@Tsurii Afraid you need a full team of four (on the same side, of course) to join friends during a Splatfest. People understandably complain about this, but it does make some sense; the difference between solo and team win rates is vital to the results, so they need to be meaningfully different from each other.
I'm front roll, by the way. It would of course be cool if we could get a team together.
@Tsurii@Zyrac@GoldenGamer88 I haven't even started playing. ^^
But I'll probably start in (half) an hour or so, if anyone still wants to play.
Otherwise we'll have to try tomorrow before the Splatfest ends...
Max rank, but my power has plummeted since that good start. Haven't been trying my hardest gear-wise, though. Wanted to give the Bamboozler a shot for one thing. Not seeing anyone else using it!
I'm taking a break now, but I'll be available for team play in a while if we can get it together.
So I found an amazing strategy for Tenta Missiles.
Before activating them, super jump back to your Spawn Point and activate them as you come down, then fire with the maximum view. Then as (Likely most)_ of the opponents are running, super jump safely back into the action.
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@BLP_Software That‘s pretty much the only way I use them. Far too exposed and wasting so much time waiting for more than one or two peeps to get together. I may build a set around Quick Super Jump and Ninja Jump later on down the line, specifically for the Dual Squelchers.
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Just as expected, team front roll have to battle against themselves...
I also get an unusually high amount (like 8 or 9 out of 10 times) of errors when I even try to get into a lobby...
On the plus side: I really like this version of shifty stationñ
Got to level 9 and got myself my trusty N-Zap. I've maxed out the Splatfest rank, the only difference between winning and losing is 24 or 21 snails, right?
@Tsurii@GoldenGamer88 Well now I feel bad for making you guys wait. You can quit if you want! At least we tried. Perhaps we'll try to plan something in advance next time.
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