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Topic: Splatoon 2

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ACK

The prevalence of shooters is the bane of this game.

Anyway, I don't agree at all that the shooter class should be so prominent. Giving shooter users so many options and variations only hurts variety. Also shooters are lame and veterans who use them exclusively are shameless. Branch out.

(Carbon Roller, Splat Brella, Splat Charger, Luna Blaster mains, here.)

ACK

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GoldenGamer88

Hmmm ... a map set around a canal released the day before a Splatfest that asks the question which way to put up your toilet paper ...

Guys, I don‘t think there‘s just water flowing through this canal! No wonder Inklings die when they fall into water.

Edited on by GoldenGamer88

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ACK

@-Green- I agree, it's getting pathetic.

No to mention it also encourages the current bomb spam since the most popular shooters are more ink efficient than the alternatives. Silly.

ACK

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shani

@Maxz Ah now I get it! ^^


The screenshot should've enlargened by clicking on it, but somehow it didn't work, so I reuploaded it. I was referring to the name of the jacket, also I have never seen it anywhere.


Regarding the weapons debate @Zyrac @Maxz @-Green-

While they may technically be shooters, there's a fundamental difference in how they work and how you control them. So when I wrote 'shooters', I actually meant automatic shooters that fire constantly when you hold down ZR.
Here's a breakdown of all the weapon types in my opinion:

1. Shooters (Splattershot etc): you hold down ZR and they shoot constantly (until their ink runs out)
2. Semi-automatic shooters (Nozzlenose): you tap ZR once and they shoot a quick burst, but after that you have to hit ZR again, holding ZR does nothing.
3. Chargers (including Splatlings): you have to hold down ZR to charge your shot and only when you release ZR, you actually shoot. You can also tap ZR repeatedly for short bursts but you can't hold down ZR to shoot constantly.
4. Blasters (including brellas): They launch projectiles that are best described as burst bombs with higher damage. So Blasters are basically grenade launchers. Also, when you hold down ZR, they don't fire constantly, but in intervals.
5. Sloshers (including the sloshing machine): you tap ZR once to fling a large pile of ink. Then you have to do it again and again and again.
6. Rollers/Brushes (self-explanatory): you either tap ZR once to fling ink at your enemies or you hold down ZR and use the left stick to ink the ground while moving

I noticed that Inkipedia classifies Blasters as shooters but in my opinion that's wrong. They play totally different. Blasters cannot shoot constantly and there are no shooters that are capable of a 1HKO.

And yes, the Sloshing machine is basically a shotgun, but it works and controls more like a slosher.

Arguably Noozlenoses, Sloshers and - to some extent - Rollers and Brushes are close relatives because you have to tap ZR repeatedly to 'shoot'. Even Chargers would fit into that category because of their non-charged shots.

So what separates genuine shooters from all the other weapons is that they constantly fire when you hold down ZR. No other weapon in this game is capable of doing that.

ACK wrote:

Also shooters are lame and veterans who use them exclusively are shameless. Branch out.

(Carbon Roller, Splat Brella, Splat Charger, Luna Blaster mains, here.)

I tried them out (I really did!) in both games and in my opinion all of them are lame (especially Blasters!). Apart from Sloshers and Nozzlenoses, all non-shooters are just zero fun for me. Usually I'm all for branching out and trying different things (and again, I did) - but there's no point to it if they're no fun.
E.g. I was really excited when they first released Splatling in Splatoon 1, because I liked Gatling guns in PC shooters, and because of that I gave my best to get used to Splatlings. But it just never clicked with me, charging shots is just not for me. I even tried it again with the Squiffer and the Bamboozler - but even when I got a few splats in TW, it was still no fun.
Being able to run around while shooting (by holding down ZR) is really essential for me.

Edited on by shani

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Maxz

@shani Yeah, it's a completely legitimate jacket! It's based on something like this, which is reversible:

Untitled

The version you're looking at is the 'reversed' side. Much like the 'backwards cap' it's not something you'd expect to have to purchase separately, but there we are; video game logic.

I've also seen the whole orange/khaki theme in a few other contexts, all with a 'military' flavour. These were made out of old parachute apparently:

Untitled

Untitled

So yeah, it's a 1000% legit product (albeit one with a slightly disappointing main).

And that concludes today's fashion class. Now allow me to flounce out of the room like a well manicured flamingo.

Anyway, yeah, I kind of think everyone's put their cases forward in the Great Weapon Debate. I'm kind of unsure where we go from here, but I can see people's reasoning (or at least, most people's), so I guess that's something in itself.

What I'm really curious about is Snapper Canal! I think it looks really cool (I dig the kind of under-construction concretey vice), but I really want to play it. We haven't wait many maps where water is a central hazard yet.


Also, I should be free for a crack at League tonight if anyone's around! Does the 9pm BST slot work for anyone (in about 1hr30mins)?

Edited on by Maxz

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Zyrac

@shani Your list neatly and logically divides weapons by how they control - except you've put blasters in with brellas for some reason. Blasters control exactly the same as shooters, just with a lower fire rate (or not, if you count the Grizzco Blaster - it actually fires faster than the .96 Gal).

What I was really taking issue with, though, was your implication that shooters should be the focus because the game is a third-person shooter. That's not an argument against the likes of chargers or splatlings at all.

@Maxz I might not be bang on time (that bus sure didn't want me to be), but I should be able to join you for that.

