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Topic: Unpopular Gaming Opinions

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DefHalan

Mostly Microtransactions are purchasable consumables or paying money to unlock things that can be earned in game.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

RR529

DarthNocturnal wrote:

@RR529

Aren't some re-usable items or bonuses attached to microtransactions? Like increasing max inventory in a mobile game? And cosmetics also tend to stay unlocked.

There just seems to be some pointless splitting of hairs here. I wouldn't consider Birthright / Conquest and Revelations microtransactions, but I would consider the bite-sized maps as such.

To the bolded, you don't directly pay for more inventory space (at least from the five or six F2P titles I've tried, which generally use the same system, regardless of genre).

Rather, there is usually a hard to come by in-game currency (tends to be some sort of crystal) that you use to increase inventory space (or can be used to instantly refill stamina meter, or start of a mission where you left off if you lost, etc.), and this consumable currency is what you actually purchase with the Microtransaction (usually one for 99¢, or in packs for larger amounts of money).

As for cosmetics, you mean like costumes? If so, I've never really considered that sort of thing to be a Microtransaction for the reason that they aren't consumable (which I'd always assumed was the defining trait of the Microtransaction).

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Socar

@DarthNocturnal: You know, nothing really is going to make people realize that Fates games are individual games on their own and its all because people like you still think of it as a "lazy" move done by Nintendo.

I can say the same for the Game Boy Color where Capcom went lazy to divide the Zelda games as two instead of taking the one game because both the GB and C were able to have games that are larger in size compared to many other games. Yet its accepted over there because you're taking it granted that the technology was limited at the time.

But I'm not saying that for certain. Why? Because they are very large games to their own right and it really isn't a cash grab.

[Edited by Socar]

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Socar

DarthNocturnal wrote:

@RR529

Whether or not it's a direct purchase doesn't seem to matter. And neither does consumable vs not, imo. If you're making a micro payment (what precisely defines "micro" is probably subjective), then it's a microtransaction.

It's all publishers trying to get your money in the end. It's up to the player to decide if a game's given offer is worth it. That goes for a reusable map, weapon, or a single use item.

@Socar

Quit it with the BS. I said nothing about how it was lazy. It wasn't even a part of my original point (the map packs were). You were the one that mentioned the other two thirds, and gave asinine reasons for why all three couldn't be on one cart. And you were quickly proven just how wrong you are.

The Oracle games were 2001. Different era. If they were released (brand new games, not the VC releases) as they were then in today's gaming environment, they'd probably receive the same skepticism and criticism. Enough space on a cartridge or no, and regardless of whether the price / content ratio was justified to some. We bought into it back then because that was then. We bought into a lot of stuff way back then.

So 20$ is a micro payment? I can understand the small payments of map packs can add as microtransactions but you are getting the wrong image of the meaning.

According to definition, it is a very small financial transaction conducted online. Again, is 20$ small? Nope.

Also, you seem to forget the fact that microtransactions exist so that the companies can make profit on it and sees whether the game can last longer than making a new game after game again. You spend a small amount on an item that will last you for a couple of days after which you have to buy them again if you can't seem to win through natural progress. That's the formula used on phones. Not only does it benefit the companies because you don't need to download content for this but it also means that they can make profit on just one game alone if they do it right.

When you buy something like costumes however, you get to keep it as long as you want. That's downloadable content.

Fates isn't a microtransaction crap like how you state it is. It is simply three individual games that have their own experiences to be enjoyed and it doesn't do anything that forces players to play X to get better at Y and to understand what Z is trying to say. Because the stories as a whole don't really fully flesh out plot details inorder to do so and the games play differently.

You along with the others seem to forget that combining the three games together leads to 70 maps which is the largest it has been for Fire Emblem. Playing Conquest alone for me lasted around 90 hours of playtime.

And for the record, its you who claimed that Fates is also one of the victims of Microtransactions when its clearly not.

[Edited by Socar]

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Socar

DarthNocturnal wrote:

@Socar

I said I DIDN'T consider Birthright / Conquest and Revelations to be microtransactions.

Those maps were created with similar purposes to one-time use microtransactions. They just happen to not vanish once you've used them. And nothing about the word "microtransaction" says anything about how long you keep what you bought. To me at least.

I never used the word "victim". And I havn't "forgotten" anything.

But the way you're saying it sounds like you and others still think that Fates is a cash grab when in reality, more effort was put into it.

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DefHalan

Fates doesn't have microtransactions, you pay for content. Microtransactions are normally purchases that can be made more than once, like buying currency or other consumables, or purchasing things that can be unlocked in-game.

A lot of people call other things microtransactions, like having to pay to unlock characters, but that just makes things more confusing. If you are straight paying for content then it is DLC.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

DefHalan

@DarthNocturnal plenty of F2P games have a $100 option for their microtransactions, which is why focusing on the "micro" part of microtransactions misses the point of people's complaints about microtransactions. Technically anything can be a "micro" transaction, since it depends on what a person deems micro. Someone that makes 2 billion dollars a year could see a Cobsole purchase as a "micro" transaction lol

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

DefHalan

@DarthNocturnal well yeah, but that is the same case for Full Boxed Retail games. It all serves to make the company money

[Edited by DefHalan]

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Socar

I hate Final Fantasy Tactics. Worst game I've ever played.

