Still no idea how I could‘ve ever missed that. Also, once everything is upgraded and you, for whatever reason, still have tons of eggs, the option to trade 1500 eggs for a food ticket unlocks. Given that I already am at Level 50 and won‘t be in dire need for money in the near future, I think it‘s the final good-bye to Octo Canyon until we inevitably return there in Splatoon 3.
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@-Green- How so? I can think of things where starting on the right side is an advantage because you hold your gun on the right side so I would have more peeking points compared to the left side.
I'm not sure I understand what you mean. If you hold your weapon in the right hand, then the left side has an advantage since it's easier for them peak out.
@-Green- ummm, if I'm on the right side of the wall and you are on the left and we hold our guns on the right side all I have to do is peak out my gun to shoot at you. You would have to bring your whole body out to get the gun around the wall.
Had great teammates in Splat Zones last night, 3 huge comebacks. Other team brought us down to 3 from the beginning just for us to pull out a win, another one to 2, and a third in which they got 1 point away from a win just for us to get 100 straight to make the comeback
@Tsurii@GoldenGamer88 I'd consider it pretty normal too. I luckily haven't down ranked yet, but my meter has broke A TON which has kept me from ranking up from A in two modes. The only reason I haven't down ranked yet is I feel like I'm okay with different weapon types that are good for different modes, which when I'm feeling like I'm going to down rank or if I have three crack I use my "try-hard" sets. Either that or I just step away from the game for the day because all I'm seeing is red and I doing really dumb stuff in game. Nice reset of the mind.
@-Green- Hahaha, I was wondering if that was the case. That is kind of why I did the visual!
Finished the single player campaign. Final boss fight wasn't as epic as the first game IMO, still decent though. I hope we get a something unique for Splatoon 3. I don't mind a longer campaign.
I haven't had a chance to play Splatoon 2 yet (as I don't have a Switch yet) but I wanted to ask if Splatoon 2 feels really like a sequel or like Splatoon 1.5? It looks good, don't get me wrong. But there's a good amount of things I would have hoped they fixed but didn't. Not being able to change weapons without leaving your lobby, only 1 new game mode and that's on a schedule, not being able to choose maps, very few new sub weapons.
@Oat To me it's more of the same, in a good way. Don't expect any radical changes though. It looks the same and plays the same. There are different maps, and special weapons. I presume there are new weapons too, but I haven't kept track of all of them. Salmon Run is a lot of fun though (when it's available).
@Oat I'd say there are enough changes and tweaks on fairly fundamental levels that it feels like a pleadingly new experience.
It's almost as if the team set themselves the task of making Splatoon again 'given what they know now'. Splatoon 1 essentially invented a subgenre of shooter, so there was a fair amount of room for adjustment, which I feel Splatoon 2 has gone some way to capitalise on.
So the arguments that it's 'just a port' are largely made my idiot children and those is a similar disposition. The changes have been made pretty widely, which is perhaps one of the reasons they're less apparent to an onlooker. You can do a lot to a car without touching the paintwork.
However, what is fair is to point out is that the game isn't stuffed to the gills with very obviously brand new shiny extras. Salmon Run is probably the biggest extra, and to be fair, it's pretty great. The story mode is also a much more full-fat experience than it's predecessor, which counts for something. But apart from that, it's more of a 'NEW IMPROVED RECIPE' type sequel than one that takes the original product and smothers it with hundreds of new toppings.
That said, the game keeps updating, so who knows what tasty treats lie ahead!
Anyway, I think it's an absolutely fantastic game. The original was onto a winning concept (marrying swimming with shooting just feels wonderful), and the sequel does an awful lot to refine it and remove some of the original irritations. I'd would unreservedly recommend it to anyone with a Switch.
@Maxz@Octane Thanks for taking the time to reply you two! It seems like the type of sequel that's great but more on the small tweaks than fundamental/radical improvements
@Tsurii Yeah, it came two days too late for me, too, lol. Was playing with a Mini-Splatling (beginning to love that thing) on Inkblot and got cornered in that small hallway at the left plaza by the water. For some reason all three opponents stupidly went around the corner to splat me one after another and got splatted themselves, turning the tide of battle and winning us the Turf War.
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Man, this SR period's weapon selection is utter garbage. None of them are built with close quarter combat in mind and you can pretty much tell your chance at survival good-bye if it's high tide. Also I've had 'the Salmonids are restless' three times, we were destroyed every time. I hate it when they try something funny/weird with the weapons selection in SR.
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@Hieronymus-E This complaint has confused me too. I mean, you know what maps and mode you're using before you even start. You may as well pick something you feel will work for however much of that two-your slot, and stick with it. And if you decide it's the wrong weapon, it barely takes any more time to change weapons outside of a lobby that it would within it. Seconds at best. The fact that you're rematches with similar teams may also stop people from trying to outwit each other by choosing weapons based on the other players. And I imagine having people 'commit' to a weapon when they enter a lobby makes matchmaking and weapon balancing easier, as game probably has checks against throwing eight snipers into the same room.
It's always seemed a strange reason to bring up against buying the game, as you're unlikely to change weapon all that much on a given mode and given pair of stages, and it would only take a few extra seconds if you did want to. Measure that against the (potentially) hundreds of hours of actual playtime that the game would grant you, and it seems rather trivial.
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