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Topic: Lacks of realistic racing games on nintendo switch?

Posts 41 to 60 of 75

kobashi100

@FaeKnight @FaeKnight yes I am sure the switch triggers are digital. There is no doubt about it. Also Mario kart is not a racing simulator.

Like I said, take an F1 game for example and try to imagine bombing down a straight at 150mph and then having to judge the breaking distance when going into a corner. Without the pressure sensitive triggers that's not gonna be easy.

Moto GP 18 is out on switch and I do wonder how it's plays on switch compared to other consoles.

Same with the upcoming trials game. Interested to see some switch previews on how it plays without analogue triggers

kobashi100

HobbitGamer

@Alber-san The Labo setup uses the rotational degree in the gryo as an analogue value range. In the toycon garage, the triggers are defined as digital values only. Pro controller is the same with its shoulders, too

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Alber-san

@HobbitGamer
So game developers could, in theory, add labo pedal compatibility to simulate analogue triggers. They could even add support to the upcoming labo drivimg wheel for more realistic control!

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HobbitGamer

@Alber-san In theory, yes. Then you'd need an additional controller set, though. Or, theoretically, the brake/gas assembly would be one piece in which the right joycon's IR camera could be used to sense 'pedal depth' via reflective markers inside the unit. Then the left joycon's gyro could be used for steering.

#MudStrongs

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redd214

@Alber-san I mean they could in theory but honestly I don't think it would be much better. With no force feedback using a cardboard wheel for more steering heavy games like V Rally doesn't sound that appealing. Not hating on the new labo kit at all (I have it preordered) but a non force feedback steering wheel is almost worse than just using a controller. Really was an oversight on Nintendos part tbh.

redd214

kobashi100

@dharmajones93 thanks for that dude. I did worry about handling a super bike @ serious speed without analogue triggers. With reading your opinion it doesn't really give me any desire to have racing simulator on switch. More arcade racers are the way to go.

kobashi100

bluemage1989

@ThanosReXXX I've never actually played and of the previous V Rally series so I'm going in with no previous but I think if they can nail a few different things then we could have the Switchs best realistic racer.

I'd like to see some nice looking environments obviously were not going to have Forza level of detail but give us some variety don't be afraid to go a little unconventional the regulars done well such as Scandinavia, British countryside and Italian Alps are great but maybe... Japanese mountain roads with the city in the background or... Andalusia at a summer sunset... Southern Chilean forests.

With a rally game you want to feel like your in control but only just. If they can capture that feeling of looking like your just about hanging on as you take corners slightly to fast but don't make it impossible to do.

Nice clean UI/Presentation.

bluemage1989

ThanosReXXX

@redd214 @HobbitGamer Yeah, the lack of any kind of analog triggers has bothered me too, actually ever since the Wii. I do still have the original Wii Classic Controller (the one without the prongs, that looked more like a SNES controller), which actually does have analog L & R buttons, but it is of little use, seeing as there are very few games that support it.

I honestly have no idea why Nintendo dropped analog triggers after the GameCube, while it's all but standard nowadays, and it's not just racing games that could benefit from them, so I can't for the life of me come up with any kind of valid reason or figure out their train of thought where that is concerned.

Fact is, that it is indeed a great loss, and developers have to compensate for that as well, which sometimes results in weird setups where you can use the right stick as an accelerator, which is completely counter-intuitive...

Oh, well. I really do hope that they finally see the light again next time around, or perhaps in a more luxury edition of the JoyCon or the Pro Controller...

@bluemage1989 Sounds like a plan to me. Guess we're gonna have to wait to find out what they've cobbled together, but besides the obvious lack of analog gas and brake functions, it may well turn out to be THE rally sim on the Switch. At least it's an experienced team making it, so for now, I'm cautiously optimistic.

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redd214

@ThanosReXXX yeah man definitely an error on Nintendos part. I've always loved rally racing both in game and real life. Hoping we get a switch date for V Rally soon!

redd214

GrailUK

@ThanosReXXX I agree with you about the analogues. It's such an oversight.

I never drive faster than I can see. Besides, it's all in the reflexes.

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ThanosReXXX

@redd214 Yeah, I'm really curious as to how that one is going to turn out. I think that it's a much welcomed genre on the Switch, but controls have to be spot on, especially with the lack of analog, so here's hoping they get that right.

@GrailUK It sure is. And it stands out even more, if you're a multi-platform owner. I just wouldn't be able to (fully) enjoy any sim or even (semi-)arcade racer on any of my Xboxes, or on PC, if I didn't have a controller or steering wheel with analog controls.

Edited on by ThanosReXXX

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

GrailUK

@ThanosReXXX Well, when the Switch 1.5 comes out, they have to sell us controllers again some how...(joke)

I never drive faster than I can see. Besides, it's all in the reflexes.

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redd214

@ThanosReXXX for sure man, you know I love my racing games so the more the better. Im actually planning on getting the switch version whenever it comes out and perhaps renting the ps4 version (maybe Xbox ) to see how it stacks up. Should be an interesting experiment!

redd214

ThanosReXXX

@GrailUK A joke it may be, but to be honest, I wouldn't even be surprised, if they actually did offer newer controllers with additional functionality, such as analog triggers, somewhere along the way...

@redd214 Well, if it's a total arcade racer, then digital triggers will suffice, in combination with a handbrake button to slide around and/or drift into corners. I actually also found Need for Speed Most Wanted on the Wii U relatively doable, although because of also having the Xbox 360 version, I obviously did notice the difference, but it was okay, nonetheless. And the Wii U of course did get the version with the better graphics, so that (although no compensation for lack of analog) was a nice bonus.

As for V-Rally 4: we'll know soon enough, I suppose, unless it's going to miss its September release date...

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

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FaeKnight

Or have you manually shift gears instead of it happening automatically.

FaeKnight

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EvilLucario

@Heavyarms55 I actually want that type of game now. Sign me up for some car-driving mayhem leaving behind oodles and oodles of property damage and payments.

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Heavyarms55

@EvilLucario I mean, Burnout was a thing, but I was half joking and more thinking of you get 1 race and crash, then the rest of the game is dealing with lawsuits, court cases and trials.

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FaeKnight

ReaderRagfish wrote:

Heavyarms55 wrote:

you get 1 race and crash, then the rest of the game is dealing with lawsuits, court cases and trials.

Do I smell a Mario Kart and Phoenix Wright crossover?

Depends, would Pheonix be representing the racer, or the victims? Cause I doubt he'd be able to proof the player innocent of the crash

FaeKnight

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judaspete

I'd like to see some more realistic racers, but after Smash Bros comes out so they implement Gamecube controller support. Analogue triggers are preferable for these kinds of games.

judaspete

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FaeKnight

Why are people so fond of the Gamecube controller anyway? Sure it works, but it's kind of clunky due to how thick it is. And it definitely feels cramped. Okay, sure it's more user friendly then the N64 controller was. But that didn't actually take much considering with the N64 controller you couldn't really reach the D pad if you're using the analog stick. And it's not as cramped as an NES controller was. But the joy cons to me, at least, feel like a more comfortable and superior controller. At least they are when not in the controller grip. In it, the shoulder buttons are in an awkward position IMO and it feels too thick and blocky.

FaeKnight

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