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Topic: Unpopular Gaming Opinions

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I-U

The best thing to occur for Super Mario 3D World was not that it was brought to the Nintendo Switch, but that its Switch release followed Super Mario Odyssey, a port of Super Mario 64 and a port of Super Mario Sunshine. The original release on Wii U came at the wrong time, following Super Mario Galaxy 2, Super Mario 3D Land, New Super Mario Bros. 2 and New Super Mario Bros. U. The game needed to follow a traditional 3D Mario game, one with open design, to be at its best. The timing of its Switch release has made it the fresh experience rather than the same experience.

"The secret to ultimate power lies in the Alimbic Cluster."

Wargoose

@Losermagnet I don't think video games or movies often encourage violence. I think they have the potential to do damage, if that was the artists intent. Like for example you could make a game that glorified genocide, or abuse. That just doesn't realistically happen though.

Whenever violence In video games comes up, it's usually because some kid in America has took a machine gun to his classmates and coincidently owns a copy of modern warfare. Blaming video games, is just a scapegoat for not doing anything about the bigger issues. Like why a member of the public has access to a gun in the first place.

[Edited by Eel]

Wargoose

kkslider5552000

I-U wrote:

The best thing to occur for Super Mario 3D World was not that it was brought to the Nintendo Switch, but that its Switch release followed Super Mario Odyssey, a port of Super Mario 64 and a port of Super Mario Sunshine. The original release on Wii U came at the wrong time, following Super Mario Galaxy 2, Super Mario 3D Land, New Super Mario Bros. 2 and New Super Mario Bros. U. The game needed to follow a traditional 3D Mario game, one with open design, to be at its best. The timing of its Switch release has made it the fresh experience rather than the same experience.

...is this an unpopular opinion? If it is, its because "now its on Switch" is a far more common thought people have had and not because anyone disagrees with the rest of your point.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
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I-U

kkslider5552000 wrote:

I-U wrote:

The best thing to occur for Super Mario 3D World was not that it was brought to the Nintendo Switch, but that its Switch release followed Super Mario Odyssey, a port of Super Mario 64 and a port of Super Mario Sunshine. The original release on Wii U came at the wrong time, following Super Mario Galaxy 2, Super Mario 3D Land, New Super Mario Bros. 2 and New Super Mario Bros. U. The game needed to follow a traditional 3D Mario game, one with open design, to be at its best. The timing of its Switch release has made it the fresh experience rather than the same experience.

...is this an unpopular opinion? If it is, its because "now its on Switch" is a far more common thought people have had and not because anyone disagrees with the rest of your point.

I thought people in general within the scope of the Wii U's user base considered the original 3D World release to be a great game. Having really enjoyed the game now with the new release, I understand that when I considered 3D World the worst 3D Mario game that it really didn't have much to do with the game's quality but almost completely had to do with the timing of that kind of experience.

"The secret to ultimate power lies in the Alimbic Cluster."

Diddy64

@I-U I have to admit that I had the same feeling when I played the game in a cousin's house. Even at that time, the music feel jaded to me. But just like you, it was because of the long period without a classic star collecting 3D Mario like Odyssey, Galaxy or 64.

[Edited by Diddy64]

Undergoing games:
Hyrule Warriors: Age of Calamity

kkslider5552000

On the opposite side of things, I distinctly remember back in the day reading an article that suggested the original New Super Mario Bros was a far more well liked game because it came out in 2006, when most people weren't really making 2D platformers. Compared to the NSMB games after it, which were surrounded by far more big budget 2d platformers and the rise of indie platformers.

That sounds about right. Because I remember when that game came out in 2006, it was really cool. It's the subsequent games that bothered me.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
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jedgamesguy

@kkslider5552000 I liked the New Super Mario Bros games, but they got progressively worse, and U marked the absolute low point in terms of originality. Some songs had been re-used in two games before, which tells a lot.

jedgamesguy

Switch Friend Code: SW-6764-9521-9114

jedgamesguy

@Losermagnet I'm not opposed to violent video games. I think that in healthy doses violence can be harmless on a child, or an adult. If it enhances the experience of the video game instead of forming the entire backbone, it's justified. For me when buying a game with guns for example, I want guns to have a profound reason to be in the game. Uncharted is a good example because it's a secondary mechanism in the combat gameplay. Dedicated shooters are, to me, mindless cashgrabs that have no interest in developing a meaningful experience, but rather catering to people who like shooters.

As for glorifying violence if games do that, and actively promote killing, that's not good. One of the reasons I like the game "Death Stranding" on PS4, and to some small extent the idea of ambiguous games like Undertale, is because violence is seen like a last resort, and killing drastically changes the world around you. In the former killing humans fills the world with anti-matter demons, and in the latter you don't get the true ending if you kill a single enemy.

