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Topic: Unpopular Gaming Opinions

Posts 5,581 to 5,600 of 12,254

iKhan

kkslider5552000 wrote:

I've thought of a new one. JRPGs need to stop being so absurdly long! Other games and genres suffer from this too but I'm really sick of JRPGs that clearly have way too much filler in order to avoid backlash for "only" being 20-30 hours long, and it's stupid. I love Xenoblade, but it's NOT what I want the genre as a whole to be. Who would even have time for that? Chrono Trigger would not have been better if they just doubled the size of the game with mediocre content and needlessly long dialogue exchanges. In fact, it would clearly be the opposite.

Tales of Vesperia very much has the problem. They keep trying to make the story go, and it totally loses all steam RIGHT BEFORE THE FINAL DUNGEON. I literally stopped playing at that point, and I have no plans to start again.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

kkslider5552000

I had similar problems with Symphonia to some extent, but I think that was more that the story and writing is disappointing in disc 2 than the pacing.

Like, I've not played Ni No Kuni but I have seen two separate Let's Plays of it, so I know the story fairly well. And based on that, so much of that game's story are just mediocre detours with overly long dialogue that repeatedly explains what is happening and what you need to do, so that 2 minute conversations are tripled for no reason. And it's a shame because the beginning and end of that game's story is quite good, and they spend forever in the middle of the game focusing far more on characters and stories that are just not as compelling. Whereas, despite playing them before I saw those LPs, I can tell you plenty more of what happens for FF IV/VI and Chrono Trigger in the middle of their adventures, despite playing each of them exactly once (one less time than I saw the story of Ni No Kuni)

Edited on by kkslider5552000

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Buizel

iKhan wrote:

kkslider5552000 wrote:

I've thought of a new one. JRPGs need to stop being so absurdly long! Other games and genres suffer from this too but I'm really sick of JRPGs that clearly have way too much filler in order to avoid backlash for "only" being 20-30 hours long, and it's stupid. I love Xenoblade, but it's NOT what I want the genre as a whole to be. Who would even have time for that? Chrono Trigger would not have been better if they just doubled the size of the game with mediocre content and needlessly long dialogue exchanges. In fact, it would clearly be the opposite.

Tales of Vesperia very much has the problem. They keep trying to make the story go, and it totally loses all steam RIGHT BEFORE THE FINAL DUNGEON. I literally stopped playing at that point, and I have no plans to start again.

Wow, took the words right out of my mouth. I was literally just about to agree with @kkslider5552000 using Tales of Vesperia as an example - a game I very much enjoyed, but have yet to complete because I'm completely burned out on its slow place.

These days I really find myself put off more by a game that is too long than one that is too short. At least if a game is fairly short I may want to replay it.

Edited on by Buizel

At least 2'8".

Tyranexx

kkslider5552000 wrote:

I've thought of a new one. JRPGs need to stop being so absurdly long! Other games and genres suffer from this too but I'm really sick of JRPGs that clearly have way too much filler in order to avoid backlash for "only" being 20-30 hours long, and it's stupid. I love Xenoblade, but it's NOT what I want the genre as a whole to be. Who would even have time for that? Chrono Trigger would not have been better if they just doubled the size of the game with mediocre content and needlessly long dialogue exchanges. In fact, it would clearly be the opposite.

I wholeheartedly agree. As much as I want to play games like XC2, the amount of hours I know I'll have to invest is daunting when there are plenty of shorter RPGs and games in other genres that are just as decent. I hope to get to XCX soon, but I'm expecting that one to take up a lot of my winter gaming.

Currently playing: Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy (Switch)

"Love your neighbor as yourself." Mark 12:31

Fiyaball

That's why I've been enjoying Color Splash so much: I can reasonably get one paint star each day, because the game moves at a quick pace. The 3DS port of Dragon Quest 8 is also a lot more fun, because the encounters don't bog it down. I personally think all RPGs should do things the "Earthbound" style, where they appear on the overworld and allow you to get first strikes.

Fiyaball

LuckyLand

I dislike XC2 art direction too. I don't like this genre so it does not bother me that much but in my opinion it looks really bad and I really don't understand all the people that love it so much.

I used to be a ripple user like you, then I took The Arrow in the knee

Matt_Barber

I'm thinking that XC2 would be getting a much better reception if XCX had never happened. The latter game obviously has its flaws, but it showed so much potential that it's like a slap in the face to see it all rolled back for the latest game.

It's almost like if the next Zelda game comes out and plays more like Skyward Sword. Sure, SS was a great game in its own right, but to not pick up where BotW left off would leave a lot of people feeling let down.

Matt_Barber

Fiyaball

Snaplocket wrote:

@Fiyaball How is, "3ds Dragon Quest VIII is better" the unpopular opinion? In it's an improvement in every way besides graphics and music. Also, I'm pretty sure Ni No Kuni had a much higher budget and had Studio Ghibli working on it.

