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Topic: Unpopular Gaming Opinions

Posts 6,581 to 6,600 of 13,087

BrintaPap

@Octoguy meh there are some f2p games that are even better then paid games.

Also I think that not every game should be easier. Regardless if it locks content or not. Games kinda always reward you for doing things/ different things.

Just like every movie is not made for kids.

BrintaPap

WoomyNNYes

@Octoguy Does your Splatoon themed username imply that Splatoon 2 online is an exception? Whatever your feeling is, it's cool with me. Just curious.

WoomyNNYes

Grumblevolcano

@kkslider5552000 @Ralizah As mainstream games become increasingly Games as a Service, the players have to choose between missing out on season rewards and missing out on other games. On the Nintendo front, it's not yet hit consoles but given how Nintendo is treating mobile I wouldn't surprised if something like Splatoon 3 has battle passes.

Grumblevolcano

kkslider5552000

That also comes to mind. I don't think its a bad thing if you often stick with one game, but what I said still counts to a point. I mean, I played legit over a thousand hours of Smash Melee during the GCN's lifespan. And I played the Halo games at least a couple hundred in that time as well. Still had plenty of time for other games (though obviously that's a bit unfair as I was a teenager without a job or...anything). Honestly all of that makes me glad for shorter games. It's nice to just beat a game in an afternoon sometimes, especially when they're reasonably priced.

Like even a baseball player has got to sick of baseball at some point.

Though I disagree with how Nintendo is treating mobile. Since how Nintendo is treating mobile is "you mobile devs know how to do this better than us, developers of Super Mario Run" shrugs " I don't think that affects Splatoon. God I hope not, Splatoon's update system has been one of the best out there.

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Harmonie

KoekiieWoekiie wrote:

Also I think that not every game should be easier. Regardless if it locks content or not. Games kinda always reward you for doing things/ different things.

Just like every movie is not made for kids.

That is not a fair comparison. People grow up from being kids. On the other hand, a video game that is harder can end up barring people from enjoying it because they just aren't that skilled and that isn't really something that can change, or when it can - it's not something that a lot of people will feel like putting all of their time and effort into, as for a lot of us video games are just entertainment to kick back and relax. If I want something to challenge myself to my limits, I'll pick up one of my instruments.

Granted, I do not know what kind of "content" we're speaking of being locked in hard modes here. If a harder mode unlocks a secret video ending (Kingdom Hearts, for example) it's not a big deal as I'll just watch it on YouTube. lol

Harmonie

iKhan

Breath of the Wild does not have a bad story. Maybe a bit minimalistic, but when you put together the sum of the stories that happen in all 4 towns/dungeons, the memories discovered, Zelda and the King's journals, and the official cutscenes, it's actually quite solid.

Specifically in regards to characters, I felt like BOTW had some of the most character development in the series, with all the Champion descendants as well as Zelda getting solid mini-arcs

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

iKhan

@Snaplocket

As much praise as BOTW gets, a lot of people rag on the story.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

NotTelevision

@iKhan Yeah I felt like Zelda had a pretty decent progression and her vulnerability made her more easy to relate to. It was a nice change from past depictions of her.

My biggest gripe is that I felt like the world or the “wild” part of the game, lacked proper development. You spend most of the game interacting with the world and seeing how Ganon’s corruption has effected the environment (at least in a slight sense). The game could’ve leaned a bit heavier on of the environmental themes (like Miyazaki’s Nausicaa Valley of the Wind or Princess Mononoke) and showed how some of the races habitats/ traditions and the creatures of the forest have had to adapt to the corruption. The game hints at this, but it is too underdeveloped and the stakes are not as present as in other LoZ stories.

I just see it as a bit of a missed opportunity. There is some really good indirect storytelling on display in sections, but not enough as there should’ve been.

NotTelevision

Krull

Octoguy wrote:

  • Pressing the left-stick to run is an awful control choice.

Hear, hear! Does this count as an unpopular opinion? I mean, who's going to argue the opposite? It might be the single worst element of Astral Chain, for a game that lives and dies by its slick controls in combat. (Still a great game, though.)

Switch ID: 5948-6652-1589
3DS ID: 2492-5142-7789

NotTelevision

@Krull My hand in general was getting cramped playing that one in handheld. Glad I had the Pro Controller handy for some of those bosses.

Any other game was fine in handheld though.

NotTelevision

BrintaPap

@Harmonie well just like anything else in the world: if you want a ferrari and you dont have the money, either pick a cheaper a car or work hard for it. It is not up to ferrari to make cars more accessible to the mass.

Ferarri( insert game dev) knows that if they make their cars cheaper they would sell more cars.

It is a all simply market of demand and supply.

In to translate this into games: easier modes or not locked away content by playing on easy mode.
But they do not care about that. Nor movie studios or game devs.

BrintaPap

kkslider5552000

NotTelevision wrote:

My biggest gripe is that I felt like the world or the “wild” part of the game, lacked proper development. You spend most of the game interacting with the world and seeing how Ganon’s corruption has effected the environment (at least in a slight sense). The game could’ve leaned a bit heavier on of the environmental themes (like Miyazaki’s Nausicaa Valley of the Wind or Princess Mononoke) and showed how some of the races habitats/ traditions and the creatures of the forest have had to adapt to the corruption. The game hints at this, but it is too underdeveloped and the stakes are not as present as in other LoZ stories.

