The review is for Deathtrap Dungeon. Here's a snippet of Nintendo Life's review :
"For readers of a certain age – to which this writer is very much a member – adventure gamebooks were the best. Splicing the agency of roleplay with the narrative depth of a fantasy novel, these souped-up ‘choose your own adventure’ novels took readers on all manner of dark and daring quests that could easily end badly if you happened to choose poorly. Ian Livingstone’s 1984 classic Deathtrap Dungeon remains one of the touchstones for this very unique genre, with its memorable monsters, challenging puzzles and other memorable 'Fighting Fantasy' tropes."
Here's the version from newsdio.com :
"For readers of a certain age, of which this writer is a member, the adventure books were best. Combining the role-playing agency with the narrative depth of a fantasy novel, these improved "choose your own adventure" novels led readers to all kinds of dark and bold missions that could easily end badly if you chose wrong. Ian Livingstone's 1984 classic Dungeon Deadly Trap It remains one of the touchstones for this unique genre, with its memorable monsters, challenging puzzles and other memorable tropes of & # 39; Fighting Fantasy & # 39 ;."
Here's the next paragraph of Nintendo Life's review :
"Livingstone had a hand in the making of the original Deathtrap Dungeon video game on PlayStation, and while two decades hasn’t been kind to this little curio (mainly because it was a very ‘90s game more focused on Tomb Raider-style exploration), it’s still a (mostly) faithful recreation of an instantly familiar world. We’ve seen a handful of other attempts to ‘digitise’ the series in the years since, but with Deathtrap Dungeon Trilogy, British developer Nomad Games has taken that classic recipe and aimed to update it for modern eyes and tastes."
Here's the next paragraph of the newsdio.com :
Livingstone participated in the manufacture of the original Dungeon Deadly Trap video game on PlayStation, and although two decades have not been friendly with this little curio (mainly because it was a 90s game more focused on tomb Raiderstyle of exploration), remains a (mostly) faithful recreation of an instantly familiar world. We have seen a handful of other attempts to "digitize" the series in later years, but with Trilogy of the deadly trap dungeon, British developer Nomad Games has taken that classic recipe and aims to update it for modern eyes and tastes."
It just goes on like that, the whole things if almost identical.
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Topic: Someone plagiarized a review, was it Nintendo Life or Newsdio?
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