Zyrac

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I cant join in League tonight. Got games to record

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shani

@Zyrac Don't get me wrong, of course the game should still have a variety of weapon types (otherwise it would be a bit boring and less of a challenge). But even though the first game was released with rollers, I always believed that shooters are its most central weapon and the core of the whole game.

Think about it, which weapon do both games give you when you play the game for the first time? You always start with the Splattershot Jr. and I don't believe that happened by accident. It basically tells the player: 'hey, I'm a shooter-centric game!'.
The same applies for the singleplayer mode (especially in the first game).

I'm not saying everyone should be playing with shooters, but that the vast majority of available weapons should be shooters.
And I totally get how some people would count Blasters and Chargers as shooters, after all the all look like a gun. But to me it doesn't matter how the pixels representing the weapon are arranged, I only care about the (feel of the) controls.

Anyway, I wasn't implying that I'm absolutely right, just stating my opinion. But based on the first weapon of single- and multiplayer and most of the initial marketing (for the first game), I think a case can be made that shooters are the focus of the game.

But I'm a bit surprised about that one remark about brellas. Would you not agree that Brellas are Blasters with a detachable shield? I mean their shooting 'behaviour' and controls are exactly the same.

Edited on by shani

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Zyrac

@shani No they aren't? Blasters fire a single ball of ink that explodes after a set distance; brellas fire a shotgun-like spread of little ink blobs. They're totally different attacks. They don't control the same either, since holding the fire button raises the brella's shield.

Zyrac

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All I can do is roll my eyes at this ''shooters are too good/prevalent'' argument. Because nobody batted an eye at them before in favor of Tri-Slosher and Octobrush, but now that they're adjusted it's on to the next best thing to complain about.

SOMETHING has to be at the top, and any nerfs or buffs will only make new things claim that spot at best. And it's not hard to understand why shooters (Splattershot in particular) are popular; they're made to be mostly well-rounded and good in almost any scenario. That trait alone is invaluable in facing the unknown.

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shani

@Zyrac Oh you're right, I totally forgot that raises the shield! I only tried them out briefly, but the fact that they fire single shots of a huge pile of ink made me think they were similar or identical (didn't pay attention to the actual explosion). You're right, the brellas aren't the same as blasters, in fact they seem to be more similar to sloshers (but still different, of course).

@meleebrawler I never complained about the Tri-Slosher or the Octobrush - neither before nor after the nerfs. I only 'complained' once about brushes turning players basically invisible and then someone pointed out that I'm probably referring to the Octobrush.
And I've been of the opinion that shooters are neglected way before that. It started when they constantly released new non-shooters every week (except for the Forge SSP) while I am still waiting for many shooter variants that were already leaked shortly after the game's release.

Right now the I have only use for both Splattershots, the N-Zap (although I'm really tired its set) and the Splattershot Pro in ranked. I'd really like to be able to switch it up a bit...
In TW, I occasionally use the Tri-Slosher, L-3 Nozzlenose and .52 Gal. Recently I went back to the Jet Squelcher but its set is just not fitting to my play style.

I just feel really limited in my choices (but I guess that's just me if no one else is complaining) and would like to have more than only a couple of real options.

Edited on by shani

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Maxz

@Zyrac I'm so sorry! Got sidetracked by doing a crossword with an actual real life human! I'm ready now if you can do the last hour!

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@Dev so she wouldn't sound so condescending maybe?

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-Green-

Is the bottom one the original?

If so, my guess is they probably changed it to match Marina's more timid nature.

Edit: From what I've been told, the English version portrays Marina much more snarky than she actually is. Kind of ruins the unique part of interaction tbh.

Edited on by -Green-

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Zyrac

Bamboozler incoming! It has Curling Bombs and Tenta Missiles.

And! There will be a patch next week. Notes only in Japanese as of yet. I don't feel like trying to decipher the whole Google-translated mess, but it looks pretty meaty.

Zyrac

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-Green-

A lot of nice buffs. It's a hugely anti-baller patch.

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Maxz

@Zyrac Exciting times!

I'll do a few, and edit in new bits of information.

For starters, the .52 Gal gets a range buff of 6%, although the distance at it can deliver over 50.0 damage remains unchanged.

Woah, Splattershot Pro seems to have seen a pretty meaty buff. Big increase in shot velocity (but not rate of fire), less drop in accuracy while jumping or shooting from on high, mild walking speed increase while shooting, and very slight painting increase.

.96 Gal goes from 52 damage to 62 damage per hit and received accuracy buffs from vantage points and while jumping.

Speaking more generally now, rollers are have seen slight buffs, and melee weapons in general have seen big increases in Baller damage output.

Bubble Launcher now features easier to pop bubbles (good, in my eyes), and teammates can have more effect on them. Takes less time to access main weapon.

Interestingly the Baller hasn't had a lot of direct changes to it - just lots of other weapons being buffed with regards to it. Direct changes are that it... damages other Ballers more, is easier to hear while moving, and the radius of minimum damage (55) has been decreased by 14% for those not using Special Power Up.

Edited on by Maxz

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Zyrac

@Maxz Are you sure that's the Pro's fire rate rather than the travel speed of the shots? The latter would make more sense to me.

I like the look of the ability buffs. Special Power Up and Cold-Blooded needed the help, I think.

Zyrac

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