Would Bayonetta really count as a 3rd party anymore? Nintendo now publishes her sequels.
Anyway, I disagree with the no-3rd-party stance. I think having gaming icons like Pac Man, Mega Man and Sonic has a great significance on Smash. I would, however, like to keep 3rd parties to a minimum though.
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky
@TheLZdragon SEGA still owns the IP. A future sequel could be multiplat in theory. So yes, I'd say that still counts as third party.
Third party characters in Smash are like non-Mario characters in Mario Kart. They're fine as long as they kept to a minimum, so they can be switched out for each new game. They can be the guest or surprise characters. I'd be more interested if the next Smash has Bomberman for example instead of Pac-Man for a second time.
@CreamyDream No, because Nintendo paid for those games, so it's just as likely as Mario Odyssey appearing on other consoles. I mean, maybe in a hundred years when Nintendo isn't around anymore. But in the foreseeable future? Nah, it'll remain a Nintendo exclusive.
We all know they'll eventually make their way to other consoles, even if it takes years.
In the case of Bayonetta 2, this is only possible if Nintendo agrees to this and wants to make money outside its own market. And there is no reason to do this.
@Snaplocket In regard of this logic, Nintendo would have sold F-Zero years ago...
There is no reason to sell an IP, beside that you really need money to survive...
Unpopular opinion: 2D gameplay is much better than 3D gameplay... in all genres.
2D gameplay is way unrated now and I'd like to see it more often but I don't agree that it is always better. I would like more balance between the two and I would like more high budget games being in 2D, I'd like more 2D games as good looking as Rayman legends or maybe even better but very often 2D games are made to save money instead...
But 3D gameplay is important as well and depending on various things (and genres is one of those) can be better than 2D gameplay.
I used to be a ripple user like you, then I took The Arrow in the knee
I'd argue that the 2D equivalent of FPS and 3rd person shooters are the schmups and run and guns. Think Gradius and Metal Slug. And in that regard I stand by my opinion.
Are you forgetting Viewtiful Joe? Resident Evil 4? No More Heroes?
This is also not the same as Bayonetta 2. Capcom and Nintendo made an exclusive deal for a fixed amount of time. We can't see the contract, but usually, the publisher rights are restricted to a fixed console for one or two years and the other partner gives free developer kits, helps in marketing or simply pays money for exclusivity.
This is completely different in the situation of Bayonetta 2. There, Nintendo paid for the developing. Nintendo simply owns the game (in part).
I've always liked Sonic really - never quite as much as Mario, but I've always enjoyed the Sonic games I've played. The frustrating thing about the 2D games, to me, was that they always felt like they were trying to unfairly trick you - whenever you'd get up to full speed, you could almost always guarantee that there'd be some nasty trap just around the corner that would stop you in your tracks (and make you lose all of your precious, precious rings!) ..not the worst thing in the world (I suppose the idea is that, if you replay the levels enough times, you'll learn the position of these 'traps' and figure out how to avoid them) but the 'speedy' sections were always the most fun bits really - and to just cut them abruptly short often felt like they were just trying to keep the amount of fun you were having in check for no good reason! (..not saying they were bad games - just why I preferred Mario!)
I can't comment too much on the 3D games - I never owned a Dreamcast, so my time with the much-derided ones on that system was too limited to really get a feel for how bad they apparently were! ..but I did have Sonic Colours on the Wii (which combined 2D and 3D sections quite smartly) and really quite enjoyed it! ..I felt it put a neat, modern twist on the classic 'retro' format - and having those little hidden sprite-thingys dotted around each level was a nice way to subtly encourage replayability Again, I'd say that New Super Mario Bros Wii was the better platformer on the system - but that didn't stop me from getting a lot of enjoyment out of Colours as well!
Overall, I'd say that I've been pretty lucky in that I've only played the more highly-regarded Sonic games - which probably gives me a bit of a skewed impression of them - but I've (on the whole) thoroughly enjoyed the ones I've played...if we're comparing the series to the grand-daddy of platformers - Mario - though, Sonic just comes up a bit short (..and there's no shame in that - Mario games just set the bar unreachably high!)
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