I think Mario 64 is too weird a game to be fully replaced. Like most collectathons went more in the Spyro or Banjo direction, or just a different one in general. Its own sequel on GCN is weird, and they didn't bring this type of 3d game back for Mario until Odyssey which in no reality was going to be exactly like it just by being a big budget 2017 video game.
And while it is dated, in some ways its still less dated than....basically every other 3d console game that came out before 1998.
@Grumblevolcano Nah dude Atlus goes all out with their anniversary stuff, especially in Japan
For Persona's 20th they had stuff like live concerts with the vocalists for P3-P5 as well as Lotus Juice, and they sold a lot of merch in Japan in addition to having Soejima do commemorative art pieces featuring all the Persona protagonists, and Persona 5 came out in Japan during that time as well on top of that
SMT got a similar treatment for its 25th back in 2017 in addition to Strange Journey Redux coming out for the 3DS and SMT V being announced at the January Switch event
This year they're already holding an SMT Online concert in less than two months and Atlus releasing the Persona soundtracks on Spotify was definitely a way of marking Persona's 25th. This is in addition to Strikers launching in a few weeks and they're probably going to give a similar online concert treatment specifically to Persona later in the year in addition to merchandise like shirts and key art and stuff
I think it’s more the fact release dates are hard to nail down now, and more and more companies are opting to hold off until just a few months before release to announce or reveal more info. Obviously there are other factors at play but I think this is a big one.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@WaveWitch
I haven't, but I've heard of it though. The only VR stuff that I've done is Beat Sabers and LABO VR. Sounds like you really like VR, which is awesome. I wanted to try VR for a while, but even though I now have LABO VR, I haven't used it that much.
I didn't realize that the PSVR was reliant on a camera, I just thought it was reliant on the PS4. That would be pretty crazy if there was a DOOM VR game.
Until Dawn sounds like a bizarre game to play. Looks up Virtual-On Controller
I could totally see that work for ARMS. I think that would be a perfect setup for ARMS, maybe you should suggest that to Nintendo, if they ever make an ARMS 2. 🤔
I really like the Pro Controller, but I feel like it's not quite ideal for ARMS players, who are looking for a more arcade experience. I also feel like ARMS is more of an Arcade game than a fighting game, I just hadn't thought of it much, so the idea of it having its own unique control layout totally works. 🤔 🤯
Please give Ninjala a chance, guys. 🤔
As @Sunsy said,
Ninjala Gang FOR LIFE!
Also, if I don't respond to your post within a day (or two), don't worry, I'm not ignoring you. I'm going to be busy, though I will do my best to respond in a timely fashion.
@Dezzy It was a revolution in 3D game design, but in my opinion it's been exceeded in terms of quality many times over by modern games. But we must remember where they came from. To quote Sam Houser: "Anybody who makes 3D games and says they haven't been inspired by Mario or Zelda [on the N64] is lying,"
My take is that there’s still some aspects of the Mario 64 game design that are really quite striking - the best levels genuinely feel like wide open sandboxes in ways that modern open world games don’t quite manage and it does that with a 3 button interface.
It (still) elicits a sense of awe - not because of the graphics but because of the way it treats and presents the world. It was also - clearly - years ahead of it’s contemporaries on release and has aged much better than them.
...but it’s definitely dated today. If you take away the nostalgia I don’t think it’s on the same level as the Mario games from the past 15 years.
I’d say the same is also true of Ocarina of Time (although that game does have fewer rough edges).
Mario 64's a difficult one. For me it holds a unique place for being the first game that I had huge nostalgia for that began to age massively in my eyes. I do enjoy going back to it every now and then, but since the Wii virtual console I've been acutely aware of its flaws, and it will probably forever be my least favourite 3D Mario (discounting the outliers of 3D Land and World).
I see the argument that it still offers many unique features of open-world level design which haven't been matched. And I agree that was certainly the case up until recently (at least within its own series). But tbh I feel like Odyssey has outdone it in this aspect - not just because of the more modern level design with greater scope, but because the power moon structure lends itself more to uninterrupted exploration than the star (+ boot-out) system ever did.
Of course Mario 64 is a highly influential game, and I highly recommend everyone play it - if only to get the first 10 or so stars. There's still nothing quite like climbing to the top of bob-omb battlefield to fight King Bob-omb.
I'll take Mario 64 over Odyssey any day of the week. The game design and philosophy is so much more appealing to me, even when replaying it for 3D Collection.
@StuTwo Honestly, the only games I feel still feel properly playable from the N64 era are Banjo-Kazooie (though, only with permanently collectable notes from the Xbox Live version), Banjo-Tooie, Ocarina of Time, Star Fox 64, Mario Kart 64, Mario Party 2/3/4 and... that might be it. Nearly everything else is a diamond in the rough, needing some good updates to bring them up to modern standards.
