While i kind of agree with you when you talk about what people play and dont see it as artistic medium, theres something that bothers me is that whenever these killings are brought up, people always talk about videogames and gun control (which isnt a bad thing per se) but never what made these kids get there.
@I-U Personally I don't see much value in ranking 3D World amongst the 3D games, because it's a fundamentally different experience which is a lot closer to the 3D titles IMO (some people make this distinction by grouping the 2D titles and 3D Land/World as "linear" and the other 3D Marios as "true 3D" or "open"). 3D World was very well received at a time (I remember a prominent gaming magazine, I think Edge, calling it the first true "next gen" experience amongst the launches of PS4 and XBO) but I do think there's some truth to it not quite getting the recognition it deserved due to both its placing on the Wii U, and on a console that doesn't have a traditional 3D Mario. Upon replaying Super Mario 3D World on the Switch, I'd probably consider it to be my second favourite "linear" Mario, after Super Mario World.
@kkslider5552000 New Super Mario Bros was very well received when it came out on the DS. Having a new 2D Mario game for the first time in almost 15 years (and for the first time since the series transitioned into 3D) was a really big deal, and New Super Mario Bros is actually a very solid game that introduced some interesting concepts and, for the time, had a really cool art style. The problem most definitely is that they continued to use the same template going forward for four games within six years (or five in ten years if you include Super Mario Run), which understandably got tiring. I don't think any of the games are bad (Wii and 2 being the weakest, but still enjoyable enough IMO), but none of them leave the same lasting impression of, say, SMB3 or SMW.
@TheJGG I kinda see this argument, although I guess I've never met anyone who seems to be into games for the violence. Personally, I have no issue with the portrayal of violence, but the way in which it is portrayed can be offputting for me. I like a good shooter or fighting game for the tense moment-to-moment action more than anything, and I could do without things being too gory and I don't like the idea of glamourising violence. I've never had any interest in Mortal Kombat for this reason.
True about Octopath Traveler. While I haven't played it till the end, I do have hear about the stories connecting to the true last chapter. Hope to complete the story in future months.
About the 2D Marios. That's almost exactly what I think about the (first) New Super Mario Bros. I didn't mind at the time with it, nor with New Super Mario Bros Wii. But after that, it started to have less and less of my interest until it became stale. And of course like it was already mentioned, the music also became tiring. Maybe they can take inspirations from other 2D games to refresh the 2D Mario games?
Undergoing games:
Hyrule Warriors: Age of Calamity
@SquidOnTheRise Videogames and certain types of music seem to be the easy go-to for the media and whoever else to pin blame on. The actual reasons are never found. I've been watching slasher movies since the 80s, played all kinds of hyper violent video games, listen to some music with violent lyrics and I've never once felt the urge to go on some killing spree.
The distinction between knowing these are just an artistic medium wasn't cause by the medium. I'm not saying that these won't inspire someone who can't make that distinction, but there has to be more of underlying problem or issues that led to that. The real root of the problem is rarely exposed. It's just easier to say 'they played Doom" or 'they listened to Marilyn Manson or Cannibal Corpse'. It makes better headlines and gets people to weigh in.
@SquidOnTheRise Sometimes guns aren't the problem. But ignorant US Senators and haughty know-it-all parents don't care about this. Because the average American tends to associate violence with guns, any lack of correlation between guns and video games is thrown out the window when they're brought up. As the great Masayuki Uemura (designer of the Famicom) said once, "Americans like guns [so they'll like the NES Zapper]".
As @timleon points out Mortal Kombat is a game that doesn't even use guns, yet somehow managed to break through the stigma that "if a game didn't have guns it wasn't violent" that was so prevalent in the early nineties. Not going to lie, I get a rush just like anybody else when being in an immersive action sequence, be it a gunfight, melee combat, or other. In that regard the "stereotype" I was attacking was first person shooters. You can consider Uncharted a third person shooter, because it's not from Drake's point of view. Those games seem more interested in the atmosphere than glorifying violence.
Again, if there's more to a game than the guns, then I can at the least respect it for not relying on it.
@Shadowthrone I completely agree, it's unfortunate that videogames have become the global scapegoat despite movies being much worse. You'd probably never get a "violence p**n" thing like Saw on a video game console, mostly because videogame graphics aren't yet realistic enough to scare you accurately and evoke the same feelings.
I feel like a psycho now because during the first fifteen minutes of John Wick: Parabellum, and the first half an hour of Saving Private Ryan, I laughed every time there was a graphic violence act. In the latter one guy was crawling along the beach looking for his severed arm, and veterans say this was accurate. Yeesh... :0
Kingdom Hearts III was a hallmark in bridging the gap between movies and games, because some scenes from the Disney animated movies looked indistinguishable from the animation from Square Enix. Let it Go was one sequence they nailed. At least they didn't get the hair wrong.
Currently playing:
Final Fantasy VII Rebirth
Persona 4 Golden
Dragon Quest XI S
F1 23
Xenoblade Chronicles 2
On the opposite side of things, I distinctly remember back in the day reading an article that suggested the original New Super Mario Bros was a far more well liked game because it came out in 2006, when most people weren't really making 2D platformers. Compared to the NSMB games after it, which were surrounded by far more big budget 2d platformers and the rise of indie platformers.
That sounds about right. Because I remember when that game came out in 2006, it was really cool. It's the subsequent games that bothered me.
Eh. The early-mid 2000s were right when I played through Super Mario Bros. 2, World, and 3 on the Gameboy Advance for the first time (followed by 64 on the DS). So I was underwhelmed when the first New game came out. I thought that U was the best of the four.
Worst AAA sequel ever made? Deserves its own topic, that one.
Final Fantasy II would be my shout. I’d say there’s no reason for anyone at Squaresoft to beat themselves up about it, though - it would only make them more powerful.
As a selective completionist, I see Megaman X7 worse. If we add to that how it is the most difficult X games after all the entries being more balanced in difficulty, I'd say that X7 is one of the worse games. Even X6 give you decent time to save the reploids. X7 forces you to rush the stage to save them, even in rookie hunter mode. Though I haven't played Kingdom Hearts 2, so I don't know the issues the game has. You can tell me if you wish so 😊
Undergoing games:
Hyrule Warriors: Age of Calamity
@Diddy64
Kingdom Hearts was a pretty simple game, a kid name Sora has to defeat a host of Disney Villains in order to find his friends.
Kingdom Hearts 2 replaced the disney villains, with 13 copy and paste anime characters in dressing gowns. They're boring to look at, boring to fight, and their backstories are needlessly complex.
Check out the description of one of Kingdom Hearts 2's characters. I promise you, I am not making this up.
'Master Xehanort was a Keyblade Master, the first master of Ventus, and the creator and master of Vanitas, the primary original incarnation of Ansem and Xemnas, and the future self of Young Xehanort.'
I agree Kingdom Hearts' storytelling is garbage. but its still a video game. With like a combat system meant to be fun that by nearly any account I've ever seen, succeeded. Honestly just replace the writing for the game with someone more talented than a mid-tier 15 year old fanfic writer, and I assume you're good.
Honestly the key thing though is that many video games have bad stories. It's more a problem that Kingdom Hearts does because its an RPG, but if its still a fun game, I'll take the fun game with the bad story over the unfun game with a bad story.
@Wargoose I see. I can relate to when games changes villain characters so drastically that one don't like the end result. I also know that when they put things more complex than necessary (story, game mechanics, etc), it can affect the enjoyment of a game.
Undergoing games:
Hyrule Warriors: Age of Calamity
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