Sometimes when I meet a new person I'll ask what videogame console they have, and sometimes they'll have... not a wrong taste in games, but something that suggests they don't treat videogames like an artistic medium, but rather just a place to vent one's violent frustrations by mowing down hundreds of enemies. When I moved to a new country and started meeting people in school, people would ask me the same question in return, and dismiss me as soon as they realised that I'm not like them. But some people are able to see both sides and I can appreciate that.

But I can't respect people who look to video games just to shoot things. The two teenage boys who instigated the Columbine High shooting in 1999 played DOOM, and in videos they likened the shooting, when planning it, to DOOM. Paraphrased, and not exactly copied, but they said something along the lines of "It'll be like f*cking DOOM!" I'm not saying that everyone who exclusively plays shooters will become terrorists, but there's much more to video games than guns.

That's why in my own life even though I play action games frequently on PlayStation, like Horizon: Zero Dawn, Ghost of Tsushima, Death Stranding, and Red Dead Redemption II, I'm almost my own parent in terms of how I choose games. It's not that I'm trying to resist any kind of temptation, but I don't want to expose myself to that kind of violence. When I was younger I liked watching Mortal Kombat fatalities, and had a strange obsession with violence, so if these kinds of fascinations are normal in modern young gamers, it means parents should pay close attention to what they buy.

When I was in elementary school people in my grade (1), were all talking about Call of Duty, and various shooters. The thought that even now I haven't even touched one of those games... makes me glad I have understanding parents who invest themselves in understanding video games. That's part of the problem too because most parents would just give their child some money, and they would come home with GTA V.

jedgamesguy

Switch Friend Code: SW-6764-9521-9114

I-U

I think I had an 8 year gap in between beating my first 2D Mario, Super Mario Land 2, and beating New Super Mario Brothers in 2006. I believe that it was the first 2D Mario I owned since Super Mario Land 2 as well, which was the first video game I owned. That gap in having that kind of experience did boost the game I'm sure, it definitely felt like a new experience. That too was when the DS was trying to start a 2.5D style, Sonic came in late 2005 with Sonic Rush then Super Mario with NSMB in mid-2006. I think that 2.5D style helped both games a lot in standing out at the time. Both ended up being my favorites in their respective series.

[Edited by I-U]

"The secret to ultimate power lies in the Alimbic Cluster."

kkslider5552000

In theory it shouldn't have felt as fresh as it was at the time because I had bought all those Mario Advance games (and Mario 3 was the only one of those games I played much of before that point), but it still kinda did anyway. Not as much as those old games, but y'know, enough that I didn't even think of complaints like that until the Wii game came out.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
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Ryu_Niiyama

Octopath had a connected story and the fact that they didn’t spoonfeed it to the player and they made the characters self motivated rather than the “chosen ones” to stop the great evil (even though they still end up doing that) and seeded the story through side quests as well as a the main characters was a refreshing change of pace from normal RPG storytelling. SaGa games and alliance alive are similar but I thought Octopath did a better job at throwing curveballs at the player.

But it was all one overarching story. I’m always annoyed when people act like the game had no story.

[Edited by Ryu_Niiyama]

Taiko is good for the soul, Hoisa!
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SquidOnTheRise

@TheJGG

While i kind of agree with you when you talk about what people play and dont see it as artistic medium, theres something that bothers me is that whenever these killings are brought up, people always talk about videogames and gun control (which isnt a bad thing per se) but never what made these kids get there.

[Edited by SquidOnTheRise]

SquidOnTheRise

Buizel

@I-U Personally I don't see much value in ranking 3D World amongst the 3D games, because it's a fundamentally different experience which is a lot closer to the 3D titles IMO (some people make this distinction by grouping the 2D titles and 3D Land/World as "linear" and the other 3D Marios as "true 3D" or "open"). 3D World was very well received at a time (I remember a prominent gaming magazine, I think Edge, calling it the first true "next gen" experience amongst the launches of PS4 and XBO) but I do think there's some truth to it not quite getting the recognition it deserved due to both its placing on the Wii U, and on a console that doesn't have a traditional 3D Mario. Upon replaying Super Mario 3D World on the Switch, I'd probably consider it to be my second favourite "linear" Mario, after Super Mario World.