@link3710 to be fair I think you’re simultaneously way too harsh and nowhere near harsh enough.
The N64 did have lots of pretty great “arcade plus” experiences that fit alongside games like Star Fox 64. Games like F-Zero X, Sin & Punishment, Diddy Kong Racing, Wave Race and games like Beetle Adventure Racing all hold up mechanically and have clean (albeit low resolution ) graphics. I think those games are as accessible and fun as they always were.
Then there’s a small but notable selection of games like Paper Mario and Mischief Makers.
But almost all N64 games have some things that have aged badly. Even the very best of them generally would benefit greatly from a little bit of work - putting a ROM through an emulator rendering in HD isn’t enough for those games.
The Switch is probably the most time I've invested in a handheld console since maybe the PSP. Glad to see I'm likely not alone in that minus the PSP part because every other person I knew was a DS kind of guy
TheFrenchiestFry
Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry
I have a question for anyone who has ever removed the back cover of their Switches:
I noticed there was some dust building up around the vents on the back, so I looked up a guide and tried to remove the cover. I had the right screw drivers and every screw was easily removed... except two. The uppermost screw on the joycon rail on each side (there's 5 screws on each side for those who don't know). These two screws were totally impossible to remove. I couldn't get them out no matter what and eventually I gave up for fear of damaging my Switch.
So my question is this: is there something different about those two screws? I couldn't see anything different. All the other screws were easy to remove and reinstall. It was just these two that I couldn't budge at all.
With all the other screws removed I was able to gently life the cover off enough to brush the dust away. But I'm still baffled about those two screws. I've seen people online strip down Switches many times (I just like watching repair videos sometimes) and they never mentioned anything about those screws being different that I can recall. But maybe this is something so simple that they just don't bother mentioning in and I'm just too much of a noob?
(I didn't think I was that incompetent. I've replaced the shells on two sets of joycon before... )
Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx
Frankly I wasn’t a fan of the DS. It was cool and it’s not like I didn’t like it, but it just didn’t have a lot of games I liked. I was actually a PSP guy myself during that era. Though I was a fairly casual gamer back then.
And, that carried forward to Vita, which I bought day one. It’s just that... Vita kinda fell through on its potential and 3DS was so much cooler to me at the time. The 3D effect amazed me and I’ve continued being a fan of the 3D to this day. I’m not as enamored with it as I used to be, but I never disliked it like some people did. And it got so many games I was way more into. I sunk a lot of time into Vita, but 3DS dominated my playtime even more than Wii U and PS4 combined. That was the first time a handheld turned out to be my primary console.
And, it’s not like I planned for that to happen. I had always liked handhelds but they were never my preference. Mostly because of the lack of full button set, games that were dialed back and not on par with what consoles could offer, extremely sub-HD resolutions, and it sucked giving up TV play to get it. And in rare cases where a game did release twice on console too, you’d usually have to buy two versions of it and play the lottery in hopes of it having cross save, and even if it did it was a hassle to use every single time, because you had to boot up the actual game and do it in the menu. That’s if you’re even lucky enough to have it at all.
Switch basically wrecked every single complaint and barrier from the handhelds of yesteryear. No full button set? Let’s fix that. Dual shoulder buttons, clickable analogs, rumble, the works. No more relying on touchscreen for buttons that can’t be mapped. Don’t like pared back games? Let’s fix that. Switch runs the actual Wii U games on handheld, releases that were actual console games when I was playing 3DS. No more settling for 25fps DKC Returns in 240p. Now I get HD DKC Tropical Freeze in 60fps with a far more luxurious and ergonomic handheld. All those PS3/360 games that missed out on Wii U, and could NEVER hope to run on 3DS? Ya, they’re all on Switch. In gorgeous HD handheld play with gyro aiming and dual analog controls. Current gen console games can’t run on handheld? That’s still kinda true, but only for the really demanding AAA titles. Pretty much everything else comes to Switch. Tired of 240p on 3DS and the predominant 360-480p on Vita (and occasionally 540p)? Now that’s the floor. Almost all Switch games have 540p as a bare minimum rather than a hopeful ceiling, and most do even better than that. Tired of having to give up tv play for the benefit of portability? No problem. Switch is both. Not only is it both, it even takes it one step farther than that with tabletop “portable console” mode, which is different than handheld. Handheld is not portable console. You’re not playing on a separate screen with a dedicated controller. In tabletop you get a true portable console experience. 3 versions in 1, for every single game, no cross buy needed, no cross save needed.
