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Topic: Unpopular Gaming Opinions

Posts 7,981 to 8,000 of 12,941

Buizel

@Haywired I kinda see this, and to be honest it took me a while to get used to the idea of clickable analogue sticks.

My counter point would be that games generally don't use the stick buttons that often, with many games not using them at all. For Nintendo games in particular, I can't think of a single notable use of the stick buttons (this is unsurprising as the only Nintendo consoles to have them are the Wii U and Switch). I think developers are generally quite aware that they're not the most intuitive button to use, and they only feel natural in select situations. One instance where I'd say they are quite useful is as a run button. In many games (typically modern AAA titles) the face buttons are reserved for actions and the shoulder buttons may be reserved for aiming and shooting, respectively, so using the stick button to run makes sense. Although it can be difficult getting used to the idea of tilting the anologue stick and pressing it down...

[Edited by Buizel]

At least 2'8".

TheFrenchiestFry

Marvel Heroes is a better Ultimate Alliance game than Ultimate Alliance 3. UA3 is literally just Ultimate Alliance in name only and Omega Force was the wrong team to get to work on this

It honestly baffles me in this day and age how if you're not Spider-Man or Batman you're just not allowed to have a good comic book-based game

TheFrenchiestFry

Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry

Haywired

@timleon
Yeah, I find the "click the analog stick to run" thing particularly annoying. Having to use the stick to move while also having to keep it clicked down feels super awkward and uncomfortable (the reason I never used the run feature in Astral Chain). Nintendo has used the clickable sticks a few times. Off the top of my head, it's used in Splatoon to execute your special move (thus making it not quite as satisfying to perform as it should be). They also used it in the traditional control setup in ARMS for guarding. That one's particularly egregious as there was more than one free button available to use. Thankfully you can re-map it to a proper button, which I did as soon as possible.

Haywired

1ofUs

HG and SS or Gen 5 for switch

If you spoil a game i will find you.
It's not quite a me, Mario!

X:

Magician

@TheFrenchiestFry

When you say "Omega Force" you mean Team Ninja, right? I don't believe Omega Force had a hand in MUA 3's development. Anywho, clearly DoA 6 and Nioh 2 projects received the lion's share of the developmental talent at Team Ninja while MUA 3 got...just enough.

[Edited by Magician]

Switch Physical Collection - 1,537 games (as of December 22nd, 2025)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

Haywired

[EDIT: Just in case anyone ever stumbles upon this post again, I now completely disavow it: It dawned on me that through their anniversary celebrations they have released some really cool products (for example, like those recent updated Mario and Zelda Game & Watches for the last anniversaries). Products that likely wouldn't have been made outside of that context. So, I realized that my post is basically inadvertently advocating for those cool products (and potential future ones) to not exist. So, if anyone ever sees this again, please ignore it. Obviously I could just delete the post, but annoyingly the commenter after me has quoted it in its entirety, so it would still be there...]

Bit of a silly one, but nevertheless: I don't think a 35th anniversary of a video game franchise is a legitimate anniversary to make a big deal out of (as Nintendo have been doing with Mario these last few months and I guess will be doing with Zelda soon as well). If Nintendo is going to make a massive song and dance about a Mario anniversary every 5 years (and release about 20 Mario games all at once to celebrate) that's going to get pretty tiresome (not to mention all their other major franchises as well; they'll pretty much be celebrating anniversaries practically all the time, thus rendering them fairly meaningless and putting themselves in a state of permanent self-congratulatory smugness). Now, in fairness, I suppose you could say that Nintendo didn't make anywhere near as big a deal of the 30th anniversary (if memory serves), I guess because that landed during the arid Wii U era, so it would've been basically like celebrating your birthday party on your own, so instead they've decided to convince everyone that the 35th anniversary is "the big one" now that we're living in the far more bountiful times of the Switch, but in any case, as a general rule, in terms of big outlandish anniversary celebrations of franchises; Every 10 years? Fair enough. Every 5 years? You're pushing it... (I mean, that's not even the length of a single console generation).

Here's how a 35th anniversary of a franchise should be celebrated:
Company puts out tweet: "Did you know, this year is the 35th anniversary of [insert franchise]?
General response: "Oh cool, that's nice. Though it's not quite a 30th or 40th anniversary is it?"
THE END

Oh and if you're thinking "God, I feel sorry for his wife when their 35th anniversary comes around", joke's on you, I'm lonely and single.

[Edited by Haywired]

Haywired

Euler

Haywired wrote:

Bit of a silly one, but nevertheless: I don't think a 35th anniversary of a video game franchise is a legitimate anniversary to make a big deal out of (as Nintendo have been doing with Mario these last few months and I guess will be doing with Zelda soon as well). If Nintendo is going to make a massive song and dance about a Mario anniversary every 5 years (and release about 20 Mario games all at once to celebrate) that's going to get pretty tiresome (not to mention all their other major franchises as well; they'll pretty much be celebrating anniversaries practically all the time, thus rendering them fairly meaningless and putting themselves in a state of permanent self-congratulatory smugness). Now, in fairness, I suppose you could say that Nintendo didn't make anywhere near as big a deal of the 30th anniversary (if memory serves), I guess because that landed during the arid Wii U era, so it would've been basically like celebrating your birthday party on your own, so instead they've decided to convince everyone that the 35th anniversary is "the big one" now that we're living in the far more bountiful times of the Switch, but in any case, as a general rule, in terms of big outlandish anniversary celebrations of franchises; Every 10 years? Fair enough. Every 5 years? You're pushing it... (I mean, that's not even the length of a single console generation).