I just see it as a bit of a missed opportunity. There is some really good indirect storytelling on display in sections, but not enough as there should’ve been.

I actually really agree on this. There's plenty of stuff that could've been done that just...wasn't. The immediate example that comes to mind that I remember is one of the memories shows I believe Link and Zelda on top of a hill, and it feels like the entire thing is being built up to show this town BEFORE it was destroyed. Because you see in current day that its a flooded, ruined town. But then the memory just ends so it barely meant anything. There was such a perfect opportunity to contrast the town before and after and show the real tragedy that Ganon brought to this land and they just did...nothing. It annoyed me to no end.

Though I think this more comes from wanting to be Shadow of the Colossus but being scared of being THAT subtle or minimal. So it ends up in a kinda awkward halfway point between intentionally minimalist storytelling and more traditional storytelling.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Ralizah

I genuinely don't understand the appeal of Souls games. They're clunky, plotless romps where it's super easy to get lost, and they like to play coy about their own mechanics and whatnot. And outside of a few boss encounters in Bloodborne, I feel like I just don't hear a lot of music when playing them.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

Tyranexx

Paper Mario: Color Splash, while somewhat flawed, is still a decent game. I think part of the problem is that it was dragged down by being somewhat similar to Sticker Star.

@Ralizah I think you'd enjoy the Dark Souls references in this video:

"Love your neighbor as yourself." Mark 12:31

Grumblevolcano

NotTelevision wrote:

@iKhan Yeah I felt like Zelda had a pretty decent progression and her vulnerability made her more easy to relate to. It was a nice change from past depictions of her.

My biggest gripe is that I felt like the world or the “wild” part of the game, lacked proper development. You spend most of the game interacting with the world and seeing how Ganon’s corruption has effected the environment (at least in a slight sense). The game could’ve leaned a bit heavier on of the environmental themes (like Miyazaki’s Nausicaa Valley of the Wind or Princess Mononoke) and showed how some of the races habitats/ traditions and the creatures of the forest have had to adapt to the corruption. The game hints at this, but it is too underdeveloped and the stakes are not as present as in other LoZ stories.

I just see it as a bit of a missed opportunity. There is some really good indirect storytelling on display in sections, but not enough as there should’ve been.

I think a Halo 3 ODST style approach may have helped, the memories not just being cutscenes but actual playable mini areas.

Grumblevolcano

iKhan

@kkslider5552000

The thing is that, aside from Link's Awakening and Majora's Mask, Zelda games have never been particularly innovative with their storytelling. And in the case of LA and MM, the creative storytelling approach came from Koizumi, who no longer plays any significant part in the Zelda series.

So I guess in the scope of my expectations, BOTW isn't all that disappointing. I'd say the story is pretty average for the series.

[Edited by iKhan]

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Mystemo

Ralizah wrote:

I genuinely don't understand the appeal of Souls games. They're clunky, plotless romps where it's super easy to get lost, and they like to play coy about their own mechanics and whatnot. And outside of a few boss encounters in Bloodborne, I feel like I just don't hear a lot of music when playing them.

I can definitely understand that the Soulsborne games are not for everyone, but they certainly are not "plotless". These games have some of the deepest and most well told stories in gaming history, they're just told in an unconventional way.

As for my own unpopular opinion: I despise The Last of Us, I think it's the worst game I have ever played.

Mystemo

Xyphon22

@iKhan I would have mostly felt the same way except that Nintendo themselves played the story up so much leading up to the game. When I beat the Ganon, I though "OK, there's going to be more cool postgame stuff because I still haven't seen most of the storyline that I know is here from all the stuff that was shown off before." But nope, that was the end. It was the fact that I had only found 2 of the memories that I just missed it all, which was sad. It was a bit disappointing because I thought the story was going to be a bigger deal, but it's not unless you purposefully set out to make it so. Which is fine, I just expected differently based on the pre-launch build up.

Xyphon22

NotTelevision

@Ralizah They are certainly very idiosyncratic in their design. Some things you would be able to discover on your own but they are certainly “wiki” games in many respects since they are built on a community who researches and finds out information about aspects that you wouldn’t have otherwise found alone.

But there is a tremendous satisfaction that comes from those that get into them. I think that comes from the games having just enough obscurity so that it feels like everything you do was the product of your own persistence.

Obviously many games are built around a similar logic, but Souls has such a stark design and purity of intent. It doesn’t dally around telling a story, give you a celebratory cutscene about your accomplishments, or send you an objective marker. It just says here’s a big guy in armor and you either defeat him and move forward or you don’t.

That is either something you really like or something don’t find satisfying or worth your time.

NotTelevision

iKhan

@Xyphon22 See I kind of like stories where you have to discover the details. That's how Pandora's Tower did it, and I absolutely love that approach. I really feel like a detective piecing a bunch of non-chronological details together to figure out what is actually going on.

Being able to find Zelda's journal at the end is a genuine treat IMO

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

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