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Topic: Unpopular Gaming Opinions

Posts 4,741 to 4,760 of 13,084

Socar

@DefHalan I think the problem that people tend to have towards anything to do with game development is how simple they think the role in that department is.

In my job, I design game concepts and just pitch them so that the programmers and the consultant can decide which game they can easily do. Its not about the fun factor here, its about how fast they can do it and what's the sensible one to show up on mobiles. If they can't decide, they order me to make more concepts and this is annoying because it all depends on the skill level those programmers have and not the actual idea itself and keep in mind, it has to be something that makes sense for the mobile market.

For those programmers to program something like Magic Touch within a week is impossible for them but yet for Nitrome, it was possible.

Now about Miyamoto-San, now I know of a lot of things that people tend to complain about him recently but really, all he ever did was giving out suggestions......Mario having no stories......so what? Its not his fault that the Mario RPGs now lack a story because Mario was meant to be light in the first place.

Star Fox Zero's controls? He was ordered to do something that makes use of the gamepad, can you blame him for that?

For my unpopular opinion, I think Corporate managers either have to understand how gaming works and the value of the IPs or that they shouldn't run any game business unless they were involved with the game development...something like Satoru Iwata who used to be a programmer.......

Really, how else can the industry get healthy? Its not what it used to be where quality mattered more than quantity.

After so long...I'm back. Don't ask why

Shinion

It's got to the stage that because Miyamoto oversaw/directed the development of a few poor Mario spin-offs and didn't deliver the perfect (heck even asking for a merely brilliant Star Fox game is pushing it if you look at the history of the series) Star Fox game and delivered instead a divisive at best version, it seems like his legacy has been tarnished beyond repair for some very precious people.

Which considering the man's CV is nothing short of extraordinary to me. Can't quite wrap my head around it personally.

[Edited by Shinion]

Shinion

Buizel

It's very difficult to fairly criticise Miyamoto (or anyone in the industry, for that matter), without knowing his exact role in the design process. Sure, it seems a few unpopular ideas have come from his way recently...but how many were followed from blind trust of Miyamoto, and how many were popular among the other designers?

@TheLastLugia I think you're spot on here. People love to paint things in black and white (e.g. Wii U failure doom and gloom, "Sonic the Hedgehog has always been terrible", etc...). Sure, you can disagree with many of Miyamoto's beliefs and decisions recently, but the man isn't perfect. Just as he's made countless classics, he's bound to have some hand in a few flops.

[Edited by Buizel]

At least 2'8".

LadyCharlie

Unpopular Gaming Opinion:
Bayonetta was never overpowered in Smash Bros.
I've played primarily with Bay since her addition to Smash, and I've been taken down as often as I've won.
Maybe those against Bay aren't as good at Smash as they thought, and should just get over it?

LadyCharlie

gcunit

Software development companies are only ever as good as the individual staff that work for them. Countless examples of companies getting bought, the original creators depart, and the quality nosedives.

Who will make Nintendo the Nintendo we think we know when Miyamoto isn't there anymore?

I admittedly don't know much about the distant or recent past of Nintendo, but isn't Miyamoto fundamental to the identity of Nintendo?

[Edited by gcunit]

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

Rumorlife

Skyward Sword's motion controls are a gigantic headache

Rumorlife

DefHalan

Dankykong wrote:

Skyward Sword's motion controls are a gigantic headache

I don't think that is unpopular lol

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Rumorlife

I thought it was considering how hard people defend that game against Twilight Princess (Wii)

Well let me try and forge an unpopular opinion
I'm playing it for the first time and it feels like stuff is missing, everything about it is so simple and Wii-like.
Also a lot of aspects are from other games, at least early on, it plays like they had no ideas, and needed a new Zelda game fast, so they took only elements from other games and inserted it. It works of course, but this already isn't even close to being my favorite LoZ title D;
maybe near the middle.

[Edited by Rumorlife]

Rumorlife

Socar

@DarthNocturnal No they don't. If that's the case, then SEGA's corporate managers should have realized earlier that quality matters back then during 2004-2009 period.

Then there's the problem that managers can't invest money in projects that they don't think are worth their time investing on. We can't get another Nights into Dreams because SEGA's managers don't want to invest in another one. Same goes for not localizing Valkyria Chronicles 3 as well.

After so long...I'm back. Don't ask why

skywake

DefHalan wrote:

Dankykong wrote:

Skyward Sword's motion controls are a gigantic headache

I don't think that is unpopular lol

If that's not unpopular then my opinion is that they were fantastic.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

jump

DarthNocturnal wrote:

How did the last NiGHTS game fare? Reviews seem to be lukewarm at best, and there doesn't seem to be any sales data anywhere. Maybe they aren't making a 3rd BECAUSE they value it?

We already know why VC3 was passed over on PSP. I'd start hoping that Sega noticed the sales of VC on PC, and that the the PS4 remaster does well. They might feel inclined to bring back 2 and 3. Maybe even remake them.

For someone who said he didn't care for VC though, you sure want to hold it against Sega...