Here's how a 35th anniversary of a franchise should be celebrated:
Company puts out tweet: "Did you know, this year is the 35th anniversary of [insert franchise]?
General response: "Oh cool, that's nice. Though it's not quite a 30th or 40th anniversary is it?"
THE END

Oh and if you're thinking "God, I feel sorry for his wife when their 35th anniversary comes around", joke's on you, I'm lonely and single.

Agree. But the 30th anniversary of Mario was a much bigger deal, because they actually released a new big Mario game (Maker) rather than a bunch of rehashed ones.

https://www.mariowiki.com/Super_Mario_Bros._30th_Anniversary

Euler

Cotillion

@Haywired I tend to agree. 35th is an odd one to celebrate. In this case, I think you got the reason why, though. Wouldn't have been much point to go all out on the 30th - "hey, our console is failing miserably and this is real bad time for us, but come celebrate".
For game franchises, every 10th is sufficient, I think.

Cotillion

Buizel

I'm happy for them to do every 5 years for big franchises like Mario, Zelda, and Pokemon. 5 years is quite a long time (more often then not, each of these anniversaries is in a different console generation), and there's no shortage of ways in which they can celebrate these.

For smaller franchises it would probably make sense to have something small like a Tetris 99 theme or add some free cosmetic DLC to an active game or something.

But in hindsight, it's very easy to forget that X release was an anniversary release (who remembers that Mario Maker was Mario's 30th anniversary, or Sonic Adventure 2 was Sonic's 10th?). I think it's more marketing than anything - most games released for an anniversary would make sense without it, the anniversary is just a good excuse to release it at that point in time.

[Edited by Buizel]

At least 2'8".

SomeBitTripFan

The Imprisoned is among the best bosses in the Zelda series, especially his second incarnation. While lacking in spectacle or stylistic flair, he doesn't fall into any major Zelda boss archetype, supports multiple approaches to taking him down, and rewards the use of many of Link's tools. The first fight serves as a decent tutorial, but makes it a bit too easy to get into the mindset that you should only be slashing at his toes. The second is the best iteration, but Groose's stuns provide a bit too much leeway to allow players to continue brute forcing by slashing toes again (as frustrating as this strategy is). The third fight doesn't hold up on repeat plays due to playing out the same way each time, but the tension and surprise of the first time is still solid. I'd really like to see the idea of the boss revisited in another entry.

Just Someloggery
You have the right to disagree with me and the ability to consider anything valid that I say; Please exercise both.

90liver

SomeBitTripFan wrote:

The Imprisoned is among the best bosses in the Zelda series, especially his second incarnation. While lacking in spectacle or stylistic flair, he doesn't fall into any major Zelda boss archetype, supports multiple approaches to taking him down, and rewards the use of many of Link's tools. The first fight serves as a decent tutorial, but makes it a bit too easy to get into the mindset that you should only be slashing at his toes. The second is the best iteration, but Groose's stuns provide a bit too much leeway to allow players to continue brute forcing by slashing toes again (as frustrating as this strategy is). The third fight doesn't hold up on repeat plays due to playing out the same way each time, but the tension and surprise of the first time is still solid. I'd really like to see the idea of the boss revisited in another entry.

The boss is really awesome.

90liver

kkslider5552000

Skyward Sword is good actually, is not a real unpopular opinion. Half the people who dislike it just hate motion controls by default, so whatever.

But what I will say is that the game would be better with less mandatory content. The pacing of the game kinda sucks and made it a bit more of a drag to get through than it should've been. Like when I got to the lightning dragon part and it wasn't even a gimmick like the other two dragon song quest things, it was just MORE OF THE GAME, I had this real feeling of "I don't need any more Skyward Sword. I'm kinda done."

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
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Nicolai

I've seen the imprisoned on a lot of "worst boss fight lists." I've never minded him much. Its a reasonably different fight every time you see him.

Got married.
Nico-loggery! - || - Time Zone: CST (-6:00) - |...

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Balta666

kkslider5552000 wrote:

Skyward Sword is good actually, is not a real unpopular opinion. Half the people who dislike it just hate motion controls by default, so whatever."

Actually almost everyone that dislikes the game mentions also the biggest flaws as Fi (don't need to mentions why), rehash content (either in maps, dungeons and fights) and boring pacing.

Balta666

Wargoose

ComradeThom wrote:

Open worlds are bad game design.

Open Worlds and traditional linear storytelling don't play well. You struggle to generate a sense of urgency with an open world.

Wargoose

teo_o

Wargoose wrote:

ComradeThom wrote:

Open worlds are bad game design.

Open Worlds and traditional linear storytelling don't play well. You struggle to generate a sense of urgency with an open world.

@Wargoose THIS. SO. TRUE.
(the fact that breath of the wild lacks a substantial plot is a nod to minecraft)

teo_o

Anti-Matter

@ComradeThom
Not really.
Depend on the game.
Yonder the Cloud Catcher Chronicles was one example a good Open World Adventure indie game.
I have finished the storyline on Switch on July 2018.

Everlasting Dance Trax Boxing Eurobeat

kkslider5552000

Balta666 wrote:

kkslider5552000 wrote:

Skyward Sword is good actually, is not a real unpopular opinion. Half the people who dislike it just hate motion controls by default, so whatever."

Actually almost everyone that dislikes the game mentions also the biggest flaws as Fi (don't need to mentions why), rehash content (either in maps, dungeons and fights) and boring pacing.

No, I'd definitely say at least half of the takes I've seen have been nothing more than "motion control bad". I've seen this take hundreds, possibly thousands, of times over the past decade.

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

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