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Topic: Unpopular Gaming Opinions

Posts 5,201 to 5,220 of 12,253

Nicolai

@shaneoh, I don't think so, I just checked the announcement trailer. It's odd that everyone seems so sure that they're different.

@TheLZdragon, fair enough. So, does that mean I shouldn't post unpopular beliefs, just unpopular opinions then? Should I start an Unpopular Gaming Beliefs Thread?

Edited on by Nicolai

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diwdiws

One man once ruled this thread.... he is gone now... banned to oblivion by the higher power. How i miss his ramblings sometimes:

diwdiws

Whydoievenbother

I kind of feel like the way we talk about games is... weird. When we talk about every other entertainment medium, we don't talk exclusively about the quality of the individual pieces of the films they review. We talk about how they fit together. In games, reviews end up being a really stretched out version of this:
Gameplay is _____
Graphics are _____
Music is _____
Story is _____
FINAL SCORE: Numbers/Numbers

Now some sites and critics are better about this than others (see this site, Kotaku once in a blue moon and especially Errant Signal) but those are still only a few critics. As a whole game critics need to be better about considering not just the pieces of the games they review, but how those pieces fit.

"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama

CanisWolfred

Nicolai wrote:

@TheLZdragon, bring on the doom, then. It sure seems like an opinion to me. Is it because it is speculation on something that has a correct answer?

Yes! That's exactly right. A Nintendo representitive could easily comment on your statement, even refuting it and making your argument moot. If you wanted it to be an opinion, you gotta talk from a more personal level. Like, "I would be okay if it was Pikmin 4 because it looks that good" or something.

@MrMario02 I see that all the time with movies and anime. I mean, yeah, regular don't do it, and it's not as prevelant in movies, but it still happens. I mean, just go to rottentomatoes, IMBD, or heck, random blogs (they have about as much credibility at this point, it seems). However, I will say that it's arguably more important to break things down in games, because its interactive entertainment, and there's a lot more ways it could be appealing or problematic, depending on the individual.

EDIT: Wait, are you saying that a lot of websites still score individual aspects of games, or are you including the whole +/- deal in your example? There's a big difference between the two (hint: only one of them is helpful).

Edited on by CanisWolfred

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Wolfrun?

Whydoievenbother

@CanisWolfred I'm not trying to suggest that reviewing the individual aspects is unimportant. I'm just saying that we forget to consider how each piece fits into the whole. For instance, let's say a game's music is great music, but this game is heavy on listening for enemies, and the loud music drowns out sound cues. The game is worse for that. As another example, let's say a 3D platformer has some camera angles that make for some great visual set-pieces, but make it hard to judge jumps. Once again, a game made worse by misplaced focus.

I'm not referring to the weird +/- thing that sites like IGN, Gamespot, etc. do. I'm saying that a lot of critics make reviews that roughly equate to an elongated version of that.

"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama

CanisWolfred

@MrMario02 I'm pretty sure I could counter both of those examples at least 9 times each. No one would let bad camera angles in 3D platformers slide, and I have noticed several reviews where bad sound mixing gets listed as a negative point. I don't know how to say this without being rude about it, but I'm not sure if you've ever actually read a review. Even IGN is decent enough to note a problem when they see it. They're not reviewing those individual parts as if they exist in a vacuum, they're just breaking down the different aspects into sections so it's easier for people to skim/digest.

Edited on by CanisWolfred

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Wolfrun?

CanisWolfred

YellowFighter wrote:

diwdiws wrote:

One man once ruled this thread.... he is gone now... banned to oblivion by the higher power. How i miss his ramblings sometimes:

You mean that one guy on here who always posts his famous essay long paragraphs of nonsense on here like anyone will actually read it? Heh, he was good for a laugh.

Wait, are we talking about someone who got all of his stuff deleted, or are we dredging up ancient (by internet standards) history here?

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Nicolai

I have no idea who you all are talking about, but I've got to say: this mysterious person sounds like a lot of people I've seen.

Got married.
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CanisWolfred

Nicolai wrote:

I have no idea who you all are talking about, but I've got to say: this mysterious person sounds like a lot of people I've seen.

No seriously, are we talking about 1 guy, or 15?

I am the Wolf...Red
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Wolfrun?

Octane

Wait, can't we say his name? Is it Artwark? I always enjoyed his ramblings.

