@NaviAndMii I guess the backlash against games hovering around the 7 mark is a bit like the snobby adage, "life's too short for average wine" (or whatever the actual version is).
Games are a luxury for a lot of people who have limited time and funds to spend on them (though apparently enough time to talk about them on the internet). As such, I think many people are only willing to invest the time and money if the product is deemed to be not just 'decent', but 'excellent'. So they turn their nose up at anything under 8. I'm probably as guilty of this as anyone.
However, it's a compelling list of games you've come up with, and there are definitely titles there I'm glad not to have missed out on. I think you've got a point, basically. And I think people are too obsessed with scores to begin with. Metacritic is the primary ammunition in this generation's console wars, and it's a bit sad to watch people get so angry over the numbers.
And I'm not even sure about 9 rated games being ones you "can't go wrong with". In fact, I think a good chunk of the 'unpopular opinions' here are from people who've played 9s and didn't come away feeling like their world had been set alight. If anything, you're likely to feel more disappointed from not loving a 9 than you are if you found a 7 'surprisingly decent fun'.
But that's basically just proving your wider point; it basically comes down to the individual, and things shouldn't be overlooked just because they're not universally held up as beacons of crastsmanship.
@BLP_Software 100% agree about the DualShock 4. Every point you brought up about it good and bad mirrors my own. Nicely done! I also agree about PS4, but I'd walk that back to PS3 as well. PS1, PS2 had life and personality. PS3 never actually did. Maybe at the beginning, year one or maybe the first two years it did. Not as much as 2. And then it became lifeless after that. PS4 continued the lifelessness and doubled down on it. It's a tiny PC now. It plays PC games, as an invisible black box. There's nothing about the hardware that's exciting. I think starting with PS3 and the BD push Sony wanted to ALSO sell it as home theater equipment not just a games console. So they had to change the approach and feel to match their BD players, receivers, and Betamax decks. It had to become boring and invisible.
OTOH, if PS4 is boring, then what do we call the XBone? It has even less personality. It actually IS a Windows PC, complete with Windows 10 interface.
@NaviAndMii I think the hype machine is the reason. I thing the problem is the public tends to believe the marketing and then feels betrayed every time they find out the marketing hyperbole wasn't an absolute. Every hyped game, people are told it's the thing you've been waiting for, the thing that will change the way you view games, the one that will take everything you liked before and do all of it more and better than anything that has come before. It's going to be the cool one, the popular one the one that everyone talks about, the one game that you absolutely can't miss, it's the one that must be seen! And then it releases, gets a 7/10 and that dream of a transcendental experience is revealed as just another game with all the usual ups and downs, nothing revolutionary. It probably doesn't help that a lot of the world of gaming has a lot of young people who are generally naieve and stupid and since they haven't experienced much before then assume the marketeers are actually oracles divining unrevealed truth, rather than knowing they're just sleazy marketeers promoting average things as amazing
@Maxz Yeah, I'd agree with that One example of a 9-ish game that didn't particularly set my world alight - perhaps controversially - was Majora's Mask...I totally get why it's so widely loved and admired - I certainly don't think it's terrible - but I, personally, don't like any sense of urgency in that type of game! ...luckily, I borrowed the game from a friend, so it didn't cost me anything to find out - had it, though, I probably would have slightly regretted not spending my pocket money on a less critically acclaimed game that was more to my particular tastes!
On iMDB, for example, it's pretty rare for a horror movie to score above a 6 or 7/10 - but, to fans of the genre, those same movies could be 9's and 10's ..you like what you like - and you'll only know for sure if you give it a try
That's why I suggest that people should watch some gameplay video's for games: if it looks like your kind of game - and you liked the hour-or-so of footage you've seen - chances are, unless the game takes a sudden and dramatic turn for the worst, you'll be glad you trusted your instinct over the words and scores of some random gaming journalists - the majority of which you probably have little in common with!
