Maybe linear games just ain't what's in these days but I'm in my 40's and maybe it's my age but if a game doesn't come to a conclusion within 20 or so hours i start getting bored and wanna move on to something else.
I'm the same. I can't spend hundreds/thousands of hours on games like many others do. I usually put a game away once I've seen the end credits, and if I really like it, I might see it to 100% completion, particularly if it isn't an excruciating grind-fest in order to attain that (and if I have really liked the game). Only if a game is a sensible length will I replay it. I played the original Resident Evil several times as it could feasibly be completed in an evening. I think I've clocked 10 hours into the Switch port of Commander Keen Dreams because the game is so short and I enjoy ploughing through it every now and then.
I think excessively long games are overrated as they often artificially extend the length of the game in a manner that is not at all beneficial to the overall experience. A game merely being "short" is not a con in my eyes as I don't have the time to invest 5+ hours for every game that I own, let alone 20+, and those 20+ hour games better be bloody good!
Nintendo's quality with the switch has taken a drop. The battery can be unpredictable on the switch(it is probably a cheap battery designed to last a couple of years) The left joycon has issues(joycon drift, battery drains faster than the right joycon, can disconnect from the console when attached on the joycon rails) the bezel on the switch can rise due to heat or expanding battery. I recently bought a revised switch and the paint on the left joycon s charging connection is starting to come off. The quality is s**t. The issue that I have with the battery is that you charge it to 100% and the next morning you turn it on and it has dropped to 95% which it does consistently because the last 5% of the battery does not charge properly.
@DannyBoi : My launch model Switch has not had any issues, but when I bought the limited edition Let's Go Pikachu bundle, the console had two dead pixels out of the box, an inferior quality screen that exhibits interlacing artefacts (my DS Lite had the same issue), and occasionally a small but noticeable portion of the image will malfunction, displaying a splotchy distortion.
Most of my 3DSes have also had some issues.
Porygon did nothing wrong.
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@kkslider5552000 Yeah I agree with you. It’s not Chrono Trigger or FF VI levels of polished. That’s fine though, it’s not trying to be those games.
I guess you’d call it one of gaming’s first “cult classics”. The limited amount of people who played it at the time felt it was very unique, including myself. There’s a lot in the story that I didn’t comprehend when I was younger, but I appreciate more now. I think it functions well as a sort of 90s time capsule and a absurd and profound coming of age tale.
@Zeldafan79 I and a decent number of people actually agree. The Wii U was a good system in concept and had a lot of wasted potential. Most of the reasons for it's failure were business failures, not problems with the hardware.
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Ask anybody and i couldn't be more wrong about that but i had alot of fun with it and still do! I don't regret owning one. Believe me I've lived through some truly horrible game consoles. Sega saturn, Atari Jaquar, Virtual boy etc and Wii U is miles above those! If only it wasn't for that poorly utilized gamepad and pathetic advertizing all around it could have been better.
Think of it as an early prototype for switch. A good concept sure i mean console gaming without needing the TV was pretty cool! It's not a bad system. It's just badly misunderstood.
As for my second unpopular opinion it's about open world games.
They are not the best genre in gaming despite what the constant flood of these type of games might suggest. They're quite played out at this point i think. It's like every high profile game these days has to be open world or nobody thinks it's worth buying. I miss when games had a focused plot where you would go from point A to point B and so on with a boss every few levels and then a big bad at the end. I don't need some long drawn out 70+ hour marathon of missions and hundreds of sidequests.
Maybe linear games just ain't what's in these days but I'm in my 40's and maybe it's my age but if a game doesn't come to a conclusion within 20 or so hours i start getting bored and wanna move on to something else. My backlog is so full I'm starting to think I'll be crapping my pants in some nursing home before i finish all these games. Especially all this open world nonsense.
I mean, in theory this is an unpopular opinion based on what sells, but this is mostly just every other opinion I saw in 2014 so...
@DannyBoi I'm not going to disagree that the quality has slipped. Mine has been pretty good, but if you add up all the problems my friends have seen, things get weird. Overheating, drift right out of the box, connectivity issues... As a concept, I love the Switch, but it's got a few problems.
I do kinda miss how indestructible the older hardware was. I know that the 3DS is less complicated, but still, that thing is so durable. Mine's 6 and a half and has been used a ton (and dropped a few times), and it still works great.
Unpopular gaming opinions, eh? Some of these might not be unpopular, but a lot of them might be strange.
Wii shovelware has a certain amount of charm to it.
Link's Awakening is probably my favorite video game of all time. It fluctuates, but I kinda keep coming back to it after playing the remake all the way through twice last year. In my opinion, it has a really nice balance of challenge and accessibility, with clever puzzles, fun characters, and a really good twist. It really gets you thinking WAY more than you'd expect such a tiny game to do.
