This isn't really an unpopular "opinion", more just something I do that's probably unpopular. I make my own story/timelines for games.
As a kid, during the 4th of July, me & my bro (and all of our cousins) pretended our fireworks were our armies, and we were fighting against the oppressive "parent regimes" (most symbolized by the tank wars, and snapper/popper wars).
Well, to this day (as a twenty-something year old), everytime I play a game with a heavy militaristic element (Ace Combat, Call of Duty, Halo, etc.), I pretend I'm playing as a soldier in "my" army (or sometimes my bro's army, if the game's story covers two fronts) fighting against my dad's army, lol.
I also have my own made up seperate timelines for Mario & Smash Bros, games...
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
I did something similar for Wind Waker when I was much younger where I role-played Link and made him do stupid things.
I also remember being so excited for a 3D Kirby platformer game during the N64 and Gamecube era and I came up with a bunch of stories for it with my friends.
Sadly, my expectations were never met; 3D Kirby platforming never became a thing. Instead we got Crystal Shards and Air Ride, which I would argue are wonderful games.
Back in 2014, HAL said they would love to make a 3D Kirby game and in Planet Robobot there's a 3D minigame. There's still hope for a 3D Kirby!
This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.
You guys are making it really, really hard for me to resist Planet Robobot...and it's not like it needed the help. But I gotta go light on frivilous purchases for the next 3 months, and I'm already lamenting the deluge we're getting in September...
Normally I would agree, that's why I skipped it at launch. But it looks like the coolest Kirby game since Return to Dreamland (which is...one of only 6 Kirby games that I really like. And two of the others are drastic departures from the standard formula, btw)
Sin and Punishment 2 I couldn't get into. The Star Fox series is better than the Sin and Punishment series. I think each Star Fox game is better than each Sin and Punishment game.
That said, I still enjoyed Sin and Punishment 1 and want to give Star Successor another chance
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
I never finished 2 but I partially loved Sin and Punishment 1's story, just because it was so ridiculous that it was kinda fun. But the gameplay, while fun, just didn't do a lot for me other than "this is a fun enough video game I guess!"
Also, this is purely a guess, but I do wonder if playing the original on VC with a GCN controller was a mistake. One of the problems I had with that is that it never felt quite right playing it that way. I kinda assume it must've played better on an N64 controller.
Also, this is purely a guess, but I do wonder if playing the original on VC with a GCN controller was a mistake. One of the problems I had with that is that it never felt quite right playing it that way. I kinda assume it must've played better on an N64 controller.
I played it on the Classic Controller and it felt pretty good
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
I never played the first one, but I loved Sin and Punishment 2. Yes, it was incredibly silly, but it was just so exciting, action-packed and insane that I could easily forgive it. Also, the controls were very tight, and the difficulty was just perfect. All of these areas are problems I have with star fox zero, where I just don't find it that exciting at all (especially that accursed gyrocopter level), the controls are a mess, and the difficulty just feels artificial.
[Sin and Punishment's story presentation was really bad and I felt that the game lacked variety, especially considering how short it is. I also just dont feel reasons to revisit the game.
"Lacked variety" and "few reasons to revisit the game" are the last complains I would leverage at Sin & Punishment. The harder difficulties are practically different games entirely, there's collectables (sort of, I don't remember what they actually did), and they had some of the most ecclectic boss fights I've ever seen. The stages themselves didn't reinvent the wheel the way Star Fox does, but honestly, most Rail Shooters usually stick to one style for their stages. Star Fox is the exception rather than the norm. S&P is more like a super-advanced Space Harrier rather than a Star Fox clone, so in that light, I think it does a pretty great job of keeping things interesting between bosses.
It's those controls in the N64 version that I hate. Plus, it kinda throws way too much at you all at once. "Bad story presentation" is putting it mildly. It's practically the second half of a recap episode of a TV series that never existed, and the audience is never even given a moment to process it. S&P2 is even worse in this regard, because even as a sequel, it makes no freakin' sense!
@CanisWolfred Oh yeah, it makes absolutely no sense at all - I didn't even play the first game so you can imagine how confused I was! - but Sin and Punishment 2 was just so much insane fun that it's one of the few games where I'm almost oblivious to its flaws, I just have such a great time playing it
@CanisWolfred
I getchu, but personally speaking-
I felt like I saw everything there was to see after one playthrough. Star Fox's branching paths are much more enticing for revisits than a Hard Mode.
Oh, so you played through the entire game on Hard first time through? I'm impressed.
Because that's the only way you'd see everything. I'm not kidding, those harder modes actually change a lot and introduce things that don't show up on lower difficulties. It's also one of those games where you only get the true end on higher difficulties, IIRC. Same with S&P2.
@CanisWolfred Oh no, i played it on Normal. Dont you unlock Hard from beating it on Normal?
I forgot
Yeah, I was being a little sarcastic at that part. But easy vs. normal vs. hard changes more than just health and enemy spawns, there were whole new sections of levels, IIRC, and bosses ususally had extra forms. I remember playing through on Normal, then switched to easy to find levels were shorter - not faster, shorter, and of course I've watched people play on hard (I can't beat that one meteor boss on Normal, I've tried at least a dozen times, and it's hard enough just to get to him), and...let's just say my complaints about that Meteor Boss on normal are nothing compared to it's hard mode form. @_@
1) The best song on the UnderTale OST is Battle Against a True Hero.
2) Pikmin's soundtrack is underrated.
3) Sonic CD's soundtrack is overrated.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
I mean, I like some of the vocal tracks that open or close a game (such as Simple & Clean, Snake Eater, or Live & Learn), but the music that plays during gameplay is something I've never ever given a single thought to.
Maybe it's because I always had to keep the volume mute as a kid (especially on the Game Boy), but I've just been conditioned to ignore the soundtrack (when I first started visiting forums, seeing people talk about video game OST's, I was pretty much like huh, I never really noticed).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
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