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Topic: Unpopular Gaming Opinions

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NEStalgia

Unpopular opinion #1: Chocobo Mystery Dungeon is a substantially better series than Pokemon Mystery Dungeon which feels disorganized, unfocused, and ultimately based on asset re-use. Chocobo Mystery feels like an actual fleshed out game.

Unpopular opinion #2: ACNH is a terrible AC game and feels more like a daily checklist of required chores, designed to waste as much time as possible using every mobile game design trope in existence, except not for money. Any time I play it I spend a good chunk of time re-doing the same exact things I already did a hundred times (Gulliver is beached...again! The ghost lost his spirit....again! Rebuilding the same tools....again! Gathering the same resources with RNG success....again!, running EVERY. SINGLE. ITEM. to Blathers.....again! I play for an hour or two and look back and feel like I wasted time I could have spent playing something fun. I haven't even gotten to the "terraforming"...I can't stay engaged well enough to get that far. It's like a direct clone of ACNL (which I absolutely loved and waited since then for another entry!) but with endless amounts of repetitive, annoying mobile garbage in front of it, and the most cumbersome UX imagined to date.

I actually wanted a crafting and resource gathering system in the game after playing Fantasy Life right after ACNL and thinking that should be the future of AC....but they way they implemented it makes the game worse, instead of better....

NEStalgia

NotTelevision

@NEStalgia I’m inclined to agree with any criticisms of Animal Crossing: New Horizons when it comes to the game being a kind of “waste of time”. But I think sort of the point is that it is like a busy work type of game minus the micro -transactions. So whenever I do check back in, it’s usually with a coffee or beer with a podcast in the background. It’s even more stagnant than the typical farming sim, because so little changes from day to day and a lot of it is mindless, but then you have to come up with little tasks to make it worth it. Like “hey now I can build a bridge here”, then you pay it back. Next day... “hey now I can walk over the bridge I paid for”. It’s like a series of rather shallow goals you set for yourself in this world that most of time you are only half paying attention to.

I am a bit happy such a game exist as a brief escape into meaninglessness busy work, but I can’t really blame anyone for criticizing it. There are little touches of dialogue and random events that create a sense of intrigue, but they don’t alter the gameplay or repetitive chores in any way.

So yes I will continually jam the “A” button and buy 20 bell vouchers to pay my debt to that raccoon who says the same thing to me everyday. I don’t know the point but I guess it’s just something to look at while you decompress.

Hardly the apex of gaming but it’s definely more variety than a mobile game.

I still consider Stardew Valley a superior sort of game bacause as you develop relationships with the townsfolk you learn more about the place and how growing up in this place has shaped their worldview and choices.

AC takes a less story-centric approach and let’s you choose the change the island and the inhabitants at will. This had both positive and negative aspects. The most negative being the lack of any cohesive world to latch onto. So you are left with a bunch of pieces of things you assembled that don’t match up to much.

So I guess it’s a real sandbox game in that sense. It’s what you ultimately get out of these pieces and parts.

Edited on by NotTelevision

NotTelevision

kkslider5552000

implying Animal Crossing being a waste of time is new, lmao

Non-binary, demiguy, making LPs, still alive

Bioshock Infinite Let's Play!:
LeT's PlAy BIOSHOCK < Link to LP

NEStalgia

@NotTelevision The thing that bothers me is....Animal Crossing has always been that. But it managed to stay engaging like a happy go lucky world to relax into but find things to do. It was tedious to a point, but still relaxing. ACNH in particular breaks everything and makes it much more like a mobile game. Resource gathering and crafting added goal-based gameplay the series needed to reinvigorate with, IMO, but they way they implemented it apes from mobile. Force limitations of extremes. You need X amount of ore, gold, etc, but you can only get so much per day and only by RNG......and then your tools where the better but still bad forms still take more. Extreme inventory limitations. Extreme limitations in how to access that inventory. These all ape mobile mechanisms that are designed purposely to be infuriating to get you to pay money to make them go away. This game implements those infuriating mechanisms....because the devs think it's fun.

What you describe is the way I'd describe ACNL....but ACNH breaks that. It tried half way to make it a proper "game" - but only half way, and then used all sorts of (typically) intentionally frustrating limits that mobile games do. Redd's boat is in the little canyon in the back. Why do I have to go over the water, get the ladder, go up the cliff, then up the next cliff, then the pole to vault over the stream, then back to the ladder to go down the cliff.....visit the boat....then do it all again in reverse, just to check the art? Why does Gulliver make me tediously find the same 5 parts weekly? ACNL didn't seem so....needlessly repetitive and drawn out in every UI choice.