@NEStalgia Absolutely! ..like with No Man's Sky last year - it got super-hyped, then panned, then there was almost universal consternation! ..some of the haters had valid criticisms of course - but the disappointment people felt was certainly, in part, down to the insane levels of hype surrounding the game! I played it and I liked it (a lot) - but I had realistic expectations for which it easily surpassed! ..people building it up to be some kind of life-defining game were bound to be disappointed if it turned out to be any other type of grail than the Holy one!
@Xyphon22 seriously its not a hard game, im sorry but i find very difficult to understand why you find oblivion hard. The complaint of most people in oblivion and skyrim is how easy it is to be overpowered. Especially in oblivion.
On the subject of Nintendo's controllers ... N64 was terrible
How very dare you! This right here...
...is the best controller of all time!
Magnifique!
(EDIT: Well, maybe not the best...but I have a real soft spot for it! Hold it one way and you have a D-Pad, hold it another and you have an analog stick - genius!)
@diwdiws On the contrary, I have been shocked at how easy it is to just run and survive, and how far I am in the game already even though I haven't played that much. It is why this one guy I can't beat has frustrated me. And when I looked up online to see if I was missing something, the best FAQ I saw also said how strange they found it that this first vampire was so difficult to defeat.
@DarthNocturnal Yes, I slept to level up both times the game told me to. Honestly, my biggest problem is probably that I have not really taken the time to learn all of the intricacies of the game, but considering I am level 3 and only have to be level 2 to try this mission, I thought I should be able to do it easily. But I bought a PS3 just for games I have missed, which so far include this, Bioshock, Ni No Kuni, and the Mass Effect Trilogy, and this is the first one I am playing. Plus I still own and haven't played XCX. So I am purposefully not really taking my time so I can get to some of these other games. But I don't really want to spend as much time studying the manual and the game menus to learn all of these things about skill leveling and such as I do playing the actual game, and the fact that it seems like you have to is yet another reason that I don't think this game is as good as everyone makes it out to be.
@DarthNocturnal Yeah, I can do that, and I might have to. But as I said above, I really was just trying to go as fast as possible to move on to other games. Plus, what do I do? More "evidence" for my unpopular opinion that the game isn't that great: I have found literally nothing to do moving through the world other than kill the random rat or crab, so I have fast travelled whenever possible. I will probably have to stop that in order to engage more battles and level up my skills, but I have found that very boring in this game, unlike in, say, Xenoblade Chronicles where I had a ton of quests I could go do to grind or even just random enemies in the world were a lot more interesting than in this game. And how many rats and crabs will I have to kill in order to level up my fighting skills enough to be able to kill five vampires? I'm assuming a whole heck of a lot.
@DarthNocturnal First, I'm not really trying to speedrun it or anything. I do want to enjoy it, I'm just not doing to do a lot of extra stuff that I know is completely off the beaten trail. Second, this is part of the main questline. Martin has said there are 4 things I need to open a gate to Paradise, and the first is a daedric something or other, which I will get by beating these vampires. I know online it says there are 15 of them and any of them will do even though the game pushes the player towards this particular one, but only one other one does not require you to be like level 10 at least, so I'm just doing the one that I know about.
Yeah, it's funny because everywhere I've seen online says this artifact is one of the best ones in the game so you do not want to use it for this quest requirement because you want to keep it for yourself, but that means I would have to go do a second quest and I don't think I want to put in the time and effort. And I'm sure that this is a game that I would probably enjoy a lot more if I took the time to really get to know all the systems, but honestly, that just seems like too much work to play a video game (maybe another unpopular opinion, I felt the same way about whichever Batman game came out near the launch of Wii U. I gave up and sold it because there were like 500 pages of in-game tutorials to read to learn how to do all of his moves). I have a couple of things I want to try next time I play, and if none of them work, I may just resort to lowering the difficulty
(which I didn't even know you could do and I'll have to figure out how) and really searching for FAQs, although none I've looked at so far seem to say anything other than "defeat the vampires."
