Calling Uncharted an adventure game is about as accurate as calling Super Mario 3D World an adventure game. The entire premise of the game is that you are reliving the most action packed moments of Nathan Drake's adventure, without the stuff in between.
That stuff in between, exploring the environment, figuring out where to go, is what defines the adventure genre, because it conveys the feeling that YOU are on an adventure. That's the reason we call Metroid Prime a first person ADVENTURE game.
Uncharted is an adventure THEMED third-person shooter with puzzle-platformer elements, using adventure the same way Metroid uses Sci-Fi or Zelda uses fantasy.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
@subpopz Action-Adventure means it has components of the action genre and the adventure genre. Most adventure games are action adventure or adventure with some other genre. Only a handful of games Journey are about adventure and adventure alone.
Uncharted doesn't have components of the adventure genre any more than 2D Mario games have components of the adventure genre. Adventure is just a surface level theming of the gameplay, rather than having the player take part in the Adventure.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
@iKhan The definition of ''adventure game'' according to Wikipedia is ''... a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving.''
Interactive story? Check. Puzzle-solving? Check. Exploration? Err.. depends on your definition. There are hidden collectibles, so you are definitely encouraged to explore, at least to the degree that is possible in a linear game. Uncharted 4 and especially Lost Legacy had some impressive open levels. And if anything, I would definitely call Lost Legacy an adventure game.
And it's most definitely an action game. So I have no problem with people calling it an action-adventure game.
Here are some of my video game opinions that might be unpopular:
Arms should win the category of best fighting game at the upcoming Game Awards. Maybe not because of how good it is (that's open to debate) but because of how original it is and what it does for the genre in general.
The trailer for The Last Of Us 2 from Paris Games Week was horrible. All it showed was violence for the sake of violence without any context as to why or what was happening.
I don't like overly long and convoluted stories in video games. Most RPG's fall victim to that and I can't stand them.
@Twintelarm I agree about the TLoU2 trailer, and I'm someone who rarely complains about graphic content. Just felt gross using a scene with that level of violence, devoid of almost any narrative context, to promote an upcoming game.
I won't judge anyone else for enjoying it, but I thought it was in poor taste.
@iKhan The definition of ''adventure game'' according to Wikipedia is ''... a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving.''
Interactive story? Check. Puzzle-solving? Check. Exploration? Err.. depends on your definition. There are hidden collectibles, so you are definitely encouraged to explore, at least to the degree that is possible in a linear game. Uncharted 4 and especially Lost Legacy had some impressive open levels. And if anything, I would definitely call Lost Legacy an adventure game.
And it's most definitely an action game. So I have no problem with people calling it an action-adventure game.
See, if we don't consider the star coins in New Super Mario Bros to be enough exploration to be an adventure game, I don't know why it counts for Uncharted.
I haven't played 4 or Lost Legacy, so I can't speak to that.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
@iKhan Lost Legacy had a big open map with more than a dozen objectives. I spent three hours on that level. It feels a bit like a central HUB of that game, since you spend a lot of time on that map and you return to it in later chapters. The games have improved a lot in terms of 'openness'.
I didn't have an issue with the TLOU2 trailer, not in terms of violence at least. I'm more worried about the focus on all these other characters I don't care about.
@CreamyDream@Octane I loved the first TLoU. The story was incredible. And yes it had a lot of violence in it as well, but when that violence happened, I understood why. Every character had a clear motivation, good or bad, and everything that was happening to the main cast had a point. I think it's one of the strongest games when it comes to storytelling. This trailer of TLoU2 however featured all new characters. We don't know who they are, what they're doing and why we should be caring for them. Yet, Naughty Dog must have thought the only way to sell their game is to show us how extreme things can get. I don't fall for that.
Granted, I did only play the definitive edition so may not have experienced many of the problems that the game had at launch. But I think it did a great job of blending platforming, shooting, and RPG elements together. I’m also quite a fan of the colour-based combat and the whole corebot concept. I would certainly recommend it to others, and I hope it gets a sequel.
