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Topic: Breath of the wild extremely overrated or am I missing something?

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Brydontk

As a fan of Skyrim AND BOTW, I do believe that you missed something but if you've played through the game and you don't feel it. I'm not sure I can convince you of BOTW's merits. I will say for me, Open World RPG's are my all-time favorite genre and when I played Skyrim, I was enamored. I was so sure that there wouldn't be a game that would beat it out as my all-time favorite game until Elder Scrolls 6. Fallout came close. But it was these past few years with BOTW and Dragon's Dogma where I realized Skyrim's massive scale isn't everything. BOTW is now my all-time favorite game and I'll try to address all your points

I sorely disagree that BOTW tries to copy Skyrim. Skyrim from beginning to end tries to engulf you in its lore. It starts with you escaping execution after a dragon attacks the keep. BOTW starts with you waking up from a long sleep. You know nothing just as Link knows nothing and you both work together to try to figure things out. The plateau is utilized as a mini-tutorial area before it sets you free on the world once you've learned all the skills, and even the biome system. There's an area on the plateau where it's too cold for you to go without the proper clothing or potions to warm you up.

You say that the open world is like Skyrim's but I largely disagree. Where Skyrim thrives is that it is a replayable sandbox. But in between the locations it's pretty uninteresting. If you have someone watch you play Skyrim, unless you make it to a location programmed into the game, it's a pretty uninteresting watch. I've said it for years, even when Skyrim topped my favorite games list; when I would have friends over who had never played Skyrim, I would have to tell them that it's more fun to play than to watch. BOTW is gorgeous in its design and timeless as well. It doesnt try to keep up with this gen's graphics (just like most Nintendo games) so its art design is timeless. I remember the first time I realized dragons were in this game, and they're just gorgeous and majestic to look at. Skyrim, I'm sad to say, has aged pretty poorly. It's all greys and browns and sort of dull to look at. The open world is open but after playing it dozens of times, I'd argue it's TOO open. I remember someone years ago joked that it's a running simulator and I vehemently disagreed but, again, after playing Dragon's Dogma and BOTW (Oh! And Witcher III) now I'm like, "Ehh... Yeah."

Everyone agrees that the story (at least the ending) is the weakest part of the game. But really, the story is just the driving force, the kicking off point. The whole point of the game is that encourages exploration in its design, which is good game design. The exploration is the main appeal of the game, it's in the title, Breath of THE WILD.

A lot of people complain about the weapons, and I would agree that at TIMES it can be annoying, until I realized that its part of the game's design in encouraging exploration. It WANTS you to cycle through various weapons and not just stick with your favorite or more powerful one. It WANTS you to utilize your runes in creative ways to take them out. I've seen people online utilize their runes in so many creative ways to take out their enemies. And this game does have temples and dungeons in the forms of the Divine Beasts, Trial by Sword and the 100 or so Shrines in the game, just not in the traditional sense.

I'd sorely disagree that people would downplay the quality of this game if it wasn't a Zelda game. I've played other Zelda games and I've only thought the franchise was "ok". This was the first one I've ever completed. The others I usually gave up on when I reached the final dungeon because it got boring to me once I unlocked all the tools.

So that's my best attempt at explaining the appeal of BOTW, but again I get the sense that if you've tried it three times and it still hasn't grabbed you, I'm not entirely sure I can convince you. If you're 1000% committed to figuring out the appeal, I'd check out this guy's video series on the game, I feel like he completely nailed it: https://www.youtube.com/watch?v=f3qBeK7yYfs&list=PLGoWEw3... (The link is the first video in the playlist).

Edited on by Brydontk

Brydontk

Maxz

@rallydefault I wouldn’t mind in the slightest if BotW2 took on a more compact form than the original. Majora’s Mask was a lot for claustrophobic that its predecessor, which didn’t detract from either game. Out-BotW-ing BotW would be such a mammoth task I can barely imagine it.

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rallydefault

@Maxz
Yea. I think the likeliest route is that the world is pretty much the same, at least the outdoor area. Which is a bummer for me because I'd like to see that tighter focus.

@Brydontk
I understand that lots of people get their jollies from just climbing all the over the place, picking up every little crafting ingredient and all that in these huge open worlds. I'm not a fan of that kind of stuff, never have been. I can do it for a few hours, but I've never been big on that no matter what game it is. I think you really enjoy BotW because it sounds like you're one of those open-world gamers, and that's awesome.