My unpopular opinion is that breath of the wild is nowhere near as earth shattering as people make it out to be and to be honest does open world only marginally better than its competition. And I'm disappointed that this is the formula they're sticking with. The weapon durability is awful, and can be vastly improved without doing away with it. The story is so Barebones, there is alot less to do than people would have me believe in this giant world, and to be honest I'd rather have another game like skyward sword just to get the motion controls back instead of this mindless button mashing until your weapon breaks and you have to switch to another.
If you get mad at me, you lose the game of the thread.
Disclosure: I still liked it, it's just my least favorite 3D Zelda.
@Xyphon22
You can always use console commands, or duplication glitches to get another copy of the reward. It is a very useful reward if you enchant a lot of things or use magical weapons.
Edit: I believe fire weapons will help you with your little vampire problem.
My unpopular Opinion is that I think Ocarina of Time really did not age well and that it sucks now. I loved it back when it was new but I replayed it on the 3DS and I actually did not like it. In fact replaying it got rid of my love for that game. By todays standarts it is just boring to me.
@shaneoh I've never heard of console commands, but I've read people mentioning duplication glitches online, but I don't know if I really care enough. I'm sure I'll just give up this artifact no matter how good it is supposed to be. And I also saw fire is supposed to be good so I am going to try my fire magic that I know I have, but I have no idea how to make fire weapons, but maybe I can figure that out.
@96OopAmgems Agreed! I don't think old games in general tend to age as well as we think they do, but ESPECIALLY early era 3D games. They were so hamstrung by inexperience in design and hardware limitations that the design decisions in them were genuinely awful. Honestly the second half of Link to the Past hasn't aged well either, though 2D games fare better than early 3D. It just had a lot of very obsolete design decisions in the latter dungeons and the Pyramid that today don't seem like "diffiiculty" they seem like bad design.
I think they were great games in their day and massively redefined what a game could do, but since so many games including in their own series have taken what those did and refined and built on it over and over, it's hard to go back to the rougher origins of those ideas when you've already experienced the polished and tuned results of them.
ALttp is still a master course in game design for the first half until they tried "making the end more difficult" by making it cheap. The big thrill in the start still holds up. Ocarina, the big thrill was how immersive and 3D a game world like Zelda could be, it was a true first, but long term it was an Alttp formula rehash with worse mechanics that, while amazing at the time, certainly is inferior to all the successive improvements afterward.
I can see how anyone there at the time would remember it so fondly because it's remembered in context of what it represented and how new it was. Anyone not there at the time would probably find it horrible. And then there's Zelda II....
@Xyphon22 Elder Scrolls is definitely not a series you "play as fast as possible." It's the standard bearer, even over BotW for doing exactly the opposite. It's a classic CRPG with all the hundreds of hours that involves. The "Main campaign" in Oblivion is probably 8 hours long. There's little to it. It's also about 15% of the actual game. The side quests, exploring the cities and all the characters, and all the characters at different times of day etc to get the hundreds of quests from them, finding the shrine ruins etc..... It's a slow paced game on purpose.
I love that game (I love it more than Skyrim) but it's a game I took 2 or more months to just meander through and live in the world. I think if you're trying to speedrun it you'd miss most of what makes it enjoyable.
My unpopular opinion that tends to get me shot on other gaming websites. CDProjekt Red is overrated and the Witcher 3 is not the end all be all standard of WRPGs.
General unpopular opinions:
Arcade sports games are better than sim/realistic sports games, Bethesda and Bioware make horrible games from a technical and writing perspective but they offer engaging worlds (and romance options for those of us desperate for representation) in a way that hasn't quite been adopted by other devs so they get a free pass more often than not. Annual franchises are killing gaming. Voice acting should be optional.
Those are the only ones I'm willing to whine about. My other gripes are minor enough to live and let live.
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