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Topic: Unpopular Gaming Opinions

Posts 6,981 to 7,000 of 7,805

Tyranexx

Since the thread is on the subject of the Golden Sun series, is Dark Dawn worth playing? I've played the first two games via the Wii U VC and enjoyed them for the most part. Djinn feel either broken or tacked on at times though.

Currently playing: Xenoblade Chronicles: Definitive Edition

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

C-Chakra

haha, I'll bite ... I have a couple of unpopular opinions. grins ... no one get offended please, i'm joking around here.... mostly

1. Undertale is rubbish, and yep I forced myself to get the proper pacifist ending (imagine if I didn't!). To me it was like being forced to read through some quirky, edgy teen's bad comic book. Overly pretentious and serves no purpose other than a gateway to furry fandom or a cure for insomnia. Although i'll give credit where it's due, the soundtrack is fantastic and Metaton made it tolerable. Subverting your expectations dosen't make things good... ???The Last Jedi??? I'm thus coining this strange psychological phenomenon the Susan Boyle Effect. $2 title... Underfail.

2. Day and Night cycles aren't immersive, as perfectly demonstrated in that awful game Xenoblade Chronicles 2 ... You should trade it in for Ys VIII or a Vita with the Trails games. You WILL be enlightened!... I swear i'm not shamelessly plugging Nihom Falcom, honest.

3. Zelda II: Adventures of Link has the best soundtrack of ALL LoZ games. This is not up for debate! I'm deadly serious! If you disagree I will challenge you to a Trial by Stone... and no, I'm not now shamelessly plugging The Dark Crystal: Age of Resistance...although... Bad Disney, take notes from the Henson Company! (Off-topic? ... nah it needed to be said)

4. Overcooked is the worst party game on the platform. If I wanted a stress simulator I would get a job... Okay, that is kinda true, I am currently looking for work so please hire me... I can speak a little Chinese. wink

Anyways... I hope I was able to crack a bit of a smile, obviously I'm not as funny as I think I am.. But, c'mon, let's be honest, you know i'm 100% CORRECT on these rather important and overly nerdy issues. In the meantime I'll try and find more video game related things to get fake grumpy about. Stay tuned

Edited on by C-Chakra

Switch Friend Code: SW-8045-4533-8325

OnlineWithHanna

@C-Chakra I kinda agree about you Overcooked opinion.. That's why I always said no when my brother asked to play on the Xbox.

Tamagotchi are cool and so are you!

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C-Chakra

@FlySkyHigh haha, to be fair I never gave it a chance and haven't played it co-op. I bought it on a sale because it was deemed a must have party game. Played it for about 20 mins and just didn't gel with it. Felt like work. And never loaded it up again. The right mood with the right crew would probably change my mind but... Heave Ho exists soooo...

Switch Friend Code: SW-8045-4533-8325

DarthNocturnal

@Tyranexx

Dark Dawn's gameplay is identical to the first two. So if you liked the gameplay of the first two, you should be good.

The story is a “your milage may vary“ affair.

"Sometimes, I just don't understand human behavior" - C-3P0

BruceCM

C-Chakra wrote:

Day and Night cycles aren't immersive, as perfectly demonstrated in that awful game Xenoblade Chronicles 2 ... You should trade it in for Ys VIII or a Vita with the Trails games. You WILL be enlightened!... I swear i'm not shamelessly plugging Nihom Falcom, honest.

I liked XC2, but Ys VIII & Trails games are also awesome! Did you also play Memories of Celceta on Vita? You probably have a PS4 for the upcoming Trails of Cold Steel 3?

SW-4357-9287-0699
Gamertag: BruceCM

HunterLeon

@Galenmereth I think Ys VIII is a great game. But i do agree, I found it quite ugly the first time I played it on Switch.

On day and night cycles - I don't agree that they're not immersive (they're pretty much essential for games like Animal Crossing and BotW IMO). But I don't think they're always good. Often night time in particular can be a bit of a pain. The worst offender for me is Pokemon Gold and Silver. Day/night added a lot to the immersion, but only being able to find wild Hoothoot after 6pm (which is when I did the majority of my playing) was annoying.

