Forums

Topic: The Nintendo Switch Rumor and Speculation Thread

Posts 2,481 to 2,500 of 2,889

Magician

The simple answer would be to flip F-Zero into being a simulation racer.

Lets see Nintendo make a futuristic F1 racer.

Switch Physical Collection - 1,150 games (as of May 24th, 2023)
Favorite Quote: "Childhood is not from birth to a certain age and at a certain age the child is grown, and puts away childish things. Childhood is the kingdom where nobody dies." -Edna St. Vincent Millay

Bolt_Strike

Can someone please explain the terminology such as "arcade racer", "simulation racer", and "competitive high-speed racer"? I'm not familiar with any of these terms. Frankly, most racing games feel the same to me, I can only really tell a difference when it's different vehicles that can perform different actions. And when 90% of racers involve cars or go-karts (and both of those perform similar actions), it does kind of feel like the whole genre blends together.

IMO it'd be better if they look towards board/other extreme sports racers where you can add in actions such as tricking and grinding (Mario Kart does have tricking, but it's fairly simplified) or footracers which could hybridize racing and platforming elements (think something like Sonic R), that would be a much better complement to Mario Kart, Mario Kart can't really be those things without completely ruining its identity.

Edited on by Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

FragRed

To be fair, if Nintendo wants another racer that won’t outright compete in any way with Mario Kart, like @Bolt_Strike said it needs to be either Wave Race or 1080 Snowboarding. Out of the two, 1080 Snowboarding seems to me to be the better option but I don’t see either coming back unfortunately. There’s no doubt in my mind Nintendo wants Mario Kart to be the only racer of any type they publish on their consoles.

ENGAGE VG: www.engagevg.com

GrailUK

I think they should make an F-Zero 99 game. After every lap the last 20 places gets eliminated.

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

FishyS

GrailUK wrote:

I think they should make an F-Zero 99 game. After every lap the last 20 places gets eliminated.

I would prefer 99 racers all on the same track. And give them all bombs. 😃

FishyS

Switch Friend Code: SW-2425-4361-0241

GrailUK

@FishyS raaar!

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

TheBigBlue

Wait can someone actually tell me what a simulation racer is?

Wait, why do we need a Sigurd? I mean signature, jeez.

Switch FC: SW-6049-3797-7587

Professional Professional Professional Professional Professional Professional Professional Professional
KAOOOOOOS

FragRed

@TheBigBlue I think a sim racer is one that tries to be as accurate to real racing as possible. Gran Turismo and Forza Motorsports is perhaps the best examples of that.

ENGAGE VG: www.engagevg.com

TheBigBlue

@FragRed oh I get it, thanks!

Wait, why do we need a Sigurd? I mean signature, jeez.

Switch FC: SW-6049-3797-7587

Professional Professional Professional Professional Professional Professional Professional Professional
KAOOOOOOS

skywake

Bolt_Strike wrote:

Can someone please explain the terminology such as "arcade racer", "simulation racer", and "competitive high-speed racer"?

I'm not entirely sure the third is even a genre. But an arcade racer is any racing game that takes its queues from the arcade. Daytona would be the classic example, the Need for Speed series is probably the most recognisable example. These games forgo realistic physics in an attempt to make the game more accessible. They'll omit things like the need for breaking, loss of grip and car damage and do things like make cars far more response than physics would allow. Also they'll often make you race in fantastical tracks

Sim racers are, well, attempting to be simulations. So they'll go all in on the physical realism. Assetto Corsa and iRacing are probably the two main ones. These games are more about actually emulating what it's like to actually race, to the point where they're used as training for people who race real cars competitively. And because they're sims the idea is that you'd play them with a wheel + pedals rather than a controller, and often fairly bespoke setups at the high end. Which is why "proper" sim racers pretty much live on PC

F-Zero, almost by definition, could never be a proper sim racer. The entire point of the series is that you're in a futuristic vehicle that has basically instant acceleration and you race on tracks in a way that ignores entirely physics. F-Zero is an arcade racer turned up to 11.