I was mentioning it because it's an example of a JRPG that DOESN'T take forever to beat.

Fiyaball

Ralizah

@CreamyDream Xenoblade Chronicles 2 has a good balance between gameplay/story focus. It sets a consistent and enjoyable pace for the game, but also has a decent amount of side content, actually useful exploration, and an engaging, very hands-on combat system.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

kkslider5552000

CreamyDream wrote:

writing are far better

Unless Xenoblade 2 also is filled with scenes that feel the need to explain what we have already been told, all the time, while filled with characters whose personality is slightly above bland instead of focusing on the interesting story established early on, I'm not sure I will agree with this.

i will never get over how much Ni No Kuni wastes its amazing first few hours to waste your time with less interesting stories in the middle of it, I'm sorry. It really does.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Arminillo

CreamyDream wrote:

@Snaplocket Wow, we should just enjoy games out of pity because they didnt have big budgets
Best logic ever.

The devs should say the budget they had to make the game on the back of the box to know how sorry we should feel for them.

"Sonic Forces wasn't very good? oh wait it didn't have that large of a budget, nevermind, it was amazing."

Reviewers should even have a pity handicap when scoring games.

Sorry dude, you can play mental gymnastics all you want.
Ni No Kuni (a 7 year old game) looks better XC2 with is anime aesthetic, and the voice acting and writing are far better, there's no excusing it

@Ralizah
Yea I'm not saying it's a bad game, but it doesn't stand out to me from any other JRPG and seems like a notable step down from XCX. The only aspects of XC2 which I straight up dislike are its visuals and voice acting and writing

Ni no Kuni doesnt look better than Xeno does, it has a better art style (Ghibli) but it doesnt look better overall. Thats like saying Windwaker has better graphics than BoTW

http://media1.gameinformer.com/imagefeed/screenshots/NiNoKuni...
vs
https://cdn.wccftech.com/wp-content/uploads/2017/09/Xenoblade...

Edited on by Arminillo

3DS name: Arminillo
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Ralizah

@CreamyDream I think it's an improvement on XCX in almost every way. Better music, better character models (even if there is a slight stiffness to them, they're still a million times more natural than the doll people in XCX), much less unwieldy UI (it looks involved, but the whole system is pretty simple in practice, and I'm so happy the terrible arts bar is gone, replaced with simple timed button presses like in a Paper Mario game), more interesting characters, funnier humor, etc. XCX has more compelling landscape design and "better" exploration (dashing, tons of platforming, lack of fall damage, more rewards for finding new areas, more opportunities to find things to interact with in the open world, etc.), and, of course, it has the awesome skells, but it's a much more tedious and less well-rounded experience.

I'm still relatively early in the game, but, so far, it's my favorite of the Xenoblade games, and perhaps my second favorite Xeno- game overall (I still really like Xenogears, even if it is deeply flawed).

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

Ralizah

CreamyDream wrote:

XC2's change of direction from XCX in most aspects just doesn't appeal to me.

That's fair. How did you feel about the first Xenoblade, though?

CreamyDream wrote:

However, I would disagree that XC2 is "pretty simple in practice"; if it truly was, then it wouldn't feel compelled to still hand you tutorials 15 hours in.

The battle system is simple enough once you get the hang of it, although, being a Xenoblade game, it does indeed throw a lot of stuff at you outside of battles. Still far less complex overall than XCX, though. You don't have to worry about and manage dozens of different systems at a time like in that game.

CreamyDream wrote:

I never had a problem with the Arts; it was easy to understand and played well

Agree to disagree. Trying to scroll to a particular command on a cluttered arts bar is much less elegant and fun than just pushing a button that is mapped to a particular command. It's such a small change, but it makes battles feel much less tedious than in previous games.

Skill bars are fine in MMOs on PC, where you can click on what you want or, more efficiently, just hotkey every command you use with any regularity. Which ends up making them more like XC2's system in practice anyway.

Also, it's way easier to heal early on in XC2 than in XCX. The soul voice system was senseless and annoying.

CreamyDream wrote:

XCX does a pretty good job of teaching you everything, even if it felt unwieldy at first

Totally disagree there. XCX explains itself more poorly than almost any other game I've played in the last decade. There are so many things the game doesn't explain at all, forcing you to read the digital manual or ask about online. It's the game's single biggest flaw, imo.

Xenoblade 2 doesn't have a menu to look up past tutorials, which is stupid, but I'm really happy that it takes its time to actually properly explain its mechanics and gradually introduce them to the player.

XCX drops you in the deep end and tells you to sink or swim, pretty much. XC2 tutoralizes more, but it does a much better job of gradually adjusting the player to the game's complexities.

