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Topic: Unpopular Gaming Opinions

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TheFrenchiestFry

Catherine >>>> Persona 5

TheFrenchiestFry

Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry

kkslider5552000

I somewhat tl;dr'd those Xenoblade posts (partially because I haven't beaten 2 and thus don't have the most definitive opinion to contrast with), but I will say, one out of every three times Xenoblade 2 tries to be funny, I feel like literally any justification for it somehow being better obviously dies a miserable death. I mean, unless they saved all the best humor for later on (or just abandon the tone its been going for so far).

It's very Kid Icarus Uprising so far, in that it has a specific kind of comedic tone so that when it fails, its baaaaaaaad. Like Xenoblade 1 has its bad and frustrating moments, but I'd take all of them over a single more cutscene in 2 like the ones I'm talking about.

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

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MPSSislit

@Blooper987, @Wargoose
Actually, that's what Smash Bros. Brawl was going to be (Melee with added online support), if Iwata couldn't get Sakurai to develop Brawl as a new game, as Iwata announced Brawl before development on it even started.
Also, with 3D All Stars running via emulation, I believe this opens the door for other Wii and GameCube to make an appearance on Switch in the (hopefully not too distant) future.

Please give Ninjala a chance, guys. 🤔
As @Sunsy said,
Ninjala Gang FOR LIFE!
Also, if I don't respond to your post within a day (or two), don't worry, I'm not ignoring you. I'm going to be busy, though I will do my best to respond in a timely fashion.

Wargoose

@kkslider5552000 The moment it started with the Japanese maid humour. I was pretty sure I wasn't gonna be recommending it to anyone I know.

My favourite game in the series was Xenoblade X.

[Edited by Wargoose]

Wargoose

Matt_Barber

I think Torna is massively underrated. It's got the best, or at least close to, that the series has to offer in terms of graphics, music, voice acting, combat system, story and characters. The only thing it hasn't got is the sheer enormous scale of the other games, but it's still something I spent as much time with as other full-price RPGs like Tokyo Mirage Sessions and Paper Mario.

So far as Xenoblade 2 goes generally, the first twenty hours are the worst. The slow start to the story, the endless gacha drops, the excessive (and often pointless if not outright misleading) tutorials, and the somewhat opaque combat system all irked me at the time, but by the time I'd played two hundred hours, that was all pretty much forgiven if not outright forgotten.

Oh, and for anyone who still thinks that combat in the Xenoblade games is needlessly slow, I'd suggest watching some of Enel's YouTube videos on the subject, as you can take down even the toughest superbosses in a matter of seconds with the right builds. I'd think that the games could do a better job of telling you these things, but that's an area where Monolith are at least starting to show some improvement.

Matt_Barber

RR529

@theJGG, I'm still in the middle of playing XCDE, so I'm not going to get into the overall discussion of whether it or 2 is better (though it's been an interesting debate to read), though I want to correct something you mentioned about XC2's art direction in your initial post, about it being "chibi".

"Chibi" refers to an anime substyle that features characters that have tiny bodies (usually with large heads), like the Bravely Default games or World of Final Fantasy, so while XC2 is very "anime", it's in no way "chibi".

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

jedgamesguy

kkslider5552000 wrote:

One out of every three times Xenoblade 2 tries to be funny, I feel like literally any justification for it somehow being better obviously dies a miserable death. I mean, unless they saved all the best humor for later on (or just abandon the tone its been going for so far)

That's what I was going for. @Ralizah touched on it saying that the humour was better than in 1, but it felt extremely forced for me. @Wargoose the maid humour is a scene I will skip every time I play the game. It's a Japanese thing all right but that scene (and Lila too) could have been wiped from existence and nothing would change.
@RR529, my bad.

jedgamesguy

Switch Friend Code: SW-6764-9521-9114

TheFrenchiestFry

Graphics and presentation are probably the single most important make it or break it element in a game, and they matter way more than people give them credit for, especially the people who only game on consoles like Switch

TheFrenchiestFry

Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry

Euler

Considering how well the Switch (and portable Nintendo consoles in general) has sold, the number of GOTY/GOAT awards games like Zelda:Breath of the Wild (visually appealing but not even close to state of the art graphics) win from critics and gamers alike, and that the most powerful system on the market does not consistently win the console war (sometimes it's the least powerful of the three in fact) I'd say graphics don't really matter all that much anymore.