I rather play Chronicles over this.

To think that it sold well and is the greatest game ever made.

Nintendo ought to be dominating the gaming market. I don't know why there needs to be any competition here.

[Edited by Socar]

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SheldonRandoms

Socar wrote:

I hate Final Fantasy Tactics. Worst game I've ever played.

I rather play Chronicles over this.

To think that it sold well and is the greatest game ever made.

Nintendo ought to be dominating the gaming market. I don't know why there needs to be any competition here.

I don't see how U think in this matter. Examples on the subject's beginning "I hate Final Fantasy Tactics. Worst game I've ever played." needs to be followed up with valid examples that you can provide based on the experiences that made you say "I hate Final Fantasy Tactics. Worst game I've ever played." Without those valid examples, it makes it seem like you're hating on Final Fantasy Tactics due to it being.....Final Fantasy Tactics. If valid points that are opinion(s) in your matter can be revved up, it would provide back up for others to understand why you said, and I quote "I hate Final Fantasy Tactics. Worst game I've ever played.", but it would also show others that yes, you don't like Final Fantasy Tactics, but I can understand the reasoning why he does not like it, even if the examples that're valid that's revved up is something I disagree with.

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jump

Whom is saying Final Fantasy Tactics is the greatest game ever?

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Socar

SheldonRandoms wrote:

Socar wrote:

I hate Final Fantasy Tactics. Worst game I've ever played.

I rather play Chronicles over this.

To think that it sold well and is the greatest game ever made.

Nintendo ought to be dominating the gaming market. I don't know why there needs to be any competition here.

I don't see how U think in this matter. Examples on the subject's beginning "I hate Final Fantasy Tactics. Worst game I've ever played." needs to be followed up with valid examples that you can provide based on the experiences that made you say "I hate Final Fantasy Tactics. Worst game I've ever played." Without those valid examples, it makes it seem like you're hating on Final Fantasy Tactics due to it being.....Final Fantasy Tactics. If valid points that are opinion(s) in your matter can be revved up, it would provide back up for others to understand why you said, and I quote "I hate Final Fantasy Tactics. Worst game I've ever played.", but it would also show others that yes, you don't like Final Fantasy Tactics, but I can understand the reasoning why he does not like it, even if the examples that're valid that's revved up is something I disagree with.

Yeah, so what if I hate the game for just being Final Fantasy Tactics? Its a game that simply slaps the name Final Fantasy there and sells better than all the FE games out there when in reality, its pretty much a copy paste of Tactics ogre only with Final Fantasy title slapped in.

The game itself is lousy with the only good thing being that job system. Broken story, pointless CT implementation, lack of any objective variety and lastly, horrible interface design excluding the battlefield.

Fire Emblem should be the one dominating the TRPG and should be called the holy grail of TRPG simply because there's objective variety, better character development, makes complex maps in favor of making the game mechanics simpler and best of all, has stories that while not probably as epic as Tactic Ogre, are still miles better than FFT.

At this point, third parties can go #$*&%# over Nintendo and raise their ego towards Nintendo because they somehow make games better than Nintendo.

[Edited by Socar]

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diwdiws

@Socar eh.. Atleast you know your opinions are unpopular. Cheers

diwdiws

Whydoievenbother

Okami is better than all of the Zelda games. Okami had the perfect balance of exploration and story, a novel and well-integrated feature with the brush arts, and surprisingly fun combat.

P.S. Nothing against Zelda though. I love Zelda to death. I just like Okami more.

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Socar

CM30 wrote:

Here's an unpopular opinion:

I don't care for Amiibo. Don't see the purpose in collecting them, and I don't want them used to unlock content in games.

Amiibo really doesn't unlock much of content rather its just added as a bonus.

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Socar

@Yellowkoopa Those extra missions, costumes and exclusive modes and maps are pretty similar to League of Legends. Cosmetics and additional content that doesn't hinder the overall experience but made optional.

The fact that the majority of the content in Splatoon is free just makes me wonder what the argument is for spending 13$ for additional content.

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Shinion

@Yellowkoopa You don't 'have' to do anything, except breathe, eat food and keep yourself hydrated. Other things you 'have' to do may include working or caring for others, but even those have a multitude of decisions that can be made. You don't 'have' to buy amiibo. You don't 'have' to have those trivial, unimportant and silly costumes at all. If you want them however (that's an altogether different turn-of-phrase) you know how to get them. In that sense, they're no more inane or outrageous than any other product(s) you can buy. If you want it, buy it. If you do not want it, don't buy it. You could argue that this content could be made available to buy separately but then a good amount of people would feel short-changed by these £11-15 figures. Because the world doesn't just revolve around you and your tastes and expectations.

Though then again even if that was reality you'd still find a way to be aggrieved I'm sure because Nintendo.

[Edited by Shinion]

Shinion

Socar

@Yellowkoopa What difference does it make if you buy one map for a small price and buy an amiibo worth a lot of content?

I haven't played Splatoon but at the same time, I feel this is more of a nitpick than an actual constructive criticism.

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