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Topic: Unpopular Gaming Opinions

Posts 6,521 to 6,540 of 12,254

cryptologous

@darkfenrir Ok, should we add an alternate option to horror games so you can play without scares? If you play games to relax, I'd imagine you wouldn't enjoy playing horror games. You'd thus choose not to play them. Because horror is an aspect you do not enjoy. Getting stressed is the developer's intentions so best you avoid it, right?

Difficulty needs to be considered in the same light. Games are art, after all. If the developer's intentions are for you to have an easy experience, the game will probably be easy. If the developer's intentions are to punish you for every mistake you make, the game probably won't be easy.

Damage scaling is kinda like throwing a gaudy filter over a good picture. Every now and then, you get something cool and artsy, and most of the time you just ruin the image. If you play the easiest setting on Rainbow Six Vegas, you turn one of the most well-considered tactical shooters into a peanut gallery where you can play entire missions without using any tactical equipment or room-by-room strategy. Why play a tactical shooter tactically when you don't take enough damage for it to be worth being methodical? It also turns some easy to medium difficulty experiences into tedious slogs, with many action adventure titles that use damage scaling in difficulty turning well-paced boss battles into incredibly long and boring events, and many fast-paced FPS titles as slow as tactical shooters but as tactical as sitting behind a wall waiting for your health to recover every three seconds.

If you WANT to play Sekiro or Dark Souls, you DO want to be stressed. You are paying for a difficult experience. When I WANT to play Animal Crossing, I DO want to be relaxed. I am paying for a relaxing experience. It's not about "gitting gud", it's about getting what you pay for. We don't bundle death metal records with acoustic re-recordings and clean vocals for people who prefer a softer experience. We ask them to listen to folk music instead. Difficulty is part of the art.

I'd definitely agree that there's a very vocal section of the internet that's really aggressive about this whole thing but I can't say they are the majority going off of personal experience. I also don't pity anyone who gets flack for playing Touhou on the easy modes in the same way I don't pity anyone who walks out of a horror movie half way through. I won't go as far as to mock someone for doing so, but I don't think it's good for game developers, movie directors, musicians, artists, etc, to soften their vision for the sake of a wider audience.

cryptologous

darkfenrir

@cryptologous yes I actually don't enjoy horror games because I got SCARED of them. (admittedly I do agree on Soma's way of handling things- https://arstechnica.com/gaming/2017/12/somas-new-safe-mode-ta... aka adding the no dead option, but still let you explore and feel the other side of horror pretty well)

And even if you say it turns things to a slog... is it really slog if I enjoyed it? Like Fire Emblem for example, I played it on the easiest difficulty available, and just grinded like hell using its auto + skip animation function. Is it boring? Yes, it is. Is it satisfying afterwards? Yes it is. It's not the intended experience to grind a lot, but I enjoyed my romp through the game afterwards still. I still find the game's fun, and I still try to do a little strategizing on latter maps because I got lazy with grind.

Idk, I find that difficulty should have SOME choices, like there's intended experience and there's... just let us have it slightly easier, I don't care if it's only halving damage to myself, just let me pick it!

darkfenrir

Dogorilla

Celeste is supposed to be a very difficult game, and the storyline reflects that, but it still offers an assist mode that lets players tweak whatever aspects of the game they want if it's too difficult for them to get through parts of it. I don't see why more games shouldn't do that.

Come on Nintendo, give us Donkey Kong Jr Math on Switch Online

Laoak

Pokemon Sword/Shield are good games. Change my mind

{funny quote here}

Ralizah

@Dogorilla I honestly prefer that approach over multiple difficulty options. Games are often at their best when they're balanced with a certain level of difficulty in mind (which is why I oppose introducing difficulty options to Souls games, for example, and think that the EO series should never have introduced multiple difficulty options), but an assist mode makes it where less skilled players can still have fun with the game.

I think it's a good way to make players of all skill levels happy.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

MarioVillager92

@Anti-Matter I really hope you're kidding about what you wrote about your family. I don't like mobile games either but come ON... that was uncool. Family's really important, you know - they're there for you!

