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Topic: Unpopular Gaming Opinions

Posts 6,021 to 6,040 of 12,254

EvilLucario

@Ralizah @NEStalgia Both of you, such sacrilegious statements being made from both of you. World and 64 are BOTH fantastic :^[

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Ralizah

@New_Guest Other than the Virtual Boy, I happen to agree. The N64's controller looks like it was designed to be used by aliens. Many of its biggest games are quite ugly (I mean, the same is true of early PS1 games, but many of those feature darker color palettes and pre-rendered backgrounds, which helps to make them easier experiences to digest visually). It had the worst third-party support for a console I've ever seen. Other than the admittedly charming chunky cartridges, I liked almost nothing about it.

@EvilLucario I'm sure Mario 64 was a fantastic experience when it was literally the first 3D platformer you've ever laid eyes on. By the time I got around to it as an adult, though... I wouldn't call it "unplayable," as many people quite clearly have played the heck out of the game over the years, but it's not an experience I'd ever regard as entertaining.

@NEStalgia SMW is overrated, just like most of the SNES' biggest games.

I'm thinking about checking it out again on VC, though. As I've done many times in the past, desperately hoping I'd grow to actually enjoy the game.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

EvilLucario

@Ralizah Ok that I'll agree with... to an extent. The N64 is my least favorite Nintendo console, but it still had some killer games and I can look past bad graphics because I generally don't care for that stuff. The controller looks weird, but being the first to use an analog stick can cut it a bit of slack imo.

As for 64, I played it right after Galaxy 1 and a whole host of other 3D platformers and I still fell in love personally. Nowadays I don't exactly have that much reason to go back to 64 since Odyssey came out, but Mario 64 is still a really damn great game.

Edited on by EvilLucario

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Ralizah

@EvilLucario N64 is "Historical Context: The Console." I'll never dispute its importance in the medium, or Mario 64's importance to 3D gaming as a whole, but I don't think either really stand the rigors of time very well.

And yeah, it has some good games. Although all of my favorite ones have been re-released in superior form on other systems. Majora's Mask and Star Fox 64 both have BEAUTIFUL 3DS remakes, and Banjo-Kazooie is playable on the 360's Live Arcade.

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

NEStalgia

@EvilLucario But you like everything that's terrible!

@Ralizah @EvilLucario Honestly all the early 3D systems were horrendously ugly. PS1 fared ok when it had pre-rendered backgrounds, but even smoothed out for "HD" remasters that stuff looks pretty iffy. All 3 were ugly, and 3D was being pushed into consoles before, IMO, it really should have. PSX games look barely better than SNES Mode 7, and N64 had so much potential with all that SGI backing, but they blew it with texture memory and everything looked horrible as a result. Saturn probably won the ugly contest but that's not saying much, and it looked awful too.

I can understand how someone could say SMB3 is better than SMW....but to say SMW isn't exceptional...I don't know how anyone could think so. It holds up today as though it was new. It escalated SMB3's non-linearity into bigger stages with more verticality and added the sense of multiple zones in a stage. Plus awesome graphics, unforgettably different music. And awesome platforming that felt a lot more varied and stage-specific than SMB3 (though I still hold SMB3 in equal regard.)

@ReaderRagfihs Yeah, I really have to agree with that!

NEStalgia

kkslider5552000

I love the N64 but I do think a lot of that whole generation hasn't aged the best, especially the earlier stuff.

But as a counter point, in hindsight there's a weird amount of games that are still better than a lot games mostly on the basis that they never tried something similar again. Like how most of the good developers gave up on their 3d platformings based on collecting stuff (leaving much of the genre being disappointing follow ups to PS1 classics or licensed games). Or how we never got a Megaman Legends post-Ps1 era or how Fludd was a hit or miss gimmick to add to Mario 64's gameplay before they made 3D Marios less like Mario 64 instead of actually making an improved Mario 64 until literally a year ago.

tbh, the fact that these games are dated actually says worse things about a lot future games if little has come out since then that does similar things as well. Like the fact that Star Fox 64 is still the gold standard for Star Fox is kind of embarrassing to every team that worked on a Star Fox game afterwards, depending on how you look at it.

Edited on by kkslider5552000

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Eel

I grew up with the N64, so anyone who says it was a bad console with bad games is factutally wrong and is a bad person.

Anyway, for unpopular gaming opinions.... I don't enjoy most platformers, in any format or dimension.

One of my favorites in the genre is Wario Land 3, and it's the only game in the Wario Land series I actually like.

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NEStalgia

@ReaderRagfihs FFIX is the only FF that matters!!

@Delibheel Don't feel bad. 5th gen generally sucked as a whole.... Let's face it, most of what was great about PSX was FF.... Jak 1 and Crash were ok, but compared to Mario 64 and Banjo in their genres it really wasn't. There's a reason I was all PC in that era The real games were there

I still loved the GCN Wario game.

NEStalgia

GeoChrome

Even though I’ve only played the most obscure one, I think all of Wario’s platformers are great.

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Tyranexx

Delibheel wrote:

One of my favorites in the genre is Wario Land 3, and it's the only game in the Wario Land series I actually like.