Euler

TheFrenchiestFry

@Euler I'm not talking in terms of the power of your console. I'm literally talking about in game graphics

Zelda is an ambitious game but what helps about it is that it's probably still one of the Switch's best looking games, and has great art direction and presentation

Contrast that with titles like Marvel vs. Capcom Infinite whose gameplay is fantastic, but people didn't buy it because the graphics looked unfinished, and the presentation was a major step down from Marvel vs. Capcom 3 and how distinct it looked compared to other fighting games in the market. In fact that's the exact reason why people bought Dragon Ball FighterZ in droves over it when it came out like a few months later

Like would you have bought Mario Odyssey if it looked about as good as something like Vroom in the Night Sky or Troll & I? Would you have bought games like Zelda or God of War PS4 if they looked and performed about as well as something like Ark Survival Evolved on any platform

I've seen people actively defend the state of ports like Outer Worlds on Switch and I really don't see how you can justify having a game portably if it frequently drops frames or has consistent resolution problems. I'd even argue games like Persona 5 wouldn't be nearly as popular as they are with mainstream audiences if it didn't have the slick presentation it did, and it's not even close to the best looking PS4 game imo

Another example is the PS2. It was less powerful than both the Xbox and the GameCube but I'd say games like Final Fantasy X and MGS2 & 3 have aged extremely well graphically speaking and are still appealing to play on modern displays at present

[Edited by TheFrenchiestFry]

TheFrenchiestFry

Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry

kkslider5552000

I don't think graphical power matters too much but it has to look good in some way, generally speaking. (with rare exceptions here or there). There are games that look...modern enough but have such an underwhelming and bad art style that it almost certainly hurt them. Whereas there are games that look like they came out in 1991 but are still appealing to look at.

If your game doesn't look good in any way, that's a huge disadvantage to getting people to actually play it.

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

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Ralizah

@TheFrenchiestFry Games need to look visually appealing on some level to be successful and to make a good impression on most people. But "visually appealing" doesn't necessarily mean Naughty Dog-level realism, 4K graphics, etc. More often than not, a game only really needs solid art direction to succeed. That's why a PS3 game like Persona 5 managed to impress in 2017 when, by any objective metric of analysis, the game was positively primitive compared to other games on the PS4.

With that said, one important thing to keep in mind is that the standard for what is acceptable on a handheld is lower than what is acceptable on a home console, and that's also going to vary from person to person. I personally wouldn't want to play something like The Outer Worlds on Switch in its current state, but I'm also not going to tell someone that their enjoyment of the game is illegitimate because it doesn't align with some platonic ideal of game performance. What is especially annoying is when people who behave like this for Switch ports ignore the severe performance/presentation deficits in PS4/Xbone versions of games like Control, Fallout 4, The Witcher 3, etc., where such deficits are even less acceptable in general due to the lack of hybrid functionality on those consoles.

Unless you're playing on a top of the line PC, all of your gaming experiences are going to be compromised to some degree. How tolerant you are of performance/presentation deficits will depend heavily on your expectations for the platform and how much you enjoy gaming on one platform vs another.

So there's really no need to "justify" playing a Switch game at 540p30 vs 900p30 or even 4K60. It all comes down to your priorities as a gamer.

I imagine those of us who grew up with consoles that regularly ran 3D games at 20fps like the N64 are even more tolerant, in this regard. If "the greatest game of all time" was enjoyable at a substandard framerate, I have a really hard time swallowing that modern games that generally tend to perform better are somehow "unplayable."

Currently Playing: Resident Evil Village: Gold Edition

Matt_Barber

@theJGG It's worth noting that a lot of dialogue during the maid scenes was changed in the localization. The original version is more... erm... honest, to put it mildly, but presumably needed toning down to avoid a mature rating.

