@JaxonH SM3DW is dynamic 1080p/native 720p on Switch, and the shorter levels are perfect for short play sessions. It's a game where I thought to myself: "God, this would be so much better on a handheld" when I was playing it on the Wii U.
@Ralizah
I see a lot of people who question the intensity of adoration many have for the Switch, like, they don’t understand why a lot of people love it so much.
I look at Super Mario 3D World, and how amazing it looks in handheld (it looks insanely good on the TV as well, as previously mentioned) and think back to Super Mario 3D Land on 3DS, which was the cutting edge 3D Mario for handheld last generation. And, it was an amazing game, but I remember when 3D World released on the Wii U, and I thought... wow. This game is on another level from 3D Land. What a difference the home console experience makes.
Realizing that crisp, HD, full console experience has now transitioned to become the handheld experience... it never ceases to amaze me. It never does. Having this caliber of game in HD on a fully featured handheld is the dream realized. The fact it’s also a console version too, as with all other Switch games, it what makes the system legendary.
But ya, 3D Land was designed for short play sessions on handheld, and 3D World simply adopted that approach but ratcheted it up to 11 as a full home console experience. So it was always a perfect fit for handheld.
Btw, I got Gal Gun Returns... no gyro. It’s still fun. But it just made me want to play GalGun 2 instead. I’m really surprised they nailed it with 2 and then fumbled with Returns. So, just an FYI since you’re the one who first told me about the series.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@JaxonH Well, putting aside Sony trolls who just don't want competitor systems to succeed, I think a lot of the people talking down the Switch are those who are only interested in traditional home console experiences and don't really get the hype around the hybrid design of the system. The public at large clearly does, which is why it's selling so well, and why so much of the userbase plays it in both modes. But there's this large contingent of the 'core gamer' crowd that is unwilling to evolve beyond playing games on controllers with two analog sticks on a TV. That's their platonic ideal of game interaction, and anything new threatens that status quo.
Re: Gal Gun: The lack of gyro is the reason I didn't preorder. I want to try a friend's copy first and see easy it is to shoot. If it's not ideal, I'll get it on PC, where there's mouse aiming. Or, hell, maybe set up gyro with a DS4 just for the fun of it.
Although GG2 was disappointing, because it traded the short, snappy rail-shooter segments and themed boss battles/event sequenes from Double Peace for gameplay that was more about spinning around and trying to shoot characters that pop up around you in static environments. It was like a VR game without the VR (it's worth mentioning that it was developed alongside an actual VR Gal Gun game, and that the PC version had a VR mode patched in). Returns is more in line with the gameplay of Double Peace, but the lack of gyro makes me hesitant to buy in.
This remake with gyro would have been perfect. Even moreso because the PS3 port of the original had PS Move support.
The final Direct in the pre-Partner Showcase era has its remaining game without a release date now get a release date. King's Bounty II launches August 24th.
All that's left for pre-Partner Showcase era Directs and big event Switch games without release dates:
I think a lot of people in their teens and 20s just haven't experienced Nintendo game design, so they really don't know what they're missing. They grew up playing MS and Sony exclusives and holding forward on the stick while their character talks, carving 15 raccoon pelts to make a new wallet, and fast traveling to every little icon on a map that they don't know the pure gaming pleasure of transforming into a cat and doing some platforming.
I don't know what your issue with me is, but that's what I honestly think. A lot of younger gamers (and I'm old, so 20s and under is young to me) may not have much experience with Nintendo games because MS and Sony consoles were way more popular than Nintendo consoles in the 2000s until the Switch came out. Lots of families had a Wii but many used it as a Wii Fit machine and not much else.
I don't know why you have to jump all over the stuff I say with so much condescension and attitude.
Has anyone played Healer’s Quest yet? It looks hilarious but I want to know how it plays.
Taiko is good for the soul, Hoisa!
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At what size TV/monitor does 1080p stop looking impressive?
I felt 3D World was one of the best looking games across all platforms back when it came out on Wii U and that was 720p. Of course it looks even better on the Switch but honestly it looks better than your typical 4K PC/PS/Xbox game. Feel most of the Wii U ports in general and some of other games like Mario Odyssey look better than your typical 4K PC/PS/Xbox game.
But my TV is rather small so wonder if the recent obsession people have about 4K because 1080p games look bad on large TVs.
@Grumblevolcano Possibly. But then how many people out there have massive 4K TVs costing upwards of £1,000... and refuse to pay a relatively small premium for HD channels...
...or even bother to turn over to the freely available HD alternative to the channel they're watching it even when it's free?
Honestly - given the amount that people stream (on the cheapest option) and how few have Blu Ray I seriously wonder whether the majority of people who own a 4K TV have NEVER actually watched any 4K content on it. A fair minority might never have actually seen any 1080p content on their very expensive TV!
They think the picture looks fantastic - because high end TV's do (and they do clever things like automatically upscale) - but it's not actually because of the resolution. Some of it might even be - whisper this - all in the head...
remake of Legend of Zelda Skyward Sword releasing before Legend of Zelda Breath of the Wild 2? and collection of Legend of Zelda releasing before Legend of Zelda Breath of the Wild 2?
Switch is 4 years old. Middle doesn’t mean “4 down, 2 to go”. Especially when they’re talking about extending the lifespan. Middle, in that context, means “4 down, 3-4 more to go”. So 2024, even 2025.
It’s a case of trying to will something into existence. People want a new Switch as soon as possible, so they interpret everything through the lens of that bias, trimming a year or two off. You can make that argument, and believe it, but that doesn’t make it any more likely to happen.
If you want to adjust your beliefs as best as possible according to the facts, then one must separate their desire for a new Switch and just analyze what’s being said, and historical precedent. 3DS was supported for 7-8 years, and we’re “around the middle”, and they want to extend the lifecycle. None of that points to a new Switch in 2 short years.
2024 at the absolute bare minimum earliest. But more likely 2025, if the sales trend tails off slow enough. I know that’s not what people want to hear but that’s what the evidence suggests. In fact, even 2026 isn’t completely out of the cards, depending how things play out.
New Video Talking About Monster Hunter Rise Being Biggest Game of the Year
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