ACNL was on of my most memorable gaming experiences.....ACNH seems like the devs thought "what if we remake ACNL, but remove most of the fun and replace it with tedium and irritating tests of patience?"

ACNL was escapism into a simple world to exist in. I'd stay up until midnight just to do an island bug run. ACNH feels like tedious checklisting, not even to meet the games objectives, but simply to complete your OTHER checklisting in the game. And it charges you to do runs to other islands with Miles. Which require tedious repetitive checklisting tasks to get more of.... The primary game loop replicates a call center's phone menu loop.

For customer service, press 1. For information about your account, press 2. For all other inquiries press 3.

3

For customer service, press 1. For information about your account, press 2. For all other inquiries, press 3.

1.

Would you like information about your account? Say "Yes" or "No"

"yes"

I didn't understand that. Would you like information about your account? Say "Yes" or "No"

"yes"

For customer service, press 1. For information about your account, press 2. For all other inquiries, press 3.

"$$#@[email protected] you you $#@ $#@ automaton piece of #$@ing $#@$!!"

Please wait while I look up your account details....

NEStalgia

Wargoose

@NotTelevision Yeah I like New Horizons but there's so much time wasting. Simple things like being able to craft multiple things at once, being able to submit fossils like regular creatures, and shortening the repetitive dialogue. I get it Timmy, you can't buy turnips on a Sunday. I wasn't trying to the first time, and newsflash I'm not trying to the 12th time. Also I don't need a phone call each morning, telling me how much I sold last night, I was there.

Wargoose

NotTelevision

@NEStalgia Yeah I agree that UI changes would go a long way to making the game seem less like a chore. Like you said, once you are near a cliff face there isn’t any reason the player should need to select the ladder to go up or down. You should just press “A” and automatically enter the animation since there isn’t any other choice a player would make in this instance. Same with the pole vault.

Inventory management should also be streamlined better so you can easily combine items without dropping them and picking them back up again. I can’t believe Nintendo didn’t implement this feature yet.

Also a “drop box” item you can build would be nice. So any item I wouldn’t need right now can be placed in there and be deposited in a location close to Nook’s Cranny. And no no no Nintendo don’t give me the text cloud “This is the drop box.” “Do you want to deposit some items” “Yes, No” .... “Are you sure you want to deposit these items?”.... haha.

I’m not sure many of the above or other annoyances will ever be patched out/resolved though.

@Wargoose Crafting/selling multiple items would go a long way.

Haha and the Timmy call everyday is pretty silly. I mean at this point I trust the guy isn’t trying to rip me off and is really putting the money into the ATM. Not sure why the game needs to stop you everytime with this information.

NotTelevision

Anti-Matter

@NEStalgia
Both ACNL and ACNH have same repetitive things.
ACNH felt way much better than ACNL.
Not to mention about ability to display furnitures outside the buildings, quick crafting and modding color, villagers will not moving out by themself without my permission, ability to relocate buildings, scoop out a whole tree, breaking rock stones easily, etc.
ACNH was my first Nintendo game made me want to play more than 3 hours everyday. Soon, i will break Grandma Audrey's gameplay hour record. I accepted that challenge.

My Top 10 villagers on ACNH:
1. Rooney
2. Raymond
3. Sterling
4. Wolfgang
5. Apollo
6. Sherb
7. Marshal
8. Curt
9. Jay
10. Tybalt

Switch Friend Code: SW-8364-7166-5608 | 3DS Friend Code: 2638-4872-0879 | Nintendo Network ID: TAGunderground

NEStalgia

@Wargoose @NotTelevision Yeah...all that stuff. The fossils. Oh boy the fossils. Having to listen to Blathers give the same speech every single time.....and that dreaded moment you deal with all the fossils. Listen to him. Analyze them. Listen do him. Donate them. Listen to him. Then leave, walk to the store, listen to Timmy....go through the menu...sell the remaining ones (or just use the box), then you find ONE MORE FOSSIL you missed and have to do it all over again. And you do this. EVERY. SINGLE. DAY. It's a slow torture and the opposite of fun. I find I mash the A, B, or both buttons furiously the entire time the dialog runs....it makes me feel like I can do SOMETHING to end the torture. My buttons probably have 3,000 actuation just from Blathers' dialogue alone....

