@CITRONtanker It's a shame because Mario Run is a game that I genuinely really enjoyed. I think it's innovative in a lot of ways that the mainline 2D Mario games should take on and the level design was really good.
The main "campaign" was much too short of course. Nintendo should have learnt decades ago with games like Yoshi's Story that many reviewers (and casual players) won't forgive a superficially short and easy game - even if it's clearly designed to be a "high score" game played over and over again.
In reality what Nintendo should have probably done with mobile is what Apple have since done with Apple arcade - create a premium subscription service (it could have even been bundled in to what ultimately became NSO...). Speaking of which - I could also potentially see Super Mario Run one day leaving mobile altogether and becoming a free perk for Switch owners on NSO in some form or another.
As much as I don't like the direction most mobile games (and thus Nintendo's successful mobile games) take, I don't see Nintendo fully abandoning it either. They made those games partially to market their own series, and thus they would want to continue doing this marketing after the Switch's wild success I would assume. They also make a lot of money. It'd be weird if they stopped.
@Grumblevolcano Yeah, Pocket Camp had some weird methods of monetization, from what I've heard. But yeah, I wouldn't be surprised to see some kind of Booster Course Pass situation with New Horizons. Although, it would have to be paid, seeing as they did say they were done with free updates.
@StuTwo I'll give Mario Run this, it did feel intuitive to play. But not only was it short, but it felt so similar to the New Super Mario Bros series, and it was released at a time where the general public was becoming fatigued of 2D Mario. Granted, that topic is a much more broad one, but I think Mario Run could have served as an opportunity for Nintendo to try and give 2D Mario that identity overall it desperately needs.
But, as you said, it was a short game, and that Toad mode that I forget the name of didn't keep me coming back, and nor did Remix 10. I played through the games levels once, and never again. The Star Coins never gave me a reason to come back for it. Oh well. I guess the ideal Mario Run will forever be a dream, because we'll certainly never get it.
First up, Nintendo entered the whole mobile initiative to please shareholders at a time when their console hardware and sales aside from handheld, was causing quarterly and full year losses. Nintendo also had no idea how crazy successful the Switch was going to end up being so the idea of promoting the franchises was obviously an important move. However, I don’t think Nintendo really sees themselves needing to do that anymore so exiting the market one game at a time may well be the plan.
As for the next Direct, now E3 is officially cancelled I assume Nintendo can rest easy knowing they don’t have to hit that mid June deadline to get something together. Could easily wait until July if extra time is needed to get something impactful together. There’s really no rush.
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@Grumblevolcano
The January rumors suggested that the physical E3 even would be cancelled (which surprised no one) but said nothing about a digital E3 being cancelled or not.
Either way, I'd be shocked if the next general Direct wasn't held in June
Isn't Super Mario Run a more contained single purchase kind of game (with the "free" version being a demo of sorts), rather than a live service (which all their other mobile games are)?
If that's the case I don't see it ever getting delisted (or at least it'll probably last about the longest). The other games get delisted as the online live service component is too integrated into the experience in order to work once they shut down the servers, which I don't think is the case for SMR (though I only ever played the demo version back when it first released, so I don't know if anything has changed since then).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@westman98 Early January was a confirmation that the physical E3 was cancelled but then was followed up in mid January by rumours that the digital E3 was also cancelled.
Nintendo would have been doing it's usual direct for E3 if that had gone ahead, anyway.... Which will almost certainly still happen, just with a more flexible timing of release!
Any chance of an Indie World this coming week? There was one on April 14 2021 - the previous one before that was 15 December 2020 and the last one before now was 15 December 2021.
@Grumblevolcano I don't think much would have needed to change between an E3 Direct and a Summer Direct. Maybe a bit less on the presentation, but otherwise, most of the game announcements and trailers will probably just be announced in the Summer Direct. Beyond that, it's just a matter of them now choosing when to air the Summer Direct (anywhere from May-July seems like a safe bet).
So we're now at the longest gap of no Indie World from the start of the year, previous gap was last year with the first Indie World of the year being on April 14th. Instead, last week we got a trailer for Fire Emblem Warriors Three Hopes.
@Grumblevolcano Wonder if Nintendo felt better to hold it back until May so they can have a indie Direct and a general Direct within a fairly close proximity. I am just wildly throwing out thoughts. Cos I would hate the answer to be that there isn’t one for first half the year.
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@Marioman2022
Possibly! One thing to note though, is that they randomly just drop N64, SNES, & NES games on us without directs or formal presentations. So I wouldn't be surprised if it followed this pattern as well.
@NintendoByNature
What news/rumors/updates indicated that there is supposed to be big news this week? (I feel like I must have missed something). I want nothing more than a new Mario strikers trailer with video showing the inclusion of sidekick characters.
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