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Topic: Lacks of realistic racing games on nintendo switch?

Posts 21 to 40 of 77

Anti-Matter

@gp993
"does anybody else sense lack of realistic racing games on switch?"

Hah !
Who cares with Realistic Racing games ?
Mario Kart 8 Deluxe is More Than Enough for me.
I don't even need any Realistic racing games because :
1. I Don't like Realistic looking cars / environments.
2. Realistic racing games = Booooring...!!
No Items to smack onto my opponents = No Buy !!

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Mii_duck

I'm tempted by MotoGP 18 (£32 at Argos), but user reviews on here seem to fluctuate between 'decent' and 'unplayable'.

I've high hopes for Gear.Club 2, hoping it addresses the mobile based flaws of the first game (by flaws I mean shorter races, no in-car views etc etc).

Fingers crossed for V-rally too, I'm excited by the potential.

Mii_duck

redd214

@Anti-Matter obviously some of us do. Thanks for adding to the discussion though

redd214

sadegh93

@Anti-Matter

But i like good realistic racing games, i have played forza ms 6 and real racing 3 and etc.
also i have played MK 8 Deluxe and that was fun for me.
thanks.

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baller98

Moto Racer 4, October 18th I do not know if this game will be good or not

baller98

bluemage1989

@ThanosReXXX Top Gear Rally was great in it's day and still holds up surprisingly well now.

I have high hopes for V Rally 4 on Switch. One of my biggest issues with racers these days is the 'petrol head bro' vibe you see a lot in the genre now a days. Fair enough for most people I get thats what people like but it grates on my after a while. I really enjoyed Forza Horizon 3 gameplay wise but I'm just not big into car culture.

bluemage1989

Cobalt

Even if it's not really realistic, the new Ridge Racer is coming... ^^

Cobalt

FaeKnight

Yeah, one thing that turns me off on most "realistic" racers these days is the need to fine tune every tiny part of the engine to maximize performance. If you aren't a gear head, that's a kind of impenetrable wall. What ever happened to just buying parts to improve your cars? Why do you also need to monkey with every little gear ratio and roll bar stiffness setting?

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

ThanosReXXX

@bluemage1989 Yeah, V-Rally could be interesting. I still have some of the older games in the series on the Dreamcast and the GameCube. I sometimes confuse them with Sega Rally games, don't ask...

But anyway, concerning your thoughts on the apparent culture surrounding realistic racers: I don't like these extremists, as I call them, either, but in all honesty, these come in all game genres, so there's also the fps and beat em up crazies, to name but a few. Best to ignore all of them, and just focus on yourself and enjoying the game.

Good to hear that you liked Forza Horizon 3, it's a great entry level game into the genre, and it's nice that it offers both the option for full-on sim, as well as having a quite royal arcade feel, even more so because of the crazy Hot Wheels and Blizzard Mountain add-ons.

I think that it is a good series for anyone looking for a driving game that isn't bone-dry and necessitates the user to wade through endless lists of settings to get some results out of it. In that respect, I could also recommend the Forza Horizon series to anyone with the same or similar issues, and far as I can see, both @ReaderRagfish and @FaeKnight fall into that category.

So, people, if you do happen to own an Xbox One, then Forza Horizon is well worth giving a go. And even if you don't have an Xbox One, but still have an Xbox 360 lying around, then there's still two Forza Horizon games available for that console as well.

And @FaeKnight as for its settings: in its standard or arcade mode, the basic settings that you can perfectly make do with, consist of switching some settings on or off, and it's only one screen of settings, so that should be easily manageable for even the most inexperienced racing game player, so no need for tweaking with the smallest of parts, unless you play the game in a more sim-like mode, but even that is considerably light, compared to what you just mentioned.

For the real "petrol heads", we have the main series Forza, called Forza Motorsport. The Horizon series is its more "arcadey" little brother, with all kinds of fun stuff like stunt tracks, crazy challenges and a more forgiving type of gameplay as well.

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

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JasmineDragon

kobashi100 wrote:

@redd214 and the majority of them racing games on the cube and Wii sucked. Nobody remembers playing them games.

Need for Speed Hot Pursuit was insanely fun at the time. I played the hell out of that. Bought it again secondhand a couple of years ago, wasn't feeling it as much the second time around, but still a solid timewaster.

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kobashi100

Remember the switch just like the Wii U has no analogue triggers. That's another thing which may turn off developers

kobashi100

FaeKnight

How do you figure @kobashi100? A pair of joy con has the same number of buttons in roughly the same placements as a Playstation or X-Box controller. Plus a dedicated Power/Home button and Screenshot button. Playstation and X-Box controllers have a dedicated button for Power/Home only
Now, in single joy con mode that's an entirely different story. But Mario Kart demonstrates that you don't exactly need as many buttons for racing games. Also, the ZL and ZR buttons are as much a trigger as the L2 and R2 buttons on a Playstation controller.

FaeKnight

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Heavyarms55

What qualifies as a "realistic racing game" exactly? A game where you hit a curb at 120mph and shatter your suspension, ruin your car, and have to deal with insurance costs and court dates?

Jokes aside, I do agree there isn't a lot of those on Switch. But the last one I owned was Test Drive 5 on the original Playstation, so what do I know?

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kobashi100

@FaeKnight and still the switch just like the Wii U does not support analogue triggers. Confused why you are going on about number of buttons.

Edited on by kobashi100

kobashi100

Alber-san

@kobashi100
Nintendo could always release joy-con with analogue triggers or could release a labo set which simulates them. These options would be so cool but you know, it's Nintendo we're talking about so... So much missed potential.

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FaeKnight

@kobashi100 I'm confused by what you mean by "analog triggers". Do you mean pushing in the analog sticks as a button? The Switch does allow that. In fact, one of the games I'm playing (fallout shelter) utilizes this functionality. Do you mean like the triggers on an Xbox controller? If so, you're talking about the ZL and ZR buttons. Beyond that, no idea what you could possibly be referring to.

FaeKnight

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kobashi100

Alber-san wrote:

@kobashi100
Nintendo could always release joy-con with analogue triggers or could release a labo set which simulates them. These options would be so cool but you know, it's Nintendo we're talking about so... So much missed potential.

Yeah just don't see that happening. For some unknown reason Nintendo doesn't like analogue triggers. It's a strange one. I guess it's down to costs.

Edited on by kobashi100

kobashi100

kobashi100

@FaeKnight the triggers on the switch are basically buttons while on Xbox and PS the triggers are pressure sensitive. Digital triggers produce the same value no matter how hard or soft you press the triggers.

So for realistic racing games analogue triggers are much preferred. Having analogue triggers just allows you to be more precise with acceleration and breaking.

I can't imagine for example how it would be possible to play an F1 simulation without analogue triggers. Yeah it would be playable but the driving would be compromised for sure.

Even something like Mario sunshine would play completely different without analogue triggers as the Water-pressure depended upon how much you pressed the trigger.

Something which would not be possible with digital triggers.

Edited on by kobashi100

kobashi100

Matthew010

@FaeKnight He's talking about the triggers on an Xbox One controller. Racing games utilise these by making the car speed up the further you push it down and slow down if you press it less.

Edited on by Matthew010

Matthew010

FaeKnight

Are people absolutely sure that the Switch doesn't do this too? Cause so far I'm unaware of any Switch games that this type of functionality would make a difference with. Mario Kart doesn't need such functionality, and never (to my knowledge) used it. Even if the system it's self was capable of it.

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

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