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Topic: Unpopular Gaming Opinions

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Xyphon22

Ralizah wrote:

@faint I was more responding to the people talking about the PS2 library, but OK, here's one I'm pretty sure is unpopular:

Super Mario World is my least favorite 2D Mario game. The weird music, lack of interesting power-ups (and the one really prominent new power-up it had was overpowered as heck), annoying ghost houses, and boring level design put it just ahead of the dreadful Super Mario 64 at the bottom of the pile for me.

Not a huge NSMB fan, but I'd put any of those games ahead of World.

I think I've said this before, but pretty much all of the SNES versions of Nintendo's big hitters are my least favorites. Super Mario World, A Link to the Past, and Super Metroid are all at the bottom of my personal list for their respective series. But if you ask me why, I honestly couldn't really tell you. They just didn't click with me like the other games do.

Xyphon22

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LuckyLand

@RancidVomit86 I don't know. PS2 is one of my favourite consoles ever, but I would find it hard to give a more objective opinion about this, and about my other favourite consoles too (Gamecube and Wii).
Wii for example is too controversial to say it objectively is the best console ever, and the Gamecube too, despite not having controversial features as the Wii had I'm not sure I could say it is the best console ever.
Now that I think of it maybe I'd say the best console ever are SNes, PS1 and Gameboy color (which is fully compatible with older Gameboy games too)... But my favourite still are PS2, GC and Wii (and now Switch expecially if it keeps up with the great work Nintendo has done for now ) and will always be.

About Super Mario World: I don't like it either. The worst thing about it are the controls, way too fast, responsive and difficult to handle. Plus the music and grphics were nothing special. I don't like it but I like Super Mario 64. Other Mario games are even better and it doesn't look that good today but it is still fun and I don't see all those problems with the camera and controls that some of you talk about

Edited on by LuckyLand

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StuTwo

@Sir_Anthony Nope - it's just an astonishingly good (if slight) game. It's incredibly welcoming and inventive (boss battles in an auto runner!) but it also distils everything great about Mario games. The levels are incredibly dense in secrets, Mario's jump always feels perfectly within your control and it turns Mario into a very addictive competitive asynchronous multiplayer game (meaning it is in many ways much more re-playable than any other game in the series).

...whether I actually really think it's the best is of course a different issue but I do think you could make the (unpopular argument) that it is.

StuTwo

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Namco

Fair enough, if you ask me, Mario Run's gameplay is a bit too simplistic to be called the best 2D Mario. But I haven't played all of it so perhaps some of the later levels give the game more depth.

I was actually just curious if you would defend your opinion by making that joke, and you did with valid reasoning, I respect that

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NaviAndMii

Yeah, I thought the PS2 - and its library of games - was great too...

I was always a Nintendo kid growing up, but decided to broaden my horizons and get myself a PS2 when I found out that DMA (Rockstar) and Free Radical (former GoldenEye devs) weren't going to put their latest releases on the GameCube...and I never regretted it.

My GameCube was great for the occasional dorm-room multiplayer sesh - but my PS2 was always my go-to console throughout the entire generation...from TimeSplitters to Burnout, Gran Turismo to Grand Theft Auto - and a whole bunch of other titles in between - it kept me entertained right up until the day I had it stolen! **grumble grumble**

HALO was the only Xbox game that I felt I was missing out on - but I felt that TimeSplitters (I/II/FP) had my FPS needs well covered, so always felt pretty secure in my decision! ..I'd say the PS2 was the best console of that generation by some distance if I'm being honest

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Ralizah

@Xyphon22 There's something that annoys me about the sound design in most of Nintendo's SNES games that I can't explain.

I really liked A Link to the Past and Super Metroid, but I don't think either game is the best in their respective series: ALBW is a better 2D Zelda game, imo, and while Super Metroid was a hugely groundbreaking title, I thought Zero Mission was a stronger experience overall.

