Regarding zelda,
🤪Like... I think too many Zelda games focus on, like, swords? and stuff?... like, ya know? And like, ganon is bad? I think there just needs to be, like, an escalator? for Link to step onto? And he can hold a hand out, and passively slap bokoblins as the escalator moves link by them. And then princess zelda, will just like, just be at the end? and hug? And the whole game should last, like, two hours. And epona can stand on the escalator too. 🤪
@WoomyNNYes I think you’re too conservative with the changes. Whilst the escalator is great addition to remove the walking sim aspects whilst keeping it open world (which seems to make the kids happy) you need to keep pushing it!
They have already replaced Epona with a motorbike and everyone wants a new Mario Kart so combine the two and have everyone in the game in vehicles all the time, the vehicles should mostly be karts but Link can ride his motorbike still.
Link, Zelda and Ganon are overused at this point and are normally changed out with new games anyway so let’s just get rid of them. GTA is popular, lets have them be thugs instead and work that into the story, Link is a John, Ganon a pimp and Zelda a ho and Link is on a quest to save her from the evil pimp.
A new renewed focus should be on its story so they should bring in some of Hollywood’s biggest names to work on it like Michael Bay, M Night Shyamalan and Uwe Boll.
Star Wars was successful, perhaps get rid of the the swords for lightsaber. As they can’t be lightsabers Ninty will have to create their own version, perhaps they are sparkly glitter instead of light. They can then sell them as toys in the shop.
I like the idea of merging Nintendo games? More big game releases, just like? stresses me out? Every time Nintendo made a direct packed with big-deal-games & surprise announcements, I was just like?...You're totally harshing my chill right now?....I mean, I still have, like? Gamecube games? Could you, like? slow down? Nintendo? 🤪
I never consider Time Travelling in Animal Crossing as a cheating.
But hacking the town / island with unauthorized contents is definitely a cheating.
And i really hate to see peoples keep bashing my unpopular way to play Animal Crossing New Horizons.
I bought the game late, on 27 June 2020.
I missed the Easter event, Rover Maze event, Wedding event but i could revisit them after June 2020 by time travelling.
I have no time to play ACNH very slow.
My time is not worthy to play games with very slow pace.
I still have something important things to do rather than being controlled by a game with time gimmick to force player to play on wrong time.
@WoomyNNYes He is just butthurt that many people called him a cheater in AC article today.
I even think most people call him that just because it is funny to see his reaction and wall of text boring explanations of how necessary it is to play the game like that
https://www.nintendolife.com/news/2022/05/random-doom-fan-has-a-novel-way-to-display-a-destroyed-switch-cartridge
https://www.nintendolife.com/news/2023/07/random-fan-transforms-their-nintendo-64-into-a-starcraft-battlefield
My Sculptures
Yeah, the contradictions and irony in the defences he posts are funny. Stuff like he hasn’t got enough real life time to play the game so he needs to time travel to be able to play it for hundreds of hours.
Thing is people aren’t really saying @Anti-Matter shouldn’t cheat, they are saying he is cheating but he’s getting so worked up over it he can’t see the forest through the trees.
I really don't get the appeal of Hellblade: Senua's Sacrifice.
I admire what the devs tried to achieve with this game: namely to put you in the shoe's of a psychotic person. But the game is just no fun to play at all. The controls are clunky (especially the camera), Senua walks way too slow (even while running), the environmental puzzles manage to be repetitive, while also being frustrating, and the combat system is just awful button smashing. After the first boss fight my right hand was cramping. And on the Switch the game also looks downright ugly.
Unpopular opinion #1: Chocobo Mystery Dungeon is a substantially better series than Pokemon Mystery Dungeon which feels disorganized, unfocused, and ultimately based on asset re-use. Chocobo Mystery feels like an actual fleshed out game.
I played the Wii Chocobo Mystery Dungeon for a few hours back in the day. Do you ever get more than your one party member? Because if you don't, I reject this idea entirely.
@dionysos283 I didn’t play the Switch version, but I feel like your criticism of this game is on point. I didn’t feel like the game really put you into the mind of this character all that well. The puzzles where you have to line up the runes were supposed to mirror Senua’s mental state, but they didn’t feel that way. They felt like silly gameplay interludes that were more annoying than intriguing. The combat felt like God of War lite, without any unique embellishments.
There were two sections worthy of mention though. That boss fight in total darkness was suitably terrifying, mainly because you didn’t feel like you were in total control of the situation. I’d say the game works best when it throws you for a loop and makes you feel uncomfortable. Most of the time it’s stuff you’ve feel like you’ve seen in other AAA games though.
I would also say the ending has a good emotional payoff, but it can’t really redeem the overall mundane final hour.
Animal Crossing: NH and Zelda: BotW are the biggest disappointments of this generation of consoles.
The more I see games using item degradation as a game mechanic the less I like it.
I think you just don't like those types of games. They are both solid and I don't care for Animal Crossing and I have yet to really get into BotW. If you judge the games just on item degradation you should probably look a little deeper. Item degradation is common in a lot of games.
