@iKhan The elderly will eventually be well covered by accessibility. Eventually we'll all be 90 and still wanting to play our PS5 minis and we'll make the industry cater to us by sheer market power.
@Laoak I don't think the GCN controller is "overrated" in that I don't think it's highly rated at all with the exception of the Smash hardcore. It's an odd controller in every way, though it has the best trigger of any controller ever.....it has only one. The gimped right stick is odd as well. The only people that obsess over it are the Smash people, and to a degree, rightly so. It's more or less a controller built for that game. The button positions and shapes map to that game in an ideal way, and most importantly the octagonally gated sticks are superior sticks for that game, while massively inferior for most other genres. It brings a bit of arcade stick precision to a fighter where diagonal matters. One can debate square and octogate for fighters, but very few prefer round gates. So GCN controller really is best for Smash, primarily due to the octogate sticks. But that doesn't mean one can't be better with a round gate with enough practice.
@NEStalgia Yeah I agree. Perfect controller for Smash and I think it ties with the Xbox One controller for racing games. It’s all about those triggers.
Hopefully Nintendo go back to analog triggers with their next crop of official controllers.
@NotTelevision I think Nintendo builds controllers around what gimmicks they have in mind for their own game. They're "over" analog triggers for now....but that can always change. If they prioritize and do Sunshine 2. Or if they incorporate analogs into Kart 9....which would be awesome. And I can see some interesting Splatoon 3 uses for analog triggers as well.
@Loak I haven't seen too much from the non-Smash, or at least non-fighter world. Maybe they exist...but it's not an ideal controller for most genres. The octogated controls are perfect for all fighters and 2D platformers with diagonals (Metroid, etc.) but are dismal beyond compare for shooters, racers, action-adventure, etc. Neutral for RPGs I guess, but I wouldn't want to play Dragon's Dogma on it. The C-stick is weird (Splatoon? Arms? No thanks!) And monotrigger is of course a loss for almost everything. The button layout is kind of cool though. I do like the departure from the SNES format....it's the only controller that's actually dared to do that, and if a game has good mappings I love the big primary, moderate secondary, and 2 tertiary buttons. The face button layout is cool, I'll give it that. But OTOH, SMBW or such that involves rocking from Y to B would not be fun. It's an interesting controller that the layout could probably be half-recycled into an even better future controller. But stock, it misses a lot of genres marks. And without interchangeable gates, it'll never be one size fits all. What works for fighters sucks for shooters and racers. It's not bad for a gamepad shaped fight stick alternative though. Especially for something like Smash that needs more controls than a fightstick offers.
@Laoak The gamecube controller's button layout was pretty much perfect for the types of games that were coming out around that time.
You have to remember that when the Gamecube came out, 2D games were pretty much non-existent anymore. Shooters were JUST beginning to hit their stride, and some of them still used a face button instead of triggers to shoot. 3D Platformers had left their inception generation, and I'm sure the expectation was that they were going to take off.
So, for the time, the Gamecube was pretty close to a perfect controller. Today, not so much, though honestly I kind of prefer the way games were back then. There was less of an obsession with cinematics at the expense of gameplay. None of this stupid "Cinematic camera" crap that God of War and the Arkham games use.
@iKhan In the world of Nintendo, maybe. Elsewhere, the Dualshock and was king and "The Duke" was just around the corner. PC was littered with Dualshock clones. And even 3D platformers were not going to benefit from the octogate. Which they retained on Wii for some unknown reason. It's like they only were building consoles for Smash.
Mostly I just think they weren't sure how to incorporate sticks yet at that point, the N64 controller was a weird prototype from the CDi/Philips Laserdisc era, and Gamecube decended from that as a typical Nintendo "upgrade" before Sony handed them their rear, followed by Microsoft by just using their own SNES controller design with N64 grip handles.
@RPGamer Can’t speak up for Trials, as I’ve not played it - but it is more or less a quarter of a century old. I know it’s a pretty hefty update, but there are bound to be some rough edges.