More broadly on the F-Zero discussion, I think people are overthinking this a bit. Why would a new F-Zero have to be something different? Mario, Donkey Kong, Yoshi, Kirby and Wario can co-exist with a fair amount of overlap between, why can't Mario Kart and F-Zero? I don't think I'd care at all if an F-Zero game was just a whole game of those 2 F-Zero Mario Kart 8 tracks but faster and with F-Zero characters. That's actually pretty much exactly what I'd want out of an F-Zero game really. Make it flashy, make it fast. But in the mean time? I'll just pretend Fast Racing RMX is F-Zero, because it more or less is

Edited on by skywake

Some Aussie musics: King Gizz, TFS, Genesis Owusu
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

TheBigBlue

Yeah at this point people are so desperate for a new f-zero that I’m pretty sure they could care or less if it has a gimmick or not, or what genre it is. And I think the competitive racer thing is just esports racing games, for money or whatever. High speed is just an add on because f-zero generally has much faster racing pace

Wait, why do we need a Sigurd? I mean signature, jeez.

Switch FC: SW-6049-3797-7587

Professional Professional Professional Professional Professional Professional Professional Professional
KAOOOOOOS

Bolt_Strike

@skywake Yeah, that's somewhat of a subtle difference gameplay wise. And quite frankly, if sim racers by definition handcuff themselves to real world driving mechanics and physics, there's not really much room for creativity and innovation which is probably why they all feel like the same freaking game. So that's probably a subgenre Nintendo would want to steer clear of.

Not sure if you read my response on the last page, but as I said there I think the "F-Zero needs a unique gimmick" comment is just PR speak for "F-Zero needs something that would help it sell to a wider audience" for the exact reason you pointed out. Nintendo doesn't actually care about unique mechanics each game if it sells well enough to justify making it. But F-Zero and other futuristic high speed racers like Fast RMX are struggling to even crack the 1 million mark, so that audience is unfortunately very niche and Nintendo likely doesn't feel it's worth the risk. The internet echo chamber fans are upset, but it seems like the vast majority of gamers simply aren't interested in this style of racer so Nintendo probably isn't feeling the void left by F-Zero's absence.

Edited on by Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

TSR3

I'd think if there ever was a time to find out if there was an audience for F-Zero, it would be now with 120 mil Switches sold and interest still high

TSR3

BananaCookie

So um, what if Microsoft agreed to a Killer Instinct remaster for Switch?

BananaCookie

FragRed

@BananaCookie Microsoft hasn’t even bothered with the one they launched during the Xbox One generation.

ENGAGE VG: www.engagevg.com

gcunit

The anti-grav futuristic racer is not particularly my cup of tea, but I prefer F-Zero to Fast RMX considerably.

Fast RMX, from what little I've played on it, leans too heavily on its speed and flip-flopping gimmicks. I didn't like it when they started putting multiple obstacles on the track. Feels less like racing and too much about remembering all the upcoming obstacles.

What I used to like about F-Zero was all the contact with the other ships and managing the risk /reward of boosting against the damage sustained from the contact.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

GrailUK

I would say F-Zero had a stronger sense of rivalry. Working you way through 40 other racers was pretty epic. Especially at such blistering speed which the tracks were designed around.

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

TheBigBlue

@GrailUK not sure all the games had this, but F-Zero also had that bumping thing where you hit other racers and they crash out, like that death race. Spin attacking and bumping with your vehicle was super cool.

Wait, why do we need a Sigurd? I mean signature, jeez.

Switch FC: SW-6049-3797-7587

Professional Professional Professional Professional Professional Professional Professional Professional
KAOOOOOOS

FragRed

Don’t worry, when it comes out everything these people say is wrong, we can rest in the comfort that absolutely both will happen to their credibility and they can continue to sprout utter crap for months and years to come.

ENGAGE VG: www.engagevg.com

Please login or sign up to reply to this topic