I don't even fish anymore. I can't stand the dialog boxes every time. I avoid crafting until I've queued things. I can't stand inefficiency...and this game force feeds you inefficiency at every turn with no way out. Heck, open micro-transactions.....I'LL BUY MY WAY OUT!! I CAN'T TAKE IT ANYMORE!

It's like they just copied ACNL and took all the 3DS necessary annoyances and bolted tons of new systems on top of the already fragile foundation and didn't bother making sure it all worked together. And they took years and a half a year delay to make this happen. I'm guessing they spent so much time on the terraforming idea they never actually fleshed out basic game design other than the new stuff being glued onto the 3DS stuff. I haven't even unlocked terraforming. I probably never will because I can't stand Blathers going on one single day. Nook told me resident services is moving out of the tent....I haven't loaded the game since. Next time I start it I'll have the new town hall. Wonder if I'll ever go beyond that. It's just too frustrating.

@Anti-Matter I don't think ACNL had anywhere close to the level of repetition this game has. AC is repetitive by nature, but there was a balance in ACNL that made it leisurely rather than feeling like a wall in front of you and an endless array of checklist items. One big example is Nook Miles. The random array of 5 "cards" of menial tasks to checklist to get more Nook Miles. It's just endless busy work "grinding" currency, but unlike an RPG where grinding means playing the game and battling, in this game it just means checklisting boring tasks over and over again "Plant 1 fruit tree" "Gather 15 wood". It makes Xenoblade 1's quests seem positively engaging by contrast...

Yes, ACNH provides a lot more customization and control. Those aspects aren't problematic. It's all the tedium you have to go through to get there at all that is problematic. ACNH does want you to play more than 3 hours every day.....hours and hours of boring menial tasks to check them off the list....not fun and engaging gameplay. Maybe once you open up all the creativity features it gets more engaging. But I compare that to criticism FFXIII - "After the first 40-50 hours the game really opens up!" Except this is worse. XIII was narrow and linear....but not entirely infuriating and boring at the same time.

NEStalgia

WoomyNNYes

Regarding zelda,
🤪Like... I think too many Zelda games focus on, like, swords? and stuff?... like, ya know? And like, ganon is bad? I think there just needs to be, like, an escalator? for Link to step onto? And he can hold a hand out, and passively slap bokoblins as the escalator moves link by them. And then princess zelda, will just like, just be at the end? and hug? And the whole game should last, like, two hours. And epona can stand on the escalator too. 🤪

Forgive me everybody

Edited on by WoomyNNYes

Science liker.
Extreme bicycle rider.
(Nobody says "extreme". I said it to be silly.)
Playing: MK7, Rocket League

jump

@WoomyNNYes I think you’re too conservative with the changes. Whilst the escalator is great addition to remove the walking sim aspects whilst keeping it open world (which seems to make the kids happy) you need to keep pushing it!

They have already replaced Epona with a motorbike and everyone wants a new Mario Kart so combine the two and have everyone in the game in vehicles all the time, the vehicles should mostly be karts but Link can ride his motorbike still.

Link, Zelda and Ganon are overused at this point and are normally changed out with new games anyway so let’s just get rid of them. GTA is popular, lets have them be thugs instead and work that into the story, Link is a John, Ganon a pimp and Zelda a ho and Link is on a quest to save her from the evil pimp.

A new renewed focus should be on its story so they should bring in some of Hollywood’s biggest names to work on it like Michael Bay, M Night Shyamalan and Uwe Boll.

Star Wars was successful, perhaps get rid of the the swords for lightsaber. As they can’t be lightsabers Ninty will have to create their own version, perhaps they are sparkly glitter instead of light. They can then sell them as toys in the shop.

Most importantly it needs to be VR and in FP.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

3DS Friend Code: 1762-3772-0251

WoomyNNYes

Those are, like, some excellent ideas? @jump haha

I like the idea of merging Nintendo games? More big game releases, just like? stresses me out? Every time Nintendo made a direct packed with big-deal-games & surprise announcements, I was just like?...You're totally harshing my chill right now?....I mean, I still have, like? Gamecube games? Could you, like? slow down? Nintendo? 🤪

Edited on by WoomyNNYes

Science liker.
Extreme bicycle rider.
(Nobody says "extreme". I said it to be silly.)
Playing: MK7, Rocket League

Anti-Matter

Unpopular opinions.

