Forums

Topic: Unpopular Gaming Opinions

Posts 6,881 to 6,900 of 13,084

Wargoose

@Dusk I think you're right In most cases. I dislike games that feel like whatever you pick is the wrong answer. Also games where you feel like a bystander who is just choosing whether to smile or look mopey.

The games that I feel did choice well are Fallout New Vegas and Detroit. I also think Silent Hill Shattered Memories was ahead of its time.

Wargoose

Losermagnet

The choices in the Telltale Walking Dead games were when I got over that gimmick. It was diminishing returns - at first it feels so purposeful but by the 3rd game I didnt really care. I knew everyone was having basically the same gameplay experience as me.

And Silent Hill: Shattered Memories was great. While I hated the frozen nightmare parts, it didnt stop me from completing it twice.

Switch friend code: SW-2223-7827-8798
Give me a heads-up if you're going to send a request please.

Dusk

@Losermagnet @Wargoose I should check that Silent Hill game, is it on Switch?

I really hate the roulette type the most. I remember one instance from the Witcher where there's a wounded soldier that can take shelter with some family...

Anyways, they make it sound like it's a choice that might have drawbacks as taking shelter and not taking shelter both have risks and rewards, but lo and behold - one of them leads to "everyone lives", the other to "everyone dies". There's no indication to what happens - this isn't testing my morals, it's testing my luck.

Dusk

Mordridakon

I'm not sure how unpopular this is, but I'm glad point and click adventure games died as a major genre. They still exist but are not the best sellers they once were. Their major problem is you have to think link the developers in order to proceed. In very few of them is the logical answer the correct one. The reason for this is to pad out the playtime by having you walking around stumped. In one nameless game, I had to use a pinecone as bait to hook a fish. Unfortunately, for reasons that will remain unknown, you could not pick up the five or so good pinecones sitting on a table. I didn't bother waiting around to find out the solution. Uninstalled.
Other famous examples:
Myst IV: The "emulate a bird call you only heard once to scare off a bunch of monkeys" puzzle. I went to walk through on this one, it said "Trial and error".
King's Quest V: Don't pick up the cat at the beginning of the game, get stuck later.
The Longest Journey: The chapter one puzzle involving a rubber ducky.
Gabriel Knight 3: The infamous cat-hair mustache puzzle.
Still Life: The bake cookies puzzle which was not plot related, but there to pad out play time by being obtuse.

Mordridakon

Losermagnet

@Dusk Unfortunately no. Wii and PS2 exclusive I think. I think it's a pretty pricey game now, too. Definately my favorite non-classic era Silent Hill.

Switch friend code: SW-2223-7827-8798
Give me a heads-up if you're going to send a request please.

kkslider5552000

@Wargoose

Those are also valid points.

Tbh, let me double down on my main point. Xenoblade 1 is one of my favorite games literally ever, and I adore its arguably absurd length and I STILL think parts of it should've been changed/cut down/I totally get if people don't like parts of the 2nd half of the game even if I will defend parts of it as some of the most satisfying I've ever played. So if I'll concede that on one of my favorite long games, yeah games are too long too often. Imagine if it had half the sidequests but they were memorable.

Though I should've mentioned that like many things, the worst part about games being long is that it happens too often in games it really shouldn't have because your game has to be too long now if you want to sell it at full price. (people who ignore Luigi's Mansion 3 existing I guess :V) Like either sell a shorter game at 60 or be willing to actually sell a game at a cheaper price, not everything needs to be 60 dollars lol. The idea that games NEED to be long is stupid.

this isn't even getting into the stupid microtransaction 60 dollar multi-players games that want you to play forever, **** those games generally speaking, that trend makes me glad i stuck with nintendo tbh

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Wargoose

@kkslider5552000 my issue with most of these modern 'games as service' experiences is they're all so vanilla. Take away the constant updates, and they're not actually that fun to play. It feels like the levelling up is the reason for playing.

Wargoose

Losermagnet

Sticker Star isn't bad, just a bit boring.

Switch friend code: SW-2223-7827-8798
Give me a heads-up if you're going to send a request please.

diwdiws

@Wargoose like what games? I play warzone and as a Game as service type game, the base COD gameplay is way above any others in the BR genre.

diwdiws

Wargoose

@diwdiws I was thinking Destiny, rocket league, fortnite, street fighter V, apex legends, Smite, Mortal Kombat 11, The Sims 4, Animal Crossing. I'm sure there are others. They're all solid games, but are any of them games that you feel happy about playing for 200 hours+ which is what it feels like they're built to do. I end up seeing my playtime on some of these, and end up feeling wow that was a waste of time.

Wargoose

JoeM103

@jump My hatred of new pixel art was fully directed at your profile picture. I'm glad that the message got through. Jk Haha
Are you referring to the FE games on handheld? That kind of backs up my point, they are using some pixel art sprites so that they can fit a much bigger game onto a small cartridge. I think its the pure volume of games on the eshop that have used pixel art that has made me feel this way.