The Wario Land series is one of the better platformer series IMO. I like them all (haven't played VB Wario Land though), but 2 was and still is my favorite. I haven't played Wario World or Master of Disguise either, but I consider them to be spinoffs.


I missed out on the N64 but have played Super Mario 64 on both the DS and Wii U VC. I ironically slightly prefer the controls in the original and disliked starting out as Yoshi in the DS remake. I can appreciate what SM64 started and definitely see it as a fun game, but its age definitely shows sometimes. The concept of Lakitu as the actual, visible camera is cool, but I didn't know that Mario was covered in hot butter and bacon grease when landing on a variety of surfaces.

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GeoChrome

@Blitzenexx Haven’t played Wario World at all, but Master of Disguise is definitely it’s own thing. It’s really fun, but it does suffer from some of the problems other touch screen focused platformers on the system have.

Your points about SM64 and DS are pretty true and not actually unpopular.

Edited on by GeoChrome

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NEStalgia

@ReaderRagfihs huh, i don't recall those reasons your mention. Not that doesn't matter. It's simply an undeniable fact that it's the only truly great FF. It's ok if you want to live a lie though.

NEStalgia

EvilLucario

Tbh Final Fantasy isn't exactly one of my favorite RPG series. It's ok but the gameplay doesn't really captivate me like Pokemon or Xenoblade (Xenogears combat sucks though). VI is my favorite overall but it still has multiple glaring flaws like being so braindead easy and extremely unbalanced characters. IV aged like crap across the board, V is really good but has quite a few instances of trial and error, and VII is also pretty good but also aged pretty badly. I do want to play IX eventually, but most people seem to really praise the story/characters and not the gameplay as much, which doesn't quite align with my tastes as much but whatever.

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Tyranexx

@PolarExperience: That's another thing. I love the original DS line for how innovative it was, but many of the earlier games were more touchscreen-centric than they needed to be IMO.

Some people thought that the mini-games on SM64 DS were refreshing, but they didn't do much for me. I had just played the original New Super Mario Bros. before moving onto it, but the problem is that they share many of the same games.

Currently playing: Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy (Switch)

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darkfenrir

Back on the Unpopular Gaming Opinions, I can't stand the "Dragonball" style arts in some games from the Dragonball games themselves to stuff like Blue Dragon / Dragon Quest. Like... I think I might understand why people think it's good, but I just find them super ugly and I end up unable to enjoy a whole ton of games that I have interest in because I just can't stand them at all. Especially the eyes. God the eyes.

darkfenrir

EvilLucario

@ReaderRagfihs Yeah for the most part, I have almost always stuck to a gameplay > story mantra, and that carries over to almost all of the genres I play. Even RPGs, which place a greater emphasis on stories than almost every other genre, I primarily get a lot of enjoyment off the gameplay and not necessarily just the story. There are exceptions like Xenogears, which I absolutely do not recommend from a gameplay standpoint (since it aged worse than even FFVII) but I still really liked the story a ton for me to sort of overlook the gameplay problems. Overall though, I need good gameplay to be the backbone of my experience.

That said, I still can't 100% ignore stories in RPGs. Bloodborne/Dark Souls, for example: I still love them for their combat and they really know how to deliver good bosses (well, moreso BB than DS1 because DS1 doesn't exactly have too much great bosses), but their storytelling isn't exactly what I'd call "good". It relies far too much on interpretation which loses too much on structure, which is why I do not think they are good stories to be told narratively. Something like Xenogears may be filled with a bunch of symbolism or religious references, but there's still a solid core chain of events to follow along and to root for the character. BB/DS... nah, I don't see it.

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EvilLucario

@BusyTressa Ehh I don't dislike them due to their complexity tbh. FFV is perhaps one of the most complex games in the series with its intracate job system, but otherwise it's not too engaging for me. Games like Pokemon can be much more simple but the gameplay loop of catching Pokemon and raising them is way more engaging, and games like Xenoblade are far more complex and in-depth which I absolutely adore from beginning to end.

There is elegance in simplicity, which is something Nintendo really excels at due to their mantra of "accessable to everyone, deep to dedicated players" through very smartly designed mechanics, but at other times I do want my meaningful complexity in my games.

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Ralizah

@NEStalgia I restarted NSMBU from the beginning and have been playing pretty extensively the last day or two and... OK, I can admit when I'm wrong. It's fun and well-designed. It. indeed, plays a lot like SMW (few power-ups, interconnected world map with a lot of secrets, level design that allows for a lot of exploration, etc.) except I've mostly been enjoying it. The Soda Jungle was a fun callback to SMB3's Giant Land.

I mean, it has the same problems inherent in all NSMB games, but I'm willing to admit it's pretty good, and probably even the best of these games (I still enjoy NSMB2 more, though, as the SMW-ey aspects of the game don't really do a whole lot for me).

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

TuVictus

@ReaderRagfihs I feel the same with regards to FF9. Though I played it after playing plenty other RPGs, so yet another fantasy setting like that one was already something I rolled my eyes at, plus everything you mentioned.

Edited on by TuVictus

TuVictus

Ralizah

@darkfenrir Agreed. Akira Toriyama's character designs are hideous.

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