"Back in September, Serge Hascoët (Creative Director at Ubisoft) compared The Legend of Zelda: Breath of the Wild to Far Cry or Assassin’s Creed, though with a slower character. After hearing this, Aonuma apparently burst out laughing, hoping that Serge Hascöet wasn’t talking about animation speed."
I think I really, really like Aonuma. Even how he acts on the livestreams betrays a good sense of humor. And we all gotta call out western trash when we see it.
I have to admit: i like him too, all the work for Zelda and the general improvement is remarkable to me. Really liked SS and i'm sure BOTW will be HANDS DOWN the best Zelda and the best game ever to me
More important than the dungeons being themed, I hope some of the larger dungeons are designed to be solved as a whole, rather than a string of rooms. I've told you all before that my favorite dungeons are designed in such a way as to where you really need a map to figure it out. Where you have to remember where key points are, and where things you do in one side of the dungeon affect the other, such as the Lakebed Temple in TP, Great Bay Temple in MM, or the Eagle's Tower in LA. Those kinds of dungeons are the most memorable.
It would be so easy for them to cut back on the intricate design of such levels, and just make a bunch of puzzle challenge rooms all of the time, now that the world they're making is so big. I sincerely hope not.
@Nicolai Exactly. I want dungeons to have crazy room-bridging puzzles like dropping pillars in the Fire Temple or unifying quests like the 4 poes or Yeta directing you to the mirror / soup.
That could only get crazier with the physics systems and scale of the world.
@Nicolai It would be cool if they had dungeons like that. The Earth Temple(?) from WW also comes to mind, but that dungeon just gets more confusing as you open up more of the central room. Most dungeons have been really linear in the later Zelda games. Even Lakebed Temple, as complex as it looks, there's only one way to solve it. They ''difficult'' part is just figuring out how to position the stairs to get to the door you need to go through next. Would be neat if some of it was optional.
I'm not sure how I should feel about the shrines. The dungeons are one of my favourite parts of the Zelda games, and I wasn't too impressed by the gimmicky physics puzzles in the shrines.
Also, is fishing back? We've seen fish, still not seen a fishing rod? That's perfect for this game, it has to be a thing, right?
I could live with just the shrines, especially if they're different sizes. A few big ones would still scratch my dungeon itch, though I will miss the traditional dungeon formula a bit.
Currently playing: Pokemon Scarlet - The Indigo Disk, Super Mario 3D World + Bowser's Fury (Switch)
Finding all 49 treasure charts in WW was already a pain in the arse, finding 700 of those Korok things is going to be impossible. Unless you don't actually need to find them, and maybe it's just a mini-game that includes 700 puzzles? I have no idea to be honest. Getting a feeling we've seen so little of this game yet, but that's also a positive thing.
@Octane Totally. The thing with games like Skyrim and games of that size with more than a traditional story going on is that they're perfect for this media atmosphere.
They're essentially impossible to spoil.
Someone can't read 'Falco dies' and have the game ruined for them, because most of the time they'll be in an area where Falco has zero relevance.
(Disclaimer: Bird man does not die, to my current knowledge.)
@Haru17: That being said, still try your best to keep things in spoiler tags. I'm still trying to keep myself from learning this game's back story that was apparently on the back of some map.
(EDIT: I mean "you" in a general sense. I'm not accusing Haru17 of anything)
@Nicolai Of course, of course. You can still spoil the ending / moments, and I'm pretty certain that Zelda's main quest will be leagues better than Witcher 3's or Skyrim's.
I doubt I will even bother finding all of them unless I really need to.
Same goes for the seeds.
You will when equipment like the sailcloth are hidden in them (or indirectly hidden in them so you need to recover collectibles to exchange for equipment)
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