@JaxonH
I think it's misleading to call Octopath Traveler an exclusive if it's on PC and mobile. I don't know what else to say lol You can add the tag "console" exclusive to make it technically correct, but I think that's dumb. It's not exclusive. Kind of like how the Switch Lite literally isn't a Switch. It can't switch. One word may make some people say "Ah, but see," but I don't buy it. If I can get the game somewhere else, no matter where it is (legally, of course), it's not exclusive.
@rallydefault
Misleading to call it full exclusive. Agreed. Yes, that is dumb, because it's not. Who's doing that though? Am I missing something? But... it is console exclusive. So it's more than technically correct to call it that, it's just correct.
I don't see how that's dumb. It is console exclusive. Calling it as such is just description of fact. No other dedicated gaming device exists on which you can play the game. And given the console market is the most important market in gaming, that's a description that has value. Why would someone be against a term that communicates knowledge of value?
The Switch Lite comparison doesn't really apply unless you're saying full exclusive (and even then, I don't think it applies at all because Switch is the platform name that categorically represents which games can play on the system- it's more than a descriptor, it's a brand name). But again, who's doing that? If it's said to be console exclusive, then that's just what it is. Why get upset over an accurate description? Is the game available on another console? Then why get upset if it's described as such?
That seems to be limiting communication for no good reason. We don't live in a binary world, and there are different levels of categorization on a variable scale. Monster Hunter 3 Ultimate is Nintendo exclusive, for example. Is it Wii U exclusive? No. It's also on 3DS. But describing it as Nintendo exclusive still has value, because it adequately conveys the factual information that Nintendo platforms are the only platforms on which the game is available. Console exclusive adequately conveys, in a concise manner, a game is only available on one dedicated gaming platform, though it may exist outside of the dedicated console space.
Like mathematical set notation- there may be only one Real solution. Other solutions may exist in the Complex world, so it's not necessarily the exclusive solution, but it is the exclusive Real solution. Why do people care? Because often Real numbers are the ones which are pertinent. Likewise, for many gamers, consoles are what is pertinent. So describing a game as the only console solution has value, even if solutions exist outside consoles, just like Real number solutions have value, even if solutions exist outside the Real number system.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@rallydefault To be fair to Octopath, it was actually a legit complete Switch exclusive for like a full year before the PC release and even then it's still a console exclusive with no chance of showing up on PlayStation or Xbox
For many people who don't prefer PC gaming especially, it might as well be a complete exclusive since they're not interested in that sector of gaming to begin with and in terms of consoles it's the only option they have
The Switch Lite comparison is also flawed in the fact that the Switch name is for branding. That's what the platform is called. They're just all called the Nintendo Switch because they're variants of the same console even if they function slightly different
TheFrenchiestFry
Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry
Super Mario 3D World is an incredibly beautiful Switch game. On a 4KTV, with mClassic, it just looks so crisp and vibrant. Seems like they bumped up native res to 1080p, which looks a lot better when upscaled, on top of the mClassic rounding edges and helping color to pop. I’m impressed. It looks really good.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@TheFrenchiestFry
Function slightly different? A Switch Lite doesn't switch! lol
@JaxonH
If they want to call something a "console" exclusive, then yes, they need to label it that way. The only reason I got into all this was because somebody, probably pages ago at this point, said Octopath was still an exclusive. It's not. It's also on PC and mobile. That's all I was saying. We don't need to get into mathematical set notation lol
@rallydefault
Ah. Ya I must have missed that. Now this all makes more sense.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@JaxonH SM3DW is dynamic 1080p/native 720p on Switch, and the shorter levels are perfect for short play sessions. It's a game where I thought to myself: "God, this would be so much better on a handheld" when I was playing it on the Wii U.
@Ralizah
I see a lot of people who question the intensity of adoration many have for the Switch, like, they don’t understand why a lot of people love it so much.
I look at Super Mario 3D World, and how amazing it looks in handheld (it looks insanely good on the TV as well, as previously mentioned) and think back to Super Mario 3D Land on 3DS, which was the cutting edge 3D Mario for handheld last generation. And, it was an amazing game, but I remember when 3D World released on the Wii U, and I thought... wow. This game is on another level from 3D Land. What a difference the home console experience makes.
Realizing that crisp, HD, full console experience has now transitioned to become the handheld experience... it never ceases to amaze me. It never does. Having this caliber of game in HD on a fully featured handheld is the dream realized. The fact it’s also a console version too, as with all other Switch games, it what makes the system legendary.
But ya, 3D Land was designed for short play sessions on handheld, and 3D World simply adopted that approach but ratcheted it up to 11 as a full home console experience. So it was always a perfect fit for handheld.
Btw, I got Gal Gun Returns... no gyro. It’s still fun. But it just made me want to play GalGun 2 instead. I’m really surprised they nailed it with 2 and then fumbled with Returns. So, just an FYI since you’re the one who first told me about the series.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@JaxonH Well, putting aside Sony trolls who just don't want competitor systems to succeed, I think a lot of the people talking down the Switch are those who are only interested in traditional home console experiences and don't really get the hype around the hybrid design of the system. The public at large clearly does, which is why it's selling so well, and why so much of the userbase plays it in both modes. But there's this large contingent of the 'core gamer' crowd that is unwilling to evolve beyond playing games on controllers with two analog sticks on a TV. That's their platonic ideal of game interaction, and anything new threatens that status quo.
Re: Gal Gun: The lack of gyro is the reason I didn't preorder. I want to try a friend's copy first and see easy it is to shoot. If it's not ideal, I'll get it on PC, where there's mouse aiming. Or, hell, maybe set up gyro with a DS4 just for the fun of it.
Although GG2 was disappointing, because it traded the short, snappy rail-shooter segments and themed boss battles/event sequenes from Double Peace for gameplay that was more about spinning around and trying to shoot characters that pop up around you in static environments. It was like a VR game without the VR (it's worth mentioning that it was developed alongside an actual VR Gal Gun game, and that the PC version had a VR mode patched in). Returns is more in line with the gameplay of Double Peace, but the lack of gyro makes me hesitant to buy in.
This remake with gyro would have been perfect. Even moreso because the PS3 port of the original had PS Move support.
The final Direct in the pre-Partner Showcase era has its remaining game without a release date now get a release date. King's Bounty II launches August 24th.
All that's left for pre-Partner Showcase era Directs and big event Switch games without release dates:
I think a lot of people in their teens and 20s just haven't experienced Nintendo game design, so they really don't know what they're missing. They grew up playing MS and Sony exclusives and holding forward on the stick while their character talks, carving 15 raccoon pelts to make a new wallet, and fast traveling to every little icon on a map that they don't know the pure gaming pleasure of transforming into a cat and doing some platforming.
I don't know what your issue with me is, but that's what I honestly think. A lot of younger gamers (and I'm old, so 20s and under is young to me) may not have much experience with Nintendo games because MS and Sony consoles were way more popular than Nintendo consoles in the 2000s until the Switch came out. Lots of families had a Wii but many used it as a Wii Fit machine and not much else.
I don't know why you have to jump all over the stuff I say with so much condescension and attitude.
Has anyone played Healer’s Quest yet? It looks hilarious but I want to know how it plays.
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