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Topic: The Nintendo Switch Thread

Posts 62,401 to 62,420 of 70,192

HotGoomba

@Kermit1 Holy crap that's actually a really cool theory.

AAAAAAAAAAAAAAAAAAAAAAy there.

Ninfan

Is anyone looking forward to the Metroid prime remake release 😷. Wonder will the celebartion of 20 years, mean a collectors item release ?

Ninfan

Anti-Matter

@Ninfan
I don't.
I'm looking for something else, definitely not zelda / xenoblade / metroid games.

Anti-Matter

MarioVillager92

@Ninfan I'd love for that to happen, but there's no official word on it. It's been rumored for a good while, I believe.

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JaxonH

@Ninfan
Unlikely. Nintendo is very sparse with its Collector Editions. Most of the time games don't even get one, and if they do it has to be imported from Europe (Astral Chain, Daemon X Machina, Triangle Strategy, Fire Emblem Warriors Three Hopes).

But I am excited for the game itself. I'm guessing it'll be revealed in the next normal Direct, be that in July, August or September.

I've been holding off replaying the games, waiting for a Switch remaster. If nothing gets announced by the end of this year though, I'm just gonna play on Steamdeck using PrimeHack to map mouse to gyroscope. Hopefully it won't come to that though. Would much rather play on Switch.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

JaxonH

@DarthNocturnal
I fired up Metroid Prime Trilogy not too long ago, and while aiming with the Wiimote is great, controlling the camera with it isn't.

Thats an issue both the GC and Wii version suffer. No right analog camera control. Next time I play, I want proper camera control (and gyro aiming, even if lock on exists).

I'm quite sure the Switch release will offer this, but if it never comes, Primehack allows the game to be played with KB/M which can be mapped to a controller with gyro.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

HotGoomba

JaxonH wrote:

I'm guessing it'll be revealed in the next normal Direct, be that in July, August or September.

That'll likely be the case, since Nintendo almost certainly has enough things to fit in a single Direct, and they could all be announced as little as two months before release, like with Paper Mario The Origami King.

However, there's always that chance that both this and any other upcoming games like the rumored Donkey Kong game will have their trailers shadow dropped, like a lot of games in 2020. Unlikely, but Nintendo is kind of the king of screw-your-expectations.

AAAAAAAAAAAAAAAAAAAAAAy there.

link3710

@HotGoomba I may have missed something, but even assuming the Metroid Prime remaster is real (this time, which after... what, 3 fake rumors, it's gotta hit eventually), what makes people think it'll release this year?

I mean, it'd definitely make sense to me as the sort of title that could be announced as late as September and release this year, but still.

...That said, a Metroid Prime remaster would be very interesting. The first game would mostly need a visual shift, and it'd be nice to fix a few of the pacing issues. Maybe add a late game boss, during the artifact hunt? The X-Ray visor requiring you to go WAY out of your way and then back to where you started, so maybe a teleporter between late Phendrena and the entrance to the Wrecked Frigate. Heck, another 3-4 shortcuts in the game in general would significantly improve the endgame artifact hunt. I'd also love to see some of the more meaningless hallways that existed solely to disguise load times removed, though I doubt that'll happen.

I do think if it happens then missable scans will be fixed in various ways (allow scanning used map stations, allow scanning the "Fall of Zebes" terminal in the downed Frigate, allow scanning dropped stalactites, put Parasites somewhere on Talon IV, etc.). The biggest change would need to be boss scans, such as perhaps leaving a scannable corpse for all of them?

Anyways, I'm hoping we don't just see a 1:1 rerelease (or one that only changes to cut out all the sequence breaks). As fantastic as Metroid Prime is, it could definitely use a bit more polish.

link3710

Buizel

@JaxonH Yeah I've been waiting for a remaster to play these games. I've owned the first Prime on both Gamecube and Wii and could never get into either - the former felt too clunky with its shoulder-button holding, and the Wii version felt too...sensitive?...when changing Samus' field of view. I never understood why people raved about the controls in Trilogy, because I found them very off-putting (that said, I didn't pick the game up until after the Wii's heyday.

Edited on by Buizel

At least 2'8".

Grumblevolcano

@HotGoomba The existence of the Partner Showcase makes it seem like Nintendo's going to repeat 2020. As in the cancelled E3 2022 Direct consisting of:

  • The BotW 2 delay teaser from back in March
  • All of the Partner Showcase
  • XC3 trailer from the start of the XC3 Direct
  • MK8 Deluxe wave 2 DLC trailer
  • Golf release date for Switch Sports
  • A trailer that'll appear in a Splatoon 3 Direct
  • Bayonetta 3 trailer that gets shadow dropped at some point or appears in a Bayonetta 3 Direct
  • A few 1st party games that get announced via social media over the coming months

Edited on by Grumblevolcano

Grumblevolcano

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link3710

@Buizel Just out of curiosity, did you ever play with the sensitivity settings in the Wii version? It's been too long for me to remember the details, but I know I had to tweak them before I really liked them back when I played.

link3710

JaxonH

@Buizel
The aiming in the Wii version is exceptional. The problem is no right analog means you have to turn the camera with motion also by pointing at the edge of the screen.

The sensitivity for aiming can't be changed. It's flawless 1:1 tracking with the IR sensor. What can be changed is the sensitivity for camera turning. The Advanced setting makes wider margins on the edges of the screen so that it's easier to turn the camera, but with the side effect it makes it hard not to turn when you don't want to. For this reason I use BASIC setting.

It does work well given the controls it uses, but input methods have advanced. Right Analog with gyro is the expected standard now.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

JaxonH

@DarthNocturnal
There were actually 3 settings, iirc, but ya, the Advanced was unwieldy. Basic was easiest to control.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Buizel

@link3710 @DarthNocturnal I believe I did experiment with the settings a bit, but my issue was more-or-less what @JaxonH describes. The aiming felt fine but I could never get used to turning / the general change in Samus' field of view, regardless of setting.

At least 2'8".

HotGoomba

@Link-Hero My point is that while E3 is a mess, you have to admit, having a time where most video game news, especially Nintendo news, are all in one place rather than spread out throughout the year.

Also E3 streams have a surprise factor that dropping a trailer online doesn't, at least for me.

I'd rather suffer through the Ubisoft showcase, or (gasp) not watching it than just hoping that Nintendo shadowdrops a game or Direct in July.

Say what you want about E3, but it's gaming's time to shine. Or burn, depends on what's shown off, but that's the beauty of E3, ain't it?

AAAAAAAAAAAAAAAAAAAAAAy there.

link3710

@Buizel Fair enough, was just curious.

@Link-Hero @HotGoomba But no E3 means no Treehouse... my favorite part of E3. Say what you will, but one hour long treehouse video a year doesn't make up for what Treehouse used to be.

Admittedly, the old streams were definitely too long, but the current situation is worse, since I can't just pick and choose which parts to watch (and not watch when they play Mario Party for the third time).

link3710

kkslider5552000

Link-Hero wrote:

No, it's not. E3 became irrelevant when the internet boomed in popularity in the 2010s. You can easily reveal trailers to millions of consumers by uploading them onto Youtube.

1. E3 is not irrelevant, last year it was still the gaming event that got more attention than any other, based on factual information, that was posted on this site.
2. Last year's E3 was still better than the year before and still had more stuff that stood out than the year after. (and last year's E3 largely sucked, so that speaks to how dreadful a lack of E3 really is)

Edited on by kkslider5552000

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HotGoomba

@link3710 Never watched treehouse constantly, but that's definitely another reason for E3.

AAAAAAAAAAAAAAAAAAAAAAy there.

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