As for my own unpopular opinion: I think Fire Emblem Three Houses is a good looking game. Not great, but not as terrible as people make it out to be. It isn't technically impressive, and the birds eye view battle graphics are functional (which is perfectly fine IMO, as the focus here on on gameplay). But the art style is excellent and the characters are well designed.

Edited on by HunterLeon

Previously "Buizel"

iKhan

Recently I've had to come to terms with my love for my gamecube. When I really think about it, it's not as great as everyone says it is. Most notably, it probably has the objectively weakest 3D Mario game in Sunshine, and one of the weakest 3D Zelda games in Wind Waker.

I love both games, but the more I think about it, Sunshine was filled with padding, bad levels, and wonky physics. Wind Waker probably has the most egregious single quest of padding in the series (yes, worse than Skyward Sword).

So as much as I love both of those games for their charm and uniqueness, I've never beaten either because both become an absolute slog to beat.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

C-Chakra

@BruceCM No, I've only played Ys VIII out of the Ys series (keen to play more of them). I have all the Trails games on PC though, including the fan translations of the Crossbell arc, but no PS4 so I'm hoping to hear about a PC version at some point. Cold Steel 3 is easily my most anticipated title.

@Buizel Totally agree. Some games definitely need a day and night cycle, especially ones like Animal Crossing or sandboxy types. I think my gripe with them is when they don't add anything to the experience and work against the story. I think XC2 is the best example, with events like {___} is held captive and we have to break her out tomorrow or the whole 3 hours to save the ice planet thing (trying my best do be vague as to not spoil anything for others). Whenever there was something like that it never mattered because you could just do whatever you wanted for as many days and nights as you please. Towns are bustling at 3AM and that kinda stuff. Whereas, for me Ys VIII was about running amok on a tropical island getting stuff done during the day and once you hit a milestone its evening around the campfire and the day felt long. When its done right and the characters talk about how the day was long (the Trails Crossbell arc sold me on this), it's really effective. Haha well that is just my unpopular opinion anyways. Most likely why I dig indies rather than the Elder Scrolls, Fallouts, GTAs and Red Deads, same games, different themes if you know what I mean.

Totally keen to play Fire Emblem, I think it looks great. Unfortunately... not rich enough. Too much choice at the moment.

Edited on by C-Chakra

Switch Friend Code: SW-8045-4533-8325

HunterLeon

iKhan wrote:

the objectively weakest 3D Mario game in Sunshine

Surely that's 64?

Edited on by HunterLeon

Previously "Buizel"

DarthNocturnal

That's a funny way to spell “both Galaxy and 3D games“.

"Sometimes, I just don't understand human behavior" - C-3P0

iKhan

DarthNocturnal wrote:

That's a funny way to spell “both Galaxy and 3D games“.

People may not like the linearity of those games, but when I say objective, I kind of mean it. Sunshine isn't polished. It has lots of glitches. It has lots of universally detested levels like the pachinko machine and Corona mountain.

My personal opinion is that 3D World is an inferior game, and I'd play Sunshine over 3D World literally any day of the week, but on a technical level, Sunshine has got a lot of problems.

Buizel wrote:

On day and night cycles - I don't agree that they're not immersive (they're pretty much essential for games like Animal Crossing and BotW IMO). But I don't think they're always good. Often night time in particular can be a bit of a pain. The worst offender for me is Pokemon Gold and Silver. Day/night added a lot to the immersion, but only being able to find wild Hoothoot after 6pm (which is when I did the majority of my playing) was annoying.

@Buizel
Actually, G/S/C is one of my favorite day night cycles in video games. I love connecting my in game life to the virtual Pokemon world, and it incentivizes me to revisit areas later on to find new pokemon. I also love thinking "oh hey, it's tuesday night, I need to get this done in my game", it makes the game feel like a living world. I do get how it could be annoying if your goal is to build a very specific team though.

