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Topic: Unpopular Gaming Opinions

Posts 6,421 to 6,440 of 12,254

SusieHaltmann

Welp, here we go.

I don't like KDL3. At all. I may have liked it as a kid, but goodness, it has not aged well. I hate how it looks and sounds, it's a chore to complete 100%, and it's just an expanded rehash of Dreamland 2. More like Dreamland 2.5, if you ask me. If someone else out there agrees... I wanna give you a hug.

I'm okay with Pokemon Sword and Shield. I don't find the National Dex thing that big a deal (although if my buddy Hondedge is not there, I'm gonna cry), and I couldn't care less about the battle animations. If you hate it, I'm not saying you're in the wrong- something like this is super subjective.

Yoshi's New Island is the worst first party 3DS game, in my eyes. Yes, I hate it more than Federation Force. New Island genuinely angers me to how poorly it's put together. I can never play it without my system on mute,and the graphics seem downgraded from the graphics of my favorite SNES game. (Wait, is this really unpopular?)

I don't really like any NES games. I guess SMB3 is fun, and Dunk Hunt gives me so much nostalgia, but aside from those two games I grew up with, the games are way outdated, and are best viewed as the starting points to beloved franchises.

Remember that whole Sticker Star hate? Yeah, I was never part of that. Is Sticker Star a good RPG? No. Is it good on it's own merits? Yes, it is. Subvert your expectations, and you may end up liking it.

Here's something I might regret- I don't like Hollow Knight. I went into it, as a Metroidvania fan, hoping it would be something fresh and new. But it just never did it for me. It seemed so dark and drab- soulless. Not my kind of game, admittedly. And it's cryptic even as a Metroidvania.

Last one- I hate Daisy more than Navi, Slippy, and Big the Cat.

SusieHaltmann

Buizel

@iKhan I've never noticed the lack in polish in Sunshine myself. And then I'd argue 64 is closer to "objectively worse" due to it being a more primitive game. But I think the idea of objectivity in gaming is very much counter to this thread. And I don't think you can objectively compare two games (I think you could probably attempt to objectively compare specific aspects of two games - but I think this also has a lot of limitations).

I see your points about the clock in GSC. I do think it was one of the most important innovations of the game, and it was very exciting at the time. But a pain for me nonetheless!

Edited on by Buizel

At least 2'8".

Tyranexx

@DarthNocturnal I did enjoy the gameplay in the other games, though I've read that Dark Dawn is generally regarded to be easier to get through.

I found the original story somewhat predictable at times but enjoyable all the same. That may decide if I play the game all the way through; I know little about it outside of the box art description and the fact that it ends on a cliffhanger.

Thanks!

Currently playing: Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy (Switch)

"Love your neighbor as yourself." Mark 12:31

Anti-Matter

Dillon's Dead Heat Breakers 3DS needs some Love and attention from anyone since almost nobody talk about this game.
Untitled

Anti-Matter

kkslider5552000

RedderRugfish wrote:

kkslider5552000 wrote:

The storytelling is the main reason to play nearly any JRPG

I completely disagree

My point was as much a subjective opinion as much as just stating what JRPGs are focused on most of the time. Partially because its back in an era where 98% of games had little to no story, so that made them standout. Like the best part of some JRPGs is actually the gameplay, but the story is what the genre is about.

They also tend to focus on the story enough that if you don't like it at all, its much harder to enjoy the game than most, because even if you like the gameplay, it'll be interrupted a looooot. (this is also the entire reason I don't like Bayonetta as much as everyone else)

SusieHaltmann wrote:

I don't like KDL3. At all. I may have liked it as a kid, but goodness, it has not aged well. I hate how it looks and sounds, it's a chore to complete 100%, and it's just an expanded rehash of Dreamland 2. More like Dreamland 2.5, if you ask me. If someone else out there agrees... I wanna give you a hug.

I disagree on how it looks and I love the soundtrack, but I do think its probably the least fun mainline Kirby game. And it does definitely drag out 100% it for the sake of it.

Edited on by kkslider5552000

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

JoakimZ

MegaSwitch wrote:

I actually didn't mind Link being silent in BOTW. You got to hear the other characters various thoughts and opinions on him and who he was as a person. And I think that made him more interesting than his own words ever could.

I agree 100%!