Part of the reason I can't fully get into huge games like Skyrim is because you can pick up almost anything and craft almost anything and... it's overwhelming for me lol Overwhelming and almost dilutes other elements of the game, including the gameplay. I know I'm in the minority with that opinion. I know it's weird to say a game has too much and that's why you don't like it, but yea... sometimes things can overdo it and just be...well, too much. Some things to be said for simplicity.

rallydefault

Brydontk

@rallydefault Well in regards to your take on open-world gaming, I can get behind that. And if you're a person who gets overwhelmed by open-world games, I wouldn't even try to convince you otherwise because BOTW did that to me at first, so I get it. I largely disagreed with the OP'er because in Skyrim, when you finish the first even, it holds your hand through a bunch of it (It gives you tons of options, but there's also a lot of, "Follow one of these two guys! Now escape through this tunnel! Now either sneak past or defeat this bear! Now go to this town! NOOOW you can do what you want, but here's a checkpoint for the next big mission). BOTW just gives you the plateau to explore, then once you finish the plateau, it gives you the most general of general ideas of where you might go, then nothing. The ENTIRE map is yours to explore and that's kind of daunting.

So I was mostly disagreeing with the OP'er as far as him/her being a person who appears to enjoy open-world games and is claiming BOTW comes up wanting compared to Skyrim. But as far as YOUR tastes are concerned?... Yeeeeah, just doesn't seem like your genre? The interesting thing about open-world RPG is, that for other genres I'd recommend people take it a bit at a time and ease in, but the open-world genre, by design, makes it difficult to do that.

Edited on by Brydontk

Brydontk

MS7000

@Brydontk Oh heck, I remember Skyrim's opening being a slog. Oblivion was too although not quite as bad. I think Skyrim's opening was why I didn't play through most of Skyrim when I first got it as the opening just put me off. To be fair, this was immediately after playing Oblivion. Breath of the Wild definitely does the freedom of choice well.

@rallydefault To be fair, in terms of being overwhelmed, that is the problem I am having with Xenoblade Chronicles 2. I tried to return to it recently, but there are so many systems in play that I honestly have no clue what I am doing, and I am also lost story wise. I am thinking about restarting but... eh. I am already 20 hours in, so it would be an awful lot of progress to lose. Then again, wouldn't be the first time I have restarted a game; did the same with Horizon Zero Dawn.

Signature, huh? Where do I sign?

rallydefault

@Brydontk
Oh don't worry lol I hate the open-world genre and I'm very open about it. I've definitely given it plenty of shots over the years, though. BotW, I've beaten all the Elder Scrolls games and Fallout games, three or four of the Assassin's Creed games, Far Cry games, on and on. I've pretty much played every AAA open-world game at least a little bit. Every now and then, if the stars align, I can get into an open-world game and put some serious time into it. I would say that happened with BotW, actually - I got all the shrines, did all the DLC content, got most of the korok seeds and costumes... and I didn't rush any of that stuff, but I was still just burnt out. And when I tried to go back to it and start a new file recently, it was just... like starting a job lol I go back and start new games in lots of other Zelda titles and I love it every time, but I think my journey in BotW was pretty much a one-and-done affair, albeit a 150 hour affair.

@MS7000
I am in exactly the same situation lol I wonder if we're even in the same spot in Xeno 2. I'm about 20 hours in, in this desert-ish rocky place with like this abandoned factory thing going on, and I just can't find the willpower to keep going. Every time I try to jump back in it's just relearning system after system, sending mercenaries or whatever out on quests, the different whatch-a-ma-things that you bond to. Just not my thing. Kind of proud of myself that I even made it 20 hours in though.

Give me a game that I can pick up and play regardless of time away. Remember how to jump? You're good to go. Remember how to swing that sword? You're 99% of the way there.

Edited on by rallydefault

rallydefault

LuigiTheGreenFire

You're not missing something. If you just think it's a decent game (6.5/10) and nothing more, that's fine. Opinions vary on entertainment, after all. I was one of the many people that was absolutely gripped by the game. The exploration just felt so fantastic to me, and the combat was very satisfying.

I don't understand why you would do an entire second playthrough for a game that takes a minimum of dozens of hour to beat the main quest (unless you're super skilled). If it didn't appeal to you that much the first time, leave it be. Replay a game you love, or play something new.

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psychoBrew

I was bored to tears with Morrowind. Skyrim was much better but I much still prefer BOTW. The world in BOTW is more alive than any other game I've played, and it's so easy to get sidetracked I feel like I'm constantly chasing squirrels that lead me to new discoveries. There's never a dull moment in BOTW unless you make one.

psychoBrew

Euler

@damien33ad Many people would disagree with the premise that there’s “no story”. Moreover, a lot of games with minimalistic storylines still have a credible argument for being the greatest of all time. See: Super Mario Bros 3, Super Mario World, Super Mario 64, Super Mario Galaxy 2...