But I think that goes to show you that different people get different things from games. I'm not big on completionism, so going back to Mario Sunshine, I actually kind of like the Blue coins because they gave me options for getting enough shines to unlock new levels (if only the requirement to get into corona mountain were actually based on shine count).

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Snaplocket

The 3D and Galaxy games are awesome and blow Odyssey out of the water honestly. Sunshine and 64 are still great but not as good as those games. No I didn't spell or say anything wrong.

Switch FC: SW-0930-5375-7512
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Haywired

I'm also not a huge fan of Golden Sun. I never played it until relatively recently, so without any nostalgia bias. I thought it was good, but quite annoying a lot of the time, especially the fiddly, clunky, confusing Djinn system, which seemed to just be a contrived way to crowbar in some Pokemon-style monster collecting element (with Pokemon obviously being the hot new thing back then). I can't help but feel that had it not been Nintendo-published or such a technical marvel for a handheld game at the time, it wouldn't be so revered (though NintendoLife gave it 8/10 when reviewing it for the Wii U eShop, which I think is fair). The fact that it ended on a cliffhanger yet I have no desire to play the second one probably sums it up.

Though interestingly, I've always heard that the third one (Dark Dawn) is massively inferior, but now that I've played the first one, it's got me wondering whether it's actually worse or whether it's the same, but just that by 2010 people were less forgiving of its flaws. In fact NintendoLife's score for Dark Dawn (given at the time of its release) is 8/10, the same as NintendoLife's scores for the first two (given many many years after their initial release), which I suppose would support my theory.

Haywired

DarthNocturnal

@iKhan

I didn't recall any major glitches from when I played Sunshine (which has been a while), so I watched some videos (30 minutes, in fact). Most (if not all) of the glitches seemed harmless, and often required going out of your way to do them. And many looked fun/ amusing. A few were prime speedrun material.

Looking at a list of glitches for Galaxy 1 and 2, one would get the impression they aren't “polished“ either.

As for detested levels... what beloved game doesn't have a few parts that aren't fun/ as polished? I love 64, but I really dislike Tick Tock Clock and Rainbow Cruise, and the camera is very much an early 3D camera. If you asked a fan of the Galaxy or 3D games, I'm sure they could think of a few levels that felt off or frustrating.

"Sometimes, I just don't understand human behavior" - C-3P0

SusieHaltmann

Welp, here we go.

I don't like KDL3. At all. I may have liked it as a kid, but goodness, it has not aged well. I hate how it looks and sounds, it's a chore to complete 100%, and it's just an expanded rehash of Dreamland 2. More like Dreamland 2.5, if you ask me. If someone else out there agrees... I wanna give you a hug.

I'm okay with Pokemon Sword and Shield. I don't find the National Dex thing that big a deal (although if my buddy Hondedge is not there, I'm gonna cry), and I couldn't care less about the battle animations. If you hate it, I'm not saying you're in the wrong- something like this is super subjective.

Yoshi's New Island is the worst first party 3DS game, in my eyes. Yes, I hate it more than Federation Force. New Island genuinely angers me to how poorly it's put together. I can never play it without my system on mute,and the graphics seem downgraded from the graphics of my favorite SNES game. (Wait, is this really unpopular?)

I don't really like any NES games. I guess SMB3 is fun, and Dunk Hunt gives me so much nostalgia, but aside from those two games I grew up with, the games are way outdated, and are best viewed as the starting points to beloved franchises.

Remember that whole Sticker Star hate? Yeah, I was never part of that. Is Sticker Star a good RPG? No. Is it good on it's own merits? Yes, it is. Subvert your expectations, and you may end up liking it.

Here's something I might regret- I don't like Hollow Knight. I went into it, as a Metroidvania fan, hoping it would be something fresh and new. But it just never did it for me. It seemed so dark and drab- soulless. Not my kind of game, admittedly. And it's cryptic even as a Metroidvania.

Last one- I hate Daisy more than Navi, Slippy, and Big the Cat.

