@WaveWitch Yeah, some things are best left in the past. I found out the hard way that the controls and level design in the PS1 Crash Bandicoot games really don't hold up. Spyro the Dragon is still a well-designed game, but after years of training myself to turn a camera with a right analog stick, relying exclusively on the shoulder bumpers felt awful. I've also noticed this with some people who have revisited Mario 64 in the 3D All-Stars Collection. I've always disliked it, but I noticed a lot of people across the internet having to come to terms with the idea that the brilliant 3D platformer that knocked their socks off as kids just feels sort of clunky and old at this point.
I'm in my early 30s and haven't really hit that mid-life stage where everything has a 'been there, done that' vibe to it, thankfully. I'm essentially just a softer and slightly less pretentious version of the person I was in my teens.
Somehow, I've managed to evade watching Suspiria up to this point in my life, although considering every Argento or Fulci film I've seen thus far has either bored me to tears (Deep Red) or been terrible to the point where I couldn't even enjoy it (The Beyond; Zombi 2), I'm coming around to the idea that italian filmmaking just doesn't click with me. I will at some point, probably, since it's one of the only classic horror films I've still not seen.
They're not dead. They're just on an indefinite hiatus. With the way the world is at present it's probably way harder to court third party partners to curate a sufficient amount of content alongside first party software for a 40-min Direct like we used to get. It's probably why all we got last year were Mini Directs and Partner Showcases dedicated specifically to third party games
TheFrenchiestFry
Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry
@TheFrenchiestFry The amount of 3rd party presence in non-E3 general Directs is comparable to a single post-July Partner Showcase. The 1st party content is more likely the reason why, lack of 1st party releases and most of them being ports. The port heavy 1st half of 2018 was covered in a January Direct Mini meanwhile the March 2018 general Direct only revealed 1 1st party port (Captain Toad).
@TheFrenchiestFry Funny, considering 2021 might be Nintendo's best third-party year in ages. Assuming the various exclusives set to release this year aren't delayed, of course.
I'm just gonna die if SMT V gets delayed into 2022 or later.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
I've always disliked it, but I noticed a lot of people across the internet having to come to terms with the idea that the brilliant 3D platformer that knocked their socks off as kids just feels sort of clunky and old at this point.
Yeah I totally get why people thought Mario 64 was a masterpiece in 1996. But I don't understand why some people still think it is today.
As far as I'm concerned, pretty much everything about it has been improved on by the games since.
Maybe the only part of it that still really stands out as excellent, are the clever level designs.
@Ralizah SMT V BETTER come out this year. It'd be nice to have something original related to mainline since Atlus seems to be centering nearly all their plans around Persona's 25th
TheFrenchiestFry
Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry
I think Mario 64 is too weird a game to be fully replaced. Like most collectathons went more in the Spyro or Banjo direction, or just a different one in general. Its own sequel on GCN is weird, and they didn't bring this type of 3d game back for Mario until Odyssey which in no reality was going to be exactly like it just by being a big budget 2017 video game.
And while it is dated, in some ways its still less dated than....basically every other 3d console game that came out before 1998.
@Grumblevolcano Nah dude Atlus goes all out with their anniversary stuff, especially in Japan
For Persona's 20th they had stuff like live concerts with the vocalists for P3-P5 as well as Lotus Juice, and they sold a lot of merch in Japan in addition to having Soejima do commemorative art pieces featuring all the Persona protagonists, and Persona 5 came out in Japan during that time as well on top of that
SMT got a similar treatment for its 25th back in 2017 in addition to Strange Journey Redux coming out for the 3DS and SMT V being announced at the January Switch event
This year they're already holding an SMT Online concert in less than two months and Atlus releasing the Persona soundtracks on Spotify was definitely a way of marking Persona's 25th. This is in addition to Strikers launching in a few weeks and they're probably going to give a similar online concert treatment specifically to Persona later in the year in addition to merchandise like shirts and key art and stuff
I think it’s more the fact release dates are hard to nail down now, and more and more companies are opting to hold off until just a few months before release to announce or reveal more info. Obviously there are other factors at play but I think this is a big one.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@WaveWitch
I haven't, but I've heard of it though. The only VR stuff that I've done is Beat Sabers and LABO VR. Sounds like you really like VR, which is awesome. I wanted to try VR for a while, but even though I now have LABO VR, I haven't used it that much.
I didn't realize that the PSVR was reliant on a camera, I just thought it was reliant on the PS4. That would be pretty crazy if there was a DOOM VR game.
Until Dawn sounds like a bizarre game to play. Looks up Virtual-On Controller
I could totally see that work for ARMS. I think that would be a perfect setup for ARMS, maybe you should suggest that to Nintendo, if they ever make an ARMS 2. 🤔
I really like the Pro Controller, but I feel like it's not quite ideal for ARMS players, who are looking for a more arcade experience. I also feel like ARMS is more of an Arcade game than a fighting game, I just hadn't thought of it much, so the idea of it having its own unique control layout totally works. 🤔 🤯
Please give Ninjala a chance, guys. 🤔
As @Sunsy said,
Ninjala Gang FOR LIFE!
Also, if I don't respond to your post within a day (or two), don't worry, I'm not ignoring you. I'm going to be busy, though I will do my best to respond in a timely fashion.
@Dezzy It was a revolution in 3D game design, but in my opinion it's been exceeded in terms of quality many times over by modern games. But we must remember where they came from. To quote Sam Houser: "Anybody who makes 3D games and says they haven't been inspired by Mario or Zelda [on the N64] is lying,"
My take is that there’s still some aspects of the Mario 64 game design that are really quite striking - the best levels genuinely feel like wide open sandboxes in ways that modern open world games don’t quite manage and it does that with a 3 button interface.
It (still) elicits a sense of awe - not because of the graphics but because of the way it treats and presents the world. It was also - clearly - years ahead of it’s contemporaries on release and has aged much better than them.
...but it’s definitely dated today. If you take away the nostalgia I don’t think it’s on the same level as the Mario games from the past 15 years.
I’d say the same is also true of Ocarina of Time (although that game does have fewer rough edges).
Mario 64's a difficult one. For me it holds a unique place for being the first game that I had huge nostalgia for that began to age massively in my eyes. I do enjoy going back to it every now and then, but since the Wii virtual console I've been acutely aware of its flaws, and it will probably forever be my least favourite 3D Mario (discounting the outliers of 3D Land and World).
I see the argument that it still offers many unique features of open-world level design which haven't been matched. And I agree that was certainly the case up until recently (at least within its own series). But tbh I feel like Odyssey has outdone it in this aspect - not just because of the more modern level design with greater scope, but because the power moon structure lends itself more to uninterrupted exploration than the star (+ boot-out) system ever did.
Of course Mario 64 is a highly influential game, and I highly recommend everyone play it - if only to get the first 10 or so stars. There's still nothing quite like climbing to the top of bob-omb battlefield to fight King Bob-omb.
I'll take Mario 64 over Odyssey any day of the week. The game design and philosophy is so much more appealing to me, even when replaying it for 3D Collection.
@StuTwo Honestly, the only games I feel still feel properly playable from the N64 era are Banjo-Kazooie (though, only with permanently collectable notes from the Xbox Live version), Banjo-Tooie, Ocarina of Time, Star Fox 64, Mario Kart 64, Mario Party 2/3/4 and... that might be it. Nearly everything else is a diamond in the rough, needing some good updates to bring them up to modern standards.
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