I don't really understand why people get excited for remasters of games they already own, for example the hype surrounding the rumoured 3D Mario remasters. If you haven't played the games before, or if you want to replay them but don't have the old consoles any more, then I get why it would be great, but I would have thought most people on this site would have played most or all of the main Mario games and still have their old consoles plugged in, in which case I'm not sure why people would want to buy the same games again on the Switch. Sure, they'd look nice in HD, and 64 and Sunshine could do with some adjustments to modernise them and improve the controls, but personally I'm happy to just stick with the original games.
I only consider buying remasters of games I already own if they have substantial new features and improvements (which, to be fair, the 3D Mario remasters might still have, assuming they actually exist). I miiiight get Xenoblade Chronicles Definitive Edition some day even though I didn't love the original game. The graphics and new content in that game look great and the improved menus etc might encourage me to actually finish the game. But even then, I'd find it hard to justify paying full price for the same game again.
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
@Dogorilla Yeah, I've been amazed at the excitement surrounding the Xenoblade remake. Granted, I didn't like it quite as much as most people seem to, but if I want to play it again I have it on Wii. I don't care about upgraded graphics and a new epilogue is not worth $60. I understand if you've never played it before, but most of the super excited people clearly have. As for the Mario ones, I actually don't have a way to play most of them so I'm a little more excited for them (other than 3D World which I do still have and don't need to buy again).
I think its mostly because people just don''t want to pull their old systems out to replay a game. I'm not exactly one of those people, but when I brought out the Wii U to play the final Shovel Knight campaign, it was kind of annoying to plug everything in again. And for some people, it would maybe be significantly more difficult. There are many examples of people being willing to pay for something being more convenient.
I think if I found certain remakes for cheap I'd get them, but that's about it. Though I am very tempted at buying Xenoblade again. And I'm certain I will get Link's Awakening when its cheaper (or if its cheaper, lol Nintendo). But yeah, for me, it would mostly be a waste to spend my money on something I've already played and already own when I could play something new instead.
@kkslider5552000 Yeah that's understandable. I'd also get Link's Awakening if it was cheaper. I'm hoping there'll be a Nintendo Selects range on Switch at some point, and maybe Link's Awakening will be part of it.
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
My unpopular gaming opinion:
I really dislike Hollow Knight.
After playing Ori and the Blind Forest (which I loved loved loved!), I wanted to play another 2D-Metroidvania-style game. Obviously if you look for such games on Switch, Hollow Knight is on the top of every list. So I was pretty excited. But from the moment I started the game I really disliked every aspect of it: Art style, music, sound effects, story of bugs in creepy underground world, combat, enemies, deaths etc. I played the game for roughly 1 hour. I had to quit in the middle of it, because I disliked it so much. I came back a few hours later to give it another chance, but the game just didn't do anything for me. I wandered off in different directions, got stuck or lost, and I fought 2-3 bosses, which I always lost and got frustrated. 😕
Well, if you disliked the art, music, sound effects, and so on — all of which I think are absolutely stellar --, I'm not sure what to say.
It's one of my top 10 games ever. But yeah, it's dark, it's difficult, it's moody and depressing, it's creepy. You'll get lost and frustrated. Just the way Hollow Knight is. We love it because, once you understand how to get around, and once it becomes easier to move through the world, there's deep lore, intense combat, a great sense of mystery and immersion. It's a long, meaty 30 to 40 hour adventure I'll never forget.
On a similar note, people need to chill out about games some times. I'm never going to play Hollow Knight, because I'm not particularly good at games, and more specifically I'm terrible at 2D platformers (I find the NSMB series incredibly challenging).
If you liked Hollow Knight, more power too you. That doesn't mean everyone needs to play it.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
@Dogorilla I get excited for remasters because the portable nature of Switch let's me play more often. But also because I no longer own older consoles (PS4 Pro and Switch currently) and love having a huge game collection on one card. Admittedly when I got Skyrim again I felt like an idiot. 100+ hours later I'm happy I got it again on Switch.
Anyways to keep to the topic. BoTW. I hate the weapon system and the game always annoy the crap out if me...