And yes, it's something that Japanese people obviously find really funny, because it's such a widely employed trope across all their media, but just comes across as really cringey to a Western audience.

For what it's worth, I found the running food gags in X fell just as flat but at least they were never going to affect the game's rating.

Matt_Barber

Wargoose

@Ralizah where I notice it the most is in split screen games, seeing a game go from 60fps in single player, to sub 30fps in 4 player is jarring. Racing games in particular, you lose the sense of speed.

Then there are oddities like deadly premonition where art direction, technical performance, soundtrack and gameplay are all objectively bad. Yet it's still charming as hell.

[Edited by Wargoose]

Wargoose

Ralizah

@theJGG @kkslider5552000 I guess you could remove the maid skit (which I personally found to be very amusing) and Tora's weirdness in that regard from the game, but you'd also be removing an element of Tora's characterization as well, along with one of the layers of how he relates to the rest of the cast. And this is generally why I like the frequent humor in XC2: it's humor grounded in the flaws and quirks of the central cast, which helped to humanize them for me. It's also a nice reminder of how JRPGs used to be allowed to be flat-out silly at times.

@Wargoose Yeah, it definitely matters more or less in some respects than others. One thing that annoys the hell out of me about the Switch port of Hyrule Warriors, for example, is how drastically the performance changes depending on how you play. I wouldn't mind if the game allowed the player to cap it at 30fps, but shifting from 45 - 60fps in docked mode down to 25 - 30fps in handheld mode is just jarring.

Deadly Premonition... I dunno. I can put up with some level of jank, but DP2's performance is genuinely atrocious. It's cool if someone else is willing to put up with it, but the "it's charming because it's bad" thing only works in very specific circumstances for me.

Currently Playing: Resident Evil Village: Gold Edition

kkslider5552000

Ralizah wrote:

I guess you could remove the maid skit (which I personally found to be very amusing) and Tora's weirdness in that regard from the game, but you'd also be removing an element of Tora's characterization as well, along with one of the layers of how he relates to the rest of the cast. And this is generally why I like the frequent humor in XC2: it's humor grounded in the flaws and quirks of the central cast, which helped to humanize them for me. It's also a nice reminder of how JRPGs used to be allowed to be flat-out silly at times.

I don't disagree with this, but the humor could be...um...good instead. Do the same things, except actually good. Literally every joke that failed I've seen done successfully before.

Non-binary, demiguy, making LPs, still alive

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jedgamesguy

This can be considered unpopular; Xenoblade humour, for the most part, feels forced and artificial. Especially in 2, because of the maid jokes. And while I agree with @Ralizah once again, that it develops Tora and establishes him as some kind of perverted genius engineer, the humour feels forced in almost every scene.

jedgamesguy

Switch Friend Code: SW-6764-9521-9114

Wargoose

For me the whole moogle has a sexbot thing, and some of the character design choices. Seem weirdly out of place. I'm not a prude, I love the Yakuza and Bayonetta games. It just feels like the tone shifts every so often to an odd place.

I think the Japanese RPG genre as a whole has an issue with relationships. There's very rarely a leading character in a JRPG, that feels like they've ever been on a date before.

They seem to prefer to write prolonged awkwardness, instead of two characters actually getting together.

Wargoose

GilbertXI

Majora's Mask is infinitely better than Ocarina of Time, although it's completely understandable if people don't like the time loop mechanic.

GilbertXI

kkslider5552000

The Mario 3D All Stars collection should've been cheaper, considering what it is.

Originally this would've been a suggestion that it costs too much for how much work was in it. But after a couple of months, its very obvious it should've cost less so that Nintendo could not try to pointlessly sink its own reputation as a relatively not evil video game company. Because Nintendo's often very good at releasing games that are actually worth full price, and they've had great PR even during a lot of the Wii U era for that. So maybe they just shouldn't have tried to risk that.

Non-binary, demiguy, making LPs, still alive

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