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kkslider5552000

That reminds me, and I'm sure I've brought this up before, but GBA music was just disappointing. Something about its attempts at I guess like, pseudo-instruments, just did not work out a lot of the time. That combined with how they sounded on a GBA makes it kind of a lowpoint for Nintendo music.

Like the first and occasionally even the 2nd DKC ports just utterly butchered 2 of the all time great video game soundtracks, Mario Advance 2 pales compared to Mario World (like the halfway point between the original and finding random fanmade midis), FR/LG is my least favorite main Pokemon soundtrack, Fusion wasn't the best, the Castlevania games didn't live up to what came before or after, that F Zero game's soundtrack didn't work. Even the original GBA versions of the Ace Attorney games we never got are so clearly inferior to the DS versions. I never liked Super Circuit's music until their tracks were in later Mario Karts. Nightmare in Dreamland had its issues and KATAM wasn't great (and sounded better when they literally put the same songs in the DS Squeak Squad), when Kirby is otherwise pretty consistently great for music. Sonic Advance games as well, and that takes some effort to not knock it out of the park for music in a Sonic game.

It's so weird because GBA was peak years for me playing games and shamelessly enjoying video game music, so it says something that a lot of games disappointed in that regard imo. It's not even like they're bad but more often than not, they're really low by the standards of the series they're in. I think the only GBA games where I love the music would be Mario and Luigi, Metroid Zero Mission, Mother 3, Minish Cap, Advance Wars 1/2, Golden Sun 1/2 and a couple of others. And I can easily name more for SNES, a console I never owned. Or 3DS, a system where I'm not even into a lot of the retail titles I've gotten and haven't played even half of Nintendo's good games for it.

Edited on by kkslider5552000

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Fiyaball

I like pretty much all the GBA music, but yeah, the port of DKC1 had some pretty terrible music. I much prefer the music in the GBC version.

Fiyaball

kkslider5552000

I realize other people agree with my opinion, but I've seen enough people disagree for a lot of these examples and more importantly, I consistently suggested the music in a decent chunk of Nintendo games weren't that great. So...yeah.

...it's far from the least unpopular opinion in this thread anyway.

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Whydoievenbother

SPOILERS FOR DEAD SPACE:

The twist in Dead Space wasn't all that surprising. The reveal that Isaac's wife is a hallucination caused by the marker to control him was incredibly predictable, at least to me.

P.S. Don't take this as me suggesting that anyone who didn't find the twist predictable is dumb. I just wasn't all that surprised by it.

Edited on by Whydoievenbother

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"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
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LuckyLand

@CreamyDream "Come back to me when fans make a new complete Sonic game with better gameplay and production values than Generations with a brand new story and levels."

It already happened with Sonic Mania, sorry
Nobody needs to be smart or observant to notice that sometimes fans create better games than Sonic Team of today do, it is so obvious.
If just using the same ideas and the same source material to create games is better than trying to create something completely new, in 3D, than most of the times just end up being ugly and disappointing, why don't Sega guys do it themselves?
I don't want Sega to give me proof they did a big amount of work to create something that maybe is not fun nor satisfying either but "come on, they made it from scratch, they did a lot of work!" I don't care about their work. I don't gain anything by it or by knowing they did it. I just want a pleasant and fun game.
A new 2D Sonic game, completely similar to old classic ones but with a hand drawn HD graphic style similar to what they did with Wonder boy would be far better than any 3D Sonic game they can create.

I like a few 3D Sonic games, I'm not 100% against it but for sure they are all disappointing compared to what Sonic was in the beginning.

"Sonic Mania is so heavily leaning on Classic Sonic's success that it'd honestly be surprising if the game WASN'T as good as it is."
Imho this is not true at all. Sonic 2 for example is total garbage imho. Many 3D Sonic games are better for me. 3D Sonic games that I really don't like are at least less worse than the complete disaster Sonic 2 is. It is not that easy to create a good 2D Sonic game just because you have the basics already done and can build up your work from that.