However, I don’t think that this would count as an unpopular opinion. Most Zelda fans wants Link to remain silent, as he always has been. Right?

Edited on by JoakimZ

JoakimZ

3DS Friend Code: 0259-0335-6096 | Nintendo Network ID: JoakimZ

iKhan

Outside of a handful of examples (which are, fortunately, increasing in frequency), 3D Zelda bosses kind of suck.

They are usually just style over substance. The music and scale is always great, but they so often just involve waiting or dodging trivial attacks until the weak point opens up. Until Skyward Sword and BOTW, the best 3D bosses were the ones whose central gameplay gimmick was inherently fun, like Stallord or Goht, or the ones that were usually vulnerable, but were challenging to hit, like Gohdan. But even the latter category fundamentally failed to test your skill with sword, you know, the main weapon of the game.

Skyward Sword and BOTW finally introduced boss battles that actually felt like duels with Ghirahim, Lynel, and Thunderblight Ganon. They were about quick response and punishment. You had to use all the skills you have been developing over the course of the game.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

NEStalgia

@iKhan Zelda boss battles were, except those, never about an action-game skillset though. They've always been culminations of the puzzles of the dungeons/items of that dungeon. I.E. they're a final, dangerous, moving puzzle lock to cap off the dungeon, not really "action boss fights."

NEStalgia

kkslider5552000

I think I said this in like an FF thread but...

The Final Fantasy ATB system disappeared for the most part, and for good reason. It is not a bad battle system, but for the most part, it is a compromise between turn based and real time combat that has as many weaknesses of both as strengths. Whereas RPGs that focus on one or the other, especially nowadays, are in a better position to make something great out of it. I'm not even the biggest fan of FFX or Bravely Default, but their combat systems are really great.

The only exception is Chrono Trigger, but its abundantly clear that Chrono Trigger is a 1 in a million game that will never happen again. And I've not played it without ATB, so I don't know that it even is better with ATB.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

iKhan

I've never played a game with the ATB system, but I don't really see the appeal of a traditional turn-based system like DQ has.

It has to allow for relatively short grunt battles, so it can't be as strategic as a tactical RPG like Fire Emblem. At the same time, it's still dedicated to being completely turn based, so it completely loses any active effort from the player.

The result is that most battles end up being dull and boring, with only boss fights becoming interesting. I prefer if a game tries to make gameplay a little more active for the player like Paper Mario or Ni No Kuni do.

The only times I've seen a pure turn based system work is either when I'm focused on a different gameplay loop (Pokemon), or when the system is overhauled with stronger strategy elements.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Sunsy

The Team Rose story in Sonic Heroes is actually one of my favorite stories in any Sonic game. It even help make Amy my favorite Sonic series character, which leads to that unpopular opinion as I believe Amy isn't popular with people who play Sonic games.

The resident Trolls superfan! Saw Trolls Band Together via early access and absolutely loved it!

NotTelevision

Here are some of my hot takes, which I’m sure are not totally original.

RDR2: I was a fan of Rockstar and some of their sandboxes on the PS2, but GTA V and this game represent not just a refusal to progress, also a regression. Missions (particularly the main campaign) refuse to give the player any autonomy. If you don’t fail because you lost a handle on Arthur, you’ll fail because you weren’t in the exact location the mission dictated. As a result, I never felt really satisfied when completing these missions, but relieved that I did the thing the game designers wanted me to do. The game itself doesn’t seem to say much about the interactive potential of sandboxes, but rather the “reigning in” of freedom in favor of a sort of cinematic approach. I feel like I could forgive some of the control issues and the repetitive nature of the plot if the gameplay was more involving, but I felt like the player was more getting in the way during the missions than offering something creatively to it.

The Last of Us: Moments of intensity and strategic gameplay can’t save the game from feeling a bit samey. I just don’t think the game was well paced. You fight off a room of clickers and then a horde of zombies, only to be presented the same scenario in a slightly different brown and gray environment. Since the game puts so much emphasis on story, it’s also right to criticize that.

Perhaps in the medium of video games the relationship of Joel and Ellie is special, but not when considering how derivative it is of novels, TV shows, and films. Joel is just the grisly male anti-hero and Ellie is just the girl who has to learn hard lessons and “come of age” in a post-apocalyptic world. It doesn’t really add or find any new layers in these narrative cliches. There is also very little about their relationship that is communicated via the language of interactivity. Most of it is done through cutscenes in between chapters. A game like Ico makes you care about your partner through interacting with them in the game’s environment, and I think they really blew the potential of the scenario by making the Ellie into nothing more than a placeholder to complete certain task.

