But you probably wouldn't like Monster Hunter anyways. It's a game with incredible, rewarding depth. Not really your style, trust me.
Wow, that's some shade you're throwing.
@TheFrenchiestFry That's definitely not the case. As of September 2020, Dragon Quest XI (in every form: XI on PS4, 3DS, and PC, and XI S on Switch) has only sold six million copies total. 4 million of those copies had shipped by November 2018. So, even if every other version had stopped selling after that point, the Switch version would only have accounted for two million sales. But we know it probably didn't, so, realistically, the Switch version probably sold 1.3 mil or so tops worldwide. And probably the biggest reason it even did that well is because Nintendo did a lot to promote the game.
As to Persona 5, the game was already popular. It may have exposed some Nintendo-only people to the series, but I doubt that it did much to increase sales of the game, or of Royal, which... launched after Joker released in Smash, right? Royal, I believe, is at about 1.5 million versus the 3.2 million or something sales of the original.
@Grumblevolcano I dunno. DQXI didn't do amazing on Switch, and Bayo 2 didn't similarly didn't impress on Switch. I'm not saying there's no impact, but I just think you're overestimating the importance of a Smash crossover when it comes to driving interest in a title. Especially considering I know some Smash-obsessed people personally, and, generally, they only care about Smash. Like, they love Cloud, but they have no interest in going out and buying FFVII Remake.
It generates a lot of buzz temporarily, but I don't think the evidence is there to support the idea that it drives sales or widely increases visibility for a property.
@Ralizah
Mmm... not so much shade as a splash of reality in the face. Anyone into Princess Pony probably isn’t a prime candidate for induction into the hallowed ranks of Monster Hunter. What’s that saying, just keepin it 100? Ya, just doing that 😁
Then again, Potato potahto...
(Don’t take offense AntiBody, you know I only have love for you!)
I think you’re right about Smash character inclusion impact. Samurai Showdown got little no no bump from Terry, But, I do think it makes a difference in one respect. IF a game gets a lot of buzz and IF that game gets great reviews and incredible word of mouth, I think IF the franchise has a Smash inclusion it can help give some people the push they need to check it out. Fire Emblem Awakening is a good example. It was a really great game and reviewed really well and had a lot of good word-of-mouth going on. At which point I think a lot of people said hey, this is that series with Marth, ergo it’s got pedigree, ergo maybe it’s worth checking out. But it really only works as a nudge and only in those specific circumstances.
@theJGG Her name is Korone. She’s a youtuber. She plays a lot of classic games like Super Mario Bros, Banjo-Kazooie, and just today she had a 12 hour stream where she played R-type Dimensions. The picture is specifically just fan-art of her. My icon is a pic of what she actually looks like.
Basically I watched one stream and then I started to watch almost all of them. And now I’m subscribed to similar youtubers who use virtual avatars. So my YouTube subscription list is almost always filled with streams of anime girls playing video games, singing, or drawing.
@ToadBrigade
Its in the settings. Hit + and use R to tab over to options. Not sure exactly where it is but explore in there, should probably take a look at what alls in there anyways.
As for your complaints, I'll address those.
Menus may seem like alot, and there is a lot of depth there, but they're really not hard once you navigate them a bit. + takes you to main menu where you can access various in game things like your item pouch (good if you need to discard something to make room), crafting in the field and auto crafting settings (though most will be done Komura Village in between quests), etc. But on the far right end theres options. These are the game options. It's where you can turn down blood, adjust gyro, turn off auto sheath, etc.
The other "menus" you need to know about is when you hold L. It opens the radial quick menu, which you navigate with the right analog to quick select. There are 4 loadouts (top, down, left and right) and can be toggled between with either Dpad or the newly added ZR to circle clockwise around. For now though you should only need access to the top one with item shortcuts. Unless you edit in the menu to add item shortcuts to the others (I wouldn't bother for the demo). By default, pointing with right analog and letting go uses the item. But I change mine in settings to require clicking right analog so I can exit out without using item if I change my mind after pointing. Also prevents false inputs.
While holding L, you can also scroll your item menu bar on the bottom right (this is your FULL item bar you pan through, unlike the radial menu with commonly used item shortcuts). While holding L, use Y/A to pan left/right through the item bar. Whatever is selected, that's the item you'll use when you press Y when sheathed.
The other bar to the left of the item bar is the new action bar, which you control with the Dpad (doesnt require holding L if you change it in settings to that control type). Left/right toggles and either up or down enacts the action. Its nice for other things like rising your dog, telling them to wait or come. Posing for pics, etc. I just leave it on riding dog so I dont have to use radial menu shortcut. I just press dpad up.