Also, please, anything that goes further than "Eggman is kidnapping animals to create badnicks, let's go to rescue them and give Eggman what he deserves" in the sory department is a disgrace for Sonic and for any other game of this kind. I don't want to know anything more, I don't want anyting more than this to be here, I just want Eggman, badnicks and kidnapped animals to set free. Everything else than this is a damage for the game.

Edited on by LuckyLand

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Rextephan

First time posting on this Topic, I hope everyone keeps it civilized.

  • Super Mario 3D World is my favorite Mario game of all time.
  • Breath of the Wild is one of my least favorites of the franchise.
  • Donkey Kong 64 is the worst of the Country series.

Rextephan

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Octane

Unpopular opinion: Donkey Kong 64 isn't part of the Donkey Kong Country series.

Octane

Rextephan

@Octane Well, you can certainly look at it that way because of gameplay differences I guess. However, the game takes place in the Donkey Kong Country setting and is a continuation of the story.

Rextephan

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LuckyLand

I agree about Breath of the wild and Donkey Kong 64

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gcunit
  • Super Mario 3D World is my favorite Mario game of all time.

Full disclosure - my Mario experience is not what it should be. Mario Odyssey is really my first crack at the 'sandbox' style Mario (I've played about an hour each of 64 and Sunshine), and I've only played 5 hours so far, but my favourite is still currently SM3DW too.

SM3DW provides a great balance between linearity but also allowing a bit of exploration. The result is tight levels, but still with some fun to be had away from just trying to get to the flag. I've got no complaints about Odyssey (other than the half-tone use), but so far I prefer the tighter style and general design of SM3DW.

Edited on by gcunit

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Buizel

Rextephan wrote:

Donkey Kong 64 is the worst of the Country series.

I think this is the popular opinion (at least these days) , and I personally agree with you. Whereas the SNES trilogy has aged extremely well, the same can't be said for DK64.

My unpopular opinion: Sonic Colors is one of the weakest 3D Sonic games. The boost engine isn't suited towards the short stages and the heavy reliance on 2d platforming, and I personally despise anything wisp related. As a pretty big Sonic fan, I honestly can't see what people saw in this game.

Edited on by Buizel

At least 2'8".

NaviAndMii

Ugh..

Many of the best N64 games have actually aged well in my humble (and no-doubt unpopular) opinion!

Mario 64? ..still looks and plays great!
Ocarina of Time? ..still looks and plays great!
Perfect Dark? ..still looks and plays great!
Banjo-Kazooie? ..still looks and plays great!
Diddy Kong Racing? ..still looks and plays great!
Mario Kart 64? ..still looks and plays great!
GoldenEye 007? ..still looks and plays great!
(...OK, not all games have aged that well, graphically-speaking - even so, they're still nowhere near as 'eye-offending' as some like to make out that they are!)

...and I don't think that Donkey Kong 64 (in all of its Expansion Pak glory!) can be accused of 'not having aged well' - looks were never the issue - it was just the gameplay (which became a bit of a chore past a certain point) that brought/brings it down a bit ..still a solid 8/10 (like it's always been) IMHUO though!

Edited on by NaviAndMii

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Chandlero

That reminds me on my unpopular gaming opinion:

(Old) Rare games are not good games.

I mostly played all Rare games in the SNES era, the N64 era and finished my experience with Star Fox Adventures in 2003. I must admit that I enjoyed most of the games but I think just for the presentation. The graphics and especially the soundtracks were outstanding, but the gameplay was boring, uninspired and imprecise.
Just after playing DKC:TF, in 2014, I realised what I missed in the Donkey Kong Country games in SNES era: good game mechanics.

Edited on by Chandlero

Rextephan

@Chandlero Yeah, Rare is highly overrated in my opinion. I've never been a fan of their 3D platformers, including Banjo Kazooie. They're fine when you start out, but after a time become really boring with all the collecting. The only N64 game of Rare I couldn't stop playing was Perfect Dark's multiplayer. And yes, I played all of Rare's games back in the day. The DKC trilogy on SNES was pretty good though.

Rextephan

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