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Topic: The Legend of Zelda: Breath of the Wild 2.0

Posts 381 to 400 of 417

damien33ad

It seems that we may be looking at a scenario where near a year was missed of production but still it seems that it is a long time even with that for a sequel. I would predict that the sequel could be better than the original because of this. Given that I think certain Zelda Staples will be brought back I believe what we will end up with is a new Zelda system that is a cross between BOTW and classic Zelda and makes it perhaps better and even the best. All speculation but if the team has been working this long and are bringing back some classic elements I think we are looking at a game that surpasses the original. So long as they don't get too far out in the weeds with any novelty

damien33ad

VoidofLight

@damien33ad I just hope for a story that's told currently in the game, instead of experiencing the aftermath of the story itself. I also hope for dungeons that're more natural, with bosses that aren't just the same boss but a different element. As long as they do that, then I'd really enjoy the game.

(Insert creative or cool phrase here.)

Henmii

I still think we'll see it this year, and that it gets released this year. Maybe we see it at a 35th anniversary Direct. Or a E3-ish Direct (I don't expect a proper E3 this year). Or a few months before release. I think we'll get the game late 2021, it might be a dual release (I still believe in a Switch 2). I know its a lot of "maybe's", but we'll see.

Edited on by Henmii

Henmii

teo_o

@damien33ad i admit i wouldn't mind a sprinkle of classic too. i would love to see hyrule come alive with it's recovering economy and some quests linked to it. also yesterday i was looking at old gameplay videos of skyward sword, and i thought "wow imagin if in BOTW2 aonuma gives us proper flight!", but then i realized if i could fly in botw2 i would probably never use the horse again, so maybe that's the reason aonuma decided for a glider in botw. keeps you grounded. eheh.

teo_o

FroZtedFlakerZz

Yeah Aonuma always has his reasons, haha but loftwings that could only be used in like a certain section of the map would be epic

Games I'm playing right now:
Zelda BotW - Switch
ACNH - Switch
Smash Bros. Ultimate - Switch
Hyrule Warriors AoC - Switch
The Legend Of Zelda - Nintendo Online

VoidofLight

@Henmii It's too early for a switch 2, and plus I don't see BOTW 2 coming this year along with Skyward Sword. It's probably a late 2022 game honestly, since we know next to nothing about it besides the teaser. It's confirmed we'll get news, so I feel like either at e3 or a summer direct we'll get a trailer, but I highly doubt they'll reveal a specific release date. It'll probably just be a release year or something.

(Insert creative or cool phrase here.)

damien33ad

@VoidofLight I 100% agree. I didn't like original but am stoked for sequel because it's Nintendo. They know where to improve this game and the few universal criticisms it got were dungeons and story. We will get both. I wouldn't worry about that.

@teo_o yes I really missed the classic formula. But if you look at fact that most people loved the gsme, I think we are definitely getting an open world Zelda again. That would bum out critics of the game but what doesn't discourage me is that Nintendo is aware it cannot throw away everything of the last 35 years. Instead what I envision happening is a totally different game than even first BOTW. because that was all open world and no Zelda. The sequel will be open world and classic Zelda which I think even can agree will only serve to make the game even better.

damien33ad

teo_o

As long as they surprise me! i defenitely don't want the level design of BOTW with the structure of "oh no, someone kidnapped zelda, quick, now that you've got all the elemental orbs you must collect the triforce pieces to power up the master sword to obtain the true power to kill ganon once and for all! yay!"

teo_o

FroZtedFlakerZz

Yeah it didn't really seem like it'd do that also I agree that it kinda has to make dungeons and story because people begged for those but I also think they'll add a couple more cool items

Games I'm playing right now:
Zelda BotW - Switch
ACNH - Switch
Smash Bros. Ultimate - Switch
Hyrule Warriors AoC - Switch
The Legend Of Zelda - Nintendo Online

Henmii

@VoidofLight,

If it would be late 2022 (and Switch2 wouldn't be the reason), then I wonder why that would be. A really new overworld after all? Nintendo re-learning itself to make proper dungeons? Or just the Covid delay? If it would be late 2022, then I really hope we won't get the same overworld (unless they have done some serious tweaking to make it feel fresh). Nah, I still believe in a 2021 release.

Henmii

VoidofLight

@Henmii Probably because of Covid. Either that, or it's probably because they're heavily changing the map, and might not be using a lot of assets that were already made. Not to mention they'd also hold it back a year anyways, even if it went gold this year, since it'd cannibalize Skyward Sword HD.

Edited on by VoidofLight

(Insert creative or cool phrase here.)

toiletduck

@teo_o you're also one of the Marios who's fed up with rescuing Princess from Bowser, aren't you?

toiletduck

Switch Friend Code: SW-2231-9448-5129

teo_o

@toiletduck Peach:"mariooooo, help!"
Mario: yahooos out of bounds

Edited on by teo_o

teo_o

Dezzy

toiletduck wrote:

@teo_o you're also one of the Marios who's fed up with rescuing Princess from Bowser, aren't you?

Those are very different cases. Mario works just fine without a story. In fact I usually get annoyed when a Mario game doesn't open straight into the gameplay.

Zelda on the other hand works really well with a more in-depth story. The reason I still prefer Ocarina ahead of Breath of the Wild, is largely due to the fact that it has a much better story.