Of course, if you're a "deep end" sort of guy, then I get prefer XCX.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

LuckyLand

@Arminillo this makes sense, but at the same time I think it is a bad thing to care if graphics are good or not when it's not pleasant to look at anyway. I don't think we should expect to have a game that is actually pleasant to look at only when studio Ghibli works on it. The worst thing is that many people actually appreciate this kind (XC2) graphics so there is no reason for developers to try something better since they have a big audience anyway. I will never understand how people can like "bare CG cartoon graphics" style. Now we have the technology to create 3D graphics that look like hand drawn illustration and we at least could try to get as much close to it as it is possible but many games and many cartoons still are made with this cheap and uninspired look.

Edited on by LuckyLand

I used to be a ripple user like you, then I took The Arrow in the knee

Matt_Barber

CreamyDream wrote:

Matt_Barber wrote:

I'm thinking that XC2 would be getting a much better reception if XCX had never happened. The latter game obviously has its flaws, but it showed so much potential that it's like a slap in the face to see it all rolled back for the latest game.

It's almost like if the next Zelda game comes out and plays more like Skyward Sword. Sure, SS was a great game in its own right, but to not pick up where BotW left off would leave a lot of people feeling let down.

Translation: "I think XC2 would be getting much better reception if much better games that set higher standards for its genre and series didn't ever exist"

or

"If better games didn't exist, this game wouldn't look like poopie in comparison"

I don't know if you're trying to defend XC2, because you're only making it seem worse

I don't think XCX is better though; it's just different, and that affects expectations.

For what it's worth, I'd think XC1 is still the best in the series. The others haven't come close to in terms of characters and storytelling, even if the graphics and gameplay are somewhat more refined.

Watch the profanity...-Joey

Edited on by Joeynator3000

Matt_Barber

iKhan

kkslider5552000 wrote:

I had similar problems with Symphonia to some extent, but I think that was more that the story and writing is disappointing in disc 2 than the pacing.

Symphonia has it a little, but at least it has one main villain who has a particular arc. The biggest detour you take has to do with Rodyle. The Renegades, the Desians, and Cruxis are all well connected.

Vesperia has like 5 "main villains", and they are barely related to each other. The game ends and restarts every single time. The penultimate villain is finally worth a bit of a damn, then a villain with zero buildup just takes the reins and makes everything bad again. It kind of makes me sad, because there are some really cool skills you can get from the end dungeon weapons.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

iLikeUrAttitude

I think pokemon Sun and Moon is a disappointment and that Ultra Sun and Moon is just a glorified expansion with little added content advertised as a sequel.
I hope pokemon for the Nintendo Switch won't be a let down, Gamefreak needs to take more risks instead of playing it safe all the time.

Edited on by iLikeUrAttitude

Good... good
Now play Dragon Quest

iLikeUrAttitude

@CreamyDream Glad to see that the first reply to my comment is someone who agrees with me.

I liked Sun and Moon as well but I got confused when everyone started praising it for taking risks. The only major thing they changed were the gym battles. I thought "great instead of a linear set of gym battles we got... an also set of island challenges?"

I would even go as far to say that Heartgold and Soulsilver's first half alone had more content than both games.

Like you said Alola did have a lot of potential but from my perspective we just got a repeated story, same mechanics aside from Z-moves, same framerate dips, etc.

But what do you think about Pokemon on the Nintendo Switch?

Edited on by iLikeUrAttitude

Good... good
Now play Dragon Quest

Buizel

iLikeUrAttitude wrote:

I would even go as far to say that Heartgold and Soulsilver's first half alone had more content than both games.

Sorry but I don't see how someone can make that claim. Although HGSS has plenty of content, Johto is the shortest main-series region by a mile, even in HGSS.

I'd also say Sun/Moon innovated a little with the structure of the overworld, and exploration with ride Pokemon (as opposed to the use of HMs). Although, I guess this is generally negated with how linear the region is compared to even the very first region in the series.

I can see why some believe Pokemon is starting to stagnate / lack innovation. But I don't believe Sun/Moon are significantly less innovative than previous entries in the series - moreso, the series has stuck to the status quo for so long that a lack of massive change is becoming more noticeable.

At least 2'8".

Heavyarms55

It is time to let the 3DS retire in 2018. It is an excellent system, with many great games. But honestly it looks like what it is. A gaming device designed a decade ago. Going back and playing Pokemon USUM after playing the Switch all year just made me feel like I was using a toy. I had to pick up a burner temporary cell phone, 40 bucks Chinese off brand smartphone right off the shelf, MUCH better screen and image quality. It is frankly a joke that there are YouTube and Netflix apps on 3DS.

I owned 4, and put thousands of hours into 3DS games over the last 7ish years. But it is time for Nintendo to move on.

Nintendo Switch FC: 4867-2891-2493
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