I like rating things out of 100 too because it’s more specific. I like doing that for basically everything, not just games. I can understand why websites like this might use a less-specific rating system though.
Heigh Ho Heigh Ho. It’s off to work (from home) I go.
@zeldafan79 Assassins Creed would be 13,000% better if they ditched the stupid animus thing, or at least just had it as an intro cut scene and then ignored it lol
@BloodNinja
Yeah i mean i like the series, Well the early ones anyway but it's getting to be a major burnout. Imagine if a new zelda came every year. Ugh! New entry's are way more special if they give you time to miss it. Besides I'm so far behind on AC I'll never get caught up!
BOTW is not the greatest zelda of all time. So sick of top 10 lists always putting BOTW at #1.
Considering this is the direction of main Zelda titles going forward, it feels like that's gonna age the same way the extreme hype for OOT did. It's reasonable to assume their first attempt at this type of open world wasn't the best one they will ever make like this.
I don’t know how popular this opinion is, but I think that BOTW is a good game, but just not a good Zelda game. I love it’s gameplay, and I love exploring the open world itself, but the dungeons are extremely lacking, and I really don’t like how the story has no actual stakes in it due to everyone being dead already. Hoping BOTW 2 will have a great narrative as well as better dungeons and an even better open world.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I don’t really agree with people who say BOTW is lazy however, since the physics engine and the fact that the game’s structured in the way that it is.. isn’t really what I’d call lazy. Honestly, I think it was a much needed change compared to what happened with Skyward Sword, and I feel like the more they do open world games, the more they’ll improve with it.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@Zeldafan79 I'd prefer a new game every two years, to strike a blend between getting a good game and not waiting too long. It's not like Nintendo's short-staffed, so they could make a Zelda team just for that. They may already have one, with Aonuma, Fujibayashi and co but still. I actually agree with all your points, and although I don't play Assassin's Creed they keep churning the out so I imagine they're compromising quality and true depth.
@BloodNinja I've always stressed that Breath of the Wild is an incredible game, but as a Zelda game borderlines decent to average. The things that should be fixed are varied but most importantly dungeon design; a five year old could beat the Divine Beast dungeons. The open world design was very good, without considering the fact that this was Nintendo's first open world game ever. When you do consider that, it becomes very clear why Nintendo game design is so revered.
@VoidofLight The game physics are what draw me back every time to the world, they're truly addicting. Messing around with the game physics makes for some very creative options of travel, and seeing speedruns evolve throughout the years is great. And as my comment pointed out, the honeymoon period for this game was over a while ago, so I doubt it's unpopular, so much as, underappreciated.
@Snatcher Personally I'm bored of seeing "I don't like popular game as it's actually bad" over and over again in the thread, it's not that interesting of a topic. I'd rather see people making the case for why commonly thought of bad games are good, why divise controls/mechanics are valid and an alterantive take of controversial issues.
Sorry what I actually meant to say was that the anime game is thrash because it's popular like all popular anime thrash and has no story. ;p
Surely the rating is just meant to be the TL;DR at the end of the review?
If you want to know what caveats there are to any recommendations you get, there's no substitute to reading the review. And while we're at it, reviews shouldn't just be dry breakdowns of how the game fares against a bunch of criteria; I want to read strong opinions, and if the writers can put these forward in an engaging fashion with a narrative that runs the length of the review, a heck of a lot less people would just skip to the scores at the end of them.
Sorting games by review scores, particularly aggregated ones like on Metacritic, seems particularly egregious to me. I'll usually just go on there and read the ones that give it the lowest scores to see if they've got a convincing argument as to why I shouldn't get the game. Sometimes they succeed, sometimes not. Surviving that test is generally going to tell you far more about a game than a swathe of 90%, 5/5, and triple thumbs up scores.
The most important thing for me in a review are the pros and cons section as I won't read a review of a game I want to play as I don't want to be spoiled by it
@Snatcher Well, my point was the thread is largely about just complaining about a popular game rather than having an unpopular opinion. Viewing a bad game as good is just as unpopular as saying a good game is bad yet talking about how the bad game works well offers more interesting insight than simply calling something overrated trash which is the norm in the thread.
@TheJGG I’m gonna have to disagree with the assessment about BOTW. I will say, from an open world/sand box style game, it does offer many options for the player. However, the game is vastly empty, with long stretches of bland, boring landscape. I could say the same for Skyrim, but when I’m playing that on my PC it looks gorgeous so while it has some long, empty stretches at least there is something breath taking to look at along the way. Same in Witcher 3. It suffers from the same long, empty sections but again, it’s gorgeous so there’s something for the player to sink their imagination into. So because BOTW’s empty areas aren’t justified like in more advanced games, it really kills the game for me.
I don’t remember the world being extremely empty. There’s loads of areas and landmarks filling the place. Interesting ruins with chests, monster camps, shrines, and mountains. There’s tons to actually explore in the world. Open world games are bound to be a little empty anyways due to the sheer size of the world.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight It’s extremely empty, with long stretches of walking with nothing happening for as long as 4 minutes. That’s just excessive in a game as bland looking as botw! Which is a huge problem, because some of the stuff that you do encounter is actually fun. I just wish the game were more condensed so that you don’t have to hold “up” on the joystick meaninglessly.
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