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Topic: What do you personally want to see in Botw 2?

Posts 21 to 40 of 58

Mr-Fuggles777

I'm intrigued how they are going to stop the map from feeling stale. After all, we have had 3 years to pretty much explore every nook and cranny of BotW Hyrule.
I personally would love see a new main character taking up the mantle and have Link as a teacher figure who dies early on leading you down the path of revenge- this would also allow character creation and a more RPG feel to the open world experience.
And no more breakable weapons, I hated that gimmick and ended up skipping most of the combat.

Edited on by Mr-Fuggles777

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Purgatorium

I just want more of the world to explore. Don't care about monsters or dungeons. I've climbed every rock in Hyrule. Give me more rocks.

Purgatorium

WoomyNNYes

@Mr-Fuggles777 I'm ok with breakable weapons if we still can max out bombs and farm arrows. But I admit, breaking 48+ attack power swords in less than half of one battle, like the guardian axe, is a bit ridiculous.

EDIT: I did like discovering I could get good weapons by sneaking into the scary Hyrule castle, or sneaking around coleseum by great plateau for elemental weapons, trying not to get spotted by the crazy lynel Man, though, seaking into the hyrule castle and exploring it was epic.

Edited on by WoomyNNYes

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Mr-Fuggles777

@WoomyNNYes I just farm the Major tests of strength after a blood moon for the Guardian Swords and Axes, but its a chore that doesn't add anything to the game or is particularly fun to do.
I will agree its fun sneaking around the castle, especially on a new playthrough to get the shield when your still under powered.

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Grumblevolcano

More traditional 3D Zelda stuff like dungeons, an actual story, the opton for a more linear path, etc.

Grumblevolcano

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PSVR_lover

@Balta666

“And aditionally I would like Link to be voiced.”

Yes, I’d love to see this added too!

The PSVR is the best VR system on the market today.

scoobdoo

Released on the Switch Pro so that it doesn’t look like an old mobile game. Genshin Impact set the bar high.

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Beaucine

Breath of the Wild is one of the best games I've ever played, but:

  • Meatier, more interesting sidequests. I love that NPCs have bespoke schedules, but their personalities don't stick out to me. Only the Tarrey Town sidequest is really memorable. I understand, philosophically, why most sidequests are essentially fetch quests: this is a game about exploring the world and its flora and fauna, so it makes sense the sidequests are constantly sending you out into the open. But Tarrey Town shows the potential for more involved, narratively-oriented sidequests, in the vein of Majora's Mask.
  • Yeah, traditional dungeons. I mean, I like that Breath of the Wild shook up the formula, but the problem is that, well, only Zelda games actually do these kinds of dungeons. Or at least, do them well. It's not about being a traditionalist, it's that Zelda games are their own genre, and the dungeons in Zelda clones are nowhere near the level of architectural complexity Nintendo's capable of. Basically we depend on Zelda games for stuff like that.
  • Persistent secret items. I understand the philosophy behind Breath of the Wild: you're supposed to enjoy the journey, not the destination. That's why finding the secrets is a wonderful process, but then most of the hidden stuff your find are like 200 rupees you don't even need. I appreciate the sentiment and I think Breath of the Wild is downright experimental in many ways. It's remarkable. However, it's still a bummer that almost nothing you find in the world is worth anything at all. I played A Link to the Past for the first time last year and, yeah, the fact that the secret items you dig up are often game-changing gave me an emotional kick that's almost nowhere to be found in Breath of the Wild.

Edited on by Beaucine

Beaucine

Rambler

What I want the most are more ceilings.
More tunnels, explorable bridges, castles, houses, holloways.

That's probably something to do with dungeons, mind

@Beaucine. Now is definitely the time to have sidequests other than fetch quests. SS was criticised for the amount of fetch quests so a refresh is well overdue.

@PSVR_lover - then he wouldn't be the "silent knight" as AOC has it

Edited on by Rambler

Rambler

Beaucine

I really doubt they'll give us the same exact map again. That wouldn't make any sense and it's not very Nintendo-like.

My guess is it'll either be significantly reworked — like the Dark World in A Link to the Past, but even more so — or an entirely different map with vague echoes of Breath of the Wild, like Majora's Mask next to Ocarina of Time.