In fairness the last Nights game was rubbish, it was even more annoying was that I bought it day one at full price and a month or two later it was in the bargain bin for under £10.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Buizel

skywake wrote:

DefHalan wrote:

Dankykong wrote:

Skyward Sword's motion controls are a gigantic headache

I don't think that is unpopular lol

If that's not unpopular then my opinion is that they were fantastic.

I'm not sure if a vocal minority absolutely hate the controls, or if the vast majority disliked them but suffered through them to enjoy the game...but it seems these days that the popular opinion in to dislike the controls.

Personally I enjoy the controls, they worked really well for Skyward Sword. Should they use them in every game? No.

At least 2'8".

Socar

@DarthNocturnal I didn't like VC that much I agree, but I speak at those who want VC to grow like having a proper sequel to it instead of a spin off coming late this year.

Forget VC for a moment and explain the bizarre reason why Phantasy Star Online 2 isn't localized yet? A game that did well across Japan but no sign of releasing it here. And for that matter, why not port After Burner Climax to steam? Its already made, its SEGA's own property so they can easily renew the rights of the game and just port the damn thing.

All of this can't happen because of corporate managers or CEO's who think its not worth the price to pay.

After so long...I'm back. Don't ask why

Socar

DarthNocturnal wrote:

@Socar

Phantasy Star Online 2 is an enigma (maybe they feel it wouldn't have a big enough audience), but AfterBurner Climax may have the same issues as OutRun; real world licensing. Whereas OutRun games had you driving many Ferraris (an extremely well-known car brand), AfterBurner licensed several kinds of real world fighter jets. In order to re-sell the game, they'd probably have to go through some red tape.

There was a mobile version that was up for a bit longer, but it was removed for "no longer meeting our standards".

You say they don't know how gaming works. Maybe you should learn how business works?

The point of an IP is for corporates to make profit out of it. Whatever IP that SEGA has and still to this day has had made profit back then. What? We can't see Shinobi, Shenmue, Valkyria Chronicles, Nights, Samba De Amigo, a...proper Sonic game even come out from SEGA?

At this point, running a business is now a joke. Having AAA games use that microtransactions feature from mobile games, make DLC as means of getting more content, day one patches instead of having a legit working game and lastly, not meeting audience demand is something that I don't know whether to respect the business side of things or not.

Delay games to make them better or make it reasonable for the game to go smoothly which besides Nintendo, no one else is able to do that.

Look at the vast amount of IPs that SEGA has and you'll see that many of them are in dust. Atleast Nintendo despite leaving some of their IPs to dust acknowledges their brands and tries to do something with them.

After so long...I'm back. Don't ask why

Socar

After so long...I'm back. Don't ask why

LzWinky

gcunit wrote:

Software development companies are only ever as good as the individual staff that work for them. Countless examples of companies getting bought, the original creators depart, and the quality nosedives.

Who will make Nintendo the Nintendo we think we know when Miyamoto isn't there anymore?

I admittedly don't know much about the distant or recent past of Nintendo, but isn't Miyamoto fundamental to the identity of Nintendo?

Splatoon is evidence that Nintendo is in good hands. Nintendo has lost key figures already and it seems to be running fine.

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

Rumorlife

The Wii NiGHTS game looked soooo bad and the story was extremely childish (imo) and came off like they aimed the whole game at kids 9 and younger. Gameplay didn't save it, even ignoring the story, I yearned to turn on my PS3 for the Saturn version.

@Socar
Untitled

[Edited by Rumorlife]

Rumorlife

Socar

@DarthNocturnal That loss of third party support is simply a lame excuse for those who don't wish to purchase Nintendo products. Clearly the DS, 3DS, GB/GBC, GBA, N64, NES, SNES, GCN and Wii all had great third party support.

Sure, some aren't great like the N64 or GCN but as long as Nintendo profits out of them, so what?

I never said that I hated SEGA. The argument here is that corporate managers ought to learn some form of gaming before even getting into the business of games of which, it doesn't seem to be that many of them understand the value of games as they think it as means of not wanting to explore much of the market which leads to lack of variety.

Then there's the level of meeting deadlines which is fair...as long as it sounds fair. True, even Nintendo is a bit picky here and there but in their defense, they enjoy doing it.....rest of the industry tells otherwise.

Since you value so much in third parties, then give me a good reason as to why the hell microtransactions are happening on AAA games when you spent like what? 60$? And this coming from someone who "hates" them.

[Edited by Socar]

After so long...I'm back. Don't ask why

Socar

@DarthNocturnal I'm ignoring off the arguments about thirds parties and simply telling you one thing about Fates. You don't need to get all three as each game is entitled to its own game. Honestly, story wise, it doesn't do much of great things ahead. If you still haven't gotten Fates yet, Conquest is the better of the three. You'd be fine if you ignored the other two and head straight to three honestly. While the games do make you want to see how things could have been if you picked the other side, it doesn't really do that much of depth.

Whatever, I rest my case.

After so long...I'm back. Don't ask why

Rumorlife

Miitomo isn't fun and interest in it for me peaked 20 minutes after I opened the app for the first time.

Rumorlife

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