Not sure these are unpopular opinions around these parts of the internet, but here goes:
Brawl is the second best Smash game, above Melee but below Ultimate
Super Mario works best within linear levels
Most Rare games are highly overrated
I think the first two are self-explanatory but I'd like to give a bit more insight into my third "unpopular opinion". First off, I'm not saying they're bad games, far from it, but they're so often loaded with praise that I feel people tend to forget the things that weren't so great about them. From DKC's way too tough difficulty, the endless collect-a-thon madness in their 3D platformers in which you have to go back-and-forth with different power-ups or characters padding the game out for way too long, the horrible controls in Conker's Bad Fur Day, the need to save every single NPC in Jet Force Gemini,... I honestly could go on.
I've never played a single Rare game that didn't seriously bother me at some aspect of it to the point I couldn't enjoy the game to its fullest. Again, they're far from bad, but I believe too many people are looking at these games with rose-tinted glasses.
Animal Crossing: NH and Zelda: BotW are the biggest disappointments of this generation of consoles.
The more I see games using item degradation as a game mechanic the less I like it.
Can't speak for Animal Crossing but for Zelda I think weapon durability isn't so bad, and it's actually a clever progression system. It subtly ensures that you can’t ravage a camp full of silver enemies right off the bat. But as you go, you’ll gradually get better and better weapons to destroy them easily. Weapons come and go but if you were to take a screenshot of your weapon inventory once a week throughout your entire playthrough, it would improve continuously. This is basically how it works in all other Zelda games. Durability also forces more strategy, as you must decide whether to use your good weapons on this fight or to save them for a tougher one later on. The power-up inventory in Super Mario Bros. 3 (of all places) used this mechanic well and makes for a deeper gameplay experience.
To get an idea of how game-breaking an infinite durability sword would be, one need only complete the Trial of the Sword to fully upgrade the Master Sword. The fully-upgraded Master Sword can still break (in which case it needs to recharge) but it lasts an incredibly long time. You can easily take out any boss or enemy camp with it, multiple guardians, etc and it's more powerful than all but a select few weapons. Once you've unlocked it, you'll rarely use anything else. But it's an "Infinity + 1 sword" that only the best players can use, usually unlocked mid-late game. That is to say, it's so hard to get that if you're good enough to do so, there's no way in hell you'd even need it because you're bound to be swimming in royal/royal guard/savage lynel weapons anyway. If everyone that finished the Great Plateau were awarded a much weaker weapon (say, 1/4 as much damage) with similar durability ("Decayed Master Sword" or "Apprentice Sword"), it would defeat the purpose of most other weapons and mess up the progression system (as bosses and enemies would be much easier to defeat early on).
Yeah, weapon durability is a good thing in Breath of the Wild. It can be annoying at times, but if weapons didn't break then you'd just find a good one then use that for the whole game, which would make the combat a lot less varied.
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
Hmm, I think you'd naturally replace weapons with better ones .... While most of the decent ones seemed similar enough to each other they didn't really make combat different Perhaps they should have made weapons rather more durable & not provided so many of them?
@Anti-Matter I agree with that. I can understand the charm, especially for kids, but that's something that has always been frustrating with AC....it's a video game that expects you to plan your life around it. That doesn't work after age 8 or so.... I'm surprised they haven't included some way to make it suit people's lives more. I get that it's partly the design but.....it basically means the only time I ever see my island is at night, I miss most daytime events, most special events, and then when I do have time to play, I have to wait another day for resource respawn. ACNH added a ton of further irritation, but that's one thing that's always been an issue for AC.
@kkslider5552000 One party member and one slave buddy. But the overall structure of the game is much more "game-like" than the somewhat chaotic quest system of "go to the following 5 floors of the 20 floor dungeon you already played through 4 times and touch more tiles." Though the difficulty can also have ultra frustrating spikes.
@Magician Item degradation is controversial but very functional in BotW. Because items are everywhere, it's no big deal to just keep an inventory and keep switching them around, and it gives lots of chances to try lots of things. Once you get the Master Sword, a lot of that stops being as important anyway. Item degradation in ACNH on the other hand obliterates the fun, chill, play world where everything is so much more perfect than in real life. "#$@ it the HDMI switch broke AGAIN!?!? I just replaced that @#@# thing twice in 3 years!!!" gets transcribed into gameplay, now with 300% more resource grinding.
@BruceCM That would just become a Diablo-like system and you'd need tons of varied loot. BotW keeps things elegant and simple where the complexity kind of comes from how you just do to it rather than "TP-ing to Town and spending half an hour comparing numbers"
@BruceCM
I agree with you. The durability on weapons is way too short in BotW and I never liked the execution of it in BotW.
While not a bad concept, there are numerous ways to improve it. First of all, I'd increase the durability of each weapon by at least a factor of two. Secondly, I'd give a clear indication on how long your weapon is going to last. And finally, I'd make it possible to fix weapons outside of combat.
It would erase a lot of frustration if you ask me.
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