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Topic: Unpopular Gaming Opinions

Posts 8,221 to 8,240 of 8,242

Dogorilla

True, you don't really miss out on anything if you don't buy them and it's easy enough to just get one or two based on characters you like (I'll admit to buying Sans) without feeling like you need to buy all of them. They're certainly not the most egregious microtransactions out there but still, most other Nintendo DLC of the last few years just consists of a single payment for a reasonably sized expansion, so the quantity of Mii costumes that cost money without substantially adding to the game irks me a bit.

Humanoid female

kkslider5552000

I do kinda want to own ALL the content this particular game has to offer (especially the 3rd party crossover stuff), just because its Smash Ultimate. But I'd be much more willing to actually pay for all of it, if like the made a bundle for all the Mii costumes for half the cost of buying them all individually.

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Eel

I personally only care about the ones that come with music tracks.

Edited on by Eel

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Matt_Barber

@Dogorilla I'll take the opposite stance that the only acceptable microtransactions in games are for cosmetic items.

Let's face it, once you're able to buy in-game items with real money that affect gameplay you're going down that slippery slope towards pay-to-win. I suppose there's a certain level of power creep whenever a DLC bundle comes out too, but considering that most people still playing the game are likely to buy it anyway there's still something of a level playing field, you'll get other things of value, and the amount you can spend is capped.

I'd just hate to see first party games on Nintendo consoles descend to the same level as, say, Fire Emblem Heroes where top players are throwing thousands at the gacha mechanics in order to get an edge.

Matt_Barber

kkslider5552000

DLC good (when done well, decent price, blah blah blah), microtransactions bad (and only even tolerable in f2p games).

I'd like to believe this isn't an unpopular opinion but y'know...

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Dogorilla

@Matt_Barber I agree that pay-to-win and gacha mechanics are worse, but the Mii costumes are still effectively microtransactions in a game that's already one of the most expensive standalone games Nintendo has ever released (at least in the UK, where the RRP is £60) and has two separate expansion passes. Cosmetic or not, I don't think that's acceptable. Thankfully Nintendo doesn't seem interested in microtransactions in other non-F2P games as of yet and I certainly hope it stays that way.

Humanoid female

TheFrenchiestFry

@Dogorilla Honestly I think the individual prices for fighters are super fair for the amount of content they offer

like 5 or 6 dollars for a whole fighter, their stage, as well as spirits and music tracks that homage their home series feels like a steal, especially in the case of fighters like Terry Bogard who has like 50 freaking songs that don't just encapsulate Fatal Fury and The King of Fighters

TheFrenchiestFry

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Dogorilla

@TheFrenchiestFry Yeah it's not too bad, but the fighters do still feel a little bit too expensive for me. I think the reason I feel that way is because the combined cost of both fighter passes is almost as much as the entire base game, and the amount of content it adds is nowhere near the amount that's already in the game. Though I suppose a lot of the base game's content is reused from previous Smash games while all the DLC is completely new, so maybe I'm being too harsh on it.

Humanoid female

TheFrenchiestFry

@Dogorilla The only DLC fighter in Smash I felt didn't live up to the price they were charging was Cloud honestly. Cloud being in Smash is like dream come true material for me, but Final Fantasy, and especially Final Fantasy VII deserved way more of a stamp on Smash than what we ended up getting, although Square is mostly to blame for that. There are literally no main Persona games on any Nintendo console and they went pretty far in terms of representing Joker and Persona 3-5 compared to Cloud and Final Fantasy VII.

Now that FFVII is actually on a Nintendo console they could maybe loosen up and ease the restrictions on what can be represented from that game

Edited on by TheFrenchiestFry

TheFrenchiestFry

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Dogorilla

@TheFrenchiestFry I haven't played FF7 so I don't know much about Cloud as a character (though I bought him on Wii U bc my brother is a big fan of FF7) or how much more they could have done with his moveset but yeah it does seem fairly vanilla, and it's a shame there are so few FF music tracks and spirits in Ultimate. Especially since Dragon Quest has a good amount of spirit representation and Hero has a very unique moveset. The Midgar stage is pretty cool though iirc? It's been a while since I've played it but I remember you could summon deities to assist you which was fun.

Humanoid female

TheFrenchiestFry

@Dogorilla Yeah the summon materia. Summons are a thing in Final Fantasy that basically act as special beings you can cast who act kinda like party members with souped up special attacks if you equip them.

The music tracks imo were probably the biggest disappointment because FFVII has easily one of if not the most iconic RPG soundtracks in history, Japanese or otherwise, and there are a lot of songs that felt like no brainers for Smash, especially for remixes. I would've loved seeing songs like J-E-N-O-V-A and One Winged Angel get special arrangements, and the Bombing Mission song was literally in Cloud's trailer but went unused in the final game.

TheFrenchiestFry

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Magitek_Knight

I always had the impression Mario Sunshine was kind of looked down on as a lesser Mario game; I'm playing it for the first time on the 3D All-Stars and it's become my go-to game to play to chill with after work.

It feels perfectly paced for that and not too taxing as difficulty goes.

Sorry if I got your thread locked.

kkslider5552000

I mean Sunshine is a game most people seem to either love or be mixed on. I think its a very good game whose gimmicks nonetheless are less interesting to me than normal 3d Mario platforming. But it also has some of the worst parts of any 3d Mario, probably by a good margin (even if hindsight, enough of those parts are optional if you're not 100% it). But its also still a very good game despite that.

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Matt_Barber

Yeah, if you like the 3D Mario games for their experimental and free-roaming elements, there's plenty to love about Sunshine.

It's only when it comes to playing it through to a finish that the full catalogue of annoyances it throws you way become apparent, and if you do want to 100% it, it's way more hardcore than any of the other 3D Mario games are.

Matt_Barber

kkslider5552000

I've 100% or at least attempted to 100% every 3D Mario except Sunshine. Because I've more than I had my fill each time I beat the game. Never even attempted all the blue coins, and probably didn't do most of the extra red coin shines in those secret areas either. And I assume a lot of that was because the gameplay is not strong enough to make me want to do that.

Compare that to BOTW, a game filled with filler content and yet I gladly put nearly 200 hours into it and would go back to it if I had the chance. Just because the core gameplay and world exploration were so strong.

So clearly, shrines > shines. :V

Edited on by kkslider5552000

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NEStalgia

@Magitek_Knight Are you sure you've been playing the pure platforming parts without the jetpack? The camera is broken for them and it makes them positively infuriating. Moreso coupled with finite lives that send you back to the plaza when you die. That is not a nicely paced chill game.

NEStalgia

Magitek_Knight

@NEStalgia I've played a couple of hours worth and it's been chill so far.

Then again my previous after work chill game was Bloodborne so...I do like a little stress in my chill. Deliberate pacing is what I really want in an after work game.

Sorry if I got your thread locked.

NEStalgia

@Magitek_Knight LOL, a "little" stress?!? Soulsborne is "scream obscenities, snap the controller in half, and throw it at the screen" "chill" for me

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