If there's 1 lesson Nintendo should've learned from the Wii era it should be that if you stop supporting a system with games, interest in the system will eventually drop irrelevant of how popular the system is before dropping support. The Wii lineup from 2009 onwards was very rough and Wii sales did eventually plummet.
Yeah Skyward Sword sold really badly for a Zelda game. For saying it used the Wiimote in a better way than most games on the system, and was also a really great game in its own right, there was clearly something amiss there. It was obviously that people had just moved on to other consoles at that point. Same reason why Metroid Samus Returns sold so badly on the 3DS. Another incredible game that just got ignored.
@Dezzy I player the game for the first time in 2019 and apart from the story I did not find the game very enjoyable. The dungeons revolve too much around the motion control plus and the lack of world map seriously hurt the game for me. On the other hand I also played Twilight princess for the first time and I loved it
I think the motion controls are definitely the main negative with the game. They've never really been as good for gameplay as Nintendo wanted them to be. Except maybe for stationary shooting mechanics, where they're brilliant (e.g RE4 Wii)
On the whole, I like the game just as much as Twilight Princess though. I enjoyed its world a lot more, and I find the art style much nicer. Twilight Princess has to be my least favourite Zelda art style. I think it's aged really badly.
I'd have to agree with Balta666. I played Twilight Princess in 2019 und liked it (best dungeons of any 3D Zelda), and I played Skyward Sword in 2020 and didn't even finish it. TP's art style might not have aged well, but SS hasn't aged well as a whole. It relies so heavily on motion controls, that it is basically unplayable today.
@korosanbo
That's exactly my point. I know people who played back when it came out and liked it, because motion controls were still new and exciting. But today, where the hype around motion controls is gone, it's not an interesting game anymore. It relied so heavily on one single gimmick, that the whole game depends on it too much and it can't be separated from it. I didn't enjoy the at all in 2020.
I found there was a lot more to Skyward Sword than just the motion controls like it's amazing art style, a decent attempt of a "story", some cool dungeons etc.
At the end of the day even if it's a disappointing Zelda (for some) it's still better than the average game, which is true for most Zelda games, apart from Tri Force Heroes which was just plain rubbish ;p
@link3710 wow this is impressive. Just imagine 2020 with supply meeting the demand. Speaking of quarantine, and the plans Nintendo has for this year, i'm wondering if they are expecting an overall drop in sales once COVID normalizes and people can go outside for activities, traveling, etc.
...well i would totally bring the switch with me on the next bikepacking holiday if i have to be honest
@teo_o It depends on the country but most wont be normalized til the summer at least due to how long it takes the vaccine to roll out and then Ninty will have their traditional big game release in the second half of the year.
Apparently the direct archive has been updated. Video by a youtuber called ike reviews. Youtuber shows any and all kinds of direct leaks, so hard to say if valid. I have heard from other reports that direct archive has been updated as well.https://youtu.be/Fpb6LYjwbq8
Should a Direct be happening in the next few days it'll probably be either a Direct Mini or a Partner Showcase. Might be a good time to announce the Western release date for SMT Nocturne HD, maybe a new SMT V trailer or some more stuff on Disgaea or MH Rise
TheFrenchiestFry
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@Don
IIRC, usually the Pokémon Direct on Pokémon Day itself (February 27), and last year was the only (recent) exception I can think of.
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Interesting... but knowing Nintendo it'll be a Monster Hunter direct (while cool I personally am not really into it...), or a Partner's Showcase, or something out of left field.
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