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Topic: What do you prefer Monolith to be working on??

Posts 21 to 40 of 48

Madao

As long as it is a big title like the Xenoblade games, I am fine with anything, be it Xenoblade 3 or a new IP.

I wouldn't mind an X port either as long as it doesn't push back the release of a new title, but if they do that they really need to conclude the story. The game ends extremely abruptly and feels quite rushed and unpolished in some situations towards the end. WiiU being such a huge flop probably forced them to cut the game short to restrict their budget (like it did with many other WiiU games I guess).

Madao

Snaplocket

Personally, I would love to see them develop a new Pokemon RPG.

Edited on by Snaplocket

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SKTTR

Xenoblade Chronicles X2 is my top pick, followed by Xenoblade Chronicles 3 and a Xenoblade Chronicles X port. Yeah, I know my top 3 is all about Xenoblade, even though I have Baten Kaitos and Disaster: Day of Crisis as well, but they just aren't as good as any Xenoblade game. They're good but not as good. With Xenoblade I feel I'm always on the safe side getting my money's worth.

Baten Kaitos comes in fourth place and a re-release would be interesting. I'd go back to it when it's in shiny HD, but the fact that Baten Kaitos Origins (the second game) never made it to Europe dragged down the whole experience for me. So, if it's Baten Kaitos start with porting over Origins first or even better, put both games into one HD collection.

Tied with Baten Kaitos and Baten Kaitos Origins to the 4th place are the Xenogears and Xenosaga games. I never played them, but I only hear great things. I wanted to play them for a long time now and make sure to pick up any future remaster if there is one coming.

Anyway, Xenoblade Chronicles X is so good (for me the best game Monolithsoft ever made and one of the best RPGs of all-time) I have it digital and physical (limited edition) but I'd love to play it again on Switch, even if that means paying premium to fit it on a 32GB cartridge. Due to the lack of Wii U's popularity that game sadly didn't get the recognition it deserves and due to its size (25GB) it wouldn't fit on a regular 16GB cartridge like BotW and Skyrim managed to do. It needs an expensive 32GB cart like The Witcher III - Complete Edition. I think file size is an important factor in porting over Wii U games. That's probably also the reason we got Tekken Tag Tournament 2 on Wii U but not on Switch.

Edited on by SKTTR

Switch fc: 6705-1518-0990

VoidofLight

@Snaplocket You know that’s never going to happen, right? Gamefreak will never just hand over the rights to another studio, and sit back, doing nothing.

(Insert creative or cool phrase here.)

Soyafire

What I would love to see is for monolith/nintendo to strike a deal with Squeenix about copyrights and reboot Xenogears.

Edited on by Soyafire

Soyafire

VoidofLight

@Soyafire Honestly, I wish they could buy the xenogears and Xenosaga ip’s, so that they could re-release them. However, I’m pretty sure it’ll never happen, given that Xenoblade was a reboot of gears and saga.

(Insert creative or cool phrase here.)

DomGC

@GrailUK I think they are or were working on something entirely new. Ideally I'd love to see that just because I want them to wow me with something that isn't another Xenoblade. I wanna say it was some sort of high fantasy action game or so.

DomGC

TheFrenchiestFry

I hope it's a new IP. They've gone years doing nothing but Xenoblade

Obviously the dream for me is a Xenogears/Xenosaga remake since I love those games but I'd be down for something new from them

TheFrenchiestFry

Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry

GrailUK

@DomGC The artwork they posted along with a job advert looked gorgeous. I'm sure whatever they are working on will be amazing, (But wouldn't be disappointed if their next game isn't that lol)

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Snaplocket

@VoidofLight It doesn't have to be a mainline game, it can just be a spin-off like that Dragonball RPG on the DS. It would be great if they got Ken Sugimori or Sinichi from the Gamecube titles because as much as I liked Xenoblade 2 and X (didn't care for the first game), the character designer is....... not one of my favorites.

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

Dogorilla

Xenoblade is great (I've only played the first one so far though) but I'd like to see something new from Monolith as well.

@SKTTR Yeah, I'm not convinced we'll see Xenoblade X on Switch bearing in mind the file size, especially because the Wii U version has those downloadable data packs to reduce load times. As the Switch isn't a great deal more powerful than the Wii U, Nintendo might prefer to wait until the next generation when they have a more powerful console that would be able to run the game more easily without the need for those data packs. (Correct me if it doesn't work that way, I don't know much about tech.) I'm intending to get the game on Wii U at some point so personally I'll be a little annoyed if they release an enhanced port on Switch just after I've done that, but at least I'll have the Gamepad functionality.

Edited on by Dogorilla

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kkslider5552000

TheFrenchiestFry wrote:

I hope it's a new IP. They've gone years doing nothing but Xenoblade

That's not actually true. Even ignoring the work they've done on other Nintendo series, they also developed the Project X Zone games.

...no Wikipedia, don't tell me Project X Zone 2 is already 6 years old! Stop it! > : (

Edited on by kkslider5552000

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SKTTR

Dogorilla wrote:

@SKTTR Yeah, I'm not convinced we'll see Xenoblade X on Switch bearing in mind the file size, especially because the Wii U version has those downloadable data packs to reduce load times. As the Switch isn't a great deal more powerful than the Wii U, Nintendo might prefer to wait until the next generation when they have a more powerful console that would be able to run the game more easily without the need for those data packs. (Correct me if it doesn't work that way, I don't know much about tech.) I'm intending to get the game on Wii U at some point so personally I'll be a little annoyed if they release an enhanced port on Switch just after I've done that, but at least I'll have the Gamepad functionality.