"Give yourself the gift of being joyfully you."

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Anti-Matter

@MarioLover92
Sometimes i felt alienated by my choices to be different because i don't even like to dive in such that lousy lifestyle (playing smartphone games instead dedicated video games, MMO / MOBA, too much Marvel / lousy Western music or movies, etc).
I still love my Mom but i don't feel i want to communicate with other family members since we have completely different interest, i don't even like their interest and they don't even care with my interest. With such a disconnection like that, there is NO WAY i can talk my interest to them since they will not interest with my choices so why should i keep talking with them if i get alienated by my choices ? I will stay away from them since i will not getting anything positive feedback from them since they will not like me due to my different interest.

I felt i can find the TRUE friend from other peoples who are completely not from my family relatives. They might have connection when i talk about specific video games. The only way i can share and communicate with my interest without get alienated.

Sometimes i felt this world is NOT fair / doesn't make a sense for me. What is popular things by most peoples sometimes is NOT interesting for me and vice versa. I felt keep being alienated and forgotten by society just because i am different. Sometimes I felt this universe, the Earth i lived on has something completely wrong and they shouldn't be exist here because they keep alienating me with their lousy things for me.

Anti-Matter

LzWinky

Ralizah wrote:

@Dogorilla I honestly prefer that approach over multiple difficulty options. Games are often at their best when they're balanced with a certain level of difficulty in mind (which is why I oppose introducing difficulty options to Souls games, for example, and think that the EO series should never have introduced multiple difficulty options), but an assist mode makes it where less skilled players can still have fun with the game.

I think it's a good way to make players of all skill levels happy.

I enjoyed Celeste’s and Xenoblade 2’s difficulty options. If the game is too grindy or difficult, I can adjust it as I go and wish more games would do it.

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

cryptologous

@darkfenrir here's a thought experiment: "yes I actually don't enjoy difficult games because I find them stressful". Once again, difficulty is a facet of design. If you are going to have difficulty options, they need to be fully considered and implemented in tandem with the rest of the game's core components with the same level of care. @Dogorilla bringing up Celeste is a fairly decent example. If you aren't going to take the necessary steps to do this though, leave the difficulty options out of the game. Either make assist features and difficulty settings a fully realised investment, or spend those funds on making your sole, intended experience as solid as it can be.

I can't tell if you do or don't like grinding at this point so I'm a little confused with that second part.

cryptologous

darkfenrir

@cryptologous I could see why you wanted them to be that way, but I just rather something that can help. I don't mind if it's not cared for as much, just that I have a choice to! Pretty sure most games easy mode or harder mode is just less damage gotten / less hp on enemy, and for me? That's already good enough. I don't need them to go all fancy like. Yes, it's good if they really pour it all out, but I'd rather just a hotfix like that than none.

For grinding it just depends for me, sometimes if I enjoy the core loop I don't mind the grind because it's just more playing of what I want. But in the end I mostly play for the story, I don't seek challenges unless it's the occasional roguelites I enjoy. Like Wizard of Legend or Hades are the two I really enjoy, while I can't enjoy Dead Cells as much for some reason.

darkfenrir

Grumblevolcano

Grinding is nothing more than a precursor to microtransactions, the foundations are laid with a ridiculous grind and then microtransactions are added to either get extras from the grind or to make the grind easier. Take away the grind and most microtransactions have no purpose.

Grumblevolcano

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iKhan

Ralizah wrote:

@Dogorilla I honestly prefer that approach over multiple difficulty options. Games are often at their best when they're balanced with a certain level of difficulty in mind (which is why I oppose introducing difficulty options to Souls games, for example, and think that the EO series should never have introduced multiple difficulty options), but an assist mode makes it where less skilled players can still have fun with the game.

I think it's a good way to make players of all skill levels happy.

Wow, I actually believe the exact opposite. I dislike "assist modes", because instead of allowing less skilled players to fully experience your game, they just cut out pieces of the experience altogether.

