@jump Lol the stories are actually really good if you look into the fine details and compare with other games. If you watch some of the youtube theory stuff it is really interesting
Games I'm playing right now:
Tears of the Kingdom - Switch
@jump I mean, I play other games than just Zelda. I play loads of JRPG's, so I've experienced some really good stories made by game developers, and some really mediocre ones as well. Zelda is more interesting, since while the story itself seems basic, there's so much more to analyze from it. As @FroZtedFlakerZz said, the theories on Zelda are really really interesting, and so is the greater lore of the series as a whole.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Zelda stories are often at least good for what they are, and Majora's Mask is legit an all time great video game story but they're mostly gameplay so you probably play them for the gameplay, at least a bit lol.
Even Majora's Mask would've kinda sucked if the gameplay sucked. I know, because Fragile Dreams had a 10/10 story and I feel I'm being kind by saying its a 6/10 game.
@kkslider5552000 Of course. I may play Zelda more for the story, but I still play it because of the gameplay itself. The story is my favorite element, but without the great gameplay, the games would honestly fall flat for me.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
As sad as a statement it is Zelda stories not being bad and works is actually a compliment considering how rubbish most video game stories are in my opinion. I just find the statement I play this game for the story odd when thinking of actually great stories from book, film and tv shows I’ve seen and most games falling way short of that standard. Then again people watch The Masked Singer for its big plot reveals so maybe everything is just stupid.
I've played some JRPG's with stories that were pretty great, and I'd say as good as plots from books. Heck, some games even do stories better than books, as they allow you to have control over endings and such.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@Snaplocket Personally, the story failed to grip me, since it had little purpose, and failed to even really explain much about the time of the calamity. I couldn't get attached to the characters since they were already dead, and again, there were no stakes.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@jump I'm just saying games have qualities that most books can't really replicate when telling a story, just as films have their own qualities that books can't replicate, mainly due to being a visual medium.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I honestly never understood why people want Zelda to be playable. There's no actual way to do it without actually shafting Link as a character entirely. If they were to go the Co-op route that people want, it'd probably end up like the local co-op in New Horizons, where the characters can't stray far from the first player, making the exploration process a moot point for the people playing the game. If they go the route of letting you switch between the characters in single player, you'll end up having to lug around Zelda with you, which can probably get annoying, assuming she can't climb mountains or that her AI isn't that great.
They could make Zelda your partner, kind of like Wolf Link was the optional partner for the game.. but then you won't get to play as her, and it would get kind of annoying, making the game extremely easy in the process unless you can turn her off.
That leaves just getting rid of Link, which I've seen some people being actually in favor for.. however, I highly doubt they'd get rid of a character who's extremely iconic. It'd be like getting rid of Mario in a mainline Mario game. I also wonder how many people actually consider what Zelda would be like as a protagonist. She probably wouldn't offer any gameplay difference to Link, seeing as she seemingly lost her magical abilities at the end of the original game, and she probably wouldn't be interesting in terms of character, in order to make her a link to the player.
Link is a character of his own, but even he has a basic personality compared to other characters, as he's still a Link to the player of the games. You decide what he says in most cases that he does talk, and you decide his action. I can't see them just getting rid of him, just because a small amount of people want to play as Zelda.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@Dogorilla I would have gone with something like ALTTP, OOT, ALBW etc as in split the game world in two with a past and present, have Zelda or Link in the past and the other in the present with the actions in the past effecting the present.
@TheJGG Not that I'm taking anything away from Death Stranding but I've seen similar ideas before. I can't remember it's name off the top of my head but there's a western about delivering goods over the badlands whilst avoding bandits to help out the small communities.
I've not played the game, but is Death Stranding a version of that daft Kevin Costner Postman film?
Anyway, yes to playing Zelda and Link in two different timeframes. Can do that trick of passing items to each other by burying them, etc.
And then they could meet up at the end. With Groose.
Honestly, I don't see how doing the two different time frames thing could really work outside of making the game ultra linear. Plus, having two versions of the same world in one game could be an issue on performance, if both worlds are huge.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight They did something similar in ALBW with people talking about how much they liked it for being non-linear, I personally found it just screwed the difficulty by making everything too easy rather than gradually getting harder but hey-ho. It's just dressing up the same world slightly different.
@jump A Link Between Worlds is an entirely different beast. BotW 2 is an open world game. A Link Between Worlds may not force you to do dungeons in a linear order, but it's not open world at all, as there's pre-defined level design.
Not to mention the sheer size of Botw's world, and the fact that they mentioned they were reusing said world.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight Use your imagination. In the same way the worlds are different but really the same in ALBW/OOT/ALTTP and apply that to BOTW and you have how it works in this scenario for BOTW2. What better way of using the same world but have it feel like different game too, although Ninty could probably come up with something better.
If they were to go the Co-op route that people want, it'd probably end up like the local co-op in New Horizons, where the characters can't stray far from the first player, making the exploration process a moot point for the people playing the game.
I'm going to make a bold prediction that co-op in an open world Zelda would work more like it does in other open world games and not like in Animal Crossing.
@jump Again, using two huge worlds in one game would be resource consuming. The game probably wouldn't run well, or the loading times will be longer than what BotW had on the Wii U.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
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