I'm mixed on Hollow Knight, it was compelling enough that I pretty much played through the main campaign in about 3 days, but was nowhere near as in-your-face-love-it as most people seem to be for the game. Room design was a little too simplistic and samey throughout certain areas and it felt less like exploring and more like unlocking shortcuts and paths after completing more specific challenges. Boss fights are mostly good, but mostly on the too-easy side of things until you hit late-game and dream bosses (I played through the game with maybe one or two nail upgrades iirc, then pumped after loosing to the true final boss once, but it's a joke with full upgrades). I did go into the game with a lot of knowledge of it and high expectations though, so that might be part of my problem. There are a lot of other Metroidvanias I'd play before it though.
The DLC is good, probably due to the focus on boss fights, but is also way harder than most of the base game and there should have been a better transition to those fights. Nightmare King Grimm is probably the biggest offender, even though I still somewhat like the fight, despite how repetitive it gets. Godseeker is the best and worst of the game. Access to the boss fights and the bindings are good features and a lot of the harder variants are fun, but the way it backloads the game has made it so I doubt I'll be going back to the game for a long time.
Unpopular Game Opinion: A Link Between Worlds wasn't bad, but the non-sequential dungeon design heavily homogenized the entire game to a fault. At the very least, between reusing the overworld from ALttP and making the dungeons only need to be designed for one item, it's a low effort title in the series and doesn't have much to stand on its own with (with the major exception of Mother Maimai's theme).
@Swiftstorm That's fair enough. I can definitely understand a lot of the reasons why people would want to play remasters of games they've already played, I just find it a bit odd when people get very excited about them even if they still have the original game with nothing stopping them from replaying it. Nothing wrong with it, of course, I just don't really get it.
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
@Dogorilla I don't even think we always get why a re-release is exciting ourselves 😅 That said, I think it is just a hope to relieve some of that joy we had the first time around. And somehow the release is part if that, rather than booting up an old copy with save files and all.
For me it is mainly the portability. I feel like a grown-up being a kid again, when I log off before midnight knowing that I can continue playing on my commute. Like I am cheating the system that was there the first time.
And finally there's something endearing about having all your favourites on one portable system. Still I get why, you don't get it. Sometimes I don't even. 😊
Sonic Lost World is actually a pretty decent game, just not a good Sonic game
I don't disagree exactly but to add an unpopular opinion to this:
The best part of Sonic Lost World was probably the Zelda DLC. Not just because I love Zelda, but because they were doing something a little different with that level that I feel might've worked better for Lost World than most of the actual levels.
Unpopular Game Opinion: A Link Between Worlds wasn't bad, but the non-sequential dungeon design heavily homogenized the entire game to a fault. At the very least, between reusing the overworld from ALttP and making the dungeons only need to be designed for one item, it's a low effort title in the series and doesn't have much to stand on its own with (with the major exception of Mother Maimai's theme).
I actually agree in theory but not in execution. I'm actually surprised at how interesting the dungeons were despite the weird decisions surrounding them.
But I will say, the difficulty curve sucks unless you already know how each of the dungeons are like in hindsight. And I don't like reusing LTTP's overworld, because the world of LTTP is not especially interesting.
@Swiftstorm@Dogorilla Just a small thing to add about remasters; I feel like people get excited about them as they get a chance to play the game as they remembered rather than the old game they played years ago when older graphics looked impressive, controls were not as good, and no quality of life changes which are present in the remasters. I feel like when you are younger, you give games more slack so when you replay a game, you notice all the flaws.
I will probably come back when I think of something unpopular. I am sure I have one unpopular opinion, but my mind is blank at the moment.
I don’t actually like Goldie from Animal Crossing. She’s okay, but she doesn’t talk enough. I also think Eloise is very nice and not snooty at all.
Heigh Ho Heigh Ho. It’s off to work (from home) I go.
Unpopular opinion: I like silent protagonists. Or, at least, I don't mind them. More often than not, the protagonist of a game is simply there to connect the player to the world around them, and I feel the player character shutting up gives the rest of a game's cast more of a chance to stand out. Also, on a personal level, I've noticed it happens far more often that I become irritated with a chatty main character (especially in a lot of modern Playstation exclusives; MY GOD) than irritated that the character I'm playing as isn't speaking.
This obviously wouldn't work with all games. But, in experiences where the player character isn't a hugely deep or defined entity, and especially ones with heavy elements of choice and relationship building, I find it easier to jive with someone who doesn't already have a strong personality they're projecting into the world via their voice acting.
Currently Playing: Resident Evil Village: Gold Edition
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