Beaucine

BongoBongo123

A hybrid of classic Zelda and modern Zelda. Also, no voice acting (return to text bubbles), and a story.

BongoBongo123

GilbertXI

Dungeons and an improved combat system. I'm pretty much fine with everything else added in to the base game.

GilbertXI

Pirate1
  • Repairable weapons (and higher starting durability or allow building in additional durability)
  • Recipe book that stores once you learn one (and is sortable with favorites)
  • ability to stop Yiga clan completely
  • add climbing during rain as wardrobe level up
  • more towns (with side quests) and quests that reveal the history of ruins, more side quests/store enhancing in general (revive ruins into small strongholds/villages again [if the game is all about rebuilding hyrule, that’d be cool])
  • boots as separate piece of clothing from pants
  • link should get additional benefits from sleeping in his own bed

Pirate1

jedgamesguy

@damien33ad I agree with your reasoning, it makes me more excited for the game. As for me, I hope for;

  • More refined weapon durability
  • Massive Twilight Princess esque-dungeons, they're truly the backbone of the ideal Zelda game
  • A real-time story as @damien33ad says, the memories were fun but it's now about living in the moment
  • A good placement in the Zelda timeline, allowing for some really interesting lore
  • A truly hatable villain that is either different from Ganon, or is Ganon. Something like Khotun Khan from Ghost of Tsushima, or Suguru Kamoshida from Persona 5.
  • A good story with real stakes, real character developments and relationships
  • Dungeon items. It'll be hard to implement because of the maximised control scheme but they can either integrate them with the runes or replace the runes
  • More voice acting. It's become industry standard for action games and I want some good acting for this game. It'll bring out the right emotions that text boxes can't do
  • More towns, as @Pirate1 mentions
  • As @Beaucine says more in-depth sidequests
  • A really fleshed out world full of secrets and activities

I realise I already made one back in January but I've gained more gaming experience and have thought about it a bit better.

Edited on by jedgamesguy

Currently playing:
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Persona 4 Golden
Dragon Quest XI S
F1 23
Cyberpunk 2077: Phantom Liberty

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Zeldafan79

An actual story, More than four main dungeons and make them about the length of skyward swords. Not too long but not too simple and short either. A more diverse overworld. Better music, The ambient stuff is fine but add some heroic themes or what you'd call traditional zelda music. Oh and possibly segments of the game where you can play as zelda. Little side quests. That sorta thing.

"Freedom is the right of all sentient beings" Optimus Prime

Oswinner

As a massive Zelda fan I was massively disappointed in Breath of the Wild. Only Zelda game I stopped playing. So I’d want quite a few changes.

Weapon durability needs to be changed for starters. Weapons need to be double the strength at the very least.

Edited on by Oswinner

Oswinner

Dezzy

1) A long, epic story, set in the present.
2) If they're using the same world map, lots of new areas added. Like Hyrule castle town and castle rebuilt.
3) A proper Ganon with a personality.
4) Great enemy variety.
5) Proper Zelda bosses.

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gcunit

1. Craftable arrows. Arrows are always spawning in older Zelda games, but I regularly felt short on arrows in BotW and felt I couldn't mess around with them as much as I wanted; at least let me craft 10 basic arrows if I fell a tree.

2. Secret tunnels.

3. Underwater swimming and exploration.

4. Maybe a durability stat on all weapons, and a way of gauging their decline. Possibility to repair would be nice.

5. Denser woodland/forests. I guess the wooded areas are quite intensive to render/animate, but I love being in woodland so much, I wish for a full-on forest zone on the map.

Edited on by gcunit

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Artonide

I really dont like the whole weapon system. I love finding the unique stronger weapon stage by stage, and must be unbreakable. No problem having the opportunity to upgrade it through blacksmith like in ALTTP.

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jedgamesguy

@DennisNOR In my opinion if you find a really powerful weapon at the start of the game, there's a really high chance that you'd save it because of durability. But if weapons are unbreakable you'd just use that weapon for the rest of the game, or until you find an even better one.

It forces you to think on your toes, and that kind of skill is nice to hone in Breath of the Wild.

Currently playing:
Final Fantasy VII Rebirth
Persona 4 Golden
Dragon Quest XI S
F1 23
Cyberpunk 2077: Phantom Liberty

Switch Friend Code: SW-6764-9521-9114 | My Nintendo: TheJGG

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