Movement always feels foreign and strange to new players. Believe me, I've been a fan long enough I've heard that exact complaint so many times I've lost track. It does pass with time as you acclimate, and there will come a point where you prefer it, to the extent other games feel weird because they're not like MH. And they'll feel as if they lack depth.
It can be overwhelming for sure. It's so hard getting new players into MH because of the high learning curve and the all too common complaints about animation commitments. But, I can assure you, it will pass. Dont feel the need to understand everything all at once. Unlike some other complex games, you can get by and have tons of fun just knowing 10%. The other 90% comes gradually as you play.
Every day you play, you'll learn a few new things. In the beginning you're gonna be like a sponge, soaking up knowledge left and right. As you get better and learn more, the learning slows down. But you'll still continue to learn forever. Even I am still learning. I've got 2000+ hrs in the series. That's what makes it so fun and addictive though. It's like that exploration in Zelda? The joy of discovery? Same thing here. Except it's the joy of discovering deep, hidden mechanics the game never tells you about.
But, ask lots of questions and keep practicing, and before you know it you'll stop and think to yourself, "wow, I'm not really getting hit anymore" and "wow, I'm doing these combos from muscle memory and reaction without even thinking about it".
You're taking your first steps into a brand new world. Welcome to your new addiction!
edit HOLY... I wrote a lot, didn’t I 😂
Ya. Monster Hunter tends to have that effect on people 😁
@JaxonH
I have tried monster hunter on both psp and 3ds and it never hit with me unlike God Eater 3 in which case I’ve really went far in it. I believe the biggest “problem” are how slow your attacks are even if you are using faster weapons such as dual blades. I keep wanting to enjoy this series but I’m afraid the unnecessarily slow combat just irks me and many more like me to no end.
@jump This is why I almost never buy games. I just can’t bring myself to drop a single penny on anything that’s not scoring 100 from 100 different websites, I don’t care how cheap it ends up in sales - even if it’s free - it just ain’t worth the asking price
NEW WEBSITE LAUNCHED! Regular opinion articles, retro game reviews and impression pieces on new games! ENGAGE VG: EngageVG.com
@FragRed It's even worse if it's free as it's still taking up you space in the memory, and space is money! As far as I'm concerned every single game named in the list is just made up of 2020s version of Bubsy 3D, E.T. the Extra-Terrestrial and Superman 64!!!
Oh, no, I actually liked some lower scoring games on that list .... & probably some that didn't even make it! Not to say I didn't enjoy some of the higher scoring ones, too
@jump Its with games like these I seriously question how we never had another video game crash last year. I still struggle to get over how disappointed I was that Breath of the Wild not only scored perfect 100 across every known website, magazine and newspaper in the world, but the very fact it didn't win every single award possible just made the fact I only bought the special edition version for the sword and threw away the game itself, the best decision of my life. That sword sits pride and place on a shelf. I just couldn't bring myself to even look at the game case before that went in the bin.
NEW WEBSITE LAUNCHED! Regular opinion articles, retro game reviews and impression pieces on new games! ENGAGE VG: EngageVG.com
Disappointing that cross platform games got the highest scores. It's usually Nintendo games. Frankly Xenoblade deserved a bit higher, given that it's a better version of a game that got 92% originally.
I think the disappointing resolution maybe held it back for people, given that a lot of people want to be able to play in handheld mode, and Xenoblade just sucked for that.
@GameOtaku
It’s not necessarily slow, it just has animation commitments (although great sword and hammer animations can take a while to play out). Combat can actually be insanely fast when you know what you’re doing. And that’s why it typically only irks people new to the series, or who haven’t really put much time into it. Plus combat is way more fluid now ever since World.
The feeling of “slow” goes away as soon as you learn the combos and what each animation does. The only reason it gives the illusion of being slow at first is because when you press a button you don’t know what it’s going to do. So you’re expecting immediate slashing action or whatever. You do get an immediate action but it just takes a little bit for the animation to play out, because there’s a commitment to everything you do. But the moment you actually learn what each attack does and how long the animation plays out it no longer feels slow because when you press that button your mind has already calculated exactly what’s going to happen and how long it’s going to take to happen.
Essentially what I’m saying is, that feeling goes away once you learn the game better, and then it reverses to where you can’t stand combat that’s not like MH. Suddenly it makes games like GE feel as if it’s lacking depth (not to insult GE3, I like that game, but once you get into MH, there’s just no substitute)
Just check out this 60 second video on hunting horn, look how buttery smooth and fast it is.
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