@DefHalan I think the problem that people tend to have towards anything to do with game development is how simple they think the role in that department is.
In my job, I design game concepts and just pitch them so that the programmers and the consultant can decide which game they can easily do. Its not about the fun factor here, its about how fast they can do it and what's the sensible one to show up on mobiles. If they can't decide, they order me to make more concepts and this is annoying because it all depends on the skill level those programmers have and not the actual idea itself and keep in mind, it has to be something that makes sense for the mobile market.
For those programmers to program something like Magic Touch within a week is impossible for them but yet for Nitrome, it was possible.
Now about Miyamoto-San, now I know of a lot of things that people tend to complain about him recently but really, all he ever did was giving out suggestions......Mario having no stories......so what? Its not his fault that the Mario RPGs now lack a story because Mario was meant to be light in the first place.
Star Fox Zero's controls? He was ordered to do something that makes use of the gamepad, can you blame him for that?
For my unpopular opinion, I think Corporate managers either have to understand how gaming works and the value of the IPs or that they shouldn't run any game business unless they were involved with the game development...something like Satoru Iwata who used to be a programmer.......
Really, how else can the industry get healthy? Its not what it used to be where quality mattered more than quantity.
It's got to the stage that because Miyamoto oversaw/directed the development of a few poor Mario spin-offs and didn't deliver the perfect (heck even asking for a merely brilliant Star Fox game is pushing it if you look at the history of the series) Star Fox game and delivered instead a divisive at best version, it seems like his legacy has been tarnished beyond repair for some very precious people.
Which considering the man's CV is nothing short of extraordinary to me. Can't quite wrap my head around it personally.
It's very difficult to fairly criticise Miyamoto (or anyone in the industry, for that matter), without knowing his exact role in the design process. Sure, it seems a few unpopular ideas have come from his way recently...but how many were followed from blind trust of Miyamoto, and how many were popular among the other designers?
@TheLastLugia I think you're spot on here. People love to paint things in black and white (e.g. Wii U failure doom and gloom, "Sonic the Hedgehog has always been terrible", etc...). Sure, you can disagree with many of Miyamoto's beliefs and decisions recently, but the man isn't perfect. Just as he's made countless classics, he's bound to have some hand in a few flops.
Unpopular Gaming Opinion:
Bayonetta was never overpowered in Smash Bros.
I've played primarily with Bay since her addition to Smash, and I've been taken down as often as I've won.
Maybe those against Bay aren't as good at Smash as they thought, and should just get over it?
Software development companies are only ever as good as the individual staff that work for them. Countless examples of companies getting bought, the original creators depart, and the quality nosedives.
Who will make Nintendo the Nintendo we think we know when Miyamoto isn't there anymore?
I admittedly don't know much about the distant or recent past of Nintendo, but isn't Miyamoto fundamental to the identity of Nintendo?
I thought it was considering how hard people defend that game against Twilight Princess (Wii)
Well let me try and forge an unpopular opinion
I'm playing it for the first time and it feels like stuff is missing, everything about it is so simple and Wii-like.
Also a lot of aspects are from other games, at least early on, it plays like they had no ideas, and needed a new Zelda game fast, so they took only elements from other games and inserted it. It works of course, but this already isn't even close to being my favorite LoZ title D;
maybe near the middle.
@DarthNocturnal No they don't. If that's the case, then SEGA's corporate managers should have realized earlier that quality matters back then during 2004-2009 period.
Then there's the problem that managers can't invest money in projects that they don't think are worth their time investing on. We can't get another Nights into Dreams because SEGA's managers don't want to invest in another one. Same goes for not localizing Valkyria Chronicles 3 as well.
How did the last NiGHTS game fare? Reviews seem to be lukewarm at best, and there doesn't seem to be any sales data anywhere. Maybe they aren't making a 3rd BECAUSE they value it?
We already know why VC3 was passed over on PSP. I'd start hoping that Sega noticed the sales of VC on PC, and that the the PS4 remaster does well. They might feel inclined to bring back 2 and 3. Maybe even remake them.
For someone who said he didn't care for VC though, you sure want to hold it against Sega...
In fairness the last Nights game was rubbish, it was even more annoying was that I bought it day one at full price and a month or two later it was in the bargain bin for under £10.
