Well FighterZ would mean that Bamco is taking the Switch more seriously for fighting games....just give me Soul Calibur and I'll actually care Bamco...
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Nothing too groundbreaking aside from Fortnight and Dragonball Fighter Z (FIFA has already been announced). But those two games will definitely cause some waves by getting a Switch version.
Seems like these are probably 3rd party games releasing in the near future, mostly over the summer, and have kiosks to play at the expo. Which makes sense- Fortnight, DB Fighter Z and MH Gen Ult will all help push online and thus are probably all dropping in Aug - Oct. In fact, FIFA also has online, Overcooked 2 might even have online, and StarLink Battle For Atlas might even have online. We'll see.
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Apparently one of those very Japanese "sexy" games has popped up in the American eShop (I think NL covered it when it first released in Japan for curiosity's sake). I think the concept has you talking to a gravure/cosplay model on a phone, and depending on how the conversation progresses, you get different (I assume more racy) photos of the model.
Hilariously, even the American release only supports a Japanese language option. This can be seen in the screenshots, and is in fact confirmed on the game's eShop page (which seems to be the only thing translated... badly, lol).
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PS4 - Kingdom Hearts III, Tetris Effect (VR)
@Therad I'm positive their model isn't to release as many games as possible. Rather, it's only a handful of games plastered with loot boxes. The amount of games they publish every year has been on a decline for a good while, but profits are up.
I actually meant as few as possible. Basically, all their developers have a fixed target. If they can't reach those targets, there is a good chance they get axed. see https://gamerant.com/electronic-arts-closed-studios/
(Warning, that list might cause you irreparable harm)
This leads to boring unrisky derivative projects. When was the last time EA made an original game? Innovation is driven by other companies. It is of course not only EA that does this, but they are among the worst offenders.
And this also leads to studios not wanting to risk a flop on any console. It is better to release it on Xbox/PS4/PC at the same time, pump out a marketing campaign with a bigger budget than the development and then try and sell add-on content to the same persons.
The big innovators in the field are mostly indies nowadays. Not saying all indies are, but that is where you have the chance to find something unique and interesting.
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