Edited on by Euler

Euler

Reynoblade

The exploration aspect of BotW is outstanding, but everything else is mediocre to outright bad if you ask me. This is one of the most disappointing games I've ever played. I don't get the hype either.

Reynoblade

stuie1234

It's an amazing looking game like a moving water colour, the music and sound effects are great which add to the atmosphere, it really transports you into another world. The gameplay is smooth and there's loads of side missions and variety in there, It's definitely not overrated. You just can't stop playing until the end.

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TheFrenchiestFry

In terms of being a Zelda game, it's definitely the first truly groundbreaking title in the series that pushes it forward in gameplay since the series went 3D. However, if you're familiar with other open world RPGs like Witcher 3, Ubisoft's open world games like Assassin's Creed or literally any Elder Scrolls title since Morrowind, there is nothing that Zelda introduces here that you haven't done before in those games. This is just Nintendo's take on the formula, and it stands out on its own merits.

Is it a 10/10 game? No I don't think so, because those other examples I mentioned also have far more engaging stories for the most part that don't feel like they were an afterthought next to the gameplay. I still personally think that Persona 5 and especially Hellblade are definitely more deserving GOTY contenders personally

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Maaryotyme

damien33ad wrote:

If this reinvented Zelda for the next 10 years then Zelda is finished. It's popular now but NOONE is going to play these accursed shrines for the next ten years, or buy a game with no dungeons no story and no unique bosses.. this is a mistake if they try it. Nintendo should draw in the success of the game and what people liked about it and bring back the things that made Zelda the envy of the gaming world.

It’s only the best selling Zelda. I don’t see it finished. Yes it does need dungeons. Story not so much as I play the games for the adventure and exploration. My best zelda is windwaker and story wasn’t the main thing I enjoyed about the game

Maaryotyme

Euler

@damien33ad And conversely several critic reviews praised the story.

https://www.nintendolife.com/reviews/nintendo-switch/the_lege...
https://www.polygon.com/2017/3/2/14753500/the-legend-of-zelda...
https://www.nydailynews.com/entertainment/legend-zelda-breath...
https://www.gameinformer.com/games/the_legend_of_zelda_breath...

There is plenty of lore to be discovered, in fact there’s an entire book about it. I’m not sure what the genre or format of the game has to do with anything. Super Metroid is a 2D platformer but still has a deep story.

Euler

StuTwo

Most Zelda games have a skin deep plot. BoTW actually has a better developed & realised plot than almost all of them (Skyward Sword & Majora’s Mask would be my main exceptions).

The more important thing in Zelda is the theming and the characters. BoTW was pretty average within the series but still had some memorable characters like Kass and Revali.

The game had dungeons. They were different and non linear. There weren’t many of them but they were pretty great. They felt like very satisfying puzzle pieces but successfully broke out of the lttp mould. I just didn’t spend much time in them because there were so few.

I loved the concept of shrines. Half of them were effectively just “here’s a piece of heart” - I don’t see the problem. Often there was some kind of puzzle or challenge to getting in them. More importantly they led you to organically explore the horizon.

The generic theming of the shrines and dungeons was a problem but ultimately just set dressing. More longer dungeon-like shrines and stronger visual theming would have been very welcome.

The lack of enemy variety in the game was also a problem after the first dozen hours. It really needed more large enemies and more specific to particular environments.

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TheFrenchiestFry

@Euler Yeah lore and story are often confused. Another good example in that regard is the reboot DOOM series, because their stories are heavily de-emphasized (although Eternal's was more in-depth by comparison), but the lore you learn about through collecting stuff like the UAC Codex entries really develops the world and provides backstories to stuff like why the scientists were motivated to tap into Hell's energy and resources.

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kkslider5552000

I think the interesting thing is that complaints about the lack of story and dungeons is pretty clearly hyperbole if you look at Zelda games as a whole, yet simultaneously are obviously true when you contrast it to the increased size of the game. So its easy for the game to feel like something is off when they expanded the game and yet clearly didn't expand how much there would be of those specific elements.

Like imagine if Metroid Prime 4 ends up being the biggest Metroid ever, but then they only have half the upgrades. Even if its designed BRILLIANTLY that way, you'd still be disappointed because something is clearly off. Metroid Prime 3 even felt sliiightly that way, simply because you kept more equipment than usual.

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psychoBrew

@damien33ad I get why you don't like BOTW. We obviously have different tastes because I normally don't like story driven games. Too often, the story gets in the way (the biggest reason I'm not enjoying Astral Chain too much). I like the freedom for exploration and discovery and BOTW is great at that.

psychoBrew

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