Sora in Smash seems to be somewhat of a tricky character to implement. Kingdom Hearts is so much a Disney thing that I wonder how far they'd have to go and how much they'd have to work to get it approved. He would be a good fit, though, so who knows?
Wario was completely ruined when his character became nothing more than a bunch of fart jokes.
Here's kind of a doozy: Kirby isn't a platformer series. It's a beat em' up with some 2D adventure components. There is literally no challenge offered by the platforming aspect of Kirby. The games aren't exactly known to be hard of course, but if you do die, it's due to taking damage from enemies, who you normally dispatch with pretty complex and robust combos.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Link's Awakening is probably my favorite video game of all time.
That is outrageous, and I disagree completely. Your favourite video game of all time is actually, er, Minesweeper.
TBH, Link's Awakening isn't my favourite video game of all time, or even my favourite Zelda, but it's definitely the best 2D Zelda I've played - which puts it pretty high on my list!
Mario Tennis Aces was pretty disappointing in my opinion.
I think Hot Shot Tennis on PS2 / PSP or Tennis from Bomberman Battles PS2 are more interesting than Mario Tennis Aces.
I guess this is an unpopular opinion... I like Super Mario Odyssey more than Breath of the Wild. BotW's still great though, I just had more fun with Odyssey
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I've heard people compare Dark Souls and Zelda, saying DS is what Zelda would be in a darker, more realistic environment. I'm sure this will go over well, but to me Dark Souls is what you get if you take Zelda and strip away all the charm and magic. And I also felt it didn't respect my time. I really tried to like it and put in over 20 hours. I was to the point where I "got it" and understood what the game was, but I ultimately wasn't enjoying myself and stopped playing.
Love anything Zelda. Most other Ninty franchises too! Purposely vague...
Not an opinion per se, but I find Sonic games to be weirdly difficult.
In terms of the classic games, it took the addition of a save function in a PS2 Sonic collection for me to be able to clear Sonic 2 & 3D Blast. Even with the aid of saving I've never beat Sonic 1, Sonic 3, or Knuckles.
In terms of newer games, I was only able to clear team Amy's route in Heroes, and gave up on Secret Rings early on due to it's odd progression system.
Don't think I've played a Sonic game since.
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PS4 - Kingdom Hearts III, Tetris Effect (VR)
A game doesn't necessarily need to start with a bang. Slow starts are fine.
I remember really enjoying living as Link in Ordon Village at the start of Twilight Princess and I know most people really hated the slow start in that game. They wanted to see action. Meanwhile I was thinking I'd gladly play a game where Link is just living his ordinary life. I got the game quite late, after I'd already played Skyward Sword, and I knew next to nothing about the game. When I first started playing, I thought it looked bit ugly by then but I stopped paying attention to the muddy visuals as soon as I got to explore the village and meet up with its inhabitants. Something about that village was just special. I would've liked to live there in real life. I ended up really enjoying the rest of the game as well and it became my favorite Zelda game.
Then there's Kingdom Hearts II. I don't think too many people are fond of the beginning with Roxas. It's slow. You are just doing some mundane tasks from one day to another. Yet, I kind of liked it too... Last time I started playing KH2 again, I played the beginning with Roxas and then I stopped as soon as I got to play as Sora. Not sure why.
Now I'm starting to think that I just want to play a game where the hero is on a vacation or something. Something relaxing. Maybe something that starts with an A and comes out next month...
@Buizel I would've stayed at the Game Corner in HG/SS just for the music alone but I'm glad it was accompanied by a fun minigame.
@Late this reminds me of the Tomb Raider games. It was quite nice that the tutorial (Lara's Mansion) was more relaxed and bit of a playground...especially considering how brutal some of the games could be. More games should do tutorials like that.
I've heard people compare Dark Souls and Zelda, saying DS is what Zelda would be in a darker, more realistic environment. I'm sure this will go over well, but to me Dark Souls is what you get if you take Zelda and strip away all the charm and magic. And I also felt it didn't respect my time. I really tried to like it and put in over 20 hours. I was to the point where I "got it" and understood what the game was, but I ultimately wasn't enjoying myself and stopped playing.
I love Dark Souls, but this is a pretty reasonable take. Especially the wasting time part.
"Hey guys Dark Souls is all about rewarding difficulty!" Dark Souls proceeds to waste your time going through easy enemies for the 20th time in order to hopefully spend more than 30 seconds against the boss
I also never liked the Zelda comparisons. I mean, I guess it's like Zelda if you only played Zelda 2 and the darkest parts of the N64 games.
Dark Souls games feel incomplete to me. Like the level design people and the character/enemy design people did their jobs right, but the people in charge of worldbuilding/dialogue/plot/scenario building just pretended to be working and, when the time came for the thing to be assembled into something that would resemble an actual commercial product, proceeded to freak out and hurriedly insert the little bits of work they did into various item descriptions and snippets of mostly inscrutable dialogue from the two or three NPCs the player would encounter through the rest of the game.
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