To be fair, that was on one of Nintendo's poorest selling systems in the Gamecube (and towards the end of its life in the West). They've never really given the series much of a chance.
It was on DS and 3DS (before Ziplash). In terms of Nintendo failures, it wasn't like Sin and Punishment 2 where they heavily promoted it and it still failed to sell. But it also wasn't Excitebots. Go back to Excitebots if you want to see a real example of a lack of marketing hurting a game, and one that would've had a bigger audience.
Wasn't aware of the DS game - it seems neither of those made it to Europe. And the 3DS game was another spin-off to my knowledge.
That said...I can't comment too much as the only game I've played in the series is Zip Lash!
@iKhan to explain it without using community jargon...A Tech fighter tends to have a very robust game play system in place, not just in terms of fighter movesets but in the structure of the gameplay itself. It offers more options for countering and escaping and works well for people that like a more realistic fighting game experience (as far as a video game can be) there are usually few special moves like fireballs or super kicks or what not if any (they do exist though, I consider samurai showdown to be closer to being a tech fighter even though it is rife with special moves) They also tend to be more aggressively balanced. The good thing about those is learning the underpinnings of the system plus your character gives you a greater chance to to become a strong fighter with any character. Virtua Fighter is usually the poster child for this.
A juggle fighter will ofter have a system in place to allow a character to be “juggled” as in successive strikes that keeps an opponent in mid air to deal damage unpunished. While still relying on technique (I will never say high level Tekken players are unskilled) there are often less options for breaks or guarding and those games are usually a little faster paced. The balancing can be a little less rigid but it is there. Tekken is usually the poster child for this.
Soul calibur meanders in both camps depending on the entry. However its presentation keeps it from VF fate imo. Mainstream gamers tend to like story in fighters or flashy characters and moves. VF is often considered boring. In part because it isn’t pick up and play really.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
Also IMO due to the its similarity to VF as a technical fighter rather than a juggle combo fighter like Tekken makes it less "exciting" to folks that don't live and breathe Fighting games.
What is a technical fighter vs a juggle combo fighter.
Not Smash.
That’s mean. I don’t love smash but I try not to be that girl.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
The people crying over censorship in games (and I do not mean cursing or guns, but sex or/ and boobs) and saying that they are angry because it is limiting the developers true mind are really just people wanting to see boobs in a game.
Come on man, just admit it you want to see boobs. A girl gets a trousers instead of hotpants, and suddenly you care about the vision of developer?
Especially when there is that standard 15 year old look a like anime game character who is sexy dressed like a grown up and 4990 years old...
You act like it hurts you in real life but it does not and you get really angry for it on other “politically correct people”.
If the developer / publisher said nothing about censorship you prolly would not have even noticed it.
( keep in mind that i do not mind if you/ and me see boobs or not)
I totally agree. Sexualized elements of games are censored for all kinds of reasons ranging from age ratings to simple cultural variances, but they really do not make significant changes to the game. If it really bothers you that much, it's probably because you just want to see stuff.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
I dunno. I don't exactly like women being sexualized because it makes men think of them as sex objects. Do I like seeing naked women yes. At the same time women are more than their assets.
@Trajan I have no problem with sex. But I don't like that female characters in games are often dd breasted, super thin, and just always a 10/10. Now this is a problem with all media and not just videogames. It sets unrealistic expectations for men, and puts added body pressure for girls. That said I am very happily married to a 10/10 DD lady myself. So I'm a hypocrite.
To add to this, my problem is less about how media IS HURTING MEN'S PERCEPTION OF WOMEN11!!11!! because that's borderline unproveable and almost certainly hyperbolic. The real problem is more that its often just overdone and lame, especially if you're in anime spaces long enough. I like sexy characters, but hollywood examples of hotness have almost never done much for me, anime is only somewhat better, and it takes the right character regardless. "Boring is a turnoff" is a great quote I heard once. Characters being half naked is not as inherently sexy as people think it is, quite frankly.
So even from a "dumb (demi)guy enjoying sexy characters" perspective, I don't get it. I have the internet, why do I need PG-13 fanservice in places that add nothing to anything?
Seems like some people are siding with me: that is nice, I thought we would we have a contender coming up so we could have a civil deep-going discussion but its okay.
@KoekiieWoekiie To be fair, I heard a lot people claiming the changes made in TMS actually altered the narrative in that portion of the game. I said changes instead of censorship because it I’m not sure a developer making conscious changes to their product classifies as censorship persay. Maybe it was done so it appeals to wider audience, regardless of cultural background. I don’t know personally.
Regardless it’s hard for me to get upset at a lot of censorship, since for the most part it seems to target a lot of the hollow attempts at titiallation, that pass off as sexuality in this industry. I’m not calling for censorship of anything certainly. It’s up to the consumer to decide what they want to play. But it’s hard to stand by a piece of media when the content is tropey and ridiculous.
@NotTelevision TMS is as divisive as Pokemon. Honestly I think the biggest problem with what happened with TMS was neither "censorship" (covering the upskirt and so forth didn't matter), but it was not just a localization change, but one that made absolutely no sense. Chapter 2 was a commentary on the pressure in Japanese idol business to push a music/screen idol into gravure/"risque" (slightly harder than softcore porn, slightly softer than hardcore porn) and trashing their reputations and careers for the quick buck...er...yen.
Ok, that makes no sense outside Japan and thus had to be localized. That's fine. The problem is they changed it into something bizarre and senseless and "non-risque-at-all", the Disney version of it, and in the context of the dungeon design, character design, and remaining dialogue that was unchanged, it really broke the chapter.
People say "censorship" but in reality that one was a victim of "exceedingly crummy localization."
@NEStalgia Thanks for making that more clear. I didn’t read it as censorship more like an alteration made in the localization process, like you said.
I’m not sure that has an exact equivalent in other countries. In the US, for instance, someone like Miley Cyrus or Nicki Minaj definitely have that appeal, but it’s hard to tell if that sort of thing comes exclusively from managers and agents or from the artists creating that image to sell more albums.
In any case, it’s a shame the change in Chapter 2 was so drastic and edgeless.
People say "censorship" but in reality that one was a victim of "exceedingly crummy localization."
Yeah I'd say 90% of the time when people complain about censorship in games, they're actually talking about localisation, which has always been a necessary part of game releases. Still, at least the Tokyo Mirage Sessions controversy gave us this gem https://twitter.com/Sebban_E/status/731131432140210176
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
@NEStalgia I wouldn't even call what gravure idols do "softcore pornography." The whole point of that enterprise is that they usually exude a sense of innocent sexuality and youth, which is why they're usually not nude models. It's really similar to what used to be called "cheesecake" in America.
AV idols do porn, of course, but I don't think that was the particular niche of the industry the game was targeting.
Now, maybe I'm more cynical than I should be, but it shouldn't be difficult at all to "localize" a young celebrity woman being pushed into doing risque, sexually objectifying modeling. That's not an uncommon thing in the West.
The only proper term for the change is "censorship." The localization removed the theme entirely and replaced it, as even you pointed out, with something more 'family friendly.' It wasn't altered to aid audience understanding, but likely because Nintendo was uncomfortable publishing a game with such mature themes in it overseas, where they still maintain a certain public image.
EDIT: Actually, it's even more likely that they didn't want those themes associated with first-party IP. Especially now that Fire Emblem is becoming an increasingly 'mainstream' property.
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