@kkslider5552000 New Super Mario Bros was very well received when it came out on the DS. Having a new 2D Mario game for the first time in almost 15 years (and for the first time since the series transitioned into 3D) was a really big deal, and New Super Mario Bros is actually a very solid game that introduced some interesting concepts and, for the time, had a really cool art style. The problem most definitely is that they continued to use the same template going forward for four games within six years (or five in ten years if you include Super Mario Run), which understandably got tiring. I don't think any of the games are bad (Wii and 2 being the weakest, but still enjoyable enough IMO), but none of them leave the same lasting impression of, say, SMB3 or SMW.

@TheJGG I kinda see this argument, although I guess I've never met anyone who seems to be into games for the violence. Personally, I have no issue with the portrayal of violence, but the way in which it is portrayed can be offputting for me. I like a good shooter or fighting game for the tense moment-to-moment action more than anything, and I could do without things being too gory and I don't like the idea of glamourising violence. I've never had any interest in Mortal Kombat for this reason.

[Edited by Buizel]

At least 2'8".

Diddy64

True about Octopath Traveler. While I haven't played it till the end, I do have hear about the stories connecting to the true last chapter. Hope to complete the story in future months.

About the 2D Marios. That's almost exactly what I think about the (first) New Super Mario Bros. I didn't mind at the time with it, nor with New Super Mario Bros Wii. But after that, it started to have less and less of my interest until it became stale. And of course like it was already mentioned, the music also became tiring. Maybe they can take inspirations from other 2D games to refresh the 2D Mario games?

Undergoing games:
Hyrule Warriors: Age of Calamity

judaspete

SSX reboot on PS360 was awesome. Maybe the second best game in the series after 3.

judaspete

My Nintendo: judaspete

jedgamesguy

@SquidOnTheRise Sometimes guns aren't the problem. But ignorant US Senators and haughty know-it-all parents don't care about this. Because the average American tends to associate violence with guns, any lack of correlation between guns and video games is thrown out the window when they're brought up. As the great Masayuki Uemura (designer of the Famicom) said once, "Americans like guns [so they'll like the NES Zapper]".

As @timleon points out Mortal Kombat is a game that doesn't even use guns, yet somehow managed to break through the stigma that "if a game didn't have guns it wasn't violent" that was so prevalent in the early nineties. Not going to lie, I get a rush just like anybody else when being in an immersive action sequence, be it a gunfight, melee combat, or other. In that regard the "stereotype" I was attacking was first person shooters. You can consider Uncharted a third person shooter, because it's not from Drake's point of view. Those games seem more interested in the atmosphere than glorifying violence.

Again, if there's more to a game than the guns, then I can at the least respect it for not relying on it.

@Shadowthrone I completely agree, it's unfortunate that videogames have become the global scapegoat despite movies being much worse. You'd probably never get a "violence p**n" thing like Saw on a video game console, mostly because videogame graphics aren't yet realistic enough to scare you accurately and evoke the same feelings.

I feel like a psycho now because during the first fifteen minutes of John Wick: Parabellum, and the first half an hour of Saving Private Ryan, I laughed every time there was a graphic violence act. In the latter one guy was crawling along the beach looking for his severed arm, and veterans say this was accurate. Yeesh... :0

Kingdom Hearts III was a hallmark in bridging the gap between movies and games, because some scenes from the Disney animated movies looked indistinguishable from the animation from Square Enix. Let it Go was one sequence they nailed. At least they didn't get the hair wrong.

jedgamesguy

Switch Friend Code: SW-6764-9521-9114

Euler

kkslider5552000 wrote:

On the opposite side of things, I distinctly remember back in the day reading an article that suggested the original New Super Mario Bros was a far more well liked game because it came out in 2006, when most people weren't really making 2D platformers. Compared to the NSMB games after it, which were surrounded by far more big budget 2d platformers and the rise of indie platformers.

That sounds about right. Because I remember when that game came out in 2006, it was really cool. It's the subsequent games that bothered me.

Eh. The early-mid 2000s were right when I played through Super Mario Bros. 2, World, and 3 on the Gameboy Advance for the first time (followed by 64 on the DS). So I was underwhelmed when the first New game came out. I thought that U was the best of the four.

[Edited by Euler]

Euler

Wargoose

Not sure if this is an unpopular or popular opinion.

Kingdom Hearts 2 is the worst AAA sequel ever made.

Wargoose

jedgamesguy

@Wargoose Did a Metacritic search, it's likely unpopular.

jedgamesguy

Switch Friend Code: SW-6764-9521-9114

Krull

@Wargoose Oho, a gauntlet has been thrown down!

Worst AAA sequel ever made? Deserves its own topic, that one.

Final Fantasy II would be my shout. I’d say there’s no reason for anyone at Squaresoft to beat themselves up about it, though - it would only make them more powerful.

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