There is much to dislike about Squenix - the price gouging on shoddy ports, the hideous remakes and remasters, the promised games that never seem to show up - but at least it still focuses on a genre of gaming you love. There aren’t that many makers of AAA JRPGs. While Atlus and Falcom may have overtaken Squenix in some (many) respects, they can’t bring the sheer budgets and scope that Square can. Only some of the western developers (CD Projekt Red, Sony’s Guerilla Games, maybe BioWare when it’s not shooting itself in the foot) can bring that same level of resources and polish. Like it or loathe it, the RPG scene is better off with Square Enix in it.
Everything Mario (Now) Is Bad. Your probably SCREEMING At your screen right now saying "Did you forget about Mario Odyssey?" No, I Did not. I am NOT A fan of 30 platformers. AND THE 2D SECTIONS! They are so bad that they can go into a fire and burn. The reason why is because YOU CAN'T USE THE D-PAD! I Can't play Anything 2D With a thumb Stick. Even in Odyssey's menus, I can use the D-pad. I think Nintendo thinks that it will be hard to switch to the D-Pad for the 2D Sections. Well than why do you allow us to use the D-Pad in the menu? It just makes no sense. And 2D Mario. You all know about the New Super Mario Series. It's Bad, I know we can all agree on that. And Mario Kart. There is no skill in it. You could be way better than everyone else, but that person in the back gets One overpowered item and wins. IT'S JUST LUCK! The best thing to come out of Mario In the past decade is Mario Maker. But still Mario Maker is not the best. It could be real fun if you could like get level blueprints from the main Mario games and use those to help you design a level, but you can't post the stage online.
Fire Emblem Three Houses is my favorite game
Ashe is the best character in FE:3H
Waluigi For Smash
The game I want most on switch is a new WarioWare (Welp. we got that!)
My favorite movie is Toy Story 3
Switch Friend Code: SW-0370-6056-2926 | My Nintendo: LatsaSpege
@LatsaSpege I wasn't hugely keen on Odyssey too, whilst enjoyable it felt overhyped. To me it was more like a Lego game than a 3D Mario where the moons are just scattered across the level as opposed to a well designed goal to achieve. However I find Mario Maker, + Rabbids and Kart to have been superb this gen.
@NEStalgia Good point about the analog triggers being part of the gameplay “gimmicks” of the time. They’ve become a feature of mainstream controller design, so I took the novelty of their introduction for granted.
@NEStalgia I can't speak for the quality of the Xbox controllers, but I'd argue the Dualshock imitators were more focused on familiarity than quality. The PS2's overwhelming success and ubiquity was the reason every game controller or depiction of one was a Dualshock-knockoff. Even with my small hands, the Dualshock is a cramped nightmare of a controller to hold.
The biggest success of the Gamecube is being the first modern controller with actually good ergonomics. The unique, experimental aspects of its design are why it's still discussed, since no controller explicitly outdoes the Gamecube for its exact strengths and Smash and Wii compatibility let it outlive its generation. I think the virtues of the controller are overstated, especially with the existence of the Dualshock 4 and Switch Pro Controller, but a Gamecube 2 would have potential as a very strong controller.
Just Someloggery
You have the right to disagree with me and the ability to consider anything valid that I say; Please exercise both.
@SomeBitTripFan Yeah, but the DualShock was - literally - an SNES rip-off with hand-grips and a second set of bumpers that later shoehorned thumbstocks onto it to copy the N64 It's still Nintendo's design, ultimately.
@NEStalgia I'd say the SNES controller is actually really good. Just being a flat slab that you sorta pinch and not having to extensively worry about moving your thumbs or having to adjust your grip on the controller. It's also a fair bit larger. The handles are the biggest issue on the Dualshock. They suggest a very tight, cramped grip that also makes it difficult for my thumb to reach and especially push the analogue stick rightward. If you loosen your grip and tilt your hand to grip the controller more from the front, it's actually more comfortable. DS4 proved they can make it work, but the Dualshock's ergonomics were not where they needed to be.
Just Someloggery
You have the right to disagree with me and the ability to consider anything valid that I say; Please exercise both.
@SomeBitTripFan yeah i agree. I think everyone likes the snes controller..... And it remains the standard for all now. And i also dislike dualshock. 4 is ok, but only ok. 5 looks decent but looks like a Logitech clone of a ds. But 1-3, the small grips and the parallel sticks at the bottom are an economic disaster. The offset sticks in xbox and switch are quite a bit more natural.
Now let's be quiet and hide before Ralizah hears that......
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