Weird...anyone remember my repeatedly corrupt data with my Smash install? But LGPikachu/Eevee was fine as were other digital games (DKCTF, NSMBU, etc.)
Well I haven't used Switch much in the past few months, having been playing various PS/XB games instead. I just popped physical copies of Ys VIII into both switches in the house yesterday......both machines needed a system update, so I let that go ahead. Both systems downloaded the patch for YS. Then BOTH systems said the install was corrupt and needed to scan for corruption and redownload. After re-download both systems were OK. It's not possible both systems developed a bad SD card randomly at the same time coincidentally while playing Smash, so all I can think of is whatever went wrong with smash or the system update at the time may have messed up the entire file system permanently..... UGH! Between, this and the X1 HDD randomly spinning up every 60 seconds, I swear I'm going to dust off the SNES and never look up again
@Grumblevolcano Considering Activision (unlike Nintendo and some other third parties) puts their games frequently on sale (Diablo 3 had a sale just a month after it was released), I think there'll be plenty of new players joining in online.
@Therad Not what I'm talking about, I'm talking about not being able to find matches (i.e. empty lobbies) in the Switch version because of the NSO requirement.
Yeah, I knew what you meant. But it is basically free for them to add it anyway, regardless if there are enough subscribers.
@Grumblevolcano Well the multiplayer on other consoles costs money too, yeah? I don’t see why it would be much different than Smash or MK8, anyway.
While that is true, paid online is a bad idea regardless of platform. It is bad for consumers and bad for developers. The only one it is good for is the platform holder.
Or rather, in the short term it is good for the platform holder. But it is bad for their own titles as well, such as Splatoon.
@WebHead Exactly. Love it or leave it, the only way to play online in 90% of console games is through a paywall. Developers know this too, so it’s not like they’re at a weak point. Consumers en mass accepted paywall multiplayer long ago.
#MudStrongs
Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr
My Top 10 Games
1. Judgement
2. Baldur's Gate 3
3. Bully (Rockstar)
4. Person 4 / Golden
5. Sonic Adventure 2
6. Xenoblade X
7. Ape Escape 2
8. Animal Crossing: New Leaf
9. James Bond 007 Nightfire
10. Persona 3: Reloaded
Switch Friend Code: SW-5070-3616-4044 | My Nintendo: Aozz101x
@AlohaPizzaJack While that is the case for Xbox and Playstation, judging by online activity outside the big 3 (MK8 Deluxe, Splatoon 2, Smash Ultimate) since NSO went live that's not the case for Switch yet. Whether Mario Maker 2 changes that though is a different situation (special edition having 12 months NSO suggests Mario Maker 2 will be like Splatoon 2 in which you can't do much without NSO).
I doubt SMM2 will be restricted to online, though it will undoubtedly be the primary selling point. I can see offline play of your own levels and LAN sharing being a thing given the Switch's hardware (and Splatoon 2 for reference).
@WebHead Exactly. Love it or leave it, the only way to play online in 90% of console games is through a paywall. Developers know this too, so it’s not like they’re at a weak point. Consumers en mass accepted paywall multiplayer long ago.
I think that is such a strange argument. That is basically saying nothing can change, if that were true we would all live in caves.
@WebHead Exactly. Love it or leave it, the only way to play online in 90% of console games is through a paywall. Developers know this too, so it’s not like they’re at a weak point. Consumers en mass accepted paywall multiplayer long ago.
What?
How the heck can you actually argue this?
PC games are often online multiplayer. No paywall except your internet plan (internet is still gonna have to be paid for with console gaming too, so you're effectively paying less still). The Wii U and older consoles lasted years with no paywall for online games. Heck, FORTNITE, arguably the biggest online game around right now, doesn't require the online services for any of the consoles it's on (Unless it does for Xbox One. I've only attempted it on PS4 and Switch, neither of which required their respective online services).
@DFaceG_Rebooted I said console, not PC (Thought there are games on PC that are understood to require a sub) I also didn’t say everything on console required it, I said 90%. Many generations didn’t have paywalls, that’s true. But when Microsoft brought in Xbox Live for the original Duke, people adopted it and accepted the extra cost on their system. Then after awhile, Sony also did it, and people accepted that. Nintendo is just the last to come aboard the S.S. Subscription voyage 😂 @Therad That wasn’t how it meant to sound. I was just pointing out that the presence of multiplayer paywalls on consoles hasn’t prevented devs from providing multiplayer modes. 😁 Hopefully that’s better for clarity.
When I say “people” accepted it, I’m referring to the fact that enough people were okay with it that a company didn’t reverse course out of fear over lost consumers.
#MudStrongs
Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr
Surprisingly I got my copy of Onimusha Warlords in today (I didn't think it would even ship until next week due to Golden Week), so hopefully I get to start it tomorrow (just 4 more levels left in Boxboy+Boxgirl...).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@WebHead Exactly. Love it or leave it, the only way to play online in 90% of console games is through a paywall. Developers know this too, so it’s not like they’re at a weak point. Consumers en mass accepted paywall multiplayer long ago.
I think that is such a strange argument. That is basically saying nothing can change, if that were true we would all live in caves.
And yet there are things in life certain to never change... taxes, for example. And I’d put Console gaming online subscriptions one notch below taxes- they’re not going anywhere. More power to the people who hope for change but, that ship sailed along time ago as PizzaJack said. If people had any hope of stopping that, they should’ve stopped it at the source when Xbox implemented it. But they didn’t. Or at least when Sony then implemented it. But they didn’t. And now Nintendo is doing it too, and there’s nothing that was done to stop it either.
Not saying it’s impossible for it to change, just like it’s not impossible they abolish income tax, but I’m guessing there’s a better chance of Martians abducting sandwiches out of my refrigerator 😉
On another note, Games As A Service continues to metastasize and kill off single player games. Apparently Child of Light won’t get a sequel because, “though it would make money, Games As A Service makes more money” and that’s what Ubisoft wants to focus on.
@DFaceG_Rebooted
Dude, gamers HAVE most definitely accepted paywalls. And there's no one to blame except for looking in the mirror, for all of us.
Even PC gamers, to a certain degree. I consider myself mostly a PC gamer, but we've fallen for pretty similar stuff and made it commonplace. Maybe not as bad as paid online for consoles, but we've bought wholesale into numerous other rip-off schemes that are now commonplace: Steam Early Access, games with paid "founders" alphas and betas that stretch on for years (older PC gamers will remember times when that stuff was FREE - devs WANTED you to alpha/beta their games to make sure they were working, not to take your money under false auspcies), and the dreaded free-to-play phenomenon truly started on mobile/PC.
Gaming these days is in sorry shape, and you can blame the corporate greed, or you can realize who actually held the keys to all this: us, the gamers. We didn't push back when we should have, and now here we are.
Have fun playing Call of Duty 15 or Minecraft-ripoff Early Access Game #155 this year. Loosen that wallet for the DLC and near-mandatory microtransactions to keep up with the curve.
@JaxonH Open world as a whole is the poison, not just GaaS. I'm not saying open world shouldn't exist but we've the reached the point where open world exists just for the sake of being open world which harms other aspects of the game like how open world made BotW's story and gameplay worse.
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