No more Valkyria Chronicles 2 PSP version designed for handheld. Now we’re getting the real thing. Valkyria Chronicles 1 and even the newest console release, 4, as a console game, as a handheld game, as a portable console game. No more pixelated Monster Hunter 3 Ultimate with no online, unless you spend $100 for two versions to have on Wii U and 3DS, use the clunky save transfer tool to bounce between. Now we get Monster Hunter Rise, basically the MH World of the portable line. A game that looks so good half the responses in comments are a refusal to believe it’s running on Switch. Full button set. No loading zones. 3 versions in 1. No more Borderlands 2 at 20 FPS with missing buttons, using rear touchpad and corners of touchscreen for the 4 missing buttons, accidentally brushing your thumb against the corner of the screen and throwing a grenade indoors and killing yourself, or your middle finger accidentally brushing against the back of the consul and causing you to crouch when you’re running. Now we get a game that’s visually near indistinguishable from the PS4 remaster, at a rock solid Framerate, with gyro aiming, 3 versions in 1. And so on, and so on, and so on.
I’ve always liked Nintendo, mainly because it was what I was familiar with growing up, but I never had any particular attachment to them until I started playing all the amazing games on 3DS and Wii U. And as a new gamer who was discovering all these amazing experiences for the first time, it turned me into a fan. I didn’t like the systems and games because I was a fan of Nintendo, I became a fan of Nintendo because I liked the systems and games. And the same can be said for Switch. By the time the Switch released I was already a fan p, but the reason I love Nintendo so much now is because of how much I love the Switch. Their amazing system has blown me away and changed how I play games to such an extent that I can’t help but be a huge fan. As opposed to the other way around where someone merely likes something because they’re a fan. The hybrid concept really is that amazing.
It’s quite possible Nintendo screws it up in the future and abandons the hybrid concept. I don’t think they will, but it is a possibility. And while I would still continue to buy their hardware because I genuinely do enjoy the games they create, I wouldn’t be anywhere near as much of a fan if they opted for that route. My allegiance now lies with the hybrid concept as much as it does Nintendo. And I guarantee if anyone else makes a hybrid system like Switch, and it gets a brand new Monster Hunter built ground up, and equivalent library of amazing games, I’d love it every bit as much as Switch. Obviously any other system would be at a disadvantage because they’re not creating games like Super Mario 3D World, Pikmin 3, Fire Emblem Three Houses, Xenoblade Chronicles, etc. but if they had games just as good, I’d be just as much a fan.
My hope is that we hit the diminishing returns limit with PS/Xbox to where adding more power yields such negligible perceptible differences, they say screw it, may as well take the extra power and performance gains and make a hybrid. If we can have games that look essentially the same to the point nobody can even hardly tell a difference, but could offer them in hybrid format, why wouldn’t we? I’m not sure how long it will take but we will hit that limit one day and I’m inclined to believe we’re already hitting it. How much better are PS6 games really going to look? At this point it just feels like the cheerleaders will find reasons to see how much better it is but to a normal person just looking at the games I struggle to believe anyone will be able to tell a difference side by side with current gen. But maybe I’m wrong and it takes another two generations. That’s not the point. The point is we will hit that threshold in the coming years and when that day comes there will be nothing left to do with those power gains except go hybrid. I think it is... inevitable. We live in a mobile world. Phones went cellular, computers went wireless with laptops and tablets, movies went wireless with streaming, even headphones have gone mobile and wireless. Gaming is the only holdout. And while there are legitimate reasons for that now (substantial gains were still made with the new generation consoles), we will hit that point where a generational leap offers no noticeable difference visually or performance wise. It’s just going to be stacking up resolution and frame rates to insane levels that are completely unnecessary. When that day comes, I believe they’ll decide to make their next console a sidestep into a hybrid, like how Wii U sidestepped into Switch. Same fidelity basically, but hybrid. I think this will take 15 years before the technology gets to the point games can look like PS5 games on a portable system, but we will get there eventually. Switch is already paving the way, setting up the market.
I'll take Mario 64 over Odyssey any day of the week. The game design and philosophy is so much more appealing to me, even when replaying it for 3D Collection.
You can stand 64's horrendous controls? I salute you, I tried recently, and I wanted to throw the controller at the screen. The few things I give 64 over Odyssey are the levels and the sense of accomplishment. Besides that, 64 has aged horribly.
So I've been playing around with my MClassic. So far, my findings are that it's excellent for 720p->1440p conversions. Plenty of Switch games look great with it.
However, I haven't found much improvement on retro games. I tried a few gamecube games, and the difference was frankly negligible. Pretty much pointless in those cases. Does everyone else find the same, or am I missing some important factor in how to set it up? Like do you need to change the console output resolution or something? Cos I'm on my Wii U. So I've set that to 720p. Meaning I guess gamecube games are already getting some kind of upscaling by the console?
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