Octane

diwdiws

@YellowFighter hmmm i dont know if we are talking about the same person but this thread kinda died when that person left. Hahaha

diwdiws

jump

Anyone else find it's disappointing that Neir Automata has seemingly been almost completely ignored due to the Zelda and Horizon hype? I mean I'm happy for Zelda and all but it Platinum's first open world game, and even on Sony sites it seems to be forgotten.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Whydoievenbother

I don't know why, but whenever I play Okami, I get reminded of Avatar: The Last Airbender.

"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama

diwdiws

Octane wrote:

Wait, can't we say his name? Is it Artwark? I always enjoyed his ramblings.

I think people are still scared he might be still haunting/lurking this thread and may someday create another account just to damn SEGA to oblivion. Hehehe

diwdiws

diwdiws

@YellowFighter hmm I guess we aren't talking aboit the same person. The one I(and the others) are talking about basically and single handedly made this thread consistently in the top spots of the forum everyday. I honestly kinda miss him. :/

diwdiws

CanisWolfred

Artwark was way more annoying. Shinion was opinionated, and arguably passionate. I kinda miss him...sort of...okay, not really. But Artwark was just a troll, plain & simple. And every less troll we have on this website, the better. And like I tried to imply before, we've had plenty of trolls. Now lets move on, this is supposed to be about gaming opinions, not opinions of other users, especially ones that aren't here anymore to defend their image.

Edited on by CanisWolfred

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Wolfrun?

Maxz

Fair point. In an effort to steer this away from "unpopular users" and back to games, let me present this:

I can't really get excited about the idea of procedurally generated... anything, really. I don't have anything drastically against it, and I don't wish doom upon any title, but I appear to have to weird barrier towards them.

I don't know whether I miss the romantic image of the designer carefully intricately crafting each level - carefully placing each trick and trap - whether I'm to attatched to the idea of knowing that every other player has been through the same experiences as me.

But when a game sells itself as having an 'infinite' number of levels or something, I just think, "I don't want an infinite number of levels! I want a finite number, and I want to beat them, and discover all there is so know about them. Or, most of it. I want to be able to look back on those levels and smile, knowing they're still there, not waiting to be replaced by whatever RNG deems should succeed them" I get slightly put off by the impossible void that these sorts of games can generate.

So yeah, I think I might be procedurally-generated-phobic. Today's Nindies thing got me thinking, as it's pretty in vogue for indie titles.

But perhaps I should get over that phobia by actually playing more of them, but there's a moan faithful to my current (perhaps naive) concerns.

Edited on by Maxz

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CanisWolfred

@Maxz Huh. And here I was just gonna say that I slike procedurally generated stuff because it feels lazy - there's not as much thought or reason to them on multiple levels, and not just the exploration of the levels themselves, especially these days. It's like...at what point does having all of this stuff actually increase the how fun the game is? A lot of times it just seems like checking boxes to make them more popular, saying, "hey! we got everything those guys got! But THIS one has a rubber chicken in it!" Even the best ones are a whole lot of fluff, IMO. Now, fluff can be enjoyable from time to time, but it's not something I really intend to stick with. The F2P games can get away with that mind-set simply because they're free and are just "casting a wide net", so to speak. I don't understand how these guys keep thinking that can sell me 50 different versions of Minecraft while costing about the same as Minecraft. It might be harder to make a memorable game, but I tell ya, it sure as heck helps it to stand out from the crowd - like a tall peak standing over a sea of fluffy, vaporous, noxious fumes.

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Tyranexx

I'm likely in the minority with this opinion, but is anyone else annoyed by Let's Play channels? I don't mind no commentary channels, but...well, let me set the scenario:

Me: Oooh, someone posted an early access video of this game I've been interested in!

LPer does intro speech, exposition, etc.

Me: Mmm-hmm, okay, thanks for the info.

game starts, really cool voice acting is going on

Me: Interesting premise-sudden noise while talking is still going on

LPer (talking over sounds going on): ZOMG that scared me! Blah blah...

Me: What did that character say?!

Watches for a few more minutes before leaving video


Personally, channels like that annoy me. I don't mind if they talk in between bits like that or at the beginning/end of the video, but when a game has an interesting story, narration, acting, and/or music, I like being able to hear it.

I understand that many really like this audience interaction/LPer reactions, but half of the reactions to me don't even seem...well...genuine.

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