JoeM103

Switch Friend Code: SW-3487-3999-7859 | My Nintendo: Meadie

JoeM103

@JohJavelin Yes I'm with you on that one and all. The other one that gets me to immediately disregard a game is when the characters are massively over-sexualised. Always makes me feel that if a game needs to draw/create characters like that then even the developers know that the actual game is rubbish. I'm fully aware that the 14 year old me was definitely trying to find out how to take Lara Croft's clothes off but it is very different these days.

Phew - sometime you just need a good old rant eh? haha

JoeM103

Switch Friend Code: SW-3487-3999-7859 | My Nintendo: Meadie

diwdiws

@Wargoose hmm I played destiny for around 300 hrs rocket league for around 100, apex for 100, even battlefield V for 200hr never regreted any of the hours i spent on them. Its a past time, i dont think of them as a time investment. I got fed up sometimes Thats why i switch to other games but that happens with any game. I got fed up with BOTW after 20hrs doesnt mean it was a waste of time.

Just a question: those games you listed were well received by many gamers, and in my opinion very fun? What made them vanilla or unfun for you?

[Edited by diwdiws]

diwdiws

Dogorilla

@JoeM103 You say you're ok with older games using pixel art because it was a necessity, but I'm pretty sure it's a necessity for most indie games too due to budget reasons. I'm far from an expert on game development but I can imagine that pixel art would be a lot cheaper to draw and animate than more modern graphics. It's totally fine to dislike the style but I don't think developers do it just to induce nostalgia.

Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music

jump

JoeM103 wrote:

@jump My hatred of new pixel art was fully directed at your profile picture. I'm glad that the message got through. Jk Haha
Are you referring to the FE games on handheld? That kind of backs up my point, they are using some pixel art sprites so that they can fit a much bigger game onto a small cartridge. I think its the pure volume of games on the eshop that have used pixel art that has made me feel this way.

I don't buy that Fire Emblem needed to use pixel art as it's the only way to get them on the 3DS. There's far more technically challenging games on it like Resident Evil or Metal Gear Solid plus Fire Emblem was using hand drawn and 3D models in the same games that have pixel art in them. It's fairly clear it was an artistic choice like how some indie developers choose to use it.

[Edited by jump]

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

JoeM103

@Dogorilla You're probably right, I would imagine it is cheaper to make pixel art games than creating high resolution sprites or rendering 3D objects (I have little knowledge on development). In this aspect I'm glad that there are players who are enjoying the style so that the developers can make money and hopefully end up using more advanced techniques. As I said earlier I think it's the sheer volume of games in this style that are influencing my view. I do think that there is a good percentage of pixel art games that have chosen the art style to induce nostalgia though.

JoeM103

Switch Friend Code: SW-3487-3999-7859 | My Nintendo: Meadie

JoeM103

@jump That's a good point, it must have been a design choice then. But as Dogorilla mentioned, it could have been due to budget. I would expect RE and MGS would have a bigger budget than a Fire Emblem game.

JoeM103

Switch Friend Code: SW-3487-3999-7859 | My Nintendo: Meadie

Buizel

@JoeM103 I think it's a combination of resolution and number of objects on screen. With the low resolution of the 3DS, 3D models on the maps would look outright terrible and/or indistinguishable. The pixel art brings out the characters' unique features more clearly. As for objects on screen - the maps would have to display more character models at once than either RE and MGS, and for little benefit. This would likely have a negative impact on performance.

I'm sceptical that RE and MGS would have larger budgets than Fire Emblem as both of these were spin offs from their respective series.

At least 2'8".

Dogorilla

@JoeM103 Yeah, there are certainly some indie games that use pixel art to mimic a particular era of retro games (Shovel Knight, The Messenger, VVVVVV, etc). I do wonder what the developers of those games would have done if they had unlimited budget though - whether they would have made something more modern-looking or still stuck to a retro aesthetic. I like pixel art so I'm fine with it, but I definitely see where you're coming from; there are so many pixel art games that it's understandable to get tired of them.

Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music

JoeM103

@Dogorilla I loved the art style of Wonder Boy on the switch. It was really cool to be able to flick from the original to the new style. I'll admit I played it completely in the new style but I did like seeing how it originally looked. I think this is a great way to appeal to a wider audience even if I'm sure it is technically very difficult and therefore alot more expensive.
@HunterLeon I'm afraid I don't know much about how it would affect performance or resolution but what you're saying does make sense to me. The reason I presumed about budget sizes was purely because I would have thought that MGS and RE appeal to a larger audience. I was always under the impression that FE had always struggled to gain much traction outside of Japan. Forgive me if that's not right though. I know that Three Houses has been really popular.

JoeM103

Switch Friend Code: SW-3487-3999-7859 | My Nintendo: Meadie

Please login or sign up to reply to this topic