My intention of this post is not to ridicule these games, but rather point to how they squandered certain aspects of their design. They are both above average games, but ones that didn’t fulfill their potential for the reasons I mentioned above.

NotTelevision

Daniel36

Most developers progress in the wrong areas (which too often is just graphical) while sticking to tried and tired game systems.

I still play old JRPGs because of the nostalgia, but I cannot stomach many newer JRPGs because they are pretty much the exact same games with nothing but a graphical update, which actually makes it less immersive than more in my opinion.

Then again, it could be an age thing. Maybe I just grew out of some genres.

Daniel36

Grumblevolcano

Multiplayer focused games and open world games are better off as single games supported for several years with updates and DLC than having multiple sequels in a shorter timeframe.

I mean sure BotW 2 makes sense because BotW was a Wii U game so there's limitations but supporting BotW 2 with expansions would be better than say for example a BotW 3 happening in 2023/2024.

Edited on by Grumblevolcano

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

BrintaPap

Nintendo should have waited to release the Switch with an older cpu, and just with a newer one, even if it would be custom made, the switch can handle/run “every” game (see the Witcher).

The games that are (mostly) third party are almost never as good as optimized as first party games.

I know the Switch is also a handheld but damn son, like almost every major third party has some really bad visual, and performance moments when its get busy.

Also that is low-key the reason why I started (again) to buy more multiplats games on my ps4 instead of the Switch.

Nintendo should have just waited till the cpu/gpu performance was atleast on the same level as the base xbox one. Or just slighty under it.

BrintaPap

BrintaPap

Also, every game released in 2020 and after that should run in a locked 60 fps and atleast 1600x900 (docked) and HD in handheld) or it wont be released in the eshop.

There is no reason to go back to 30fps.

BrintaPap

NotTelevision

@NEStalgia I actually like Zelda boss fights a lot. Even the weak bosses feel satisfying to defeat.

My main issue is that in the 3D games, the main “trick” or “weakness” of the boss always seems to be the dungeon item you just found. This is okay sometimes, but it takes away the mystery and the puzzle element away when you just run into the boss room with the dungeon’s item, find the glowy part, and spam the button.

I really liked in Link’s Awakening, how the bosses deviated from that formula.

NotTelevision

NotTelevision

@KoekiieWoekiie The Switch does very often target 60fps though. Certain genres like fighting games (Mortal Kombat 11, Smash Bros.), racing (MK 8 DX, Grid Autosport, Fast RMX), and platformers (Super Mario Odyssey, Dk Tropical Freeze, Hollow Knight, Dead Cells) especially seem to make that target.

The problem is 3D action adventure games prioritize visuals over FPS. This is also the case with current gen games on the PS4 and XBox.

It will be interesting to see with all the ambitious open world games coming out next gen with 4K resolutions and ray tracing, if even the PS5 will even be able to handle 60fps. My guess is that in the future developers will continue to put visuals over performance in an attempt to “wow” the general consumer base that doesn’t analyze it.

I hope they don’t (since performance is also more important to me) but my gut feeling tells me otherwise.

NotTelevision

Toy_Link

@KoekiieWoekiie
So what would’ve Nintendo do in the meantime between now and whenever this handheld tech (more powerful or close to XBOX ONE in power) becomes commercially viable to be sold at a reasonable price with a decent battery life (which still isn’t possible yet)?

Legal threats that have gone nowhere: 1

BrintaPap

@Toy_Link If Nintendo would do nothing they really would get behind the other platforms. Standing still in a race means that you are going backwards so I know that they should have done at least something, which they did. Thats why we have the Switch.

We do not know how much the Tegra cpu cost for Nintendo, we can make guesses but Nintendo buys in bulk, like really big bulks so they will get lower prices. They will get even lower prices if they agree to buy them for multiple years.

I think Nintendo should have gone for less profit on the Switch, or used a newer snapdragon cpu that came after the TEGRA.

However I do not know if they would be able to do that since it takes a long time for R&D and making the consoles and you need to have your teams to make games blablabla.

That is why I posted it here. To not get burned into oblivion when I speak my mind.

BrintaPap

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