Since when did I say that Nintendo is almighty. I'm only defending Nintendo on things that people think they did horribly wrong or are bad for the industry and rant at dumb things like Fates having two games instead of one.
I am tired of the extreme level of backlash Nintendo often gets when the things they do don't really affect so much in terms of quality and yet, its ok to not backlash third parties because third party logic. Blame Nintendo for being kiddie but don't blame third parties for not giving kiddie games. Blame Nintendo for rehashing games over and over but don't blame third parties for rehashing them over and over.
You guys seem to lose hope on Nintendo to the point that you're losing every optimism to support Nintendo even. Sure, they screwed up the Wii U, they aren't giving us F-Zero and they are using Amiibo in inconvenient ways but if they make fun games, does it really matter?
@Jump I kinda agree with the linearness, but I think it's more a case of too few side quests. Both Twilight Princess and OoT were incredibly linear, but they have sidequests in between, to break it up a bit.
I think the "Song of the Hero" section is unnecessary, and the Imprisoned could've been better, but I actually quite like the fights with Ghirahim, so I think that says more about the Imprisoned's boss fight than having a repeating boss. It has one of my favourite dungeons, in the Ancient Cistern, so it's really a game of two halves. Excluding the very final boss, the story was pretty decent, and the dungeon collectables were actually usable, rather than being shiny medals that sit on your collection screen to do nothing. The items were on the whole, good, especially with the control scheme, barring the gust bellows, which could've been utilised a bit better. But that's nitpicking.
A puzzle solved is its own reward.
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I think I actually prefer linearity in a game. The size of my backlog says I don't want to be spending time wandering around wondering where to go and whether a particular path is going to get me to the goal any quicker.
I've not played much of Skyward Sword, and I agree with the common complaint that the introductory stage was too long/slow, but in general I like it.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
I don't mind games being linear....as long as it isn't repetitive. I played Skyward Sword the second time and I realized that the whole game felt repetitive with little to no differences on Hero Mode. Ocarina of Time atleast added a twist for the dungeons in Master Quest unlike SS here.
I personally love Fusion better than Super Metroid. I get it, it was meant to be open world but there's just somethings that Fusion does a bit better than the former. Like getting health and weapons easier for starters.
I think I actually prefer linearity in a game. The size of my backlog says I don't want to be spending time wandering around wondering where to go and whether a particular path is going to get me to the goal any quicker.
I agree, but for entirely different reasons. With certain semi-rare exceptions, as soon as a game is non-linear in any significant way in terms of level design, the actual quality of the level design tends to drop pretty dramatically.
I think I actually prefer linearity in a game. The size of my backlog says I don't want to be spending time wandering around wondering where to go and whether a particular path is going to get me to the goal any quicker.
I agree, but for entirely different reasons. With certain semi-rare exceptions, as soon as a game is non-linear in any significant way in terms of level design, the actual quality of the level design tends to drop pretty dramatically.
I somewhat agree with this. I think if you're going to go open-world, you need to put some effort in - you can't just half-ass it. I'd rather a polished, linear experience, than something that's more open for no particular reason other than to waste your time.
That being said, I don't really find linearity or a lack of to be a problem in gaming all that often. Most games I play seem to get the balance right.
I tried looking at a legit guide for Fez and apparently, none of them were wanting to spoil the "surprises" that the game has and they refused to reveal the secrets and the usual guides.
They may be better than some typical devs out there, but they aren't that special.
I tried looking at a legit guide for Fez and apparently, none of them were wanting to spoil the "surprises" that the game has and they refused to reveal the secrets and the usual guides.
They may be better than some typical devs out there, but they aren't that special.
I don't think a lot of people treat indie devs as gods, and I don't think your example has anything to do with that. Plenty of Indie Devs are criticized pretty hard for trying to make a profit, look at the out rage from the No Man's Sky price, and Indie Devs normally die or survive based off the very little they are able to do. The Indies that get spotlight are only the small fraction of some of the best Indie have to offer.
And some people may not want to spoil certain games. I don't think that is from treating the Devs like Gods, especially since the hate the Dev of Fez gets.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
@DefHalan Then why even bother giving a guide if you're not giving out the secrets? A guide/walkthrough is suppose to reveal everything out of the game and if I can't get to know where the secrets of FEZ are on gamefaqs, then screw him/her for calling themselves a member of gamefaqs and screw them for praising the indie devs trying to be different when in reality, they are not (again, few of them ARE different)
I respect people like Daisuke Amiya because not only is he humble, he isn't that ***** up when people rant towards him.
But majority of the times I'm seeing people praising the hell out of these indie games and the devs when they simply don't offer anything unique most of the time except when few of them do it right. Super Meat Boy. That game is **** hard as hell and my hands are all cramped by simply playing it.
Then there's Xeodrifter. This game should be getting a mediocre score as it doesn't deserve an 8/10. There's barely anything fun about the game. You simply go from point a to point b without any checkpoints/health to compensate otherwise, you start over again, rehashes the same enemies over again and finally, has barebone audio with nothing standing out.
I feel as the reviewers have to give praises to these indie devs inorder to make some sort of cash on them, make them look like gods and then people will praise the hell out of them and if anyone insults them or gives them a constructive criticism, the devs themselves will put an angry impression to them.
And majority of these guys are damn stubborn to make their games better like Renegade Kid for example who uses the classic no health mechanic for any of his games that I have played so far (which is mutant mudds and Xeodrifter).
@Socar a guide is different. A guide really doesn't have anything to do with praising a Indie Developer.
I disagree with lots of your points and just because you do not enjoy a game doesn't make it a bad game. Xeodrifter is a very fun fame and I have played it on both 3DS and Wii U. Super Meat Boy is difficult but it isn't meant to be beaten in 1 go. Every level provides a challenge and with every mistake, every fail, you learn the level better for the next try. Xeodrifter and Super Meat Boy actually act as my insperation of a game I am wanting to make.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
Why do people complain about "spoilers" for E3? It's a press event!
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
@MrMario02 because they want to see the announcement the way the developer/publisher want to announce it. I kinda get it. It is like watching a movie trailer through someone's shaky cam rather than through a player, that first impression sticks with you.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
@Lzeon Spoiler Alert!
Aeris/ Aerith dies.
The birds' eggs get stolen.
The Titanic sunk.
Darth Vader is Luke Skywalker's father.
Bruce Wayne's parents are shot in an alley.
Kratos kills things.
Doom Guy hates demons. Flowey is actually a reincarnated Asriel Dreemurr (Son of Asgore and Toriel Dreemur) created after a series of experiments using the substance known as "determination."
Okay, that last one was actually a huge UnderTale spoiler.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
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