Disc reading times are (a few seconds) slower than having data packs installed. Faster loading is the only noticable difference during gameplay.

On Switch loading times are already reduced because of the cartridge format (physical contacts on cartridges read data instantly while a disc drive is a mechanical reader that needs more time).
A Switch version of Xenoblade Chronicles X wouldn't need a version with optional data packs as the loading times would be almost equal.

The Switch is a lot more powerful than the Wii U and it can have more storage (32GB on a Switch cartridge compared to Wii U's 25GB discs.) The problem is 32GB carts cost way more than a 25GB disc, and so Triple AAA Switch games tend to come heavily compressed on 16GB or 8GB carts while on Wii U every developer had 25GB from the get go (for half the price of the smallest 1GB Switch cart). In theory a Wii U game could ship on 2 discs (like back on the Gamecube) and if you were a developer you'd get 50GB disc space for the price of the smallest 1GB Switch cartridge.

It's unfortunate that most Switch developers go as cheap as they can, and that's why Wii U games above 16GB don't get ported. Some devs even try to compress their 8GB games into 4GB cartridges with noticable reductions, all for the moneys. Here's hope that at least 32GB will be the next standard, even though at least 64GB should be aimed at for next gen ports to make sense.

Edited on by SKTTR

Switch fc: 6705-1518-0990

Varkster

@SKTTR To be fair the higher price seems to be a very temporary issue, the only reason discs are so cheap is because they're a type of technology which was standardized for mass consumption for ages thanks to movies and games. The cartridges aren't new technology, but they're much more advanced and the demand for them to be the new norm is clearly high. They're much faster, more compact and much more durable than discs are.

SD cards have already seemingly halved in price since 2017, I remember it being difficult to find a 512GB SD card for $500 before and since the release of the Switch they were lowered to $200, which is an insane drop in price.

The growing requirements for space of software is luckily outpaced by the development of chip technology so my prediction is in a few years (likely by the time Switch's successor rolls around) I think we will see no issue with third parties having to afford this technology to make physical copies.

One thing for sure is I don't really wish to ever go back to discs. They're such an outdated and unreliable technology. Most laptops don't have a mandatory disc driver installed anymore and Nintendo moved on. Seems to me that Sony and Microsoft are starting to move on as well with their digital only console editions (which is a solution I prefer much less than Nintendo's cartridges).

As for how this affects Xenoblade X, it doesn't. They can easily release half of the game on a cheaper cartridge and put the rest onto the network as an update. There really isn't that much of a problem with the actual technicalities of the game files. I think the much harder part of the porting process will be trying to fix the various issues of the actual game and fixing the ending to make the experience complete. I would assume that would take a lot more manpower than we think.

Edited on by Varkster

Varkster

Dogorilla

@SKTTR Ah ok, thanks for explaining. It's certainly possible we'll see a Xenoblade X port this generation then. I still kind of hope it's next generation so I can have time to play the Wii U version first; I know that's somewhat irrational and I should wait for the inevitable enhanced port but I just really like the Wii U

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YusseiWarrior3000

A sequel for Xenoblade Cronicles 2

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SKTTR

@Varkster Putting half game on cart and the rest for download is ridiculous. It would be a new low especially for a 1st/2nd party Nintendo game. If 3rd parties like Dragon Quest Heroes and Witcher III can come on 32GB then so can Xenoblade Chronicles X.
Also, I never had any issues with XCX and I don't see anything wrong with the ending. For me it had the best ending out of the three main games.
Cartridges are great, they just need to be cheaper in production so that any dev can afford a 32GB this generation and a 64GB next gen.

@Dogorilla Yeah, don't wait for it. The Switch can't reproduce the atmosphere of XCX anyway. On Wii U you have the RPG on tv and the building/strategy part on the GamePad running both in realtime. Yeah, there are always ways to work around these things, but the Switch can never beat the practicality and ease of use of the Wii U GamePad. Since you already have the game on Wii U you're automatically better off playing it there instead of waiting for a lesser, more expensive version.

Edited on by SKTTR

Switch fc: 6705-1518-0990

iskim

I played xenoblade X mostly in off tv mode, so i dont get it when people say that having two screens is needed.

Also i heard that the reason that X's file size is so large is beacause they reduced loading times by puting duplicate assets on the disc near every place it was needed, so that the laser wouldn't have to move so much. I don't have proof or sorces of that though, but it if that is the case cutting it down for a switch card should be posable.

iskim

SKTTR

@iskim You played Xenoblade Chronicles X in off-TV-mode voluntarily?
You played the graphically best game on the console in 480p instead of 1080p and without the second screen?
Well, you missed out man, on the graphics and the tandem gameplay.
Didn't you have a full-HD-TV at the time?
Playing a game like this with the worst settings possible doesn't do the game justice, and not getting people's different opinion is a logical result.

Also, there is no unnecessary duplicate data on the disc. You mixed that up. They duplicated stuff that was on the disc and made it a free download so that people with the disc and people with the download had equal loading times.

Edited on by SKTTR

Switch fc: 6705-1518-0990

iskim

@SKTTR Voluntarily is not right word because at the time the choices I had was to play off tv or only a few hours a month. As a result when i could play on an tv I found the gamepad to be useful but unessary.

I do know about the data packs, and i was bringing up something I heard years ago beacuse it was somewhat relavent to the porting discusion. Now there is a reason that the file size is so close to the disc size, and why X can work without the data packs while Botw can not dispite X having nearly twice the file size, and that reason may be dupe data, or maybe not we don't know.

Edited on by iskim

iskim

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