I think the correct way to deal with decreasing difficulty for less skilled players is to make the game less punishing and more forgiving. For example, I am absolutely awful at 2D Mario games. And honestly, Nintendo's approach of giving you a win button doesn't make the games more fun for me. I would much rather have a mode where Mario has a health bar or something, where I still feel the impact of taking damage, but I'm allowed to screw up more before having to suffer severe consequences. Then as I begin to feel more confident, I would ramp up the difficulty just like I do in other games.

I kind of see it as an accessibility matter. Not everyone comes from the same skill level or literacy, and different people learn skills at different rates. As someone who just isn't good at 2D Platformers as a whole (the only one I really spent any significant time with before adulthood was Aladdin on the SNES), I would love for indie darlings like Hollow Knight to have an easy mode

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Dogorilla

@iKhan Well it depends on the game. The Mario games that have items that just send you straight to the end of the level if you die enough times are useless for improving at the game, like you said. But going back to the example of Celeste, you can use the assist mode to slow the game down by 10% intervals or give yourself infinite dashes or invincibility, and you can turn any of those features on and off whenever you want. The game is probably best played without using any of those, but if you're finding it too difficult you can just slow the game down slightly to help you get past a tricky section. It doesn't take away from the experience, it's just a nudge in the right direction.

I agree with you that games should be accessible to people from any skill level, but I think assist modes can be a good way of achieving that, depending on how they're implemented.

Come on Nintendo, give us Donkey Kong Jr Math on Switch Online

BrintaPap

The main Persona series should stay Playstation exclusive.
/s

BrintaPap

kkslider5552000

Grumblevolcano wrote:

Grinding is nothing more than a precursor to microtransactions, the foundations are laid with a ridiculous grind and then microtransactions are added to either get extras from the grind or to make the grind easier. Take away the grind and most microtransactions have no purpose.

You're right nowadays. But in the early days it was because JRPGs didn't want to rely as much on unfair difficulty to extend the length of their games, so they had bs grinding instead!

tbh, I can't think of a game that was improved with grinding. I'm sure it exists, but its not coming to mind. Any game with it I remember at best, being great DESPITE that.

Non-binary, demiguy, making LPs, still alive

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Ryu_Niiyama

iKhan wrote:

It blows my mind that SoulCalibur's fanbase is so much smaller than Tekken, Mortal Kombat, and Street Fighter.

I not usually a fan of watching video games, but SoulCalibur (any of the games honestly) is just so damn fun to watch with the variety of weapons and the use of 3D space.

I think part of that is chalked up in part to how divisive the entries past II have been. II was EVERYWHERE, III was in arcade limbo until ps2 got it (but that cuts off the people they sucked in with xbox and GCN versions of II), IV was good aside from yoda being cheap as all get out (worse than Link), and V nearly killed the franchise. There is a reason VI is a step back in the timeline to undo the mess of V. Also IMO due to the its similarity to VF as a technical fighter rather than a juggle combo fighter like Tekken makes it less "exciting" to folks that don't live and breathe Fighting games. Kinda like why SF III as amazing as it is was popular with Fighting community but not with casual players. Hence the mothballing of the series and the psudo reboot with IV.

That being said in a similar vein I think VF deserves WAY more love than it gets. But that franchise is pretty much dead (for new entries, it is still played).

Taiko is good for the soul, Hoisa!
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Buizel

KoekiieWoekiie wrote:

The main Persona series should stay Playstation exclusive.
/s

Why do you think that?

I think the Switch would be ideal for the series. Portability really lends iteself to perform small day-to-day activities.

At least 2'8".

LzWinky

Buizel wrote:

KoekiieWoekiie wrote:

The main Persona series should stay Playstation exclusive.
/s

Why do you think that?

I think the Switch would be ideal for the series. Portability really lends iteself to perform small day-to-day activities.

/s means sarcasm

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

iKhan

Ryu_Niiyama wrote:

Also IMO due to the its similarity to VF as a technical fighter rather than a juggle combo fighter like Tekken makes it less "exciting" to folks that don't live and breathe Fighting games.

What is a technical fighter vs a juggle combo fighter.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

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