Skyward Sword's motion controls are a gigantic headache
I don't think that is unpopular lol
If that's not unpopular then my opinion is that they were fantastic.
I'm not sure if a vocal minority absolutely hate the controls, or if the vast majority disliked them but suffered through them to enjoy the game...but it seems these days that the popular opinion in to dislike the controls.
Personally I enjoy the controls, they worked really well for Skyward Sword. Should they use them in every game? No.
@DarthNocturnal I didn't like VC that much I agree, but I speak at those who want VC to grow like having a proper sequel to it instead of a spin off coming late this year.
Forget VC for a moment and explain the bizarre reason why Phantasy Star Online 2 isn't localized yet? A game that did well across Japan but no sign of releasing it here. And for that matter, why not port After Burner Climax to steam? Its already made, its SEGA's own property so they can easily renew the rights of the game and just port the damn thing.
All of this can't happen because of corporate managers or CEO's who think its not worth the price to pay.
Phantasy Star Online 2 is an enigma (maybe they feel it wouldn't have a big enough audience), but AfterBurner Climax may have the same issues as OutRun; real world licensing. Whereas OutRun games had you driving many Ferraris (an extremely well-known car brand), AfterBurner licensed several kinds of real world fighter jets. In order to re-sell the game, they'd probably have to go through some red tape.
There was a mobile version that was up for a bit longer, but it was removed for "no longer meeting our standards".
You say they don't know how gaming works. Maybe you should learn how business works?
The point of an IP is for corporates to make profit out of it. Whatever IP that SEGA has and still to this day has had made profit back then. What? We can't see Shinobi, Shenmue, Valkyria Chronicles, Nights, Samba De Amigo, a...proper Sonic game even come out from SEGA?
At this point, running a business is now a joke. Having AAA games use that microtransactions feature from mobile games, make DLC as means of getting more content, day one patches instead of having a legit working game and lastly, not meeting audience demand is something that I don't know whether to respect the business side of things or not.
Delay games to make them better or make it reasonable for the game to go smoothly which besides Nintendo, no one else is able to do that.
Look at the vast amount of IPs that SEGA has and you'll see that many of them are in dust. Atleast Nintendo despite leaving some of their IPs to dust acknowledges their brands and tries to do something with them.
-Shinobi. Last game was Shinobi 3D on 3DS in 2011. Reception was lukewarm / OK, but sales data seems to be unavailable (which implies it didn't do that well).
-Shenmue. First game failed to recoup costs, despite selling over 1 million (a number you INSIST is the one to get to). Sequel sold poorly, got good reception on Dreamcast, mixed on Xbox. Over a decade later, we're finally possibly getting Shenmue 3... and all it took was Sony funding huge $$$ and a Kickstarter (unless that 2nd part was ditched, I havn't been keeping track). Jury is still out on how well that'll pan out. I expect you'll criticize them regardless of the outcome.
-Valkyria Chronicles. Games sold poorly in the West back at first release, and thus, 3 was passed over for localization. PC release has been great overall (sales and reception-wise), and hopefully the PS4 remaster does the same. Spinoff looks neat (to me, anyway). Little we can do but wait and see, where a new game or re-releases of older games are concerned. Patience is a virtue.
-NiGHTs. Last game was on Wii in 2007. Lukewarm reception, and, judging by an above comment and lack of sales data, sold poorly.
-Samba de Amigo. Last seen on Wii in 2009. Mixed reception as far as I can find, and sales probably reflect that. Rythem games in general seem dead, bar perhaps for dancing games (unless those died too, while I wasn't looking).
-OutRun. Ferrari license. Nuff said
-AfterBurner. Boeing and Grumman jet license. Nuff said.
-Golden Axe. Last seen in 2008. Bad review massacre. Sales probably matched.
There's probably more, but I think I've made my point on why Sega isn't in any hurry to revive them. Would it be nice? Sure. Can the games be fun? Obviously. No one is doubting that. But a lot of these franchises seem risky, and I'd rather they do it right rather then just barf one out to appease someone who thinks in a black and white manner.
You don't have to like the business side of games (few of us do), but it helps to understand them.
Oh, and I'd say Nintendo acknowledges it's less-used IP about as much as Sega. Oh, so Nintendo gave us two F-Zero tracks in MK8? That's nice. Sega gave us TWO whole games of crossover racing goodness. Fingers crossed for a 3rd.