SusieHaltmann

Menardi

Here I was thinking this was an unpopular gaming opinions thread, I didn't realize this was actually for opinions that are demonstrably wrong.

Jokes aside, I love Golden Sun, and I'd hardly call it an "unpopular" opinion to have mixed feelings for this series, as it's one of Nintendo's lesser known IPs. If anything, being aware of Golden Sun's existence in the first place is an "unpopular" point of view. This is a real shame, though, because Golden Sun far surpasses Fire Emblem as an RPG by every measure (which is an actual unpopular opinion). Golden Sun combines the creative puzzle solving of 2D Zelda games mixed with the fun of collecting Pokemon and traditional JRPG storytelling, plus the best 2D graphics on the Game Boy Advance enhanced by a soundtrack produced by Dark Souls composer Motoi Sakuraba, whose work in this series is more timeless than many Koji Kondo-penned works in the Zelda series (another actually unpopular opinion, and I love Zelda). Not to mention, Golden Sun was one of the first translated games worked on by Nintendo Treehouse's Bill Trinen, good little piece of early 2000's Nintendo trivia for you.

It's a wonderful series that manages to thread the line between traditional JRPG elements and numerous other gameplay mechanics that all manage to work in sync, creating an RPG that takes inspiration from many places and manages to create an engaging new experience without being "too Japanese", as Fire Emblem often is. Its graphics are often lauded as the best on the Game Boy Advance, but it does more than look good. The level of polish in the first two games is unreal for a 2D sprite-based RPG, with even minor details featuring surprisingly impressive gameplay and world-building wrinkles that most other developers would have written off as unnecessary.

Battles feature "3D" environments, in which the camera is capable of 360 degree movement around the battlefield, panning on certain attack animations to embellish the action. Contrary to one poster's somewhat odd complaint that the Djinn system is "confusing", it is actually incredibly simple — you collect element-based Pokemon-like monsters who you are able to assign, or 'equip' to one of four characters. Equipping Djinn of differing elements changes your character's RPG class, opening up different moves you can use in battle or in the overworld. You are additionally able to use certain Djinn in battle to attack enemies or provide assistance to team members. Using Djinn in battle changes their status to "Set", and having multiple set Djinn allows you to unleash monsterous summons that deal huge damage to enemies with beautiful animations in battle. It's notable that the art style and certain aspects of the series evoke a certain level of Greek mythology rather than the more Japanese tropes you might see more often in games of this nature.

Don't want to go too off-topic with the Golden Sun praise, but it's a brilliant series that takes gameplay elements from many great games, adds ten coats of polish, and manages to create one of the most original RPG titles of the past twenty years. It's a shame Nintendo kept Camelot Software Planning in prison churning out generic Mario Sports titles, because they had serious RPG-making chops in the early 2000s. Play it when you're able to, it's worth it!

Menardi

HunterLeon

@iKhan I've never noticed the lack in polish in Sunshine myself. And then I'd argue 64 is closer to "objectively worse" due to it being a more primitive game. But I think the idea of objectivity in gaming is very much counter to this thread. And I don't think you can objectively compare two games (I think you could probably attempt to objectively compare specific aspects of two games - but I think this also has a lot of limitations).

I see your points about the clock in GSC. I do think it was one of the most important innovations of the game, and it was very exciting at the time. But a pain for me nonetheless!

Edited on by HunterLeon

Previously "Buizel"

Tyranexx

@DarthNocturnal I did enjoy the gameplay in the other games, though I've read that Dark Dawn is generally regarded to be easier to get through.

I found the original story somewhat predictable at times but enjoyable all the same. That may decide if I play the game all the way through; I know little about it outside of the box art description and the fact that it ends on a cliffhanger.

Thanks!

Currently playing: Xenoblade Chronicles: Definitive Edition

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Anti-Matter

Dillon's Dead Heat Breakers 3DS needs some Love and attention from anyone since almost nobody talk about this game.
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1. Rooney
2. Raymond
3. Sterling
4. Wolfgang
5. Apollo
6. Sherb
7. Marshal
8. Curt
9. Jay
10. Tybalt

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