I've always been a fan of new technology, such as better graphics, full voice acting, bigger and more interactive worlds. For some reason this is very controversial. I enjoyed Ocarina of Time when I was younger, but when I look at, or play it, I think it's technological shortcomings are too big.
It's not just this game, but retro gaming in general. I've never been able to "go back" in technology an enjoy older games when I've become used to the latest technology. Even small gaps, such as between Fallout New Vegas & Fallout 4 is too great. The better AI, graphics and combat system of Fallout 4 is too much to give up.
The only exception to this is 8-bit sidescrollers, which are unique enough in visual style and game feel to be timeless.
I'm playing it now, actually. And while I'm liking it in general..... I think I can see why it scored what it did. Combat in particular can be annoying to infuriatingly frustrating, due to cheap hits and enemies “death combo“ing you within seconds. Sometimes it feels like I might as well not have a jump or dash button.
EDIT: And the game's health boosters feel pointless as well.
Hmm...I don't remember experiencing any of these problems, to be honest. Maybe I'll pick up on this in a replay.
I do agree that it's a flawed game, but 58/63 on Metacritic seems overly harsh. I personally think it belongs in the 70s.
Edit: Here's a new one:
I don't hate the English voice acting in Xenoblade Chronicles 2.
I can completely understand the criticism, as I was overly thrown off by Rex's voice in the first few trailers. But when playing the game it does begin to feel more natural. And as a Brit I quite appreciate the diverse range of accents - especially liking Nia's Welsh-sounding one.
@CreamyDream The level of violence didn't really shock me, but not much does anymore after watching The Walking Dead, lol. What I didn't like was the lack of context behind it. The last bit of the trailer with the new characters was intriguing, but violence without context is just lame. It's just kinda dull and pointless-feeling to see a character getting her arm smashed with a hammer when you don't know the character at all or what's even going on.
And plus, the whole cult thing is just so cheesy and overly edgy. Why does every post-apocalypse story have to have a cult in it? That genre is majorly running out of ideas.
I agree that the gameplay was pretty bad, too. It's the same way with the Uncharted games. The action and stealth sequences are a lot of fun, but pulling random objects around to climb on, walking around, moving ladders from place to place, finding wood pallets for Ellie to float across water on....yeah, that's not good game design. It's just filler. I get that Naughty Dog likes to make games that are basically just interactive movies, and I'm totally okay with that, but they need to find some way to make the quiet portions of their games interesting.
Mario Odyssey BRILLIANTLY uses motion controls to map functions that wouldn't work well in any other control scheme. Yes, it's annoying you can't use them well in handheld mode, but who said the Switch is going to allow perfect conversion between the two modes. Nintendo gave each mode exclusive aspects because they knew there were opportunities for design only possible in one or the other.
The homing attack is directional. You can home up, down, left, and right depending on what direction you shake. Want that on a standard controller? You are gonna need a 3rd directional input. Motion controls are as necessary as they are for full features in ARMS.
Part of the elegance of Mario controls is their simplicity, so mapping cap moves to something other than Y completely undermines that. Each button controls 1 action. Combining them together creates a logical combination of those actions. Mapping the up throw or down throw to X completely fails that.
People always throw good control design out the door to find ways to hate motion controls and it drives me ntus.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
@Buizel I also like the XC2 Engliash VA! So glad to find another one like me, I found too many people saying it's so bad xD
(Then again I understand why they like the Japanese voice better and so, it's up to them in the end, really)
For Unpopular Gaming Opinions... Well, it's probably that I find that mobile gaming is actually a very interesting platform, it's just that often riddled with bad games with TONS of microtransactions or just something devs push in without any polish. But it can be a very interesting platform in its own right (and I enjoy some gacha game without spending any, or just spend slightly when there's massive sales)
I've thought of a new one. JRPGs need to stop being so absurdly long! Other games and genres suffer from this too but I'm really sick of JRPGs that clearly have way too much filler in order to avoid backlash for "only" being 20-30 hours long, and it's stupid. I love Xenoblade, but it's NOT what I want the genre as a whole to be. Who would even have time for that? Chrono Trigger would not have been better if they just doubled the size of the game with mediocre content and needlessly long dialogue exchanges. In fact, it would clearly be the opposite.
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