I never consider Time Travelling in Animal Crossing as a cheating.
But hacking the town / island with unauthorized contents is definitely a cheating.
And i really hate to see peoples keep bashing my unpopular way to play Animal Crossing New Horizons.
I bought the game late, on 27 June 2020.
I missed the Easter event, Rover Maze event, Wedding event but i could revisit them after June 2020 by time travelling.
I have no time to play ACNH very slow.
My time is not worthy to play games with very slow pace.
I still have something important things to do rather than being controlled by a game with time gimmick to force player to play on wrong time.

Edited on by Anti-Matter

My Top 10 villagers on ACNH:
1. Rooney
2. Raymond
3. Sterling
4. Wolfgang
5. Apollo
6. Sherb
7. Marshal
8. Curt
9. Jay
10. Tybalt

Switch Friend Code: SW-8364-7166-5608 | 3DS Friend Code: 2638-4872-0879 | Nintendo Network ID: TAGunderground

WoomyNNYes

@Anti-Matter I thought most people would agree with that edit: I dont' think you're a cheater.

Edited on by WoomyNNYes

Science liker.
Extreme bicycle rider.
(Nobody says "extreme". I said it to be silly.)
Playing: MK7, Rocket League

Zuljaras

@WoomyNNYes He is just butthurt that many people called him a cheater in AC article today.

I even think most people call him that just because it is funny to see his reaction and wall of text boring explanations of how necessary it is to play the game like that

Edited on by Zuljaras

Zuljaras

jump

Yeah, the contradictions and irony in the defences he posts are funny. Stuff like he hasn’t got enough real life time to play the game so he needs to time travel to be able to play it for hundreds of hours.

Thing is people aren’t really saying @Anti-Matter shouldn’t cheat, they are saying he is cheating but he’s getting so worked up over it he can’t see the forest through the trees.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

3DS Friend Code: 1762-3772-0251

dionysos283

I really don't get the appeal of Hellblade: Senua's Sacrifice.
I admire what the devs tried to achieve with this game: namely to put you in the shoe's of a psychotic person. But the game is just no fun to play at all. The controls are clunky (especially the camera), Senua walks way too slow (even while running), the environmental puzzles manage to be repetitive, while also being frustrating, and the combat system is just awful button smashing. After the first boss fight my right hand was cramping. And on the Switch the game also looks downright ugly.

Edited on by dionysos283

dionysos283

kkslider5552000

NEStalgia wrote:

Unpopular opinion #1: Chocobo Mystery Dungeon is a substantially better series than Pokemon Mystery Dungeon which feels disorganized, unfocused, and ultimately based on asset re-use. Chocobo Mystery feels like an actual fleshed out game.

I played the Wii Chocobo Mystery Dungeon for a few hours back in the day. Do you ever get more than your one party member? Because if you don't, I reject this idea entirely.

Non-binary, demiguy, making LPs, still alive

Bioshock Infinite Let's Play!:
LeT's PlAy BIOSHOCK < Link to LP

NotTelevision

@dionysos283 I didn’t play the Switch version, but I feel like your criticism of this game is on point. I didn’t feel like the game really put you into the mind of this character all that well. The puzzles where you have to line up the runes were supposed to mirror Senua’s mental state, but they didn’t feel that way. They felt like silly gameplay interludes that were more annoying than intriguing. The combat felt like God of War lite, without any unique embellishments.

There were two sections worthy of mention though. That boss fight in total darkness was suitably terrifying, mainly because you didn’t feel like you were in total control of the situation. I’d say the game works best when it throws you for a loop and makes you feel uncomfortable. Most of the time it’s stuff you’ve feel like you’ve seen in other AAA games though.

I would also say the ending has a good emotional payoff, but it can’t really redeem the overall mundane final hour.

NotTelevision

Magician

Animal Crossing: NH and Zelda: BotW are the biggest disappointments of this generation of consoles.

The more I see games using item degradation as a game mechanic the less I like it.

Edited on by Magician

Switch Physical Collection - 639 games (as of August 5th, 2020)
Currently playing: The Grisaia Trilogy (Switch)
Favorite Quote: "Any sufficiently advanced technology is indistinguishable from magic." -Arthur C. Clarke

ivory_soul

Magician wrote:

Animal Crossing: NH and Zelda: BotW are the biggest disappointments of this generation of consoles.

The more I see games using item degradation as a game mechanic the less I like it.

I think you just don't like those types of games. They are both solid and I don't care for Animal Crossing and I have yet to really get into BotW. If you judge the games just on item degradation you should probably look a little deeper. Item degradation is common in a lot of games.

ivory_soul

Nintendo Network ID: ivory_soul

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