Shinobi should have just been taken from revenge of shinobi. Problem with the game was that it was trying to get into the modern times and it failed in doing so. It should have just been a remake of one of the classics and it would have done better or did something based on that route. Same goes for Golden Axe. stupid decisions done by managers instead of the developers.
Shenmue? Ok, the first game didn't do well but again, part of the reason for that is that the dreamcast couldn't compete against the PS2 and that happened because the stupid decisions like SEGA CD and Saturn happened from guess what? Dumb managers!
Heck one business man from SEGA was so damn dumb to not have any RPG's for Saturn and I think for the dreamcast as well in which case, he got fired.
Valkyria Chronicles......honestly, that game should have been multiplat as soon as it was released. I can't picture why the game couldn't be on the Wii as it fits perfectly for that system. Not to mention that it was released on PS3....one of the worse selling Playstation consoles that Sony has ever produced. They didn't even bother to port the game on Xbox 360. Again, another dumb business move.
As for Nights and Samba..... Samba was a port of the original game which removed majority of the content that the original game had and Nights was developed by Takashi Iizuka a game designer who has no idea what to do honestly.....whether this is a dumb business move or dumb development's decision, it doesn't matter.
Also, SEGA at the time had this infamous tradition to release games yearly and majority of them were buggy...ahem Sonic...... another dumb business move.
Let's look a little of Nintendo's side of thing shall we?
N64? Yeah dumb move for having cartridges instead of CDs but it made them profit nonetheless and it even outsold Dreamcast to say the least.
Gamecube? Dumb move for making mini discs but made profit and had games that the PS2 wished it had.
What else did Nintendo do that was dumb? Wii U? ok, but since this gen is lacking anything special besides it, I don't know whether to blame Nintendo or praise them for doing something different.
The only thing lacking from Nintendo is not being able to reintroduce their dormant IPs which admittedly are quite a bit...but nowhere as huge as SEGA's. All Nintendo can do is to make sure there is demand from these IP's and release them all of a sudden brand new like Kid Icarus.
They focus on quality more than quantity more often and they are only getting better at it. Sure some games like New Super Mario Bros aren't what you say mindblowing but at the same time, if its fun, why avoid it?
Software development companies are only ever as good as the individual staff that work for them. Countless examples of companies getting bought, the original creators depart, and the quality nosedives.
Who will make Nintendo the Nintendo we think we know when Miyamoto isn't there anymore?
I admittedly don't know much about the distant or recent past of Nintendo, but isn't Miyamoto fundamental to the identity of Nintendo?
Splatoon is evidence that Nintendo is in good hands. Nintendo has lost key figures already and it seems to be running fine.
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky
The Wii NiGHTS game looked soooo bad and the story was extremely childish (imo) and came off like they aimed the whole game at kids 9 and younger. Gameplay didn't save it, even ignoring the story, I yearned to turn on my PS3 for the Saturn version.
@DarthNocturnal That loss of third party support is simply a lame excuse for those who don't wish to purchase Nintendo products. Clearly the DS, 3DS, GB/GBC, GBA, N64, NES, SNES, GCN and Wii all had great third party support.
Sure, some aren't great like the N64 or GCN but as long as Nintendo profits out of them, so what?
I never said that I hated SEGA. The argument here is that corporate managers ought to learn some form of gaming before even getting into the business of games of which, it doesn't seem to be that many of them understand the value of games as they think it as means of not wanting to explore much of the market which leads to lack of variety.
Then there's the level of meeting deadlines which is fair...as long as it sounds fair. True, even Nintendo is a bit picky here and there but in their defense, they enjoy doing it.....rest of the industry tells otherwise.
Since you value so much in third parties, then give me a good reason as to why the hell microtransactions are happening on AAA games when you spent like what? 60$? And this coming from someone who "hates" them.
@DarthNocturnal I'm ignoring off the arguments about thirds parties and simply telling you one thing about Fates. You don't need to get all three as each game is entitled to its own game. Honestly, story wise, it doesn't do much of great things ahead. If you still haven't gotten Fates yet, Conquest is the better of the three. You'd be fine if you ignored the other two and head straight to three honestly. While the games do make you want to see how things could have been if you picked the other side, it doesn't really do that much of depth.
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