It's dangerous to go alone! Stay at home.

jump

I'm all for a Zelda having an in depth and complex story, it will be a nice first for the series ;p

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

Dezzy

I really want it to have a Xenoblade Chronicles level story. Really epic and long.

They probably won't though. It'd be hard to do it without Link talking as well.

It's dangerous to go alone! Stay at home.

TheJGG

Zelda stories at their core still consist of a relationship triangle, of the hero, the damsel and the villain, just like Mario stories. But Zelda games do a much better job of making these tropes believable, and amplified, compared to Mario games, which use story so minimally because the emphasis is on getting straight into the action instead of wasting time with exposition.

Zelda games today have also been targeted at an older demographic than Mario, not just (likely) because of how much more effort seemingly goes into Zelda games, but also because stories in the Zelda series are much less sanitised and repetitive, but more mature (compared to Mario at least) and immersive. Storytelling devices like killing off characters to add emotional weight to a story, and world building, are used better in Zelda than in Mario, if they are even used at all in Mario. Mario games are more about light-hearted fun from platforming and collection, and Zelda games are more focused on fun derived from a realistic experience, and storytelling.

Zelda games are also typically harder than Mario games, and take longer to complete than Mario games. I'm no psychologist but children in the Mario demographic tend to have shorter attention spans than those in the Zelda one, and therefore it's more likely to finish a longer game if you're older, because you just won't stop and quit halfway through.

Mario games don't tend to evoke the same strong emotions of a typical Zelda game. In Ocarina of Time Sheik utters almost proverbial messages, that are cryptic, subtle, and intelligent. Depending on how easy you are at picking up clues you could either be lost, or revel in the poetry. As mentioned before some characters might die, or otherwise. The emotional impact is stronger in a Zelda game most times. In Wind Waker you'd set out to rescue your sister, and the incentive to rescue her is greater than an incentive to rescue Princess Peach for the umpteenth time, since it's a new idea, having a sister in a Zelda game.

Which leads to originality. Mario games tend to build on one another in a greater capacity than Zelda games, which might do this too, but not as much. Breath of the Wild represented a significant departure from the traditional Zelda formula and it shows, everywhere. The experiments and risks taken heavily paid off, resulting in a gaming experience like no other. While Mario games do this too, their risks are much more safe. They rely on momentum and don't try to upset the formula too much, by keeping some things in and changing others.

In other games using clues verbally given to you is part of a puzzle solving cycle. They reward your intelligence. Not that Mario games are always easier than Zelda games, in recent times there have been secret "final" levels that pull out all the stops and challenge a player very hard, like the Darker Side in Mario Odyssey, and the Champion's Road in 3D World. It was fascinating that Breath of the Wild appeared so difficult when it first came out, because some enemies could kill you in one hit at times, but after a while the difficulty scaling stops, and it becomes easier.

All in all I'd want a really story heavy Zelda game, and hopefully the Breath of the Wild sequel can fill this gap.

Video games: RPGs, Action, Adventure.
Movies: Tenet, Princess Mononoke.
Stage: Les Miserables, Phantom of the Opera.
Music: Daft Punk, video game soundtracks, LOW ROAR

My Hideo Kojima name is "The Indifferent Memory Loss"

Switch Friend Code: SW-6764-9521-9114 | My Nintendo: TheJGG

teo_o

@TheJGG i think i already said this, but i would really like aonuma to aim for a ghibli level of storytelling, where ganon doesn't do evil things for the sake of evil, but rather has a purpose that matures with the rest of the cast.
It would be a nice spin, since we've been told for years that the purpose of the triforce is equilibrium and balance. of course i don't mean rip off princess mononoke, but they surely have the in-house talents to have a wider scope without going into politics.
i'm hopeful this time around he will subvert the classic expectations. "playable zelda" is becoming somewhat of a meme along with "swim underwater" for the new mechanics the players are expecting in the next one.
To me Aonuma (and whoever wrote the script) has already proven to be capable of doing so, with the plot of wind waker, which i won't spoil, but it's a nice work of changing a few things to subvert expectations.
(actually, to anyone interested, the lead responsible for the art of wind waker was Yōichi Kotabe, a legendary animator who also worked at toei and with miyazaki on nausicaa. aaaaand we come full circle)

Edited on by teo_o

teo_o

1ofUs

I remeber back in 2019 (and i'm being dead serious). I though for botw 2 they would use time travel to save the champions. I am being 100% serious I swear. Since AoC is a different timeline, i guess that's not happening.

If you spoil a game i will find you.
It's not quite a me, Mario!

TheJGG

@teo_o Having seen Princess Mononoke a few weeks ago I think that would elevate the Zelda series to a higher plane of video games. We don't need a Ghibli of video games, we have Ni no Kuni for that. But I agree that some complex relationships and plot strands would really make the Zelda series special.

Yōichi Kotabe did Wind Waker, and worked with Ghibli and Toei?! I haven't heard of him, but seeing an animator working primarily in film cross over into video games is a great compliment to the series. And Wind Waker's art style is unique, and really laughed in the face of modern games at the time.

Video games: RPGs, Action, Adventure.
Movies: Tenet, Princess Mononoke.
Stage: Les Miserables, Phantom of the Opera.
Music: Daft Punk, video game soundtracks, LOW ROAR

My Hideo Kojima name is "The Indifferent Memory Loss"

Switch Friend Code: SW-6764-9521-9114 | My Nintendo: TheJGG

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